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Showing results for tags 'gryphon'.
Found 5 results
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Retexuring the weapon pylons for the Gryphon
Arische Mustasche posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I need help retexuring the weapon pylons for the Gryphon from the Jets DLC. I am making the whole underside of the jet a bit darker, and it has worked great. However the pylons doesn't seem to change colour when i use my costom skin, even if it seem like the pylons textures are in the same texturefile as the fuselage of the jet. To make everything clear, The fuselage itself is working correctly, but the pylons holding the missiles aren't changing textures. Does anyone have any experience with retexturing and know why the pylons aren't changing colour? While testing the costom paa files i am using the Extended Debug console to place them on the aircraft. -
Please use this thread for discussion specific to the Jets DLC. Content is already available on Dev-Branch for you to try and if you have any feedback or suggestions please feel free to post them below. Please remember that the content is still in beta and the preferred method of reporting issues is the Feedback Tracker. Thanks!
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Hi all, before release of DLC Jets I have decided to make Czech version of A-149 Gryphon. Yesterday I already released it! Keep in mind that you need to own the DLC Jets. This addon contains ten versions of Jas 39 Gripen (retextured A-149 Gryphon from DLC Jets) of Czech Air Force 211th Tactical Squadron. Eden editor usage: BLUFOR -> Czech Air Force List of planes: Classic grey Gripen Gripen Tiger 9234 Gripen Tiger 9235 Gripen Tiger 9236 Gripen Tiger 9237 Gripen Tiger 9238 Gripen Tiger 9240 Gripen Tiger 9245 Gripen Tiger 9245b Gripen Tiger 9820 You can read some info about each machine here. DOWNLOAD: Steam Workshop FTP
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All aircraft began on the ground with full fuel and all tests were performed with at least 75% fuel. All aircraft were flown on the same day on the same terrain at the same time by the same pilot (Wake Island, default time/day, me) All tests averaged over at least 3 runs, Roll median at 5 Controls were mouse and keyboard with default curves All planes were relieved of ordnance but had full guns and CM, Shikra and Wasp were stealth and had no external pylons, Buzzard had no gun pod PERFORMED ON 12 MAY 2017, ALL NUMBERS SUBJECT TO CHANGE Oukej states that any major flight model changes will not occur between now and launch so this is it UPDATE 12 MAY The big re-test, numbers final until FMs are altered further Fighters & Sentinel CAS
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All aircraft began on the ground with full fuel and all tests were performed with at least 90% fuel. All aircraft were flown on the same day on the same terrain at the same time by the same pilot (Wake Island, default time/day, me) All tests averaged over at least 3 runs, roll median at 4 Controls were mouse and keyboard with default curves PERFORMED ON 18 MAY 2017, ALL PERFORMANCE NUMBERS ARE SUBJECT TO CHANGE UPON RELEASE