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Notes for 3.7 release

 

TO DO:

FIX Mig25 left wheel fold anim

FIX Su24 lod skin change and turret aim init

FIX Su24 engine glow texture

FIX rearm script loadouts for Su24 and countermeasures

FIX speed-based wing-fold for F111 and Mig23 (thanks wld427 and pook for showing me the way)

ADD TRD to F16 (thanks pook)

 

NEW stuff

Su22

Mig21

FA18

CVRT

Chieftain

UAV Backpack/station

 

added more missiles to ARM radar targeting system in pook_sam

_ARMWepArray = [
 "EB_AGM45_LAUNCHER",
 "EB_AGM88_LAUNCHER",
 "EB_AGM122_LAUNCHER",
 "EB_MICA_RF_Launcher",
 "EB_KH25MP_LAUNCHER",
 "EB_KH15P_LAUNCHER",
 "EB_KH31_LAUNCHER",
 "EB_KH58_Launcher",
 "EB_KH59_Launcher",
 "POOK_ALARM_LAUNCHER"
];

 

Is it possible to add visually working flaps to Su-24?

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i don't think the Su24 has flaps.

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ah ok thanks - i must have read somewhere about the prototypes or something. definitely said it had no flaps. i thought at the time - how on earth do they manage to fly it lol.  then when i saw the model had none i figured that was the reason.

 

hrm well looking at the model, the model.cfg has flaps, ailerons and rudder animations but the selections are missing from the aircraft.

unfortunately i don't have the skills to add them.

i'll add it to the to-do list though for some willing victim.

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so, in true spec-ops fashion, i was fixing the zeroing on the vintorez, and thought, why not modify it to be an AS VAL.

I always liked this weapon and used it endlessly in Arma 1.

I know others have made them (vilas, and roberthammer), this is just a low quality knock-up from the eggbeast amateur garage - enjoy!

 

something like this maybe

m1VJKk5.jpg

 

so for next release:

 

stock weapons (tweaked)

 

VSS Vintorez

- zeroing 100-400m

- new SP6 ammo

- improved SP5 ammo

- laser pointer

- works with NVG

 

new weapons

EB_VAL

EB_VAL_cobra

EB_VAL_pso

EB_VAL_NSPU --> Nightvision weapon sight

EB_VAL_cobra --> Thermal weapon sight

EB_VAL_Assault --> flashlight instead of laser pointer

 

- zeroing 100-400m

- CQB sighting for PSO version

- new SP6 ammo

- improved SP5 ammo

- laser pointer module

- handgrip

- animated trigger

- new ammo-crate pictures

- works with NVG

 

new mags

EB_20Rnd_9x39_SP6_VSS_T

EB_10Rnd_9x39_SP6_VSS_T

 

SP5 ammo has better values for penetration

		hit = 13;
		caliber = 0.7; //0.33;

SP6 ammo does improved penetration and damage

		hit = 19; //13;
		caliber = 2.11; //0.33;

screenies

 

asval2_zps3glmnqin.jpg

 

asvalcobra_zpstlinbyye.jpg

 

asvalfinal_zpsz1jjtmkd.jpg

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right, all done with the VAL - see updated post and screenies above.

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hrm well looking at the model, the model.cfg has flaps, ailerons and rudder animations but the selections are missing from the aircraft.

unfortunately i don't have the skills to add them.

i'll add it to the to-do list though for some willing victim.

Ok. Hopefully someone can help with this.

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just done for the next update:

 

1. Mig23 wings now sweep with vehicle speed not flap control (as they already do in F111 and GR4)

mig_23_2_zpsex0pexrd.jpg

 

2. Mig25 / Mig31

- has new proxies - better positioning (based on forensic examination of photos!) and rack types

- improved naming and loadouts to match real-world aircraft types

- improved envelope - much better at landing and manoeuvring now

- fixed broken left wheel folding animation

 

mig_25_1_zps3xxieoas.jpg

 

3. Added new EB_uav_module - basically a rip of BIS' one, so I can fix and improve it.

 

4. Changes to missilebox:

- Added new skin and model tweaks to R37 missile for the Mig31

- Improved speed of R37

- tweaked inheritances and cmimmunity values for Mig25/31 missiles (R23, R40, R3, R37)

 

5. Su24

- fixed pylons swinging with wings animation

- now has landing drogue chute (thanks to pook for the mig25 chute)

 

su24_chute_zpswnvdumq8.jpg

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eggbeast, yours "AS VAL's" are similar to the original (VERY VERY!!!). The normal model is in the A.C.E.2

If you wan't, u can take the model out, i think.

