DnA 5154 Posted July 17, 2014 17-07-2014 EXE rev. 126046 (game) EXE rev. 126030 (launcher) Size: ~159 MB DATA Resolved: Animation problem with Mi-48's gatling montage Improved: Armored window hitpoints and crew protection hitpoints for Mi-48 AI discouraged from firing too small arms at gunships (12.7mm and above are still a threat) Moved Buzzard and Wipeout in Y axis in the model to allow them being spawned near ground Placeholder icon for VR entity body replaced with real icon Fixed: Supports module no longer lists vehicles with protected scope as available Virtual providers Fixed: Wrong localization of "Watch" button for Community Guides in French Changed chapels from church simulation to house, so that they don't have clocktower sounds Added: Missing attributes and event handlers for RscTestControlTypes ENGINE Fixed: Shaking of camera in extreme conditions when normal values for G shake are not set up Fixed: setDamage on static objects for JIPed players Added: Script command getCargoIndex NV and TI mod in AV Terminal PiP Custom waypoint from UAV (LMB + Shift) LAUNCHER Adjusted margin of a label Share this post Link to post Share on other sites
pettka 694 Posted July 18, 2014 (edited) 18-07-2014 No new EXE (game) because of some failed auto-tests EXE rev. 126053 (launcher) Size: ~396 MB DATA Changed: Heads of story characters are now part of Man_A3 Fixed: Possible error message in Supports module when calling in artillery after a bombing run using virtual providers Changed: Fuel explosion power for land vehicles Added: Sound of reloading for static GMG, Titan and Mortar Added: Sound of tank cannon reloading Added: Sound of HMG reloading Changed: Volume of reloading cannon 120mm (tanks) Added: Ground Vehicle Crew community guide Added: Testing video control for RscTestControlStyles Potential campaign spoilers: Added: Better visuals for VR Material Penetration course Added: MX magazines to the weapon crate in Common Denominator Changed: Wind setting from manual to automatic in Bootcamp campaign Changed: Damage Control: Adams will no longer occasionally order you to return while driving through Kavala Changed: Improved handling of zone restriction Fixed: Ensured Conway does not have any kind of facewear Fixed: Forcing Adams' position when checking the wounded is now less obvious LAUNCHER Fixed: Unsubscribing an addon via Steam Client causes Launcher updating progress bar to freeze Compiled by Lord of the Bounce while Master lord Joris packs his bronze-medal football boots for a holiday trip to compare them with local traditions. Edited August 12, 2014 by DnA Share this post Link to post Share on other sites
pettka 694 Posted July 21, 2014 (edited) 21-07-2014 EXE rev. 126064 (game) EXE rev. 126053 (launcher) Size: ~124 MB DATA Fixed: Player's appearance consistent with overview image of Showcase Supports Fixed: Panther no longer throws itself over the edge during insert into Showcase Combined Arms Fixed: Changed squad movement speed modes in Showcase Combined Arms to accommodate changes to fatigue Added: Hint for using the UAV terminal in Showcase Drones Fixed: Kuma vulnerability mitigated Fixed: Kart Trolley had a bad shadow Changed: Virtual Arsenal has been moved from UI_F_Bootcamp to UI_F Fixed: Inventory exhaustion multiplier caused undesired gains at higher (>80%) loads Fixed: Fatigue decay rate was sometimes stuck at 0% when at 100% load Changed: Decreased fatigue gain rate. Related to engine changes / data fixes (should be roughly equal to previous state); additional tweaking to follow Possible campaign spoilers: Fixed: Rising Tensions no longer stops progress after securing the convoy ENGINE Changed: Small changes to fatigue formulas Changed: Minor tweak to weapon sway formula Fixed: Profile editing issue Fixed: Heading UI element in HUDs Fixed: PiP when switching from vehicle to UAV Fixed: Context menu can be accessed in tasks, main menu, players list Changed: Disabled update of connection string in Steam profile (letting Steam to update connection string) Compiled by Lord of the Bounce while Master Lord Joris explores more modern means of naval combat. Edited August 12, 2014 by DnA Share this post Link to post Share on other sites
