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My two current projects contain dozens of script references from this forum all in one place with a script description text to find what you're looking for. JET TOYS SWO Mission Control DEMO If you're an experienced script writer you probably won't learn much from the references. However you're welcome to make suggestions for improvement. Keep in mind the theme of making simple scripts that are accessible to new users and not fellow computer science majors. This forum page is WIP and will expand as the above projects progress.
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hold action Apex Hold Action Question/BIS_fnc_initLeaflet (Newb)
Dome_and_RUN posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello Script gods and Kings, My question is whether you can restrict a "apex-Holdaction" to a zone or triggers eg. If "Soldat A" runs into the trigger, he gets a "Holdaction" to read traces. The whole should be as a bit like the "BIS_fnc_initLeaflet" by BIS with pictures and text which are then shown, and of course easy to change eg. ["init", [triggerarea, "picture.paa", "text"]] call BIS_fnc_initLeaflet, The whole would then be in the multiplayer mode and should not be syncronized there, it is only as an indication for the players. and now the question: Can someone help me? ps: got "BIS_fnc_initLeaflet." already tried in bloodstains but apparently does not work. MFG: xrammyx Forgive me my bad English, it is not my main language -
New Scripter, Trivial Question!
Rhys Priestland posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello there, I'm making a control tower that can control multiple border gates for an upcoming server. Relatively new to scripting, and only know the abseoulte basics. All have to start somewhere. So the set up is, I have an addiction to open the script file on the Init of a object. Firstly how would I remove that add action after it has executed the script file Next part, the script so far (pls dont comment on my newbness :) _target = _this select 0; _caller = _this select 1; _actionId = _this select 2; //North Gate 1 _caller addAction ["Open North Gate 1", {NG_1 animate ["Door_1_rot", 1]}]; _caller removeAction _actionId; _caller addAction ["Close North Gate 1", {NG_1 animate ["Door_1_rot", 0]}]; _caller removeAction _actionId; So what this displays is only the second addaction, Close northgate 1, which is not what I would want to do. Ideally I would like to the person to only see the Close North Gate Addaction after executing the open northgate Addaction and for the Open Northgate addaction to be removed?. Im unsure how to write this using the SQF syntax, and have been scratching my head for the last 2 hours. Also after executing Close Northgate I would like them to see the Open northgate again. How would I go about doing this? Thanks for any help you give me! Regardless of the type of help, all help will be greatly appreciated Best Regards Rhys Priestland