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Hello! I've been struggling with getting spawning prefabs with child entities working in my mod. Even with a Hierarchy component, it only appears to spawn the root entity. Using IEntity's GetChildren method on the instanced prefab doesn't return the first child as I would expect. The method I'm currently using to spawn the prefab is to load the resource using Resource.Load, and then to instantiate the prefab with g_Game.SpawnEntityPrefab It doesn't need to use Replication, as the mod is single-player only. Has anyone else struggled with this and come up with a solution? Not being able to access prefab children is a major blocker for progressing on my mod. Here's some screenshots showing my current setup.
Anybody else having issues placing MGs on tripods? I‘m trying to conceal my M2 position with sandbags/cammie netting, but if I place anything over it, it says “Gunner obstructed” when I try to get on it. Same issue when placing indoors or underneath low cover, despite nothing actually physically obstructing the weapon.
I feel like I'm missing something here but I can't drag any units from the Entities list on the left side of the 3den editor into the camera's view any more. When I try it the cursor seems to lose the unit when I try to drag it outside of the list. Tried it without mods after just noticing it (thought it might've been 3den Enhanced), but it's been a while since I've tried to do much editing so I'm not sure when it might've started. Have I changed a random setting somewhere or is this a bug?