pettka 694 Posted July 22, 2014 (edited) 22-07-2014 No new EXE (game) as it didn't pass the tests EXE rev. 126066 (launcher) Size: ~90 MB DATA Added: RCWS Stomper has a proper icon Fixed: CfgPatches have been tweaked for Bootcamp components Removed: Obsolete debug logs in Zone Restriction module Fixed: Optimized overall car inventory maximum loads to more reasonable levels Moved: New RscButton attributes from UI_F_Curator to UI_F LAUNCHER Fixed: Launcher doesn't finish download of some addons - colon is a volume separator char - replaced by '-' Compiled by pettka while Master Lord Joris enjoys some cooler weather than the rest of the team. Edited August 12, 2014 by DnA Share this post Link to post Share on other sites
pettka 694 Posted July 23, 2014 (edited) 23-07-2014 EXE rev. 126089 (game) EXE rev. 126079 (launcher) Size: ~502 MB NOTE Known Issue: The new 'Sharpen' PP effect may need to be enabled and disabled to prevent setting conflicts (resulting in the game looking blurry) DATA Added: Doors now make a sound when being opened [and closed] :icon_twisted: Changed: Cleaned up configuration of HUD for Kajman Changed: Increased opacity of Kajmans HUD Fixed: Adjusted memory points of Bobcat LMG Fixed: Driver of Sochor may be shot while turned out (http://feedback.arma3.com/view.php?id=19876) Fixed: Issue with OPFOR grenadier harness variant providing unreasonable amount of armor protection Fixed: Error message in MP Virtual Arsenal Changed: Offroad maximum capacity Changed: Quad-bike maximum capacity Fixed: Slightly adjusted damper size of quad-bike Added: Sharpen Filter PP video option Added: ListNBox data and value Fixed: Strange chromatic aberration in alternate scopes ENGINE Changed: Improved createVehicleCrew command to allow creating missing crew also in not empty vehicles Fixed: Problems with create message ordering for JIP Fixed: Possible CTD in select weapon Fixed: Deactivate mine action for AI Fixed: UAVs do not have collision with units, but units do Fixed: addMagazine duplicates items when executed more than once Fixed: setTimeMultiplier is no longer affecting wind change speed Fixed: Headless client should not start scenarios Added: Support for Sharpen PP in video options UI Added: Animation source sound controllers support LAUNCHER Fixed: Multiple download of the same preview image Compiled by Pettka while Master Lord Joris evaluates potential vehicle handling improvements. Edited August 13, 2014 by DnA Share this post Link to post Share on other sites
pettka 694 Posted July 24, 2014 (edited) 24-07-2014 No new game EXE as there was some third-party issue EXE rev. 126101 (launcher) Size: ~65 MB DATA Changed: Fuel explosion of various vehicle types has been tweaked Fixed: Adjusted fire geometry of Blackfoot Added: Configured position lights for Greyhawk / Ababil Changed: Moved VR Training icons from Ui_f_Bootcamp to Ui_f. LAUNCHER Added: Launcher is prepared to be localized into various languages; translation is pending Compiled by pettka while Master Lord Joris examines possible biological and chemical protection improvements. Edited August 12, 2014 by DnA Share this post Link to post Share on other sites
pettka 694 Posted July 25, 2014 (edited) 25-07-2014 No new game EXE as there was the same third-party issue EXE rev. 126109 (launcher) Size: ~390 MB DATA Changed: Cleaned up configuration of HUD for Wy-55 Fixed: Crawling animations are played slowly Changed: Optimized following speeds of movement: Increased speed of walking in crouch with lowered pistol Increased speed of walking in stand with lowered rifle (credits to Jester 814 for pointing this out) Slightly slowed down running in crouch with lowered rifle Increased fatigue gain while walking in kneel with raised weapon Decreased speed from running in crouch with raised rifle Slightly decreased speed for tactical movement in crouch with raised rifle Increased fatigue gain while walking in crouch with raised pistol Substantially increased speed while walking with launcher in crouch Increased speed of walking while standing with launcher Affected animations