fulcrum_86 12 Posted November 29, 2015 Notes for 3.7 release TO DO: FIX Mig25 left wheel fold anim FIX Su24 lod skin change and turret aim init FIX Su24 engine glow texture FIX rearm script loadouts for Su24 and countermeasures FIX speed-based wing-fold for F111 and Mig23 (thanks wld427 and pook for showing me the way) ADD TRD to F16 (thanks pook) NEW stuff Su22 Mig21 FA18 CVRT Chieftain UAV Backpack/station added more missiles to ARM radar targeting system in pook_sam _ARMWepArray = [ "EB_AGM45_LAUNCHER", "EB_AGM88_LAUNCHER", "EB_AGM122_LAUNCHER", "EB_MICA_RF_Launcher", "EB_KH25MP_LAUNCHER", "EB_KH15P_LAUNCHER", "EB_KH31_LAUNCHER", "EB_KH58_Launcher", "EB_KH59_Launcher", "POOK_ALARM_LAUNCHER" ]; Is it possible to add visually working flaps to Su-24? Share this post Link to post Share on other sites
eggbeast 3684 Posted November 29, 2015 i don't think the Su24 has flaps. Share this post Link to post Share on other sites
fulcrum_86 12 Posted December 1, 2015 How come? Of course it has. http://www.aerospaceweb.org/aircraft/bomber/su24/su24_04.jpg http://cdn-www.airliners.net/aviation-photos/photos/5/4/7/1785745.jpg http://theaviationist.com/wp-content/uploads/2014/12/Sukhoi_Su-24MK_of_IRIAF_flighting_over_Shiraz.jpg Share this post Link to post Share on other sites
eggbeast 3684 Posted December 1, 2015 ah ok thanks - i must have read somewhere about the prototypes or something. definitely said it had no flaps. i thought at the time - how on earth do they manage to fly it lol. then when i saw the model had none i figured that was the reason. hrm well looking at the model, the model.cfg has flaps, ailerons and rudder animations but the selections are missing from the aircraft. unfortunately i don't have the skills to add them. i'll add it to the to-do list though for some willing victim. Share this post Link to post Share on other sites
eggbeast 3684 Posted December 1, 2015 so, in true spec-ops fashion, i was fixing the zeroing on the vintorez, and thought, why not modify it to be an AS VAL. I always liked this weapon and used it endlessly in Arma 1. I know others have made them (vilas, and roberthammer), this is just a low quality knock-up from the eggbeast amateur garage - enjoy! something like this maybe so for next release: stock weapons (tweaked) VSS Vintorez - zeroing 100-400m - new SP6 ammo - improved SP5 ammo - laser pointer - works with NVG new weapons EB_VAL EB_VAL_cobra EB_VAL_pso EB_VAL_NSPU --> Nightvision weapon sight EB_VAL_cobra --> Thermal weapon sight EB_VAL_Assault --> flashlight instead of laser pointer - zeroing 100-400m - CQB sighting for PSO version - new SP6 ammo - improved SP5 ammo - laser pointer module - handgrip - animated trigger - new ammo-crate pictures - works with NVG new mags EB_20Rnd_9x39_SP6_VSS_T EB_10Rnd_9x39_SP6_VSS_T SP5 ammo has better values for penetration hit = 13; caliber = 0.7; //0.33; SP6 ammo does improved penetration and damage hit = 19; //13; caliber = 2.11; //0.33; screenies Share this post Link to post Share on other sites
Chairborne 2594 Posted December 1, 2015 Perhaps try the stock from the Sa58? Share this post Link to post Share on other sites
eggbeast 3684 Posted December 1, 2015 why do you say this? Share this post Link to post Share on other sites
Chairborne 2594 Posted December 1, 2015 Well never mind, :unsure: i got confused with the 9A91 that has a different stock but is very similar to the AS Val: http://content.foto.mail.ru/community/zonawar.ru/1854/s-1879.jpg Share this post Link to post Share on other sites
eggbeast 3684 Posted December 2, 2015 right, all done with the VAL - see updated post and screenies above. Share this post Link to post Share on other sites
fulcrum_86 12 Posted December 3, 2015 hrm well looking at the model, the model.cfg has flaps, ailerons and rudder animations but the selections are missing from the aircraft. unfortunately i don't have the skills to add them. i'll add it to the to-do list though for some willing victim. Ok. Hopefully someone can help with this. Share this post Link to post Share on other sites
eggbeast 3684 Posted December 3, 2015 just done for the next update: 1. Mig23 wings now sweep with vehicle speed not flap control (as they already do in F111 and GR4) 2. Mig25 / Mig31 - has new proxies - better positioning (based on forensic examination of photos!) and rack types - improved naming and loadouts to match real-world aircraft types - improved envelope - much better at landing and manoeuvring now - fixed broken left wheel folding animation 3. Added new EB_uav_module - basically a rip of BIS' one, so I can fix and improve it. 4. Changes to missilebox: - Added new skin and model tweaks to R37 missile for the Mig31 - Improved speed of R37 - tweaked inheritances and cmimmunity values for Mig25/31 missiles (R23, R40, R3, R37) 5. Su24 - fixed pylons swinging with wings animation - now has landing drogue chute (thanks to pook for the mig25 chute) 1 Share this post Link to post Share on other sites
bars91 956 Posted December 4, 2015 Glorious stuff ;) Share this post Link to post Share on other sites
