Moggy 0 Posted August 25, 2010 (edited) What if you're not on the battlefield and you're on 1 of the target ranges that are already ingame or 1 that can be downloaded? Shouldn't you have the ability to alter such sights? However, I do see your point about the ACOG sights. Edited August 25, 2010 by Moggy Share this post Link to post Share on other sites
akd42 10 Posted August 26, 2010 Here is the list of western rifles that should have field zeroing: US Army M107 M107 TWS M110 NV Scope M110 TWS M24 Desert Mk17 Sniper Mk17 Sniper SD M249 TWS USMC DMR M107 M24 M40A3 Mk12 SPR Arma2 Special Weapons XM8 Automatic Rifle XM8 Sharpshooter (just a guess on these two) Takistan FN FAL AN/PVS-4 (actually should have a BDC reticle, but does not) Arma2 Guerilla CZ 550 For the eastern rifles, I'll either have to keep researching or defer to someone with more practical knowledge of their use in the field. Share this post Link to post Share on other sites
xeno426 10 Posted August 31, 2010 Would you happen to know anything about the British rifles that have been added with the latest patch? Share this post Link to post Share on other sites
akd42 10 Posted August 31, 2010 Would you happen to know anything about the British rifles that have been added with the latest patch? They are pretty much good as is. The L85A2 AWS 800m zero is way off, but the ones that should have zeroing do and the ones that shouldn't don't. Interesting to note that they have adding zeroing capability to the grenade launcher on the Jackal (but the 1800m zero is totally off), but left it off of the same weapon on a static tripod mount. Share this post Link to post Share on other sites
xeno426 10 Posted September 1, 2010 Something I should have asked earlier, but what ironsights do you know can be adjusted on the fly? From the way it looks, I'd guess that the M60E4 can, but what other ones? Share this post Link to post Share on other sites
akd42 10 Posted September 1, 2010 (edited) Something I should have asked earlier, but what ironsights do you know can be adjusted on the fly? From the way it looks, I'd guess that the M60E4 can, but what other ones? Pretty much all of them. Of the rifles, probably the most limited would be the AKS-74U, which just has two range settings on its iron sights (350m and 500m, I think), and the G36 C/G36C (camo), which seems to have either a fixed range rear sight, or a two-range flip rear sight. Edit: okay, the G36C is a two-aperture flip sight. It has the aperture sight as seen in game for normal shooting and then a U-shaped notch sight if you flip the aperture sight back, intended for close range shooting. Probably best to leave it with a fixed 200m or 300m zero. The one true sub-machine gun, MP5, has adjustable sights. Both the shotguns (M1014 and Saiga 12k) have fixed iron sights. All the pistols and machine-pistols (Sa-61 and PDW) have fixed sights. Edited September 1, 2010 by akd42 Share this post Link to post Share on other sites
John Kozak 14 Posted September 4, 2010 (edited) <Deleted> Edited September 4, 2010 by DarkWanderer Wrong thread Share this post Link to post Share on other sites
last_rifle_round 10 Posted September 6, 2010 PSO-1 optics SHOULD have zeroing. The SVD specifically has adjustments not in mils or moa, but in METERS on the turrets. As a squad-attached designated marksman rifle and not a "True" sniper rifle, this makes a whole lot more sense. Basically, you are supposed to use the rangefinder in the lower-left or the mil lines towards the center to range the target, dial in the closest range setting (increments are 100-800m in 50m increments), aim with center chevron, hold off for wind if necessary, and fire. The 4 chevrons are specifically for area fire when at max range adjustment of 800m, so the center chevron is 800m, the first one down is 900m, the 2nd one 1000m, 3rd one 1100m, and the final one is at 1200m. Again, this is supposed to be for area fire only, not engaging with point fire. As far as I know, anything derived of those optics without range adjustment doesn't really make sense, Those chevrons really only come into play when your adjustment is maxed out at 800m Share this post Link to post Share on other sites
xeno426 10 Posted September 19, 2010 New update to the Zeroing mod. See first post. I've added static weapon platforms. If any of the zeroing settings are incorrect, please post the correct settings. Share this post Link to post Share on other sites
oldbear 390 Posted September 20, 2010 New on front page at Armed Assault.info Link to mirror : TGW Thermal Scopes (v 1.21) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1541 TGW Zeroing (v 1.2) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1542 Share this post Link to post Share on other sites