are: AmovPknlMwlkSlowWpstDf, AmovPercMwlkSlowWrflDf, AmovPercMwlkSrasWrflDf, AmovPercMwlkSnonWnonDf, AmovPknlMrunSlowWrflDf, AmovPknlMwlkSrasWrflDf, AmovPknlMrunSrasWrflDf, AmovPknlMtacSrasWrflDf, AmovPercMwlkSlowWpstDf, AmovPknlMwlkSrasWpstDf, AmovPknlMwlkSrasWlnrDf, AmovPercMwlkSrasWlnrDf [*]Changed: Adjusted flare size of Speedboat reflector [*]Fixed: Speedboat turret doesn't disappear after being hit [*]Fixed: Faces now show proper author in Virtual Arsenal [*]Fixed: Various visual issues with Tempests LAUNCHER Changed: Localization turned off for now Compiled by pettka while Master Lord Joris looks for possible new uniforms. Edited August 12, 2014 by DnA Share this post Link to post Share on other sites
pettka 694 Posted July 28, 2014 (edited) 28-07-2014 EXE rev. 126163 (game) EXE rev. 126155 (launcher) Size: ~495 MB DATA Fixed: Pilots visibility of compass if radar is disabled Fixed: Adjusted water resistance of Mohawk Fixed: Sochor is now usable for artillery support module Changed: Changed breathing speed coefficient to 10 Fixed: Skinning of back shields of VR Soldier improved Fixed: Adjusted durability of rear glass of SUV Fixed: Adjusted geometries of Zamak Added: Sound of vehicle HMG reloading Added: Prepared doors for distinctive sounds for each type Added: CheckBox for controlling AV lights in AV terminal Changed: Adjusted positions of all UI elements in AV terminal Added: IDC of lights CheckBox in AV terminal Fixed: Model of Supply Crate has been recreated to prevent script issues (fixed http://feedback.arma3.com/view.php?id=19324 and http://feedback.arma3.com/view.php?id=19339) Changed: OPFOR medic now has his rifle equipped only with laser pointer by default just like medics of other factions Changed: OPFOR repair specialist now has correct weapon variant Changed: Urban OPFOR medic now has correct weapon variant Changed: Urban OPFOR explosive specialist now has correct weapon variant Changed: Urban OPFOR engineer now has correct weapon variant Engine Fixed: UAV cannot be connected after setCaptive true Fixed: Dedicated server CTD Fixed: Possible CTD Fixed: UAV cannot be connected after setCaptive true Added: New event onCheckedChanged for checkbox in UI Fixed: Wrong initial path planning checks Fixed: Possible CTD Added: Possibility to enable / disable UI control directly in configs Changed: World array vehicles for PhysX simulation moved to separate array Added: Support for URL tags in structuredText control Added: New command for getting class name of given UI control (ctrlClassName) Added: Lock PhysX scene during buoyancy update for safety Added: New command for setting orientation of UI object (ctrlSetDirection) Changed: Behavior of how fatigue and damage affect the ability to hold breath Fixed: LnbValue scripting command Added: Reading of config params for slider Added: Loading of visible attribute for controls LAUNCHER Added: Automatic upgrade of application settings between versions Added: Feature "Addon Presets" (+default file-based provider) Added: Blurred background under main area if any content is displayed there Added: Examples to parameters Changed: Options page header visually unified with the rest of the application Added: Support for displaying hints and errors in adorned box under text box control Changed: Icons for buttons in addon manager, Options icon Changed: Visual tweaks to controls (check box, combo box, drop down menu, text box, scrollbar, expander, progress bar) Added: Page for News, displaying development reports from dev.arma3.com Added: HTML to XAML converter Added: Styles Compiled by pettka while Master Lord Joris investigates how food affects combat efficiency. Edited August 12, 2014 by DnA Share this post Link to post Share on other sites
