Rommel 2 Posted August 6, 2010 (edited) This isn't by far finished, and I don't really intend to, but I'm sure someone will love it as is, if not improve on it. ;) Linky I give full permission for someone to rip this apart and release it properly. All I ask is my name somewhere in the credits... even if its subliminal. :p It was put together for fun, and is by no means a great example of coding, but it does the job well enough. Edited August 6, 2010 by Rommel Share this post Link to post Share on other sites
cyop 10 Posted August 6, 2010 HI... thanks. I was playing around with the dog this week. I will give it a try soon. Does he bark? Share this post Link to post Share on other sites
kremator 1065 Posted August 6, 2010 LOVELY! I remember a tracking dog in alpha state a good while back. This is even better. Share this post Link to post Share on other sites
luckyhendrix 10 Posted August 6, 2010 Amazing Rommel ! Share this post Link to post Share on other sites
Rommel 2 Posted August 6, 2010 For those interested, it currently detects placed pipebombs (my IED of choice atm), but you could always replace the classname with another object. Share this post Link to post Share on other sites
Durka-Durka 10 Posted August 29, 2010 Could this be used in something like the Domination mission? Is there an easy way to do it? (meaning, can non code-junkies do it? lol) Share this post Link to post Share on other sites
clharris1995 10 Posted August 30, 2010 Awesome dude, do you think you could make a EOD suit or something cause that would be even better if you can thx Share this post Link to post Share on other sites
Kiki 10 Posted August 30, 2010 You've done an amazing job here rommel Share this post Link to post Share on other sites
icebreakr 3159 Posted August 30, 2010 Does this dog work...err function in MP environment? Share this post Link to post Share on other sites
a6-intruder 0 Posted August 30, 2010 Nice work Rommel Front-paged AusArma www.ausarma.org :p Hey where have you been hiding lately, you never come on TS? :confused: Share this post Link to post Share on other sites
DMC_RULEZ 10 Posted August 30, 2010 Nice stuff Rommel ! He's been hiding from Ryan & Tank ...lol PS, how's the map coming along? Share this post Link to post Share on other sites
Feint 137 Posted August 31, 2010 (edited) Nice job so far. If you decide to continue work on it, here are some ideas... It would be more realistic if the dog would go over to the explosive and sit down. This is what real EOD and drug sniffing dogs do. Also, this might be better if the dog was a standalone unit, rather than this being a mission script. Either way, I like the commands. Maybe replace Stop with "Stay" and Follow with "Come" or "Heel" or equivalent German language commands (since many US working dogs are taught German commands for safety reasons). Here's an idea. Fetch. Throw an object and see if the dog can bring it back to you. Obviously, this is not a fun game if the object is a grenade, but there's a baseball object in the Editor which could be converted to a throwable object. I think the dog would have to use attachTo for the ball since animals don't have inventories, I don't think. Edited August 31, 2010 by Feint Share this post Link to post Share on other sites
TankCommander 3 Posted August 31, 2010 Nice work there Romm. I can see how this could be useful in an MSO ;) Get him to chase Ryan and DMC around so they couldn't get out of the HWMMV :D Share this post Link to post Share on other sites
Danny_Re 10 Posted September 5, 2010 Very Nice work...this is awesome, but i have only a question, i have try with my friend this script on MP, but i can see the dog correctly, and my buddy see the dog bugged underground, why ? any idea ? anyway, man, this is very nice script... Share this post Link to post Share on other sites
j rock 10 Posted October 8, 2010 i had fun palying with that puppy, running it over, blowing it up, keep it chasing my car untill it get tired (though i got tired first XD) ty for your creative works. been thinking about making a simple mission with it like IED clearing. though my skill r very very very limited. just wonder if u will continue working on this puppy like adding more command like get in transport? or respawing? or play fetch XD Share this post Link to post Share on other sites
Reezo 45 Posted January 23, 2011 If Rommel agrees, I am going to give him full credit for this and include the EOD dog as part of the IED Detection and Ordnance Disposal script I am working on. I've read Rommel's statement in the release page on Armaholic, quote: I give full permission for someone to rip this apart and release it properly. All I ask is my name somewhere in the credits... even if its subliminal.It was put together for fun, and is by no means a great example of coding, but it does the job well enough. but I wanted to clarify this before I proceed. Rommel may I have your blessing? ;) I'll buy the best dog biscuits I can find, promise! Share this post Link to post Share on other sites
manzilla 1 Posted January 23, 2011 Awesome! Let's hope it still stands. ;) Share this post Link to post Share on other sites
rye1 21 Posted April 9, 2011 Does this dog work...err function in MP environment? Yes, all the testing was done in MP. That poor thing went splat a few times during that time. :D Share this post Link to post Share on other sites