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Showing results for tags 'winners'.
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Dear Art of War contestants, The winners of the Art of War contest have now been announced! You can find out who they are here. On behalf of everyone at Bohemia Interactive, as well as our partners at the International Committee of the Red Cross, I'd like to say a massive and heartfelt thank you to all of you who participated. There was an amazing number of entries in our 2D Art and Bonus Screenshot categories, which made for some really tough decisions when it came to deciding on the winners. Sadly, for the 3D Prop, Accessory, and Clothing categories, we did not have so many and felt that those we did receive didn't quite meet our requirements for the charity DLC. That said, a number showed promise and were obviously the result of a lot of hard work, so to reflect that, we will be sending out some participation prizes. On a related note, our team has decided to create a small number of assets to add a bit of extra value to the Art of War DLC, which in turn will help raise funds for the ICRC. These will be developed by in-house artists and will see a range of fun thematic props and clothing items arriving to the Arma 3 Sandbox. These will also be supported by a new scenario and showcased in an in-game virtual gallery, specially designed by us as part of the charity DLC. We'll be sure to keep you all informed and provide updates as we draw nearer to release at the end of the year. Again, thanks to everyone who entered and congratulations to the winners!
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UPDATE: We've announced the winners! http://makearmanotwar.com/winners This Thursday, March 26, we'll reveal the winners in the €500,000 Make Arma Not War contest. EXCITED!
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Make Arma Not War - Winners Medals
Korneel posted a topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - GENERAL
Similar to the Finalists forum medals, the Make Arma Not War winners should now have an exclusive 'Make Arma Not War Winner' forums medal connected to their Bohemia Interactive forums profile (see examples below). Once again, congratulations to all winners - and a massive thanks to everyone who participated in this contest, as well as the great feedback/discussions/support we've seen in this Make Arma Not War forum thread. For this medal to show up, your Make Arma Not War profile does have to be connected to your Bohemia Interactive profile. If you're a winner and this is not the case, but you would like to have this forum medal, please send me a PM and we can see if we can do this manually. Great weekend everyone - hope to see all of you in today's livestream! -
Hello, all! In our small community (40 vs 40) we play custom made hardmode missions without respawn. To make games better I am looking for a script that will allow Platoon Leader to buy vehicles on start: 1. On start Platoon Leader have X points. 2. Platoon Leader can spend this points to spawn vehicles. 3. Every vehicle cost different amount of points, so Platoon Leader may choose what is better for current situation. 4. After Z minutes Platoon Leader loses the ability to spawn vehicles. I am a real noob in scripting. Looking for help or script.
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Make Arma Not War - New Winners Announcement Date
Korneel posted a topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - NEWS
Important news for all contestants We've decided to postpone the 'announcement of winners' date from January 15th to March 5th. The main reason for this is that we want to make sure that the Make Arma Not War jury will have enough time to properly evaluate the entries. There's a great number of high quality submissions, and we want to make sure we do each of them justice! The date in the contest rules has been adjusted accordingly - our apologies for the delay!- 1 reply
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Hi Folks, I want to do a "big" military parade on the big airfield on Altis. The big boss is standing on a tower/viewing point and some tanks should drive by. Unfortunatly the tanks don´t drive from one waypoint to another (which are (exactly pinned ON the runway) along the street near the viewing point), instead they drive offroad... Behavior "careless" or "save" doesnt change anything, I already tested, but they should be in that mode, because I want to see the crews head out of the hatches. They should drive from A to B (Formation: File in two rows ). And they should drive in two rows and I don´t want to use the staggered column. Even they´re set by me in a "file"-like starting-formation, they need to reconfigure their postions until they´re in formation. Is there a posibilitiy to get two rows of a military parade, which are starting in a two row formation and which is staying on the road? How ca I get this? They just need to drive by in two rows, no big thing, but I don´t get it. Greetings Purzel
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