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*PLEASE NOTE* (THIS IS ONLY SPECULATION) I just came across a very interesting video on YouTube and i thought id debate this with the arma community https://youtu.be/8kp5OkPWopk do you guys think this guy is correct about the speculation whether Arma Reforger is a Remastered version of the game that started this amazing MILSIM game franchise ? lets debate and share our opinions and findings im interested in hearing what you guys thinkš
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Hello, dear Armaholics and Fanatics! Itās been a while since weāve heard much news about any upcoming projects. Meanwhile, the Enfusion engine has been rolling steadily in a promising direction. And I am sure that Arma wonāt stop at its third installment in the series. I want to start a thread for hopes, ideas and speculation for the fourth installment. Here we can discuss what could make up Arma 4. This would be something that the developers could take notes from, before starting the project (If they havenāt already). So feel free to express your opinion and ideas regarding the future of Arma. To begin with, the Arma series has been a slowly growing franchise for nearly two decades. This means that it has strived for the goal of a tactical military sandbox to almost perfection. And it is nearly perfect, but there are weaknesses that have been withholding Arma from the great military sandbox it could be. It is those weaknesses that should be addressed in order to fill the gaps of the series. When those gaps are filled, (believe me) the real apex of Arma is going to be the next one. Here are my hopes, ideas and speculation for Arma 4: I Gameplay Iām going to start with the gameplay, as it is what makes the series stand out the most. With this, we have to go to the roots of the series (OFP: CWC / Arma: CWA). The harsh and unforgiving gameplay was challenging, but every time you failed you changed your tactic, and when you succeeded it was rewarding. It was the freedom of varied approaches on the mission at hand that made me fall in love with the series. Rather than getting a small dopamine rush from every kill, like most shooters, Arma rewards you on decisions. This made the series stand out in the first place. Iām afraid that the balance of the game has shifted towards a regular shooter with additions like tactical pace and throwing grenades with a click of a button. Decision-based and varied missions As mentioned above, the focus on freedom of tactics rather than a linear shooter is what the core of Arma is about. This could be the decision between placing a minefield to reinforce your defenses OR surprise the enemy before they attack your defenses. Most importantly missions where decisions matter and have consequences, such as in the Tac-Ops DLC. These things bring dynamic gameplay, and in reality, war is dynamic. We all know that there was something lacking in the East Wind campaign. Perhaps the story didnāt quite drive you emotionally or perhaps it was leaning too much on infantry alone? In the main campaign, we should bring what makes Arma special: combined arms gameplay. Maybe switch between characters and take on the role of a helicopter pilot, tank commander, or sniper. It is time for Arma to have a memorable campaign and missions once again. Mechanics: combat, commanding and actions Remember before Arma 3 when you had to switch to the grenade in order to throw? It doesnāt work with that system, but if it was a single button to switch from weapon to grenade in hand, it would work, feel and look better, not to mention it is more realistic. I donāt mind the tactical pace, but something that would make it less mainstream and more tactical would be a button to hold the rifle up (for example space). It would also help to give the weapon a sense of weight, which is a huge factor in real combat. When it comes to commanding, the mechanic has not changed since 2001. The commanding could be made simpler with more of a visual focus rather than keyboard numbers. This also would apply to the action menu, instead of scrolling through text options, the use of visual options like in this thread would be a huge step forward. Terrains, not a terrain Terrains in the series are probably the most important part of the gameplay. The open-world allows you to engage the mission however you like. If one side of a town is heavily defended, you can simply approach from a different side to avoid heavy casualties. But Arma 3, in my opinion, has brought a new problem. Letās be honest, bigger doesnāt mean better. Not many were fond of Altis, as it felt like a never-ending landscape without any real detail compared to for example Malden 2035. Playing in multiplayer, whether itās Warlords, Wasteland, or Life servers, I actually preferred Startis over Altis, because I seemed to never come across anybody on Altis. The large map was impressive in 2001, but in 2020 an even larger map wonāt stand out unless it actually supports the gameplay. Dear Bohemia Interactive, you donāt have to impress us with the size of the maps. Of course, Stratis is a bit small, thatās why Malden was a great addition of balance. With more but smaller islands, we can have more variety of terrains, which was lacking in Altis & Stratis. II Immersion When it comes to immersion, it is a key step towards realism, and unfortunately, an element lacking in the previous titles. In order for Arma to stand out once again in the