pettka 694 Posted January 21, 2015 (edited) 21-01-2015 Size: ~2 MB Arma3Tools.exe Changed: The startup checks have been improved and cleaned up Changed: Fields relative to mapFolders have been disabled Fixed: The UI was incorrectly displayed with some specific resolutions FSMEditor Changed: Icon (compiler and UI) Steam configuration Changed: Incremented version to reflect the current stage (0.82) Notes Development branch is now the same as main branch, both are equally up to date. Edited June 17, 2015 by tom_48_97 Share this post Link to post Share on other sites
pettka 694 Posted January 23, 2015 (edited) 23-01-2015 Size: ~0.5 MB Publisher Fixed: Fails to start if launched from the Steam right-click menu Edited January 27, 2015 by DnA Share this post Link to post Share on other sites
pettka 694 Posted January 27, 2015 (edited) 27-01-2015 Size: ~4 MB Arma3Tools.exe Added: Icon for FSMEditor and TexView2 Changed: Auto-scale mode Game Updater Changed: Some methods have been moved from libraries to the main EXE Tweaked: Operations related to Steam have been improved Terrain Builder Added: Import objects from TXT - dialog for import mode selection Changed: Import objects from an external TXT file with absolute elevations Changed: Alert message on missing objects in the Template library or the whole Template library - TB now shows a missing templates dialog even for a project with one single layer Fixed: Undo operation on deleting areas leads to CTD Added: Possibility to make the height of an object ignore terrain changes around it (by selecting and pressing M in Buldozer) and the ability to turn that off (in the drop down menu when selected in TB) Samples Fixed: The legs' memory points were not in the proper selections (http://feedback.arma3.com/view.php?id=20761) Steam configuration Changed: Incremented version to reflect the current stage (0.83.2) Edited February 5, 2015 by DnA Share this post Link to post Share on other sites
pettka 694 Posted February 5, 2015 (edited) 05-02-2015 Size: ~1 MB ImageToPAA Added: Support for destination directory Added: Non existent source or destination directory is highlighted Tweaked: Interface Tweaked: Process handling FontToTGA Added: Now opens the destination directory once the conversion is done Added: Non existent source or destination directory is highlighted Tweaked: Interface FileBank Added: Non existent source or destination directory is highlighted Tweaked: Interface Samples Added: initSpeed property documentation for sample weapon Added: 'Procedural' icon generation into weapon sample - community wiki documentation Removed: Unnecessary icons for slotted versions of weapons CfgConvert Fixed: The main form was incorrectly configured BankRev Fixed: The main form was incorrectly configured Steam configuration Changed: Incremented version to reflect the current stage (0.83.3) Edited February 11, 2015 by pettka Share this post Link to post Share on other sites
pettka 694 Posted February 11, 2015 (edited) 11-02-2015 Size: ~2 MB Arma3Tools.exe Added: Neutral resources language (en-US) Tweaked: Settings interface Removed: Some unused options have been removed from the forms Arma3GU (part of Game Updater) Added: Progress bar to indicate when the starter will be closed Changed: Size of the splash screen Tweaked: Code base rewritten almost from scratch Samples Changed: Updated sound config of the Heli sample Changed: Updated sound config of the Car sample Changed: Update sound config of the Plane sample Tweaked: Many files have been improved or adjusted (but the content has been left untouched) Fixed: The CfgPatches of the Plane samples was incorrect Starter Tweaked: Call of methods and code base FileAssoc Added: Support for FSM, BIFSM, P3D, PAA and PAC files Changed: Code base reworked from scratch Changed: Assembly updated Tweaked: More clear output WAVToWSS Fixed: The main form was incorrectly configured WAVToLIP Fixed: The main form was incorrectly configured WSSDecoder Fixed: The main form was incorrectly configured DSCreateKey Fixed: The main form was incorrectly configured DSSignFile Fixed: The main form was incorrectly configured FileBank Fixed: The main form was incorrectly configured Steam configuration Added: Neutral resources language (en-US) Changed: Incremented version to reflect the current stage (0.83.4) Steam dumpAccountInfo Changed: Assembly updated Edited February 23, 2015 by DnA Share this post Link to post Share on other sites
