Wiki 1558 Posted December 24, 2015 on currently system, canopy is can't open&close manually(if use some trick with UAV AI, you can made looks like open the canopy) Fuel is automatically setting in Init.sqf, because fuel is adjust by "how much you have fueltanks?", i will made some code for "disable Auto Fuel Setting" if you want zero fuel for aircraft, you make setfuel 0 code after running(its mean running the code in-game) Ok, thanks for the hint for the fuel. Indeed, would be great if you could fix that fuel thing :) On the cockpit thing, on the F-18 by John Spartan (and even on your F-14 maybe?), if you set the fuel to 0, the plane will be with opened canopy and ladder. That's why I asked :) Share this post Link to post Share on other sites
officeramr 269 Posted December 24, 2015 Another amazing aircraft Firewill, i think the C and D's need to be painted darker, the current camo almost seems pinky/blue in direct Sunlight Share this post Link to post Share on other sites
road runner 4344 Posted December 24, 2015 Is the ROK F15K the default when viewing in VA Will? not seeing the F15E Mountain Home version, and no option to see the different camo scheme either? Share this post Link to post Share on other sites
firewill 3879 Posted December 24, 2015 Is the ROK F15K the default when viewing in VA Will? not seeing the F15E Mountain Home version, and no option to see the different camo scheme either? well i don't know why F-15K is only in VA, honestly i'm almost not use VA. Share this post Link to post Share on other sites
ice_age0815 37 Posted December 24, 2015 thank you for this outstanding mod Share this post Link to post Share on other sites
officeramr 269 Posted December 24, 2015 Is there any plans for the AGM-65 to be added to the F15? its a major disadvantage of the aircraft because you can't destroy very many moving vehicles. Other than two with the 84H/K Share this post Link to post Share on other sites
firewill 3879 Posted December 25, 2015 Is there any plans for the AGM-65 to be added to the F15? its a major disadvantage of the aircraft because you can't destroy very many moving vehicles. Other than two with the 84H/K GIVE JOB FOR F-16/A-10! just kidding. because i was looking for exactly hardpoint location for AGM-65, but i found information so will be add it. You could do just fine if BIS or someone would implement a damn CCIP :coop: You can also use the TGP targeting pod script, or perhaps Firewill could "borrow" the GBU-53 from SGT Fuller. That will be implemented on F-15's irl. GBU-39 SDB I / GBU-53 SDB II was already made but i didn't include in initial version. because F-15E Armament Control system is will be change on further version 3 Share this post Link to post Share on other sites
Masnooper 42 Posted December 25, 2015 Very good mod. Thank you. Here are somethings that need your attention: Share this post Link to post Share on other sites
firewill 3879 Posted December 25, 2015 Very good mod. Thank you. Here are somethings that need your attention: some point is missed but some point is no. specially some point you noticed is grey or light grey actually. because in Virtual World is too Bright. sand effect is hidden feature! because that aircraft is built from sand..just kidding. i forgot to the fix that. 1 Share this post Link to post Share on other sites
firewill 3879 Posted December 26, 2015 GBU-39 SDB / GBU-53 SDB II / AGM-65G Maverick F-16C also can equip SDB/SDB II 7 Share this post Link to post Share on other sites
road runner 4344 Posted December 26, 2015 I've been "tinkering" with this as an on call CAS using the A3 "support" module, and copied and pasted the oif1 loadout into the init box, it doesn't really want to drop ordanance at all, most of the time it just strafes.. but damn it looks great to have decent looking "fast air" on call. Share this post Link to post Share on other sites
xxgetbuck123 945 Posted December 26, 2015 Very good mod. Thank you. Here are somethings that need your attention: I've had none of those problems. All my F15s are fully textured, working and from what I've seen, not made of sand. Unless I'm blind af Share this post Link to post Share on other sites
Masnooper 42 Posted December 26, 2015 (edited) I've had none of those problems. All my F15s are fully textured, working and from what I've seen, not made of sand. Unless I'm blind af I don't know about you however the author approved these problems. As you can see on his own image. Just look at the white part at the end of the jet. It's not gray or light gray. It's white! Edited December 26, 2015 by Masnooper Share this post Link to post Share on other sites
firewill 3879 Posted December 26, 2015 I don't know about you however the author approved these problems. As you can see on his own image. Just look at the white part at the end of the jet. It's not gray or light gray. It's white! http://images.akamai.steamusercontent.com/ugc/541920848007473905/50EB1A2D413E08EE64B5E09019999E9FC88BA483/ you mean hook? maybe you should take a inside the hook cover. its black and white. Share this post Link to post Share on other sites
firewill 3879 Posted December 26, 2015 F-15DJ "Aggressor 2013" 92-8070 Tactical Fighter Training Group / JASDF currently working for New Skin, list is - USAF F-15D Aggressor - Acecombat 6 Garuda 1 5 Share this post Link to post Share on other sites
Masnooper 42 Posted December 26, 2015 you mean hook? maybe you should take a inside the hook cover. its black and white. Alright, after doing some researches, I admit that I made a mistake about the white part around the tale and blew of it, however it must be more like silver. For now: -Whenever afterburner is activated game lags and I think a continuous frame skipping happens till turn it off. -As SS9 said:"OK, handling is a little sketchy. Waaaay to sensitive" Thank you Share this post Link to post Share on other sites
