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Showing results for tags 'merlin'.
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AW101 Merlin for Arma 3. Download: Steam Features: •Advanced Flight Model •Garage Custom •Walkable Interiors •All parts animated •Interior lights •Detailed cockpit •Sling-Loading Variants: •AW 101 TTH Italian Navy; •VH-71 Kestrel Marine One; •Merlin HC3 BAF and AAF; •Merlin HC3 Armed for BAF and AAF; •CH-101 Civilian variant; •AW 101 VIP Luxury Civilian variant; Future Variants: •CH-149 Cormorant Search and rescue •EH-101A AEW variant •HH-101A CSAR variant •MH-101A Amphibious Support Helicopter (ASH) variant Credit joker006 BIS - Arma 2/Take On Helicopters sample model, texture. License / Disclaimer: You are permitted to install and use this software for personal entertainment purposes only. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the author. Its strictly forbidden to use on any monetized server This addon for Arma 3 is released under APL The authors of this addon give no warranty DO NOT UPLOAD TO STEAM WORKSHOP: NO Steam Workshop reuploads. We will remove any re-uploaded content. If you don't know there is a tool that crawls the Steam Workshop and matches files so even if you upload it for "Private/clan use" we will find it and we will issue a DMCA Take down request. Instead, Just create a Collection and save us all the trouble. Screenshot:
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Helicopter one rebuild? or mount the stickers?
zukov posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Anyone knows how to attach the stickers on presidential Merlin ? and, why not, enable the luxurious interiors ... -
Annnd we're back. After a 6month hiatus for personal reasons things have finally settled down and we're slowly starting to pick up where we left off. To that end I am delighted to announce that we will soon be releasing the ArmA3 native Typhoon v3.000. All the joys of ArmA3 features and the usual RKSL ones... Fully working mirrors BIS flares Engine & Smoke effects PhysX support Tweaked Flight model Improved Air Weapons Pack All previous ArmA2 plugins brought over to ArmA3 And a few more... Frequently Asked Questions Q: Will WIP Wednesdays be returning? A: Yes but only once at the end of each month. As much fun as they were they turned into a bit of a monster in terms of time to prepare and publish. They took quite a lot of time away from the actual act of making content which wasnt the point. Q: Will you be bringing all the old RKSL content over? A: Yes, eventually. One by one we will port the existing models over and include the new ArmA3 features. The first releases will be direct ports with the basic A3 features etc. Later releases will see improvements or in some cases new models. Q: What about new content? A: Yes there will be some new content but we are going to focus on the stuff we have shown you already in the previous WIP Wednesdays. Q: When are you going to release XXXXX addon(s) A: If you've been hanging around in this community long enough you already know the answer to that. If you are new... (Old timers all together now)... "When its done!!" :P Q: Whats happening with IAP? (Ilhas Africanos Project) A: We'll create a new thread for that at the appropriate time. Thats all for the moment. Keep an eye on the RKSL website for more details. www.RKSLStudios.info
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UPDATED BUILD v0.723External BETA - 25-05-10 OK, Its a little bit later than promised. Life rarely goes to plan and im no exception. So as promised here it is. PLEASE Remember this is a BETA and is still a Work in Progress. The cockpit especially still has a long way to go but the basic functionality is there. Make sure you read the README file as it explains some of the features and alarms. Active Key Features are: Auto/Manual Landing gear toggle Cockpit Audio Warnings - aka Bitchin' Betty (can be switched off) Fully Instrumented cockpit and warnings Integrated Self Destruct script. to make vehicle respawning easier in Domination etc Laser Designator in the Optical Turret. Planned or not yet implemented Features: Auto/Manual Doors toggle Switchable Copilot Position* - Allows the copilot to take control of the aircraft and vice versa. 3 Versions Unarmed (U) - holds 34 cargo Gun (G) - 3x GPMG - One either side and one on the Ramp with 30 cargo slots* Cargo © - 2x GPMG - One either side with space in the back for cargo.* [*]Fire Extinguishers - dependant on an undeveloped damage monitor script system* ---------------------------------------------------------------------- UPDATES: - 30+ individual fixes from textures to animations - Fixed Script Error - Fixed/Improved Shadow Lods - 6 New Res Lods - changed getin/getout heights ---------------------------------------------------------------------- REQUIRED ADDONS While it is possible to use the addon without any of the core files it is strongly recommended that you use the lastest RKSL support files. RKSL Flare System v2.02 or higher RKSL Core v2.02 or higher Please report all bugs via the RKSL bugtracker: http://www.rkslstudios.info/index.php/documentation/bug-tracker PLEASE NOTE BY DOWNLOADING THIS ADDON YOU AGREE TO: a) Not whine incessently about something you know nothing about. b) abide by the terms of the RKSL Standard EULA. DOWNLOADS MIRROR 1 - Version 0.723EB RKSL Studios - 30.5Mb RAR
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C130 Crash on takeoff in Chenarus
jpinard posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have a C130 Hercules all lined-up (the correct way) at Chenarus's large primary airport. For some reason, at the end of the takeoff he banks sharp and then crashes into the trees. If he (AI) didn't bank after he lifts off (just went straight) he'd be fine. How can I make this work? I've even given him various types of waypoints but he seems to ignore them (or doesn't get a chance since he crashes so fast). Thanks! :p