Leopotam
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Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
I said only about your link. Max Power, thanks. I hope, that new developer will do more useful plugins version to community. -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Crate, its not my problem, you provide link to my work, so, you criminal. If you respect law - remove it. I say again: -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Crate, I provided rights to rework my plugins to only one man. I hope, you will be banned due IP violation - I dont allow distribution of my work. -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Link removed. -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
http://www.blender.org/development/release-logs/blender-265/ "The decimator was rewritten, and now preserves UV's and vertex colors, has an un-subdivide and a mode to dissolve vertices to create planar n-gons. A new laplacian smooth modifier can reduce noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked normal maps." -
[Request] Beginners Dialog / UI guide
Leopotam replied to iceman77's topic in ARMA 2 & OA : Community Made Utilities
ArmaFormsDesigner Demo Last packed version: http://bit.ly/T3IN6F -
ArmA 2 Addons Updater / Launcher (YOMA repo compatible) [RU/EN]
Leopotam replied to BlenderRUS's topic in ARMA 2 & OA : Community Made Utilities
Палево. :) -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Plugin export only UV data, not graphic content, so, you need setup materials (shaders, textures and so on) in O2 manually. -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
You do something wrong, O2 the best of the best modeling program!!!111 All modifiers must be collapsed and transform applied (ctrl+a, apply scale + rotation). When you selected more than one object, you export all of them as lods of one model based of lod distance each of them. If you want to do export some parts as selections of one lod, you must join them to one mesh and mark different selections as vertex groups (name of vertex group = nam of selection). You want to kill monkeys instead rabbits? :) -
FHQ WIP Thread (contains lots of images)
Leopotam replied to Alwarren's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Good work :) About hipoly to lowpoly with saving uv: http://www.ewocprojects.be/polyredux.html -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Just for info. Poly reducer with UV saving: http://www.ewocprojects.be/polyredux.html -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Exporter v0.3.13: * Compatibility with r45996 (2.63) (patch from Alwarren). Importer v0.2.10: * Compatibility with r45996 (2.63). First post updated. -
Mi24-A, Krokodil
Leopotam replied to pathetic_berserker's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Pathetic_Berserker, congrats. Sorry for the incomplete translation. :) -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Limitations added, first post updated. Thanks, BIS-es, for this: http://forums.bistudio.com/showthread.php?133522-Audio-amp-Video-Monetization-(e-g-Youtube) . -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
You forgot about fire/geometry/shadow for pilot/gunner/cargo/commander :)