pettka 694 Posted July 29, 2014 (edited) 29-07-2014 EXE rev. 126181 (game) EXE rev. 126176 (launcher) Size: ~145 MB KNOWN ISSUE Some icons are missing in units selection in editor DATA Fixed: Nasty hit point settings issue that caused Helicopter Pilots, Helicopter Crews and Pilots across all factions to be able to sustain unreasonable amount of damage suffered to their extremities. Their coveralls now offer much lesser protection against direct hits, however, they now offer some protection against explosive damage Fixed: OPFOR VR Soldier and Entity tweaked to receive the same damage as their counterparts (so now you can kill them as easily, poor souls) Added: Damper selections in geometries of Mohawk Changed: Sight tweak to sound gain of pistol's closure Changed: Adjusted PAPI light material to shine at night Potential campaign spoilers: Fixed: Strider patrol now reacts better to spotting the player in Situation Normal Fixed: You will no longer be ordered to destroy the wreck if it's already destroyed in Blackfoot Down Fixed: Replacement charges will now only be added to dead units in Blackfoot Down Fixed: Killing Sgt. Lacey should always result in mission failure in Situation Normal Fixed: Error at mission start in Situation Normal Fixed: Added ability to terminate friendly fire detection in Bootcamp campaign Fixed: Friendly fire detection terminated in the final state of each mission in Bootcamp campaign Fixed: Adams' map marker is now in the correct location in Bootcamp campaign Engine Added: Support for multi-samples in animation sound, direction controller fix Fixed: UAV can not be hacked if setCaptive = true Changed: Changed config params naming for listboxes Added: New commands for setting and getting models for ControlObject Fixed: Problems with wrong FSM for mine deactivate action Fixed: CTD after pressing M in UAV terminal view (fixed http://feedback.arma3.com/view.php?id=19890) LAUNCHER Fixed: Workshop item name change was neither detected nor updated in the Launcher Changed: Modified label sizing of Parameters page Compiled by pettka while Master Lord Joris gets inspiration for a new flexible-wing plane. Edited August 13, 2014 by DnA Share this post Link to post Share on other sites
royaltyinexile 175 Posted July 30, 2014 (edited) 30-07-2014 EXE rev. 126204 (game) EXE rev. 126205 (launcher) Size: ~290 MB KNOWN ISSUES Some icons are missing in units selection in editor Unable to rotate turret in UAV DATA Changed: Light helicopters are now available for CAS support Fixed: Unarmed player standing up from prone stance no longer has swimming animation Fixed: Orientation of insignia (left arm), insignia / clan area made smaller to fit other BLUFOR units (like coveralls) Changed: Optimized character hit point settings. Actual damage dealt should be less random and more predictable according to the respective body parts. Changed: Scaled Independents vests back to the standard values Changed: Slightly increased capacity of BLUFOR Rig and Grenadier vest to better compensate for their higher weight and avoid over-equipment Fixed: Possible scripting error in some instances of player receiving damage Fixed: Self-propelled artillery is now correctly categorized as artillery instead of being categorized as tank Fixed: Possible error message when using Transport support module Fixed: Lights of HEMTT are no longer shining while off when looking from a distance Changed: Showcase Helicopters: Starting experience improved a bit Changed: Showcase Combined Arms: Increased time limit from 4 minutes to 6 Fixed: Showcase Combined Arms: Time limit is ignored once one member of the players' group boards the helicopter Potential Campaign Spoilers: Added: Death Valley: Added savegame before plane attack ENGINE Fixed: Removed animation spam when AI is trying to go from Lying to HandGunLying Changed: AI turrets aiming error now influences acceleration of rotation Changed: Further tweaks to breathing mechanics LAUNCHER Added: Minidump and Windows Error Reporting support Added: When trying to run another instance, a message box is displayed: hitting OK will bring the other (already running) instance to the front and give focus to it Added: Launcher now saves the time and date when it was last run Changed: Unified visual style of news list and addons list Changed: Modified HTML to XAML converter to generally preserve whitespace, but remove whitespace before start of a paragraph Added: Bounce effect to checkbox from transition from unchecked to checked Fixed: News not displaying loading overlay for recent news tab Fixed: Missing spaces in some texts Fixed: Incorrect font in news Fixed: Incorrect behavior of news when clicking the link to open web browser I'm otherwise engaged the next few days Read: Pretending to encourage freindly relations (while secretly corrupting their sports fans). Edited August 13, 2014 by DnA Share this post Link to post Share on other sites
