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Hi lads! My group have 'little' problem. All mission that was made based on DAC are not working anymore since 1.70 update - waypoints are not generating, soldiers just stand still not moving a bit. Anyone had similiar problem?
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[Solved] Is anything wrong with these two scripts?
Neviothr posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm trying to use DAC and whenever I preview the mission I created in the editor, I get the following error (taken from .rpt): And yes I've posted this issue in DAC's thread, but no answer there so far. I've narrowed it down to dac_find_wplog.sqf and dac_find_polylog.sqf, which both have (what I assume is) the problematic code. DAC_find_wplog.sqf: DAC_find_polylog.sqf: Thank you in advance. -
Hello, the "Dynamic-AI-Creator" is still alive and will come this year to ArmaII in version 2.1 I open this thread to inform u about some small changes in the new version and also to discuss with you about this DAC script-mod. The main focus for the new version is the faultless operation of DAC. In addition, there are also some minor news. For example, the appearance of the DAC-zones. So far, the zones could only have the following form: Rectangular and always oriented to the north (see pictures below)... In the new version you have much more options to create a DAC-zone: - Rectangular and oriented to any direction you want - circular (but no ellipses) - user defined shape of a zone The following pictures show you the expanded forms ... As you can see, especially a user defined shape of a zone is a nice, additional feature. With this method, you have unlimited possibilities to create a DAC-zone. A zone can assume any shape (closed polygon) as you can see in the next picture... Creating such a DAC-polygon-zone, is very simple. The principle is the same as the one used with the custom waypoints: Within a zone, the polygon is created with waypoints from a logig unit. That's all :-) I hope you enjoy the new possibilities :) Greeting Silola
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Hosting Harvest Red campaign on a dedicated server
btutor posted a topic in ARMA 2 & OA - MULTIPLAYER
Is this possible? I don't see the individual mission files anywhere. And I didn't see it as an option on the missions screen. The files must be there since the dedicated server is just a base install plus a serve exe. I know I can host it from my regular install. But I wanted to offload the networking and AI workload to a dedicated server. Still a noob here, take it easy on me if I'm missing something obvious.- 2 replies
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Mapfact releases Dynamic AI Creator 2.0 for ArmA! Two years after the release of DAC V1.0 for OFP, we are glad to announce DAC V2.0 is ready to be downloaded by you, though the development took more time, than we thought. DAC 2.0 Features: # generate units and waypoints dynamically in AI-zones # highly dynamic game experience, because of AI-zones being generated at every mission start # dynamic decrease of unit number (infantry or vehicle groups) # freely chosen size and number of zones (modify directly in in-game editor) # every zone can be configured individually (modify directly in in-game editor) # up to four different unit-categories can be generated per zone # two zone types: unit-zones, waypoint-zones, can be combined # freely chosen number of unit-zones can be linked with each other # freely chosen number of waypoint-zones can be linked with unit-zones # freely chosen number of unit-configurations can be defined # freely chosen number of behaviour-configurations can be defined # freely chosen number of waypoint-configurations can be defined # movable zones (global troop movement) # size of a zone can be changed at every time # new behaviour-configuration can be loaded at every time # new unit-configuration can be loaded at every time # dynamic AI-respawn in camps generated dynamically (no respawn or camp limits) # freely chosen number of camp-configurations can be defined (by a maximum of six camp-upgrades) # camps can be linked to zones # AI-respawn also possible without camp # “Standby-mode†for zones, units are generated when needed # zones can be activated, deactivated as often as you want to # script, which can delete units (depending on time and/or distance) # user defined waypoints can be included # dynamic AI-addon is defined, possibility to choose between four difficulty levels # running on dedicated servers # dynamic weather script # control markers can be activated # freely chosen number of marker-configurations can be defined # new marker-configuration can be loaded at every time # radio messages and markers depending on chosen side can be activated # units placed in in-game editor can use DAC routines as well # AI conquers buildings # AI detects empty vehicles # AI uses empty static guns # AI uses smoke grenades # complete new routines for detecting the enemy # scripted artillery support for players and AI (static and mobile) # AI-(voice-) sounds can be defined on seven different situations (works with MP) # extended error handling (to avoid user input errors) # 6 configuration files for individual modifications # good MP performance More info and pics can be found here. Don't forget to read the readme!!! The download is located here and contains the following files: The DAC is again well documented as was the first version. Don't forget to check through the provided demo missions, those really _are_ helpful! Enjoy! ... and hey, guys, after 1.09: I doubt that release-mania already ended with DAC!
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Hey all i was wondering does anyone know what version Armed Assault Gold edition comes in?
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