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Showing results for tags '1.70'.
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Hey, it seems not all startup parameters work on Linux, when I put them on steams set launch options. Is there a way to confirm what launch parameters are working and active? -world=none -nosplash -skipIntro -enableHT -hugepages -noPause -loadMissionToMemory -noLogs https://community.bistudio.com/wiki/Arma_3_Startup_Parameters How do I know they are not working? "skipintro" doesn't do anything
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- startup
- parameters
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Helicopter FOV Changes on Airspeed Exceeds
derbismarck posted a topic in ARMA 3 - DEVELOPMENT BRANCH
There's a small config change that occurred which seriously screws with people trying to pilot helicopters in first person. You can see it here when I exceed about 30kph: This involuntary zooming screws with a pilots perception of airspeed and dimensionality. I don't think it's intended behavior. I made a small config change to fix this, which you can see in my post over here: It's just a matter of setting the default speedZoomMaxFOV value for class ViewPilot for all helicopters to be 1.0 as opposed to the now-default 0.75.- 15 replies
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- helicopter
- fov
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Was working on a new HUD , Class MFD for one of our helicopters our group has and the amount of new information and variables that can now be projected on the HUD is amazing. However I am finding the positioning and formatting on the HUD / Class MFD very un-intuitive and a very difficult learning curve. I understand the basics however the X,Y coordinate system is extremely difficult to muster. I wish there was a template or some type of layout editor or system to assemble the information text and data without having to constantly tweak, move, and size, pack then check in game. Does anyone have any better system that they currently use or any tips for me ? Thanks Shrike
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I noticed an oddity with the new update (1.70) in relation to FOV changes and helicopter velocities and set out to fix it. I have that fix for you down below, but I'll also quickly explain the issue and how I got about fixing it for those who are curious. The problem: When you're piloting a helicopter (from first person) you get a noticeable FOV decrease (seen visually as an involuntary "zoom in") if you exceed a certain airspeed in some airframes. This FOV decrease can be very jarring, as it interferes with a pilot's intuition in a specific airframe and with their ability to judge distance, velocity, and dimensionality at a glance. I have a sample video here that shows off the issue. It may not look too terrible when watching someone else, but if you're reasonably proficient with any given airframe and attempt to take it up in this update you will immediately see what I mean. How I fixed it: I first tried looking through the config.cpp for air_f.pbo, but couldn't spot anything obvious on a simple first pass. I instead took that config.cpp from 1.70, and the same config.cpp from 1.68 and did a file comparison. From there it was easy to guess which config change introduced the FOV issue. I then quickly wrote up a config addon to remedy this issue for my own singleplayer shenanigans. Here's the source for the config fix: class CfgVehicles { class AllVehicles; class Air: AllVehicles { class ViewPilot; }; class Helicopter: Air { class ViewPilot: ViewPilot { speedZoomMaxSpeed = 1000000; }; }; }; And finally here's a download for the PBO that does the fixing: https://www.dropbox.com/s/l05796h0v1c55vl/bsm_helo_fov_fix.pbo