xps 10 Posted August 5, 2010 does this game have thermal image like the predator just like in alien vs predator :D Share this post Link to post Share on other sites
Fox '09 14 Posted August 5, 2010 duno but the ti in this game is not very realistic. The seats stay cold, when they should warm up over a period of time Share this post Link to post Share on other sites
xps 10 Posted August 5, 2010 does this game support it if a modder made it ---------- Post added at 11:59 PM ---------- Previous post was at 11:58 PM ---------- damn i want the thermal vision just like the predator would be AWSOME :bounce3: Share this post Link to post Share on other sites
max power 21 Posted August 5, 2010 @Fox'09: Srsly? @xps: I don't know if much is know about how it's done. Without the black and white filter the background is red and things get progressively more yellow as they get warmer. If it's possible to do a gradient blending filter in post it would be possible. Share this post Link to post Share on other sites
xps 10 Posted August 5, 2010 awsome :eek: i dont no how to mod this game but maybe some smart modder can make it :) i really wana see this using the heli camera :cool: Share this post Link to post Share on other sites
max power 21 Posted August 5, 2010 awsome :eek: i dont no how to mod this game but maybe some smart modder can make it :) i really wana see this using the heli camera :cool: It all depends on how far the user can go with post processing and shaders. I have no knowledge of this. All I know is that it's technically possible to replace one colour or shade with another colour or shade in other programs. It's a procedure that simply substitutes one colour for another from a table. I have no idea how this relates to real time rendering, high dynamic range rendering, video hardware, or the RV engine. Share this post Link to post Share on other sites
Kristian 47 Posted August 6, 2010 Cmon fox, don't complain about the Thermal imaging, unless the "complaint" you made was a joke. There are tons of details like that that would take forever to make into game. I'm happy with the fact that its the most realistic available so far :p Share this post Link to post Share on other sites
Fox '09 14 Posted August 6, 2010 well if they're going for realistic the seats should at LEAST warm up. forget the engine crap Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted August 6, 2010 ^ obvious sarcasm noted. Max, I think he wants the Thermal that we have in scopes, without having to use the scopes. He wants it to be always on, or for it to be activated like having night vision goggles. Interesting idea, but possibly the wrong forum section Share this post Link to post Share on other sites
max power 21 Posted August 6, 2010 ^ obvious sarcasm noted.Max, I think he wants the Thermal that we have in scopes, without having to use the scopes. He wants it to be always on, or for it to be activated like having night vision goggles. Interesting idea, but possibly the wrong forum section I think he means images like a thermographic camera that measures temperatures and displays them as coloured bands. I think that's what he means when he says 'thermal image'. Share this post Link to post Share on other sites
IronTrooper 0 Posted August 6, 2010 Yeah, but I'd say in military it's more useful (better to look at) if it's just black and white. Share this post Link to post Share on other sites
xps 10 Posted August 6, 2010 (edited) I think he means images like a thermographic camera that measures temperatures and displays them as coloured bands. I think that's what he means when he says 'thermal image'. yup thats the vision i want would be cool for gun scopes/camera on ah64 + be able to use like the night vision googles :) Edited August 6, 2010 by W0lle quoted image Share this post Link to post Share on other sites
nodunit 397 Posted August 6, 2010 Yeah, but I'd say in military it's more useful (better to look at) if it's just black and white. Truth be told black and white isn't the only color the military uses for thermal..most often it's greyscale, green and red but only those colors, more vibrant with more heat. Since the thermal that we see is done via textures shouldn't it then be possible to simply redo the textures to reflect whatever you want, be is a more specific kind of flir with less white and more color or to be more fuzzy and reflect previous gen thermal systems. http://developer.vbs2.com/onlinehelp/Content/Adding_Models/How_to/AMHT_Thermal_Imaging_How.htm Share this post Link to post Share on other sites
W0lle 1050 Posted August 6, 2010 xps Please do not quote images/videos. Share this post Link to post Share on other sites
