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I have write a little Mod. This Mod will change the Classes from the Taru and Huron Pods. So you can lock/unlock in Exile Mod the Pods, do Paintjobs, changing Pins and you can sell the inventory from the Pods direct at the Traders and WasteDump. I have rebuild the Mod and i have create a new child class under the "AllVehicles" class. This class is the class "Pod". The class "Pod" is a light Clone from the "Air" class. The new Classtree are: AllVehicles >> Pod >> Heli_Pods >> Heli_Pods_Base_F >> Heli_Pods_Base_H >> Heli_Pods_Transport_01_Base_F >> Land_Heli_Pods_Transport_01_Ammo_F Land_Heli_Pods_Transport_01_Cargo_F Land_Heli_Pods_Transport_01_Fuel_F Land_Heli_Pods_Transport_01_Medevac_F Land_Heli_Pods_Transport_01_Repair_F Heli_Pods_Transport_04_crewed_base_F >> Land_Heli_Pods_Transport_04_bench_base_F >> Land_Heli_Pods_Transport_04_bench_F >> Land_Heli_Pods_Transport_04_bench_black_F Land_Heli_Pods_Transport_04_covered_base_F >> Land_Heli_Pods_Transport_04_covered_F >> Land_Heli_Pods_Transport_04_covered_black_F Land_Heli_Pods_Transport_04_medevac_base_F >> Land_Heli_Pods_Transport_04_medevac_F >> Land_Heli_Pods_Transport_04_medevac_black_F Heli_Pods_Transport_04_base_F >> Land_Heli_Pods_Transport_04_ammo_base_F >> Land_Heli_Pods_Transport_04_ammo_F >> Land_Heli_Pods_Transport_04_ammo_black_F Land_Heli_Pods_Transport_04_box_base_F >> Land_Heli_Pods_Transport_04_box_F >> Land_Heli_Pods_Transport_04_box_black_F Land_Heli_Pods_Transport_04_fuel_base_F >> Land_Heli_Pods_Transport_04_fuel_F >> Land_Heli_Pods_Transport_04_fuel_black_F Land_Heli_Pods_Transport_04_repair_base_F >> Land_Heli_Pods_Transport_04_repair_F >> Land_Heli_Pods_Transport_04_repair_black_F In Editor the Huronpods are now in BLUFOR --> NATO --> Storage The Tarupods are in OPFOR --> CSAT --> Storage (Bench, Medical & Transport) and in OPFOR --> Supplies --> Storage (Ammo, Cargo, Fuel & Repair) Read the readme-exile.txt for the needed changes or the following Spoiler. 1. Open in your Missionfile the config file or the file where your Interaction Menus are and add in "class CfgInteractionMenus" after the following lines: so it should look like this: 2. Now add in your mpmission config file in "class CfgExileCustomCode" the following lines: 3. Go in the config file to the class "CfgVehicleCustoms" and add after: the following lines: 4. If you are done in the config file, you must copy the Custom folder from "mpmission_overwrites" in your mpmission root folder. Mod is from me aka LinuxGamesTV aka FastFireGames Known Bugs: nothing The Mod can grabbed on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2439083963 A Video (German speaking):
Hi! I have a problem finding the black taru pods in the Eden editor. I find them in the config viewer, so I know they are there, I also find them as Zeus, and three of them (Transport, bench and medical) are possible to reskin using right click and "Edit Vehicle Appearance". I want the fuel and ammo pods aswell and they are not listed as a placeble object in the "Assets", neither is it possible to use the "Edit Vehicle Appearance" option. Is there anyone who have a solution or who have struggled with this? I can supply more information or images if needed.