xeno426 10 Posted September 26, 2010 New update to the thermal scope mod. See first post. Share this post Link to post Share on other sites
Guest Posted September 27, 2010 Thanks a lot for taking the time to inform us about your latest version :cool: Updated release frontpaged on the Armaholic homepage. TGW Thermal Scopes v1.25 Share this post Link to post Share on other sites
xeno426 10 Posted February 19, 2011 New update to fix compatibility with the latest ANZINS version. See first post. Share this post Link to post Share on other sites
Guest Posted February 20, 2011 Thanks for sending us a headsup :cool: Updated release frontpaged on the Armaholic homepage. TGW Thermal Scopes v1.25 Share this post Link to post Share on other sites
3Para_Hicks 10 Posted March 20, 2011 hi all im useing this mod but it keep asking for the anzins_weapons. and i cant find it in any of the mods, do you know whats wrong Share this post Link to post Share on other sites
xeno426 10 Posted March 20, 2011 You must be using the tgw_zeroing_anzins.pbo version of the Zeroing mod. As it states in the readme, If you are using the ANZINS weapons mod (http://forums.bistudio.com/showthread.php?t=102635), you need to use the tgw_zeroing_anzins.pbo instead of the tgw_zeroing.pbo file. If you don't want to use AZNINS mod, simply use the tgw_zeroing.pbo mod file and not the tgw_zeroing_anzins.pbo or tgw_zeroing_anzins_x.pbo mod files. Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted March 21, 2011 Are there any plans to see this updated for BAF and PMC content Xeno? Share this post Link to post Share on other sites
xeno426 10 Posted March 21, 2011 It already is. Guns that should have the function in BAF already have it, while those that shouldn't do not. Most of the BAF mounted weapons have an RCO scope, which cannot be zeroed on the fly. As akd42 pointed out, such scopes have a fixed zeroing (typically 100 or 150 meters) and you then use the BDC to determine where to fire. The same goes for PMC weapons. Share this post Link to post Share on other sites
WillaCHilla 10 Posted March 27, 2011 (edited) Just want to report some error-messages which appear after launching CO with '[OA + A2] ANZINS Weapons [1.52]' in combination with your 'TGW Zeroing [1.25]' (also using 'tgw_zeroing_anzins_x.pbo'): Warning Message: No entry 'bin\config.bin/CfgWeapons/G36A_Camo/MuzzleFar/OpticsModes/Kolimator.opticsPPEffects'. [b](appears every time in the main-menu after launching the game)[/b] Warning Message: No entry 'bin\config.bin/CfgWeapons/M4A3_RCO_GL_EP1/OpticsModes/Kolimator.distanceZoomMin'. Warning Message: '/' is not a value [b](written in the .rpt)[/b] Warning Message: No entry 'bin\config.bin/CfgWeapons/M4A3_RCO_GL_EP1/OpticsModes/Kolimator.distanceZoomMax'. Warning Message: '/' is not a value [b](written in the .rpt)[/b] Warning Message: No entry 'bin\config.bin/CfgWeapons/M4A3_RCO_GL_EP1/OpticsModes/Kolimator.opticsPPEffects'.[b](written in the .rpt)[/b] Found also this one in the '[OA + A2] ANZINS Weapons'-thread: TGW zeroing ANZINS mod is conflicting with v1.5.2.I get the following error msg; No entry 'bin\config.bin/CfgWeapons/m8_conpact/OpticsModes/Scope.opticsZoomMin'. It also applies to the M8 + M203 but not the M8 CQC. If I try to swap to the scope using these weapons I get a pale blue screen, also the stock M8 only has the zoomed scope sight which gives the pale blue screen. Unrelated to the above, the AK107 has no CQC sight option. Hopefully you will find the time to fix these errors. If you need further info, just contact me. Edited March 27, 2011 by WillaCHilla Share this post Link to post Share on other sites
xeno426 10 Posted March 28, 2011 Thanks for the info. I'm currently waiting for the new private key update to release the updated versions of my mods. Share this post Link to post Share on other sites
xeno426 10 Posted April 6, 2011 Well, seeing as BIS is dragging its feat with the release of the new public private key signing program, here's an update with the current fixes. See first post. Share this post Link to post Share on other sites
Guest Posted April 6, 2011 Thanks for the updates mate :cool: Updated release frontpaged on the Armaholic homepage. TGW Thermal Scopes v1.3 Share this post Link to post Share on other sites
WillaCHilla 10 Posted April 6, 2011 Thanks for the update, Xeno! Share this post Link to post Share on other sites
xeno426 10 Posted May 6, 2011 Mod update, see first post. Please note the signature file has changed! Share this post Link to post Share on other sites