1ID-MSG. WarriorX 10 Posted August 7, 2010 Rendering something like this new tech would be cool. I think it is what the O.P. was wishing for. (Scroll down to the bottom of the link page to see the regular NVG view with the enhanced DSNVG view) http://www.nvdepot.com/monocs/dsnvg.asp Share this post Link to post Share on other sites
DaSquade 0 Posted August 7, 2010 (edited) Why post pics if there is real footage availible ;) http://www.youtube.com/watch?v=zGXbgWqpiUw *To stay ontopic: the guy mentions "a lot say it looks like something out the movie predator" :p Edited August 7, 2010 by DaSquade Share this post Link to post Share on other sites
Windexglow 10 Posted August 7, 2010 One of the big problems with thermal in Arma 2 is the lack of concealment, with the second being the apparent low-ambient temperature of takistan. Mixed together and thermal stands out at being extremely powerful, to the extent I rarely use it on infantry weapons as it feels like cheat vision. Aside from that, it's great on helicopters and tanks, making them even more useful on the battlefield. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 7, 2010 Same goes for NVGs and their unlimited reach. Also cheat vision. Put them together and achieve 2 x cheat vision? No thanks. Share this post Link to post Share on other sites
jimbob277 10 Posted August 7, 2010 Well to be fair, it must feel like "cheat vision" to the guys actually using it in the field in Afganistan or Iraq. That's kinda the whole point of it.;) Share this post Link to post Share on other sites
ryguy 10 Posted August 7, 2010 Same goes for NVGs and their unlimited reach. Also cheat vision. Put them together and achieve 2 x cheat vision? No thanks. Yes please! Unfair advantages mean I don't get killed. I'd imagine that's what soldiers like as well. As for unlimited range, you'll notice as soon as you right click hold NV disables itself. Doesn't turn off, but becomes completely useless. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 7, 2010 (edited) Uhm, that's probably when you enter a scope. You can't use NVGoggles with a scope. That's why we have dedicated NV scopes. Oddly we can still use them with red dot sights etc, but even this would be very hard in real life. I've found that I can use the (currently undocumented) command currentVisionMode with setViewdistance, which is nice for immersion. As for advantages, you still get extreme contrast at any light conditions, and that I'm not able to touch since ppEffect colorcorrections won't work in NVG mode (probably forces its own colorcorrections which doesn't bring down contrast). Edited August 7, 2010 by CarlGustaffa Share this post Link to post Share on other sites
nodunit 397 Posted August 7, 2010 After cracking open the pbo's it seems that rocks, tree's and land..probably even buildings, do not actually have TI maps...the only things that appear to carry the thermal maps are infantry and vehicles. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 7, 2010 (edited) tencharsofNo. I think I may have to correct you on this one ;) true setCamUseTi 6; //Really strange syntax if you ask me... Values as far as I could figure out: 0 - White Hot 1 - Black Hot 2 - Green Hot 3 - Green Cold (Same as Black hot but with green colors) 4 - Orange Hot 5 - Orange Cold (Same as Black hot but with green colors) 6 - Spectrum? (Not sure what to call this mode) 7 - Blue Cold (Very high contrast, unsure what it relates to) Works for cameras. And some of the modes I've seen in different weapon systems, such as that orange thing for the Metis launcher. @NodUnit: That's to be expected I think, considering nothing would cause a change. But I still would like for these "other objects" to automatically be close to the ambient temperature, so that contrast is somewhat lost (not completely, but less trivial) during the day. Edited August 7, 2010 by CarlGustaffa Share this post Link to post Share on other sites
Daniel 0 Posted August 8, 2010 (edited) Well to be fair, it must feel like "cheat vision" to the guys actually using it in the field in Afganistan or Iraq. That's kinda the whole point of it.;) Except that OA simulates it better than real life. The resolution and contrast seems far too good to my untrained eye. Yes please! Unfair advantages mean I don't get killed. I'd imagine that's what soldiers like as well. We're playing this to get a kick out of it, yes? Sitting in my virtual cockpit at stand off range and mowing down glowing white enemy silhouettes doesn't exactly get the blood pumping. Not as much as madly scanning for the hazy white smear that is either a civi scrambling for cover, or an insurgent aiming an RPG... Edited August 8, 2010 by Daniel Share this post Link to post Share on other sites