XENO - Taru Pod Mod by NorX Aengell Description : Hi everyone, I'm happy to share a mod who add the possibility for the Taru (Heavy lifter helicopter of CSAT) to attach and detach the various Pods he can lift. Warning !! The mod is for the alone version of the Taru, not with already pods attached to him. You need to Slingload the pod first before you can have possibility to attach him. All pod dropped at >70m will be parachuted. Feel free to ask for some features I can add, or report bugs i don't have catch. Features : Attach and Detach Pods designed for the Taru. Pods are : - Ammo Pod - Bench Pod - Cargo Pod - Fuel Pod - Medical Pod - Repair Pod - Transport Pod Installation (Thx to Armaholic): Usage: Go in Pilot in the alone version of the Taru, slingload a Pod and an action will be avalaible in the action menu to Attach or Detach the Pod. Action available for Copilot or LoadMaster too. FOR ACE3 USER !! Actions to manage your pod are in the self menu of ACE (check the ACE option to see the keys...). Here is the list of command script you can use (thanks to Hmarcbower for the list) : [TaruName, ObjectToPickup] spawn XENO_Taru_fnc_Action_Accrochage; // hook [TaruName] spawn XENO_Taru_fnc_Action_Decrochage; // unhook [TaruName] spawn XENO_Taru_fnc_Action_Arrimage; // attach pod [TaruName] spawn XENO_Taru_fnc_Action_Desarrimage; // detach pod ["Allonger", TaruName] spawn XENO_Taru_fnc_Choix_Lanceur_Action; // Lengthen 10m ["Allonger Max", TaruName] spawn XENO_Taru_fnc_Choix_Lanceur_Action; // Lengthen to 100m ["Raccourcir", TaruName] spawn XENO_Taru_fnc_Choix_Lanceur_Action; // Shorten 10m ["Raccourcir Max", TaruName] spawn XENO_Taru_fnc_Choix_Lanceur_Action; // Shorten to 10m ["Decrochage Parachutage", TaruName] spawn XENO_Taru_fnc_Choix_Lanceur_Action; // Unhook or Parachute (< or > 200m) FOR ORDER YOUR AI !! When you have an AI in the pilot seat, select him with F2 or F3 or etc, and open your AI-action menu (keybinding "6") and you should see orders availaible. ZEUS MODULE : You have now the possibility to use Module in Zeus to do all the actions the mod add to helicopter. In Modules -> XENO - Taru Pod Mod : - Attach : Attach a pod hooked to the Taru. - Detach : Detach a pod attached to the Taru. - Drop/Parachute : If the helicopter is below to 200m it simply drop the pod and if above the pod will deploy a parachute when close to ground. - Hook : Module for all helicopter who hook a compatible object to any helicopter. (within 15 meters). Media: Change log: 18.104.22.168 : - Fixed : Arma 3 bug (https://feedback.bistudio.com/T117357) who don't show the bench pod in 3den. - Fixed : Some typo in stringtables.xml. - Changed : bikey to XENO_Taru_Pod_Mod_22.214.171.124.bikey. 1.5.8 : - Fixed : Conflict with TFAR mod. - Added : Possibility to shorten or extend ropes (and the pod) to 10m at 100m. - Fixed : Some Zeus modules has their fonctionnality fixed. - Added : Icon for Ace3 actions and Zeus modules. - Changed : The parachute pass now trought the pod during the landing to avoid glitch. Old change log: Credits & Thanks: Bis for the game. Elovergil, Halo-Roro and Kralby for suggestion and help for testing. Stinger for Icons. The french community where I play, Foi de Canard (https://units.arma3.com/unit/fdc). Rinkia for italian translation. zebra1993 for german translation. Download: OneDrive link to 126.96.36.199 Availaible in SteamWorkshop too: Steamworkshop link to 188.8.131.52 License: This work is licensed under the Arma Public License Share Alike Why Bohemia don't add this in vanilla: Support : If you want to help me out, to pay my bills or get some motivation, or just like the stuff I do here, please consider to donate a small amount of money that is always handy to have. You would really help me with this and EVERY donation is greatly appreciated! Thank you very much! Another mod Taru related : JNS Skycranes By Jonpas : Who add the black variant of the Taru to NATO. http://forums.bistudio.com/showthread.php?186479-JNS-Skycranes-%28NATO-Taru-Helicopters%29