Search the Community
Showing results for tags 'binarize'.
Found 4 results
-
How can I make a binarized p3d without zasleh, svetlo and clan problem?
CTI player IF posted a topic in OFP : O2 MODELLING
CfgModels can easily solve the problem that clan, l/p svetlo, zasleh keep showing during the whole game. And defining new sections in CfgModels can activate the "hiddenSelection" to control hiding those sections when unit created and "setObjectTexture" any time necessary (usually activated by EventHandler, UserAction, etc). However after having binarized MLOD-format-P3D, the CfgModels trick lose efficacy meanwhile clan, svetlo and zalash show up, and editor unable to hide sections via hiddenSelection. Is there any solution to this? -
Hi I just recently started working with porting A2 model into A3. So Noob here. I set everything right and when I launch my vehicle in unbinarized addon all paths works as planned, no errors etc. So now when i binarize, my vehicle has losses paths to penetration materials which are in a3\data_f\penetration. But rvmats that are included with my vehicle files are there and working fine, only paths to A3 default materials are missing, in my case it points to hit effect. Now when my vehicle is hit there is dirt spash effect instead of metal hit effect. (binarized) Unbinarized it shows correct metal hit effect that it takes from a3 default files. When I open my binarize p3d and unbinarized p3d via notepad++ or elitness, the paths are the same "a3\data_f\penetration\metal_plate.rvmat", unchanged. All my paths that point to a3 files are like e.g: "a3\data_f\penetration\metal_plate.rvmat". So how can I prevent my p3d model losing paths to a3 default files after binarize?
-
I download a map from armaholic and convert it to .pew. In Visitor 3 and Buldozer i have a nice work. All objects and etc. are a good worked in Buldozer and Visitor. But after Export .wrp and Bynarize i have some ingame problems. There are no roads on the map, and neither roads nor objects are displayed on the "minimap" itself. Only the names of cities from the config. Tried a lot of options with the replacement of the roads themselves. I tried to add MLM for road models (although they worked in the Bulldozer before). Very much I ask to help or assist me and I ask a pardon for bad English. Thank you
-
- binarize
- map terrain
- (and 4 more)
-
Hello community! Do you have any information about BI's binarize algorithm for configs, models, world's wrp files or at least config (cpp) binarize algorithm for converting text to binary representation and vice versa? Found some useful info about PBO packing/unpacking but nothing about binarize. Thanks.