strike0277 10 Posted November 8, 2010 @ ChacneJust put that code in the init.sqf I currently use this code: { if (side _x == east) then { _x setskill ["aimingAccuracy",0.15]; _x setskill ["spotDistance",0.85]; _x setskill ["spotTime",0.85]; _x setskill ["courage",0.85]; _x setskill ["commanding",0.85]; _x setskill ["aimingShake",0.15]; _x setskill ["aimingSpeed",0.65]; }; } foreach allunits; That makes the enemy AI spot you easier, attack you faster and with more courage but makes them bad shooters...i like this "Shooter-Feeling" ! Will this work in Evo, Warfare or Domination? Share this post Link to post Share on other sites
Jurugi 10 Posted December 23, 2010 It will work for anything, you can put it in your init.sqf for your mission. Btw I've always wondered why setting the setskill array has been set like this, when in the CFG its an array with 4 values and not just one. Example: aimingSpeed[]={0,0.5,0.5,0.7}; So why would doing a command like this "_x setskill ["aimingSpeed",0.15];" change that? If anything wouldn't that just be the same as setting it to aimingSpeed[]={1,0.5,0.5,0.7}; and only change the first param of the array? From what I understand it should be passed like _x setskill ["aimingSpeed",{1,1,1,1}];? Share this post Link to post Share on other sites
Morten87 10 Posted April 29, 2011 Is it possible to edit AI aiming accuracy, just by typing something in the init. on the unit? Have NO/ zero, scripting knowlege. Share this post Link to post Share on other sites
demonized 20 Posted April 29, 2011 Is it possible to edit AI aiming accuracy, just by typing something in the init. on the unit?Have NO/ zero, scripting knowlege. place this in init of unit: this setskill ["aimingAccuracy",0.15]; Share this post Link to post Share on other sites
celery 8 Posted April 29, 2011 Place a trigger with condition true and on act {if (side _x==east) then {_x setskill ["aimingAccuracy",0.5]}} forEach allUnits Quoted for truth. No need for individual inits. Share this post Link to post Share on other sites
maturin 12 Posted May 19, 2011 this setskill ["aimingAccuracy",0.15]; I just pasted that into the large init box of a Russian marksman. Does this command work like that? Because the dumbass can't hit a standing target 300m away on the perfectly flat Utes runway. With perfect conditions, lying down with a rifle accurate out to 600m, he hits 1-3 times out of every 10 shots. Many of the rounds don't even come close. There's really no such things as an AI sniper in this game, just a noisemaker. Share this post Link to post Share on other sites
meade95 0 Posted May 19, 2011 this setskill ["aimingAccuracy",0.15];I just pasted that into the large init box of a Russian marksman. Does this command work like that? Because the dumbass can't hit a standing target 300m away on the perfectly flat Utes runway. With perfect conditions, lying down with a rifle accurate out to 600m, he hits 1-3 times out of every 10 shots. Many of the rounds don't even come close. There's really no such things as an AI sniper in this game, just a noisemaker. Well, even though at 1.0 I believe accuracy levles to be to low (for BluFor AI, especially sniper class). The setting of 0.15, should produce poor performance like you suggest. That is basically a 15 out of a 100 (total) score. Share this post Link to post Share on other sites
maturin 12 Posted May 19, 2011 I'm not the OP. I have overall accuracy levels set low, and I would like to be able to make certain units highly accurate. What ever happened to all the AK snipers people were always bitching about? I'd like to access that sort of marksmanship, but if 1 is as high as it goes, these guys are useless snipers. There's no difference between Blufor and Redfor; this guy was Russian. Share this post Link to post Share on other sites
zapat 56 Posted May 19, 2011 (edited) If this topic came to surface: Whats the point in being able to set skill in difficulty settings then? Is it for the official campaign only? I guess last command overwrites all previous, right? -So for a unit you have the skills set in difficulty settings. -Then when you place a unit in editor, the skill set there is going to rule, by setting every skilltype to the editor's skill. -if you give it a different setting in the init line this will be the skill of that unit. Am I right with this? maturin: Dunno, I placed a machinegunner with aimingAccuracy 1, and it killed me right away, from 300 ms. Edited May 19, 2011 by zapat Share this post Link to post Share on other sites
stephen271276 10 Posted May 19, 2011 where do you put this? In any units init? Share this post Link to post Share on other sites
twirly 11 Posted May 19, 2011 where do you put this? In any units init? Yes... this setskill ["aimingAccuracy",0.15]; Share this post Link to post Share on other sites
PELHAM 10 Posted December 20, 2011 Just wondering - what are the default values? So you can change them back to normal? It would be nice to change the values for a close up firefight with lots of panicy inaccurate shooting but then change it back to normal. eg what would you put in here to set it back to default? { if (side _x == east) then { _x setskill ["aimingAccuracy",0.15]; _x setskill ["spotDistance",0.85]; _x setskill ["spotTime",0.85]; _x setskill ["courage",0.85]; _x setskill ["commanding",0.85]; _x setskill ["aimingShake",0.15]; _x setskill ["aimingSpeed",0.65]; }; } foreach allunits; Share this post Link to post Share on other sites
celery 8 Posted December 20, 2011 Just wondering - what are the default values? So you can change them back to normal?It would be nice to change the values for a close up firefight with lots of panicy inaccurate shooting but then change it back to normal. eg what would you put in here to set it back to default? { if (side _x == east) then { _x setskill ["aimingAccuracy",0.15]; _x setskill ["spotDistance",0.85]; _x setskill ["spotTime",0.85]; _x setskill ["courage",0.85]; _x setskill ["commanding",0.85]; _x setskill ["aimingShake",0.15]; _x setskill ["aimingSpeed",0.65]; }; } foreach allunits; Save into variable: http://community.bistudio.com/wiki/skill Share this post Link to post Share on other sites