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wh40k [A3][EU/NA][WH40K][Semi-Milsim] Regicide Tempestus Scions
Evaneiro posted a topic in ARMA 3 - SQUADS AND FANPAGES
Regicide Tempestus Scions For the Emperor! Introduction We are a tightly connected and constantly growing ArmA 3 semi-serious unit playing in the universe of Warhammer 40,000. We are impersonating an elite special force of the Imperium of Man known as Tempestus Scions. The elite status allows our unit to access a wide range of equipment - starting with lasguns and flamers, going through plasmaguns all the way up to destructive melta bombs and meltaguns. We fight across a vast plethora of environments - from snowy tundras or huge jungles of unexplored planets to centres of massive hive cities populated with both allies and civilians. The enemy of men is our enemy - orks, forces of chaos, tyranids, traitors, demons and much, much more. About us Our main objective is to create a fun and unique experience enjoyed by every member of the unit. The experience, which is both challenging and entertaining. We boast a wide range of operations, whether that is our main campaign, side campaign or a simple fun op where we impersonate other armies - Warhammer or not. Depending on the Zeus, we may have different ORBATs, different style of campaign and totally different experience. Currently, we have two main parts of the unit: Tempestus Scions Adeptus Mechanicus Tempestus Scions are the core of the unit - the killers and the defenders in every conflict we are engaged in. This is the main backbone of the unit - Assault, Armour, Heavy Weapons, Mortars, Heavy Artillery, Fire Support and many more. Adeptus Mechanicus is a new part of our unit that we have started developing recently. This is the backbone of our support - medics, demolitions, engineers, researchers, technicians and pilots. We and the Emperor want you! Don't wait, don't hesitate! Join our Discord today! -
Here, have a trailer:
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Hoping someone can help. I am in the closing stages of adding slingloading to a chinook pack. Everything is done (memory point, slingload code in the .cpp etc..) however for some reason the key command to lower the hook (2 x R) does not work. I have checked my controls are set correctly to 2xR and have tried switching it to something else, which does not work either. You CAN access the option from the scroll-wheel menu and ropes lower and hook up fine to the cargo. I'd really like to have the keys work though. Do I have to add something into the .cpp to ensure this? If so, what? Thanks.