 

P.S. And please, check normal map textures in some planes  :)

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eggbeast, yours "AS VAL's" are similar to the original (VERY VERY!!!). The normal model is in the A.C.E.2

If you wan't, u can take the model out, i think.

 

P.S. And please, check normal map textures in some planes  :)

 

About VAL; I doubt that would be a viable option in this case.

 

And about other stuff - well it's a FREE mod and it's work in progress as stated in mod's readme, soo...

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i made the VAL's to see what was involved with making model.cfgs for working animations

it was pretty straightforward

apart from i still cannot actually model

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eggbeast, one question, can you add the ability to retract the landing gear on helicopters, it's possibile (for realism)?

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Yeah - it would be dope function to manually operate gear (like on fixed wings in A2 and helis in A3)

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If you're referring to the gear such as on Mi24 and/or the British choppers, then no.  They are governed by the altitude animation source.  Besides, what would it matter?

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so Davids has just passed me his awesome dev work of Vilas' CVRT models.  They are an improvement to the CVRT we have in the pack from Trouble in many ways, but most importantly we have the model now to edit - THANK YOU so much Davids for sharing your work.

 

 

So next up will be a Rangemaster edit of these babies with some of our usual bells and whistles (thanks pook for many):

1. add our weapons

2. animate weapons recoil (if not already)

3. animate fuelcan / add refuel function

4. animate camo nets on/off

5. vary camonet pattern

6. random clutter on sides

7. add sounds

8. animate hatches/ turn in/out (if anything missing)

9. add GPMG to commander seat (with light) - a less-used format version

10. animate removable signal panel

11. add RPG-resistance script to cage armour

12. add weapon/ammo cargo (fuel cans, NLAW, smokes, ammo etc)

13. add all of above functions to Vilas' bulldog and scorpion he kindly gave us

 

If there are any modelers out there looking for a quick project - I would like very much to make a Striker

by adding a rack of 5 swingfires to a spartan pretty much. please contact me if you are interested in making the model changes necessary as i cannot do it :(

 

CVRT-FV102-Striker-Iraq-1991.jpg

 

maxresdefault.jpg

 

7894660076_09e989db9a_b.jpg

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I apologize for the necropost, and I hope this isn't considered spam, but is this addon being worked on for A3, or was this just an A2 thing?  Would be cool to get some of this stuff into A3 (specifically many of the air assets)

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many of the assets are in A3 already. 3CB are doing a great job with the british kit, a lot of the air assets were ported by pook. CUP have done the stock aircraft - i donated my models to them early on. the missilebox is the only thing at this point that i plan to import, after jets dlc release on 16 may

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On 13/11/2015 at 3:46 PM, eggbeast said:

Su-22 pretty much done too.

 

One question i've been unable to answer... it seems that the su-22m4 is capable of carrying up to 20 FAB100-120 bombs but there are no library pictures of this loadout that we can find.

 

I am assuming it is using a MZBD-4UT 4x rack on the outer and inner wing pylons (the middle pylon on the M3/M4 Su-22 being solely for R3/R60 missiles) and then the 4 body pylons = 20 bombs.

 

the MZBD-4UT is also used on the Su-25 and we have those in-game already.

AR-ACA4810c-01.jpg

 

this pic (furthest left) is wrong i think - they dont have MER's on the body pylons and haven't used 3x or 6x racks on the wings.

 

images?q=tbn:ANd9GcSQm1g8qB68_49YGsayndD

 

anyone got any experience or pics to share on this?

SU-22 don't have textures in pack 3.8 is that a bug or somE

thing ?

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su22 was never finished in our version for arma 2

use franzes main release instead

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23 hours ago, eggbeast said:

su22 was never finished in our version for arma 2

use franzes main release instead

Yes thank you i know, i already have 2 versions of su-22,i just like your complete mod ,too bad there is no targeting pods.

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