Killg0re 0 Posted November 12, 2010 i'fe updated our servers to 1.55. But the latest CBA 0.7.0 doesn't seem to work with 1.55 (for at least us) i Used only @CBA, and no A2, or OA versions due were running Combined Operations I tried it with the mission Steel panthers, and it hangs at initialising mission. Share this post Link to post Share on other sites
sickboy 13 Posted November 12, 2010 (edited) Seems to be unrelated to CBA, also the mission loads for me, it just takes a while. Thousands of '16:10:52 Error: Post effect FilmGrain creation failed' messages in server rpt. http://dev-heaven.net/issues/15072 In any case, please report bugs on our issue tracker, together with details and RPT files of server and client; http://dev-heaven.net/projects/cca/issues Edited November 12, 2010 by Sickboy Share this post Link to post Share on other sites
sickboy 13 Posted November 12, 2010 ;1786444']reg Mreverted to 1.5' date=' wait for a CO version of the 1.6[/quote']Seems I had overlooked something, sorry! http://dev-heaven.net/issues/15056#note-8 Share this post Link to post Share on other sites
sickboy 13 Posted November 13, 2010 (edited) There's a signed hotfix for CBA available @ http://dev-heaven.net/issues/15023. (Both, latest dev-key and v0.7.0 key) Planning on official 0.7.1 release next Friday. I tried it with the mission Steel panthers, and it hangs at initialising mission.The earlier mentioned postprocess effect errors only appear on dedicated servers btw.Are you guys running the @SIX mod by chance? Was able to reproduce hanging at initialization together with @SIX. Fixed that on @SIX on the Updater. In any case it is very hard to trace / repro / solve the issue without details+rpt, hence the request for a ticket with those details. Edited November 13, 2010 by Sickboy Share this post Link to post Share on other sites
anarcho 0 Posted November 13, 2010 seem to be getting this error when running CBA 0.7.0 with the new patch 1.55 Share this post Link to post Share on other sites
sickboy 13 Posted November 13, 2010 There's a signed hotfix for CBA available @ http://dev-heaven.net/issues/15023. (Both, latest dev-key and v0.7.0 key)Planning on official 0.7.1 release next Friday. Overwrite the files in @CBA\addons. Have fun :) Share this post Link to post Share on other sites
anarcho 0 Posted November 13, 2010 thx Sickboy that seems to have worked for all default stuff :) though still get errors when i use CBA with RKSL. Share this post Link to post Share on other sites
sickboy 13 Posted November 13, 2010 Which RKSL addon? Best create a ticket with your rpt file and details @ http://dev-heaven.net/projects/cca/issues, and i'll have a look and see what's up. Share this post Link to post Share on other sites
anarcho 0 Posted November 13, 2010 Which RKSL addon?Best create a ticket with your rpt file and details @ http://dev-heaven.net/projects/cca/issues, and i'll have a look and see what's up. doing it now :) RAF Eurofighter Typhoon FGR4 Beta1, Air Weapons Pack Beta1, Flare System v2.03, RKSL Core System v2.03 ---------- Post added at 04:25 PM ---------- Previous post was at 03:56 PM ---------- added a server rpt file though no local due to all i now get is 'Buffer to small - nowhere to write the data' :( Share this post Link to post Share on other sites
sickboy 13 Posted November 13, 2010 Fix available: http://dev-heaven.net/issues/15085#note-3 Share this post Link to post Share on other sites
anarcho 0 Posted November 13, 2010 Fix available: http://dev-heaven.net/issues/15085#note-3 big thx for the fix :) Share this post Link to post Share on other sites
anarcho 0 Posted November 14, 2010 found another issue when you have a standard AAVP7A1 in mission with CBA running sent a bug report in http://dev-heaven.net/issues/15143 Share this post Link to post Share on other sites
sickboy 13 Posted November 14, 2010 found another issue when you have a standard AAVP7A1 in mission with CBA runningsent a bug report in http://dev-heaven.net/issues/15143 Cheers mate! Issue resolved and fix available; http://dev-heaven.net/issues/15143#note-3 Share this post Link to post Share on other sites
anarcho 0 Posted November 14, 2010 Cheers mate!Issue resolved and fix available; http://dev-heaven.net/issues/15143#note-3 thx for the quick fix :) Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted November 15, 2010 How can I disable the annoying debug messages? I'm using CBA 0.7.0.136 and OA 1.55.75666. Share this post Link to post Share on other sites
