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Found 2 results

  1. As the title explains, whenever I change the lighting during nighttime (flares or even darkvision) the game becomes unresponsive and flashes a black screen interchangeably with the now frozen game. In some experiences, the entire screen freaks out and tiny pixels flash white, black, and other colors. I know the Mini DayZ devs are working one the second installment, but this issue is fairly severe and makes surviving at night much harder. There are also no sounds coming out of my headphones despite the pause menu saying Sounds: ON. Although that issue isn't as pressing, it is one nevertheless. I will make sure I email them through their listed Google Play email in a week if I can't get a fix or there isn't a response on here from the devs.
  2. Video of problem: https://youtu.be/sdLyEm3NNRM Feedback tracker: https://feedback.bistudio.com/T125385 Hello! I've been using kbTell for some time now with solid success, however I recently noticed a bug. I'm actually not certain if this bug has always been present, or if I am just now noticing it. The reason for this post is to make sure it isn't my usage that's creating the issues. I am going to throw this into the feedback tracker as well. To sum up the video above, when kbTell is used on units that are not local to the person observing the conversation, only one person will speak at a time. So if player A is next to Bob and Bill, and Bob is supposed to talk at the same time Bill is, Bob will need to wait until Bill is done speaking, but Bob will lip sync on time. Now you might think this isn't a bug, in that they are having a conversation. The problem will be if Bob is miles away from Bill, talking about two different topics, Bill would still not say a darn thing until Bob is done, or vice versa. Now, if the units speaking are local to the observer, there is no issue. They will speak over each other if required. The video does a better job, showing both scenarios, so please take a gander if you have time. Here is the code used in the video: In game script: Ermy linkItem "ItemRadio"; Carl linkItem "ItemRadio"; Ermy kbAddTopic ["testTopic", "sentenceDB.bikb", "", ""]; Carl kbAddTopic ["testTopic", "sentenceDB.bikb", "", ""]; [] spawn {Carl kbTell [Carl, "testTopic", "Carl1B", ["",{},"",[""]], false]; sleep 0.5;Ermy kbTell [Ermy, "testTopic", "ErmyHelpPlane", ["",{},"",[""]], false];}; SentenceDB.bikb (located in the missions root) class Sentences { class ErmyHelpPlane { text = ""; speech[] = {"\BND\sound\Ermy\ErmyHelpPlane.ogg"}; variant = ""; variantText = ""; class Arguments {}; }; class Carl1B { text = ""; speech[] = {"\BND\sound\Missions\G01\Carl1B.ogg"}; variant = ""; variantText = ""; class Arguments {}; }; };
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