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Mobile Weapons Project (Power Armor and More)
Dr_Wrecker posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Explanation of the Mobile Weapons Project The Mobile Weapons Project is a futuristic conversion mod set at the turn of the 22nd century. The intent of the mod is to create a futuristic and immersive setting in ARMA that allows the users to have a unique sci-fi experience. To that end we have created multiple unique systems and functions for the players to help them feel like the soldiers of tomorrow or.. next week. The project will explore multiple concepts for the soldiers of the future through the use of multiple factions and looking to real world experimental projects to help us make grounded equipment and technologies. Examples of this can be seen in our first work, the Conqueror Suit and its planned features such as suits requiring spare parts should the suit get damaged and fuel cells that need to be swapped out when empty. The World of the Mobile Weapons Project 5 years of constant conflicts between the superpowers of the world, never openly becoming a world war, but coming very close on several occasions. The so called 5 years of fire were sparked by the deaths of most of the major world leaders due to negligence on the part of a North American Unions weapons manufacturer known as the Mobile Weapons Manufacturer. This led to the MWM being globally barred from selling weapons and the CEO and a good portion of the board being sentenced to prison or death to appease the world's powers. Many nations started banding together for protection and to gain strength after feeling like they'd been embarrassed and made to look weak. Inevitably this led to conflicts both internally and externally as policies changed and expansionism took over the world again. The Great Pacific Alliance formed with China and Japan at its heart in the East, The nations of Europe having dissolved the European Union formed a new alliance named the European Alliance, and the NAU became isolationist once again only focusing on protecting vital resources and their borders. The final faction to arise during these times was the private army for hire known as the Mobile Weapons Unit who were contracted by the NAU to assist them and their allies. Sporting experimental equipment rejected by the NAU the MWU would be considered a waste of money until the battle in the ghost city of Hing Cho where a company of the MWU tore out their powered armors internal A/Cs and inadvertently solved the issues the suits had been having. If you'd like to learn more feel free to join us at our discord https://discord.gg/YK7wDmQ The Mods Current State The Mod officially released September 27, 2021! The mod right now is building up the Mobile Weapons Unit/ Ardician Armored Corps faction. These factions focus on making use of the Conqueror Suit and advanced weaponry that makes use of the nation's advanced battery and capacitor technology. This has let us give them railguns, energy shields/deflectors, Enhanced speed and resistance innately while wearing an active suit. MOD FEATURES - Functioning Power Armor. Grants enhanced speed, Recoil Reduction, Energy Shields, a variety of sights and an advanced H.U.D. - Jetpacks with a high skill ceiling - 8 different weapons with multiple retextures -25+ uniform/ vest/ helmet items. Testing the jetpack for controllability Retros Testing out the long jump . Finally, since the suit was designed to allow soldiers to operate in the upper atmosphere, we implemented a shielding system. Running on limited charge the shield deplete after every instance that would hit a player at high velocity. (Frag grenades drop the shields very fast) the shields don't recharge organically, but need to have their power cell manually replaced or charged. This gives operators shielding, all though limited. Due to the internal circuitry and such the armor runs very hot on thermals, in fact hot enough heat seeker missiles will chase the suit over certain vehicles. With all this experimental equipment we felt we needed just a bit more to truly make a player feel immersed. So we're working on implementing an armor break system. The system makes it so when hit on certain points there's a chance that certain suit functions will cease to work properly unless the part is repaired or replaced. Future Plans for the Mod The mod is released and we are continuously adding content to it. To make sure that the mod is quality we take the time to concept out our next pieces. Below you can see the concepts for the MK2 version of the armor. We're working on adding in armor and air craft in the coming updates, but we're a new team still learning. Below you can see our concepts and WIPs Concept Pictures Those interested in playing the mod or helping with its development can join here on the discord and someone will be with you to help get you situated! Update: the mod was released here is a link for those interested https://discord.gg/8zd8kHKKRR