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Showing results for tags 'blacklist'.
Found 5 results
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[HELP] Define blacklist area for patrol
kibaBG posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am using https://community.bistudio.com/wiki/BIS_fnc_taskPatrol to ask spawned units to patrol area marker but how to make them patrol only in that area. What to write in the blacklist parameter? _group, _pos, 200, ???] call BIS_fnc_taskPatrol; What should be the fourth parameter so everything outside area marker is blacklisted? I would be really, really thankful if somebody solves this! I need the script paramedics asap lol. -
Array in blacklist of BIS_fnc_randomPos
MiB_rus posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am trying to use array in blacklist of BIS_fnc_randomPos. In array all Towns of map. My task: to make spawn everywhere, except for the area of cities. towns = (nearestLocations [[worldSize / 2, worldsize / 2, 0], ["NameCity", "NameVillage", "NameCityCapital"], worldSize]); townsPosSize = []; { townsPosSize pushBack [(locationPosition _x select 0), (locationPosition _x select 1), ((size _x) select 0)*3]; _name = format["mrk_%1", text _x]; _foo = createmarker [_name, [locationPosition _x select 0, locationPosition _x select 1]]; _foo setMarkerSize [((size _x) select 0)*3, ((size _x) select 0)*3]; _foo setMarkerShape "ELLIPSE"; _foo setMarkerBrush "SOLID"; _foo setMarkerColor "ColorRed"; } forEach towns; //test for "_i" from 1 To 200 do { _newPosTest = [nil, [townsPosSize,"water", [getPos player, 600]]] call BIS_fnc_randomPos; _nameT = format["mrk_%1", _i]; _fooT = createmarker [_nameT, _newPosTest]; _fooT setMarkerType "hd_dot"; _fooT setMarkerColor "ColorGreen"; }; But the function BIS_fnc_randomPos ignores this (area of cities). I also tried _newPosTest = [nil, [towns,"water"]] call BIS_fnc_randomPos; But the result is the same. "water" - works, towns - not works. -
Hey all, I'm currently trying to figure out how to blacklist a specific mod from my server, as opposed to using verifysignatures or any type of whitelist. Can this be done? Thanks for any info.
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Blacklist things in Virtual Arsenal crate - using ACE functions or not
Lucky44 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm back at it again, looking for help in blacklisting a few items from a virtual arsenal crate. Some background: I'm using ACE3 (and some other mods like RHS) This will be for a multiplayer, dedicated server I want to have almost everything in the VA crate, but I want to remove a handful of things I see that ACE now adds to the editor the ability to Whitelist and Blacklist individual elements. But I can't get it to work. I looked on the ACE3 site, but nothing there was helpful. Has anyone got this working? Can it be done through the editor? Thanks in advance! -
[Simulation manager] Blacklisting area.
Jimmakos posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there any way i could blacklist an area from getting affected of the simulation manager module?- 1 reply
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- simulation
- manager
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(and 2 more)
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