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Deadfast

Deadfast's Chroma Key Wall [A2+OA+CO]

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Deadfast's Chroma Key Wall

Beware of blue ties!

MP Compatible: Yes, required by all clients

Signed: No (not really needed)

Requires: ARMA 2, ARMA 2: Operation Arrowhead or ARMA 2: Combined Operations

bluescreen.jpg

I've had this thing lying on my hard drive for ages and figured some of you graphically talented folks could find it handy.

As the name suggests this is a series of several colored backgrounds that form a cube when pieced together. Each modular segment is 30x30x30 meters and by placing them next to/on top of each other you can create cubes or blocks of various sizes. You can also use the supplied module (see How to use section in the readme) to do this for you.

It is intended to be used with the chroma key compositing process, also known simply as "bluescreen".

A much more common use will probably be cutting out the background from behind models using the magic wand tool in Photoshop or GIMP as seen bellow:

bluescreen_nobg.png

  • Available colors:
    • Blue
    • Green
    • Magenta
    • Custom via setObjectTexture:
      Place the following line into the wall's init line:
      this setObjectTexture [0, "#(argb,8,8,3)color(R,G,B,1)"]


      ...where R, G, B are the the red, green, blue values / 255 (255/255 = 1)

    [*]Available modules (F7):

    • Deadfast's Chroma Key spawner

    [*]Available units (F1):

    • Empty
      • Deadfast's statics
        • Chroma key background - Ceiling (blue)
        • Chroma key background - Ceiling (green)
        • Chroma key background - Ceiling (magenta)
        • Chroma key background - Corner (blue)
        • Chroma key background - Corner (green)
        • Chroma key background - Corner (magenta)
        • Chroma key background - Floor (blue)
        • Chroma key background - Floor (green)
        • Chroma key background - Floor (magenta)
        • Chroma key background - Wall (blue)
        • Chroma key background - Wall (green)
        • Chroma key background - Wall (magenta)

    [*]Download (21.7 KB):

    Thanks to all mirror providers!

Edited by Deadfast

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That´s NICE Deadfast ! :bounce3:

Which the "SAP Render Island" work´s not.

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Yes! Thank you, I've always wanted one of these things.

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Version 0.5 released!

Backgrounds are now in modular segments (floor, straight wall, L-corner, ceiling) to allow for different scene sizes. A module for automatic cube/block generation included.

See the first post for download links.

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