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Showing results for tags 'waves'.
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Hey guys and girls. I want to set up a specific respawn-procedure for my missions and have a few problems I've to solve. What do I want to do? I have several Squads in my mission. Every Squad have a Squadleader and the Squadleader is equipped with a "Camp (Dome Tent, Combat Patrol)" (Item-ID: B_Patrol_Respawn_bag_F) on his back. There is only one fix respawn point for the player they can use for support at Zeus. I want them to spawn at the assembled tent of their Squadleads (if it's possible it can be forced that they only can respawn at the tent of their group but not necessary). The conditions for respawn are: Tent is assembled, else they've to wait they can only spawn in waves every 60 seconds every spawn costs a ticket and if tickets "0" the only way to respawn is at support-respawnpoint at Zeus Players spawn with exactly the inventory they died with After respawning the inventory of their body is cleared Ideally the player will see the normal respawnscreen and there they can chose their respawnpoint and don't respawn automatically. Perhaps I have to drop the information that we're using ACE³-Medical System and if I say "player is dead" then I mean "not revivable" anymore. How do I get all these conditions in a respawn template? I know how to get a few of them but I'm struggelig to combine it.
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Hey guys, I created a mission which i would like to present here. In my "Survival" mission you and up to 5 friends will try to defend a compound on the small island of Porto against endless waves of enemies. This mission can be everything from some lighthearted "just shooting at stuff" down to a pretty realistic training in group combat. How does it work? You start out in the center compound of Porto with nothing but a pistol and a big Box with a basically empty Ace Arsenal. As soon as one of you leaves your starting Area the enemies will start to spawn. After you defeat a wave (or the groupleader decides to call in the next one) everybody who died during that wave will respawn and (for the first 24 waves) new equipment will be added to the Arsenal. After that it is basically more of the same. The longer the game is running the more Infantry will run into your position, and soonish after the start even vehicles will start to make an appearance. Via a Startparameter you can choose if you only want to fight on the east side of the island (recommended for up to 4 players) or on the whole island. There are 4 different spawn points in the east and 2 more in the west. On each of these the enemy groups may spawn randomly. After a few runs you will know how many enemies will be incoming but without some recon you wont know from where they will come. To get rid of the tedious task of searching that one single enemy that is lying somewhere in a bush and is preventing you from finishing a wave the last few enemies will be marked on the map. After you defeat a wave there are roughly 30 seconds until the new wave spawns in. And they might have quite a short walk to your base. Therefore causion is advised if the whole group is bunched around the arsenal to equip the latest fashion trends. Thanks to the high amount of randomness this mode provides a very high replayability aswell as quite a sharp learning curve. Dont give up if you die in the first five waves a couple of times. The first five are actually harder than the following 10 due to limited equipment and the feeling that you NEED to equip the new stuff right away. If you work together as a group you should be able to overcome this issue. Another option is to skip the first 5 waves (via parameter) to start with basic equipment already unlocked. This mission hasn´t had a big playtest yet. I tried to make sure though that there are no gamebreaking bugs anywhere to be found. I would appreciate feedback about any issues you might find. As soon as i am kinda sure it runs smooth the Beta label will be gone. Necessary mods are: CBA, ace, BWMod (+ace compat), Cup terrains core + maps Possible addition: CUP (Weapons, Units, Vehicles) + ace compats. Adding Cup will actually change the enemy waves and will double the vehiclepool from which the enemy vehicles are chosen. There will also be more content added to your own arsenal but i didnt want it to be overkill therefore it is normaly only 1 or 2 options extra per wave. I also highly recommend using TFAR for the missions if you want to play them even semi-seriously. Players who died switch into spectator mode and they shouldnt be able to tell the people alive about enemies around corners. Furthermore you have to pay more attention if the southeast guard suddenly isnt anwsering on the radio anymore. ACRE should work aswell but as i never played with it i have no idea how to set the mod up. If someone wants that in the mission and is able to assisst me i am happy to add it as long as it doesnt create a dependency for the mod. Further additional mods are also possible but they wont have any effect on the mission. But you can decide to unlock the whole arsenal at wave 25 or even at the beginning. If you got other mods loaded their weapons will also obviously appear in the arsenal. Now finally. Here is the link to the mission: https://steamcommunity.com/sharedfiles/filedetails/?id=2614670962 Have fun and if there are any bugs, feedback or feature requests feel free to reach out.