growing genre of tactical shooters, now is the time to polish the area of immersion. The main issue I face is the lack of a genuine atmosphere of combat. But thankfully there are ways to increase immersion such as with the following points below. Upgrade in effects First and obviously most noticeable upgrade would be particle effects, as the series has always had quite a soft feel especially with explosions. Arma portrays war, letās make it portray the grittiness and roughness of blasts nā explosions through particles and sound. (Example images: Explosions, Explosions, Dirt and Smoke) Along with better particle effects, an upgrade in building destruction would be nice. It is neat that Arma has always had a destruction system, but it has never been the neatest (GIF). But building destruction is not the only destruction requiring an upgrade, more importantly fence, wall, and tree destruction animation would definitely need an overhaul. Combat dialog and actions Arma is known for its group dialog, but I think itās time for an upgrade in order to enhance the immersion. To have all characters saying the same lines makes it feel artificial, as for humans we are characters of our own. What I would propose is having every individual voice with their own character to the dialog. For example in Star Wars: Republic Commando, the friendly AI still is AI, but thereās a certain relation to them. Iām not saying we should implement random chit-chat, but something a little more variable and human-like reporting. Example: Current: āUNKNOWN PLANE, 1000Mā Proposal: āThere's an airplane over there.ā When it comes to combat, letās feel the harshness and fear with more drama in the chatter. Example: āFucking hell! Iām pinned down!ā. I said that Iām not going to delve into AI improvement, but there are some things that are easily fixable and would improve the immersion by a lot. Itās about AI actions or actually the lack of action. Something like below could be added just to make the AI a little more independent, and let the squad leader be busy with other things. Of course with a human-like voice: AI rearming by themselves by going to the ammo bearer and reporting: āIāll get some ammo!ā AI healing by themselves, by going into cover and reporting: āCover me, I need to patch up!ā Variety in animations Much like with human-like voices, so should the movement be believable. It would be nice to have the option of choosing movement animations much like the option of voice in the profile. It would bring out a more human-like pattern on the battlefield, because a single animation seems a little robotic when an entire squad moves with the same animation. (Walking example) Getting Injured We do have limping animation, which was a great addition, but there could be a more diverse system. If the walking limping animation was the last stage, there could be a stage where youāre slightly limping while still able to move faster. Another addition for a more interesting combat would be tripping over if getting shot in the leg (creating uncertainty if the unit died). In reality youāre not sure if youāve killed someone by the target tripping from your bullet. With the above mentioned, we all know when this (GIF) happens. Too often. Combining better ragdolls with animations such as in the battlefield games (GIF), would be a great addition for the immersion. Not only getting killed, but also getting hit could look less awkward, and have more of a reaction. III Game Changers With every new major release, there should be something new and major addition that compliments the game. These are things that should stick out as a stepping stone in the evolution of the series, but can also be minor things. Naval Warfare Combat at sea has always been a weak and empty spot in the series, although the implementation of diving in Arma 3 brought a tiny light of hope into naval warfare. Letās hope Arma 4 will expand on that, especially as all other elements had an overhaul in Arma 3 through DLCs. Female Characters This might not be a game changer for all, but anyone who wants to portray themselves as the opposite sex. In the modern military it is common to see female troops, letās keep it that way unless Arma 4 ends up in the First World War. Seasons This would not be a necessary addition, but for sure would spice up the environment and campaign. There has of course been different versions of a map with different seasons, but it is not the same. IIII Setting and Content Letās get to the fun part: the setting and what kind of content weād like to see. Now weāve dealt with the concept of the future in Arma 3. I think itās time to go back to the current or earlier setting. Letās be honest, the community agrees. In my opinion Bohemia Interactive has always delivered the best content when it comes to post-soviet related content. Perhaps it should be a theme to be stuck with. When and why Iāll begin with the two most likely decades the next Arma is going to be set in and Iāll elaborate why: In the current 2020s between the events of Arma 2 and 3, or in the 1990s between the events of Cold War Crisis and Armed Assault. I propose these because they are decades which have not been seen in the series before. I wouldnāt go earlier, because I suppose we want to keep the attachment system, and weapon attachments werenāt that common before the 80s. I wouldnāt go more to the future either because of the obvious dislike of the setting by the community. These two settings would