pettka 694 Posted February 13, 2015 (edited) 13-02-2015 Size: ~1 MB File Assoc Added: Readme file Added: File association for scripts and configs if Poseidon tools is present and has been linked by MapFolders Added: Now checks if the application exists before making the file association Fixed: The file association was, sometimes, incorrect Starter Fixed: Black default icon was used instead of the white BI icon Steam dumpAccountInfo Changed: Now used the neutral resources language (en-US) Changed: The output (console and log) has been cleaned and is easier to read Tweaked: Code base reworked Tweaked: Logger configuration file cleaned up Fixed: Black default icon was used instead of the white BI icon Fixed: Incorrect .NET version in the configuration file Publisher Fixed: The interface was stuck when it was started directly from Steam Steam configuration Changed: Incremented version to reflect the current stage (0.83.5) Buldozer Configurator Changed: Icon FSMEditor: Known issue: On some work stations, FSM editor is unable to determine its own working directory. To bypass this issue, first run FSMEditor, and then open your FSM file from it. Edited February 23, 2015 by DnA Share this post Link to post Share on other sites
pettka 694 Posted February 18, 2015 (edited) 18-02-2015 Size: ~5 MB FSMEditor: Fixed: On some work stations, FSM editor is unable to determine its own working directory Samples Changed: The solution node is now hidden (sample of extension) Tweaked: Many files have been improved or adjusted (but their content has been left untouched) Steam configuration Changed: Incremented version to reflect the current stage (0.83.6) Edited February 23, 2015 by pettka Share this post Link to post Share on other sites
pettka 694 Posted February 23, 2015 (edited) 23-02-2015 Size: ~4.0 MB Arma3Tools.exe Added: Support for Windows 10 (technical preview) Changed: Update of the application manifest and configuration Tweaked: Interface and some menus have been reworked a little FSM Editor Added: Start script in order to properly open FSMEditor from a file (FSMEditorStartScript.bat) Fixed: (Attempt) On some work stations, FSM editor is unable to determine its own working directory Removed: FSMGUI.exe has been deleted Removed: FSMEditor has been reverted to its previous version FileAssoc Added: Now performs a clean up of previous file associations on startup (except for CPP and HPP to prevent issues with IDEs like Visual Studio) Added: New startup parameters /clear, /clearOnly, /add and /addOnly. Note: the default behavior is to perform a "clean" then an "add" . Changed: Override of the existing file type definition Changed: File type naming convention (from "BI Type" to "BI.Type") Tweaked: Improved 'fail-safe' statements Arma3GU Tweaked: Progress bar position and size adjusted Diagnostics script Added: Result of BI file types (from the registry) Samples Added: Sample of FFV animations config and RTMs - not a standard sample, rather a snippet of actual game data (\Samples_F\Test_FFV_Poses_F\) Added: Hit points definition of the boat sample (engine1 and engine2) Added: New recoil configuration (sample of weapon) Changed: Updated gearbox config of the car sample Documentation Added: Link to Publisher manual Steam configuration Changed: Incremented version to reflect the current stage (0.83.7) Edited March 3, 2015 by pettka Share this post Link to post Share on other sites
pettka 694 Posted March 3, 2015 (edited) 03-03-2015 Size: ~0.1 MB FileAssoc Fixed: Fails to register file association when the path to the tool contained spaces Samples Added: magazineGroup to sample of weapons Changed: Comments in the sound definition files have been translated from Czech to English Steam configuration Changed: Incremented version to reflect the current stage (0.84) Edited March 16, 2015 by DnA Share this post Link to post Share on other sites