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Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1979428795 MISSION Survive each wave of enemies, that gets harder and harder each wave. Vehicles and snipers spawn in the later rounds. Earn cash from killing enemies that you can spend on upgrading your base, pop-a-perks or support. If you die, you can't respawn until the end of the wave. If all players die, the wave is lost and resets. FEATURES Customize your game with parameters Choose to fight against the AAF (Default), CSAT, NATO, FIA, Syndikat or RHS Russians. virtual arsenal (unlocked at wave 3) revive, spectator custom base and arena unlockable support (UAV recon, laser guided missile, mortars, artillery, carpet bombing) custom level system and base unlocks enemy body armor and vehicles level up each wave enemy helicopters spawn with snipers on benches weather and time changes every few waves (customizable) custom music and sounds SUPPORT Laser Designated Missile - If you have a laser designator, you can call in laser designated missile strikes after wave 15. You must keep your laser designator on the target until the missile strikes. (There might currently be a bug that removes the missile if you turn the designator off). Artillery, Mortars, Carpet Bomb - Choose one of the 3 from the support menu and click on the map to rain down fire from above. UAV Recon - All hostile units will be marked for the remainer of the round. These markers will update every few seconds to track enemy movement. Rearm - Reapplies last loadout that was equiped when arsenal was closed. Invisibility - Makes enemies ignore you until the timer expires. God Mode - Makes you immune to damage until the timer expires. POP-A-PERC SHOOTER PERC - Lowers weapon sway and recoil. Located near the box at spawn. CLUTCH PERC - Speeds up how fast you revive teammates. Located near the hospital. SPEED PERC - Increases your movement speed. Located on the ground near the main tower. BEAST PERC - Increase how much damage you can take. Located at the top of the main tower. TIME CYCLE (Default of 3 waves per level but customizable) Morning Noon Evening Night Night (Dark) Morning WAVE UNLOCKS Wave 2 - Heal (Support Menu) Wave 3 - Virtual Arsenal Wave 4 - Rearm (Support Menu) Wave 7 - UAV Recon (Support Menu) Wave 8 - Medical Healing Building Wave 9 - Invisibility (Support Menu) Wave 10 - God Mode (Support Menu) Wave 11 - Mortars Wave 15 - Laser Guided Missile Wave 17 - APC at base Wave 20 - Artillery Wave 23 - Tank at base Wave 25 - Carpet Bombs CREDITS HUGE thanks to @Larrowfor help with heli waypoints and the support menu prices. Also a huge thanks to @killzone_kid for help with the action for buying towers. Big shouts out to Daxx for the arena compositions Thanks @austin_medic and @lsd for their composition packs Thanks @shukofor the random position script Thanks @kibot for the support scripts from DUWS Thanks @wogz187 and @pierremgi for help on the forums Big thanks to Phil, Bruno and Porte for all their patience during testing. Custom images, sounds and music by @JR Nova. REQUIREMENTS None but choosing an enemy faction of RHS Russians requires RHS AFRF and GREF BUGS Sometimes an AI group will spawn and not move. If this happens, either you can use the UAV to find and kill them or use the action on the debug laptop at base to advance the level. No cash reward from destroying vehicles sometimes. NOTE: You don't get the bonus for completing the wave if you advance with the debug laptop. CUSTOM FACTIONS To use custom factions, open classNames.sqf and scroll down to "case (6)". You'll need to enter the classnames for enemy clothes, armor, weapons & vehicles. You can add as many items as you want or one, but the arrays can't be left empty or there will be errors. WANT TO HELP? Github repo: https://github.com/novakoda/Alamo Could use some help with adding GUI and any features, suggestions, code optimization, etc.
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You have been left behind. Your vehicle was destroyed and you barely escaped with your life. Now CSAT is coming for you from all sides. Search the abandoned house for supplies to survive 5 waves of CSAT attacks. Then you have to make it to the chopper. Featuring original music! Download on the Steam Workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=1214321608
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- singleplayer
- coop
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(and 2 more)
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