jump artist 0 Posted December 26, 2015 So I'm away on business, but I'm wondering. Is the Tgt posted actually working? Is there a way to access the pod video? Or is it just a map click function to drop gbu s? I've been looking for a decent Tgt pod solution since ArmA 2's Blakes pins mod. But the only one I've found is a script version of attaching an ArmA 3 UAV to the wing. Which, while ok, is not ideal. Share this post Link to post Share on other sites
officeramr 269 Posted December 26, 2015 Its trying to disguise itself as a SU-27 Share this post Link to post Share on other sites
Abdou22 0 Posted December 26, 2015 firewill do u plan to make some russian jets like sukhoi 30;24 or mig 29 ? Share this post Link to post Share on other sites
nikiforos 450 Posted December 26, 2015 Firewill do you plan to add camera to the F-15? You have already for F-16 and I think it will be a nice addition. And finally any progress to lock on camera to a specific target? That would be great but I know the engine limitations :( Share this post Link to post Share on other sites
officeramr 269 Posted December 26, 2015 Firewill do you plan to add camera to the F-15? You have already for F-16 and I think it will be a nice addition. And finally any progress to lock on camera to a specific target? That would be great but I know the engine limitations :( So have the camera track a vehicle? Share this post Link to post Share on other sites
Masnooper 42 Posted December 26, 2015 So have the camera track a vehicle?That script is already out there and I've modified it for Firewill F14-15-16 (I don't like F-2). It will be online in a day maybe. 1 Share this post Link to post Share on other sites
firewill 3879 Posted December 27, 2015 Alright, after doing some researches, I admit that I made a mistake about the white part around the tale and blew of it, however it must be more like silver. For now: -Whenever afterburner is activated game lags and I think a continuous frame skipping happens till turn it off. -As SS9 said:"OK, handling is a little sketchy. Waaaay to sensitive" Thank you funny thing is, F-14 and F-15 is use the same Afterburner script, but F-14 never had "like frame skip". its really funny and stress for me. WHY F-15, WHY?! Its trying to disguise itself as a SU-27 F-15DJ : don't shoot! i bring a Vodka! Su-27: hey, its not a Vodka, its Methanol! F-15DJ : I Lied. firewill do u plan to make some russian jets like sukhoi 30;24 or mig 29 ? currently not. Firewill do you plan to add camera to the F-15? You have already for F-16 and I think it will be a nice addition. And finally any progress to lock on camera to a specific target? That would be great but I know the engine limitations :( Why F-15E is 2 seater? if pilot can everything, like a control Targeting Pod for himself, maybe we don't need a WSO. of course, Pilot can control Targeting pod in real life, but arma3 have some limition so someone made the "Targeting Pod Script with attach the UAV" but i choose the "Pilotcamera" for Single Seater Aircraft, such as F-16C and F-2A. and also i was input function for designate the target when you see it(i don't know why everybody use the scroll button instead define&use the Shortcut.) but F-15E is two seater Aircraft so i think pilotcamera is don't need for that. so, Jolly Co-operation with your WSO Buddy! Firewill, your work is incredible. Probably the best in Arma ;) So, where do you think you will go from here? Flanker variants? Would be rad. Can someone explain the advanced GPS targeting thing to me a little better? Can I attack multiple GPS targets at once like in real life? Getting used to the handling. It seems when I equip the Strike Eagle with a new loadout, the conformal fuel tanks and targeting pod mounts become invisible. Also seems to get a lighter grey texture. Strike Eagles are always dark grey. Now who's gonna give me an AK tail or some Israeli ADF textures? :P EDITED: wow, already fixed. Unreal work. EDIT 2: ok, so without hitting the designate button in between weapon launches, I can't launch at a different target for each GPS guided bomb? Is that an engine limitation since it's technically a laser target? Would be cool if you could line up 3 targets and lock and fire 1, lock and fire 2, lock and fire 3. Is that even possible with BIS's engine? Maybe if it wasn't a laser target that got generated on the map click, but something else like a generic lockable target. currently not have a plan for flanker. anyway this video, you will see the engage the five target with each bomb. again, i forgot the add some shortcut key.(press the button button button) but you can drop the bomb with more high altitude, more far away. so you have enough time for in Operation. 2 Share this post Link to post Share on other sites
Masnooper 42 Posted December 27, 2015 TGP_Script_Updated_by_Masnooper_v2.0 This is an script file that Adds a TGP System (Targeting Pad) to most of good planes available. It has a monitor!!! :-D oh! and a PiP via * (use Numpad's "." to change view) Can track moving targets, even soldiers. Can lock on buildings, ground and whatever else. FLIR Thermal Night vision and etc... Different zoom levels. Good for scouting and lasing and other things :) Main Authors: Lala14, Tajin Modified & Updated by Me Change log: v2.0 = Added support of Firwill's standalone planes; F-14, F-15, F-16 and F-2 v1.0 = Modified and corrected most of existed planes = Added support of USAF 2015 = Added support of standalone SU-22 and SU-34/32 = Added support of Tec CSAT Project: Keftar & Shahan Download Link: https://forums.bistudio.com/topic/186882-modified-and-updated-targeting-pad-system/ Share this post Link to post Share on other sites
da12thMonkey 1943 Posted December 28, 2015 Finally found time to have a proper go with the F-15s after a busy Christmas. It's already my favourite of the aircraft you've made; especially the Strike Eagle. And as always, thanks for your amazing texture templates. I'm already making myself busy with them :DEd:- Finished the Royal Saudi Air Force retexes if anyone wants them.KSA_F15.7z Contains the above F-15S Strike Eagle with 55th Squadron markings, and an F-15C Eagle with 13th Squadron markings. They're on the Indep side under AAF\Air rather than NATO. Haven't bothered with an F-15D. 3 Share this post Link to post Share on other sites