DnA 5143 Posted March 12, 2015 12-03-2015 Size: ~204 MB Samples Added: Required classes and properties for VhC and the Garage (Arsenal) to the Car and Boat samples Added: New variant (base class) of the Car sample Added: Texture sources for bench and fuel pods of the Taru Changed: The sample of Car has been reworked a little Steam configuration Changed: Incremented version to reflect the current stage (0.85.1) Share this post Link to post Share on other sites
pettka 694 Posted March 16, 2015 (edited) 16-03-2015 Size: ~0.1 MB Arma3tools.exe Changed: The tooltips have been reduced to make them more readable Changed: General style of the interface ImageToPAA Changed: Text "Browse" replaced by an image Changed: Application icon (GUI) Fixed: Random issue when the destination directory was defined before the source directory Steam dumpAccountInfo Added: Support for Marksmen DLC Steam configuration Changed: Incremented version to reflect the current stage (0.85.2) Edited March 26, 2015 by DnA Share this post Link to post Share on other sites
DnA 5143 Posted March 25, 2015 (edited) 25-03-2015 Size: ~2.5 MB Arma3tools.exe Added: Double click on the icon in the notify zone will hide or show the main window Added: Support of drag'n'drop in the settings window Fixed: Steam menu item was not working in some cases Samples Added: #Bipods to sample Weapon Added: New suppression parameters to cfgAmmo (see http://forums.bistudio.com/showthread.php?159711-Development-Branch-Captain-s-AI-Log&p=2903326&viewfull=1#post2903326 for details) Changed: More comments to understand the VhC (samples of Boat and Car) Addon Builder Fixed: White background issue Publisher Fixed: Whitespaces were not allowed in an item name Steam configuration Changed: Incremented version to reflect the current stage (0.85.3) Edited June 17, 2015 by tom_48_97 Share this post Link to post Share on other sites
DnA 5143 Posted March 26, 2015 26-03-2015 Size: ~3.1 MB ImageToPaa Added: Prototype of the new interface (v2) - Can be accessed from Arma 3 Tools\ImageToPaa\ImageToPaaGUI_v2.exe Added: Drag'n'drop over the list of files Added: Visualization of the files to be processed Added: A few filters to include / exclude files from the process Changed: Interface Samples Added: Sounds for #Bipods actions (sample of Weapon) Steam configuration Changed: Incremented version to reflect the current stage (0.85.4) Share this post Link to post Share on other sites
pettka 694 Posted April 2, 2015 (edited) 01-04-2015 Size: ~0.1 MB ImageToPaa Added: The options are now saved and restored on startup Added: Ability to open the selected file in TexView (context menu of the file list) Added: Can Check the files to detect potential errors Changed: The option "Strict naming chart" is not case sensitive anymore Changed: Adding files from a source directory now takes care of the checked options Tweaked: Performance should be better on weaker computers Samples Fixed: Sounds properties for #Bipods actions were incorrectly placed (sample of Weapon) Steam configuration Changed: Incremented version to reflect the current stage (0.85.5) Edited April 2, 2015 by DnA Share this post Link to post Share on other sites
DnA 5143 Posted April 8, 2015 08-04-2015 Size: ~12 MB Publisher Added: Support for multi-file mods, of unlimited size Added: Use of messages during publishing (e.g. in case of loss of connection) Changed: resizing has revised Fixed: Publish progress bar Fixed: File and folder counting Samples Added: #bipod sample with adjustable legs length Added: Example of hiding selections on uniform proxies (vests, headgear) technology ImageToPAA Added: Readme for the work-in-progress GUI Tweaked: Base code refactored a little Steam configuration Changed: Incremented version to reflect the current stage (0.86) Share this post Link to post Share on other sites