sickboy 13 Posted November 15, 2010 How can I disable the annoying debug messages? I'm using CBA 0.7.0.136 and OA 1.55.75666. Doesn't look like a CBA message/error. Did you try the hotfix mentioned above in any case? If it really seems to be a CBA issue, please create a ticket with your rpt file and details; http://dev-heaven.net/projects/cca/issues Thanks. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted November 15, 2010 Hmm seemed to be my fault :o Something was really wrong with the ALICE module and since 1.55 hintC messages are appearing (at least before I had none) ... I guess it's not a good idea to update the game itself and critical addons like CBA at the same time. Sorry for the panic, guys :) Share this post Link to post Share on other sites
domokun 515 Posted November 16, 2010 Now that CBA 0.70 is released and possibly 0.71, shouldn't someone update the first page with links to the most recent version ? Share this post Link to post Share on other sites
Lonestar 11 Posted November 17, 2010 C.B.A. v0.7.0 - Released!http://dev-heaven.net/news/481 (requesting Killswitch to update the first post ;-)) The release equals that of CBA included with the latest ACE Stable (v1.6), however as per usual it is signed with official CBA key. To complete it, we have additionally included the dev-keys and signatures seperately within the archive. http://forums.bistudio.com/showthread.php?p=1784933#post1784933 Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted November 17, 2010 Sorry to bother you again ... I just like to know what's the meaning of that RPT message. Error in expression <e = _values select _i; call _code; }; nil; > Error position: <nil; > Error Nicht definierte Variable in Ausdruck: nil File x\cba\addons\hashes\fnc_hashEachPair.sqf, line 27 Where could be the problem? Some mission script gone wild maybe? Share this post Link to post Share on other sites
sickboy 13 Posted November 17, 2010 (edited) Roger that, somewhere is; nil = ..... something. needs to be changed to 0 = ..... something or dumm = .... something Should be pointed out in the rpt; "WARNING: NIL VARIABLE OVERRIDEN; Please fix Mission or loaded addon-scripts" Edited November 18, 2010 by Sickboy Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted November 18, 2010 Thanks for the hint ... these hint messages may be good for debugging but they always interrupt the gameplay. How can I disable them? Share this post Link to post Share on other sites
sickboy 13 Posted November 18, 2010 (edited) If you are referring to the warning of NIL variable; then you can disable them by fixing the actual problem. An overwritten NIL variable will break nearly all scripted systems one way or the other, so we throw the error clearly in view so you know and will fix the real problem instead of reporting everywhere that systems are broken while it really is the missions that breaks everything. Edited November 18, 2010 by Sickboy Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted November 18, 2010 Well I don't know what causes the problem. It might be third party work which I don't want to mess around with, besides maybe even not beeing allowed to. Also, have you considered that not everybody has the skills to fix certain issues? Right now it's CBA messing with my missions which I did not ask for. So please, how can I disable the hintC messages? Share this post Link to post Share on other sites
sickboy 13 Posted November 18, 2010 (edited) If Nil variable is overriden, your mission and other addons will probably not function properly. Tracking down and finding nil = variable assignment, hardly requires special knowledge. Disabling modfolders until the problem doesn't appear is rather a simple task also, and reporting the problem to the authors is hardly rocket science either. On top of that, there are people around who can assist if necessary. However it seems you do not see the importance behind the check, and being notified about something that otherwise could be unapparant, making you run in circles why addons, missions or whatever isn't working (properly). Really, arma development is already tedious enough because of lack of (useful) error output (or stacktrace) most of the time; one should welcome these warnings. I don't understand why you would want to play a mission with addons/mods which probably won't function properly, but then again, it's up to you. For next release I have added CBA_NIL_CHECKED global variable. If you define it true then you won't be warned about the NIL problem; yet you will still suffer the consequences regardless, without being warned about it (CBA doesn't cause the problem, it only makes you aware of it). Edited November 18, 2010 by Sickboy Share this post Link to post Share on other sites