Noma 8 Posted December 4, 2015 eggbeast, yours "AS VAL's" are similar to the original (VERY VERY!!!). The normal model is in the A.C.E.2 If you wan't, u can take the model out, i think. P.S. And please, check normal map textures in some planes :) Share this post Link to post Share on other sites
bars91 956 Posted December 4, 2015 eggbeast, yours "AS VAL's" are similar to the original (VERY VERY!!!). The normal model is in the A.C.E.2 If you wan't, u can take the model out, i think. P.S. And please, check normal map textures in some planes :) About VAL; I doubt that would be a viable option in this case. And about other stuff - well it's a FREE mod and it's work in progress as stated in mod's readme, soo... Share this post Link to post Share on other sites
eggbeast 3684 Posted December 4, 2015 i made the VAL's to see what was involved with making model.cfgs for working animations it was pretty straightforward apart from i still cannot actually model Share this post Link to post Share on other sites
Noma 8 Posted December 5, 2015 eggbeast, one question, can you add the ability to retract the landing gear on helicopters, it's possibile (for realism)? Share this post Link to post Share on other sites
bars91 956 Posted December 5, 2015 Yeah - it would be dope function to manually operate gear (like on fixed wings in A2 and helis in A3) Share this post Link to post Share on other sites
hcpookie 3770 Posted December 6, 2015 If you're referring to the gear such as on Mi24 and/or the British choppers, then no. They are governed by the altitude animation source. Besides, what would it matter? Share this post Link to post Share on other sites
eggbeast 3684 Posted December 16, 2015 so Davids has just passed me his awesome dev work of Vilas' CVRT models. They are an improvement to the CVRT we have in the pack from Trouble in many ways, but most importantly we have the model now to edit - THANK YOU so much Davids for sharing your work. So next up will be a Rangemaster edit of these babies with some of our usual bells and whistles (thanks pook for many): 1. add our weapons 2. animate weapons recoil (if not already) 3. animate fuelcan / add refuel function 4. animate camo nets on/off 5. vary camonet pattern 6. random clutter on sides 7. add sounds 8. animate hatches/ turn in/out (if anything missing) 9. add GPMG to commander seat (with light) - a less-used format version 10. animate removable signal panel 11. add RPG-resistance script to cage armour 12. add weapon/ammo cargo (fuel cans, NLAW, smokes, ammo etc) 13. add all of above functions to Vilas' bulldog and scorpion he kindly gave us If there are any modelers out there looking for a quick project - I would like very much to make a Striker by adding a rack of 5 swingfires to a spartan pretty much. please contact me if you are interested in making the model changes necessary as i cannot do it :( Share this post Link to post Share on other sites
islesfan186 83 Posted April 27, 2017 I apologize for the necropost, and I hope this isn't considered spam, but is this addon being worked on for A3, or was this just an A2 thing? Would be cool to get some of this stuff into A3 (specifically many of the air assets) Share this post Link to post Share on other sites
eggbeast 3684 Posted April 27, 2017 many of the assets are in A3 already. 3CB are doing a great job with the british kit, a lot of the air assets were ported by pook. CUP have done the stock aircraft - i donated my models to them early on. the missilebox is the only thing at this point that i plan to import, after jets dlc release on 16 may Share this post Link to post Share on other sites
MADARA-MASTER 3 Posted August 21, 2017 On 13/11/2015 at 3:46 PM, eggbeast said: Su-22 pretty much done too. One question i've been unable to answer... it seems that the su-22m4 is capable of carrying up to 20 FAB100-120 bombs but there are no library pictures of this loadout that we can find. I am assuming it is using a MZBD-4UT 4x rack on the outer and inner wing pylons (the middle pylon on the M3/M4 Su-22 being solely for R3/R60 missiles) and then the 4 body pylons = 20 bombs. the MZBD-4UT is also used on the Su-25 and we have those in-game already. this pic (furthest left) is wrong i think - they dont have MER's on the body pylons and haven't used 3x or 6x racks on the wings. anyone got any experience or pics to share on this? SU-22 don't have textures in pack 3.8 is that a bug or somE thing ? Share this post Link to post Share on other sites
eggbeast 3684 Posted August 21, 2017 su22 was never finished in our version for arma 2 use franzes main release instead 1 Share this post Link to post Share on other sites
MADARA-MASTER 3 Posted August 22, 2017 23 hours ago, eggbeast said: su22 was never finished in our version for arma 2 use franzes main release instead Yes thank you i know, i already have 2 versions of su-22,i just like your complete mod ,too bad there is no targeting pods. Share this post Link to post Share on other sites