bridge the gap between the lore of the Armaverse. If it came to the 2020s we could see how CSAT came to power and the fall of NATO. With the 1990s we could see the transition of the Soviet Union to the Russian Federation. Either option would have an important plot to start with. Where and why With possible seasons in mind, itād be great to have a surrounding where during winter there is actually snow, and itād be something weāve not seen before in the series. I propose a fictional island group in the Baltic Sea with a mixed culture of the surrounding nations. An archipelago would be great for the possible naval warfare. If not in the baltic, then perhaps in the Bering Sea. But if it was Baltic or the Bering, letās not have it bare. We want forests as it creates more interesting combat. Also because it is clear that according to most players the forest filled Chernarus was their favorite. Images for inspiration: Underwater Marine Combat Summer 1 Summer 2 Autumn Winter Free Chernarus Plus DLC Donāt let a highly worked on map go to waste. This could go along perhaps with the mentioned events before or after Operation Harvest Red Campaign. To be honest, we all want to see some true combat on the newly decorated Chernarus, not just some small firefights between survivors in DayZ. Gamemodes and missions The thing that disappointed me the most on the release of Arma 3 was the lack of official multiplayer content. No it didnāt bother me that the singleplayer campaign was postponed, because there was a ton of showcase content already. Sure gamemodes like Support, End Game and Warlords eventually were published, but for some reason they are rarely populated despite the quality. Popularity seems to reside on gamemodes like King of The Hill. But in all honesty, arcady FPS gameplay is not what the Arma series represents. Instead there should be a focus on the tactical gameplay which Arma truly embodies and in which form it is most enjoyable. There is a ton of community content for co-op gameplay, but there are those who do not want to rely on the community content. The official content has been very heavily focused on singleplayer and we want the same quality experience with friends as well.
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Just spotted THIS video over on the interwebs. Few keywords from the end of the video: Could reference OFP/ArmA as series. Planning to continue meaning continuation of ArmA, which is to be expected. Shift to new engine, sights locked, major project. I keep hearing ArmA 4 as I repeat those. It caught my ear so bad, and comments on youtube seem to echo my thoughts š Right before this, Op.Drewski put up THIS VIDEO that did some good speculating too. Title might be a little clickbait, but he makes good points, and now the BI video seems to somewhat confirm what he says. Thoughts? š¤
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why im tired of arma 4 topics & why im against arma 4
lato190 posted a topic in OFFTOPIC - Games & Gaming
hello, first of all, im tired of all these "what do you want in ArmA4" , "what setting you wish for arma 4" topics. i mean it has been over 3 years since the release of ArmA 3 (alpha) and ArmA 3 will get support for the next 2 years. There was no single evidence or a single word from the BI devs about ArmA 4. One of the BI dev even said this: so please stop all these ArmA 4 rumor topics, we dont know what BI plans next. Maybe they will move to dayz, maybe they will create something new. What is confirmed is that they will work on the new engine and dayz is still in alpha which need also some work. Now the next thing is why i am against a new arma title: BI puts so much work into ArmA 3 and will get support for the next 1-2 years, it would be a waste to stop the support and suddenly announce a new arma. Lets not forget all the mods out there and the big community. Look at arma 2, most of the mods there and the game itself is basically dead. almost no one plays the awesome RHS russian force mod for arma 2 or the cold war mod. almost everyone moved to arma 3. it would be sad to see this happening again since we have even bigger, better mods with a larger community now. Imagine if a new arma comes out, some big projects that are in progress have to be ported to the new arma or it release would be when arma 3 community moved on. Technically, ArmA 3 offers so much that we dont really need a new arma just for some new stuff. features can be released as free platform update and content as DLC. it would not be worth creating a new arma just for content and featurewise arma is rich. I mean this game offers already so much. Some people are annoying with theyr "can arma 3 have realistic waterwaves please" , "can arma 3 have breakable wings on planes please" , "can arma 3 have physics destruction like battlefield please" , "can arma 3 be like VBS please". GUYS BE HAPPY WITH WHAT ARMA OFFERS TO YOU! YOU WONT SEE THAT IN ANY OTHER GAME! And too much realism = bad for gameplay = less fun. Most of those complex and arcadish features people are wishing here arent really needed in arma, so technically it isnt worth creating a new arma for features/content and graphics in arma 3 are awesome aswell. Graphics also doesnt count, people even play ofp or bf1942 nowadays. A new arma would basically destroy current mods/modders/community, it would be annoying for some modders to port the mods again to make theyr work & ideas into something worth just my 2 cents.- 24 replies