Tom_48_97 523 Posted April 16, 2015 (edited) 16-04-2015 Size: ~3.7 MB Game Updater Changed: Improved Steam communication Changed: Method to store user information Tweaked: Base code reworked a little Publisher Added: Validation of the length of text in bytes for the Name, Description and Change notes fields Removed: Tag and pre-made picture for "Addons" from Publisher and the Steam Layer Samples Added: Sample of mod presentation Added: Explanation of camouflage added to the Character sample FuturaToP Added: Support for Kart and Heli DLCs data Fixed: False positive error 6 when the A3 directory was not present in the destination directory Removed: Usage of lock file Arma3GU (part of Game Updater) Changed: Base code improved Changed: Now uses .NET 4.5.1 Framework (instead of 4.0) Changed: General aspect of the interface ImageToPaa Added: Ability to check some basics on the file list to process Changed: Prototype of interface has been promoted to "default interface" Changed: The old interface has been renamed to ImageToPAAGUI_Legacy.exe Steam configuration Changed: Incremented version to reflect the current stage (0.87.1) Edited April 16, 2015 by DnA Share this post Link to post Share on other sites
Tom_48_97 523 Posted April 23, 2015 (edited) 23-04-2015 Size: ~2.5 MB ImageToPaa Added: Extended support for the Targa file format (preview and file information) Added: The size of the preview, in the form "Details", can be changed Added: The preview dialog can be closed by pressing 'C' Added: Logger (log is stored in Arma 3 Tools\Logs) Changed: The background color of the preview has been changed from grey to lime green Fixed: Minor issues in the interface CfgConvert Changed: Better error report Publisher Added: Now detects if a freshly published item is corrupt Changed: The logs are now stored in "Arma 3 Tools\Logs" with the other log files WaveToWss Changed: The frequency value cannot be set to any value higher than 44.1 Khz Steam configuration Changed: Incremented version to reflect the current stage (0.87.2) Removed: "Uninstall directive" to prevent potential crashes during the verification of data (from Steam) Edited April 23, 2015 by DnA Share this post Link to post Share on other sites
Tom_48_97 523 Posted April 29, 2015 (edited) 29-04-2015 Size: ~428 MB FSM Editor Added: Search function Fixed: The hints were not displayed properly in the status bar Samples Added: More content to the sample of Mod presentation (packed version of this sample can be found in the Workshop) Added: Buoyancy property to the models Added: PSD sources to create skins of the Marksmen weapons (packed into 7z archives, see Arma 3 Tools\Samples_F\MarksmenDLC_Textures) Changed: Images used in the sample of Mod presentation have been converted from PNG to TGA Steam configuration Changed: Incremented version to reflect the current stage (0.87.3) Edited April 29, 2015 by DnA Share this post Link to post Share on other sites
Tom_48_97 523 Posted May 5, 2015 05-05-2015 Size: ~56.4 MB Binarize Changed: New version Steam configuration Changed: Incremented version to reflect the current stage (0.88) Share this post Link to post Share on other sites
Tom_48_97 523 Posted May 11, 2015 11-05-2015 Size: ~163 MB Game Updater Added: Detection of outdated settings file (and update in case of need) Changed: Updated version of SteamCMD.exe Fixed: The progress bar was not always updated as it should Fixed: Username and Password were, sometimes, swapped in the Account Settings form Samples Added: PSD sources to create skins of the Marksmen vests (packed into 7z archives, see Arma 3 Tools\Samples_F\MarksmenDLC_Textures) Fixed: The model (P3D) of the sample of tank was corrupted after the last update Fixed: Wrong dependency in the CfgPatches of the sample of Boat FSM Editor Added: Tool-tips for the tool-bars Added: Highlighting of relations beyond the knees Added: In link mode, you can drag a link to create a new knee Changed: On opening, design mode is now selected by default Changed: Using the mouse wheel to zoom works only if the cursor is over the graph Changed: Layout of the menu Fixed: In statements, the input cursor was not placed at the end of the nearest line Fixed: Crash on searching in a node without internal code Steam configuration Changed: Incremented version to reflect the current stage (0.89.1) Share this post Link to post Share on other sites
