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Found 5 results

  1. I am using https://community.bistudio.com/wiki/BIS_fnc_taskPatrol to ask spawned units to patrol area marker but how to make them patrol only in that area. What to write in the blacklist parameter? _group, _pos, 200, ???] call BIS_fnc_taskPatrol; What should be the fourth parameter so everything outside area marker is blacklisted? I would be really, really thankful if somebody solves this! I need the script paramedics asap lol.
  2. I am trying to use array in blacklist of BIS_fnc_randomPos. In array all Towns of map. My task: to make spawn everywhere, except for the area of cities. towns = (nearestLocations [[worldSize / 2, worldsize / 2, 0], ["NameCity", "NameVillage", "NameCityCapital"], worldSize]); townsPosSize = []; { townsPosSize pushBack [(locationPosition _x select 0), (locationPosition _x select 1), ((size _x) select 0)*3]; _name = format["mrk_%1", text _x]; _foo = createmarker [_name, [locationPosition _x select 0, locationPosition _x select 1]]; _foo setMarkerSize [((size _x) select 0)*3, ((size _x) select 0)*3]; _foo setMarkerShape "ELLIPSE"; _foo setMarkerBrush "SOLID"; _foo setMarkerColor "ColorRed"; } forEach towns; //test for "_i" from 1 To 200 do { _newPosTest = [nil, [townsPosSize,"water", [getPos player, 600]]] call BIS_fnc_randomPos; _nameT = format["mrk_%1", _i]; _fooT = createmarker [_nameT, _newPosTest]; _fooT setMarkerType "hd_dot"; _fooT setMarkerColor "ColorGreen"; }; But the function BIS_fnc_randomPos ignores this (area of cities). I also tried _newPosTest = [nil, [towns,"water"]] call BIS_fnc_randomPos; But the result is the same. "water" - works, towns - not works.
  3. Hey all, I'm currently trying to figure out how to blacklist a specific mod from my server, as opposed to using verifysignatures or any type of whitelist. Can this be done? Thanks for any info.
  4. I'm back at it again, looking for help in blacklisting a few items from a virtual arsenal crate. Some background: I'm using ACE3 (and some other mods like RHS) This will be for a multiplayer, dedicated server I want to have almost everything in the VA crate, but I want to remove a handful of things I see that ACE now adds to the editor the ability to Whitelist and Blacklist individual elements. But I can't get it to work. I looked on the ACE3 site, but nothing there was helpful. Has anyone got this working? Can it be done through the editor? Thanks in advance!
  5. Is there any way i could blacklist an area from getting affected of the simulation manager module?
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