Tom_48_97 523 Posted May 18, 2015 (edited) 18-05-2015 Size: ~63 MB Samples Added: Sample of 3D scope, the documentation can be found here (see Arma 3 Tools\Samples_F\Test_scope3D_01) Added: Sample of End Game MP mission (see Arma 3 Tools\Samples_F\Example_EndGame_Mission) Added: Readme files for the samples of VhC and Supports mission Fixed: Copyright info was missing from the sample of BLUFOR vest Steam configuration Changed: Incremented version to reflect the current stage (0.89.2) Edited May 18, 2015 by tom_48_97 Share this post Link to post Share on other sites
Tom_48_97 523 Posted May 27, 2015 (edited) 27-05-2015 Size: ~3 MB ImageToPAA Added: Now remembers the last source directory used Changed: It's now easy to see if there is a process in progress or not Fixed: Non existing files were causing a crash Fixed: The program icon was incorrect Fixed: Error when removing files from the list Arma3Tools.exe Changed: Warning about the size of the logs is now triggered from 30MB Fixed: The total size of the logs was incorrectly displayed Fixed: The main window had incorrect dimensions on Windows 8 FSM Editor Added: Search results are now highlighted Added: Link to the online documentation in the Help menu Added: Adding a node from the context menu when there is no node selected Changed: The registry key used to store the user settings has been updated (HKCU\Software\Bohemia Interactive\FSMEditor) Samples Added: MFD solution for the vehicle clocks (sample of Car) File Assoc Added: PBO association with BankRev (only if called with -pbo) Changed: Clear mode is not called by default anymore (it can be invoked with /remove or /removeOnly) Fixed: Crash on the first run if no previous association was found Publisher Added: Drag & drop of preview images Added: Automatic conversion of preview images to JPG under 1MB Added: Support for more formats of the preview image (JPG, JPEG, PNG, GIF, BMP) Tweaked: Better error handling when choosing the preview image Steam configuration Changed: Incremented version to reflect the current stage (0.89.3) Removed: Warning message during the installation (Patch 0.81.4 for FSM Editor) Edited May 27, 2015 by DnA Share this post Link to post Share on other sites
Tom_48_97 523 Posted June 8, 2015 (edited) 08-06-2015 Size: ~5 MB CfgConvert Changed: Parsing error reporting enabled Arma3Tools.exe Changed: Aspect of the license form Samples Added: magazineReloadSwitchPhase in sample of Weapon Added: aiAmmoUsageFlags in sample of ammo Addon Builder (reverted due to issues) Added: Ability to specify destination file name (not only directory). The filename needs to end with .PBO. Otherwise it will be considered as a directory. Tweaked: Better logger Config Fixed: CTD when packing in console if the source directory was non-existent Removed: DWM window shadow because it may cause the windows to be rendered incorrectly Steam configuration Changed: Incremented version to reflect the current stage (0.90) Edited June 8, 2015 by DnA Share this post Link to post Share on other sites
Tom_48_97 523 Posted June 11, 2015 11-06-2015 Size: ~4 MB Addon Builder Added: Ability to specify destination file name (not only directory). The filename needs to end with .PBO. Otherwise it will be considered as a directory. Tweaked: Better logger Config Fixed: CTD when packing in console if the source directory was non-existent Removed: DWM window shadow because it may cause the windows to be rendered incorrectly Steam configuration Changed: Incremented version to reflect the current stage (0.91.1) Share this post Link to post Share on other sites
Tom_48_97 523 Posted June 17, 2015 (edited) 17-06-2015 Size: ~3 MB Arma 3 launcher Added: Temporary hotfix for the Launcher in case of corrupted user settings (see Arma 3 Tools\Patches\CorruptedUserSettingsHotfix.bat). Samples Added: UI textures of Marksmen weapons to serve as a template for various color skins Added: Proxy for sidearm in holster into vest sample (\A3\Characters_F\Proxies\pistol_holstered) Steam configuration Changed: Incremented version to reflect the current stage (0.91.2) Notes The fix of the Launcher is meant to be temporary, it should be used if the game does not start from Steam. A mirror of the fix is available here. Edited June 22, 2015 by DnA Share this post Link to post Share on other sites