pettka 694 Posted July 31, 2014 (edited) 31-07-2014 EXE rev. 126238 (game) EXE rev. 126239 (launcher) Size: ~165 MB DATA Added: colorPicture parameters to ListBox, XListBox and ComboBox Changed: Renamed pictureColor parameters to colorPicture Fixed: Missing icons in ComboBoxes in editor Fixed: Incorrect colors of pictures in Insert Marker Fixed: Color of RscCombo Fixed: Missing rank picture in the map Changed: Increased weight of GPS and Radio items Changed: Increased weight of Rangefinder and Laser Designator items Changed: Minor sound changes for weapons Fixed: Shadow for TRG-21 EGLM Changed: Shadow of GM-6 Changed: UI icons for Rook Fixed: UI icons of P07 Fixed: ARCO accuracy Fixed: TI on GMG static turret Fixed: Path LODs for AI in military cargo HQ buildings Potential Campaign Spoilers: Fixed: Strider patrol not boarding their Strider in Situation Normal ENGINE Added: Dynamic creation of UI controls Added: Getters for control object directions, etc. Fixed: Ordering of axes for UI object position getter Fixed: Autohover info control Fixed: Fatigue now not restored when holding breath Changed: Commands everyBackpacks and everyContainers return empty array also for null objects LAUNCHER Fixed: SITREPs should have the same font like on web Fixed: Space is missing between some words Fixed: Links in SPOTREP don't work correctly Fixed: HTML to XAML converter updated to handle (and display) space at the beginning of element's inner text (directly after opening tag) Fixed: Launcher version can once again be copied to clipboard using shortcut Ctrl+. (Control + dot) Fixed: Improved word spacing in news Changed: Generation of localization assemblies for Launcher re-enabled Updated: CS, DE, RU translations Fixed: Existing preset is possible to save until after second change I'm otherwise engaged the next few days Compiled by pettka while Master Lord Joris investigates new means of the Zone Restriction system. Edited August 12, 2014 by DnA Share this post Link to post Share on other sites
pettka 694 Posted August 1, 2014 (edited) 01-08-2014 EXE rev. 126281 (game) EXE rev. 126278 (launcher) Size: ~195 MB DATA Fixed: Color of pictures in variables ListBox in Colors tab Fixed: Removed excessive smoke magazines for Speedboat Fixed: Adjusted damage resistance of raised static weapons Fixed: Raised static GMG had a wrong get-out animation Changed: Optimized inventory capacities of helicopters Changed: Minor volume changes of reloading sounds of vehicle weapons Fixed: Tweaked selections for GM-6 model Fixed: Decreased too high maximum inventory capacity of several vehicles Fixed: Repaired shadow & placement of suppressor of 4-Five ENGINE Added: Detect interpolation change, added terminated parameter for doors Added: Event Handler for clicking on HTML tag in structuredText control Fixed: AI soldiers: dynamic error influenced by fatigue and damage Fixed: UAV turrets rotation control restored Changed: Separate DLL for the Steam interface which is used by Launcher and Publisher LAUNCHER Fixed: Drag and drop sorting doesn't work correctly after open and close info of a few addons Fixed: Newsfeed is still loading, when the Internet connection is lost Fixed: Text overlaps, if overwrite dialog appears Fixed: Scrolling doesn't work, if mouse cursor is on picture in OPREP (SPOTREP, SITREP, TECHREP, BROREP, REPREP, REPPIZ) Fixed: HTML to XAML converter: when adding image, make sure parent element is block element (add additional paragraph otherwise) I'm otherwise engaged the next few days Compiled by pettka while Master Lord Joris searches for new means of dynamic lighting, with the side 'benefit' encouraging our fearless moderators to deal with splendid conspiracy theories. Edited August 12, 2014 by DnA Share this post Link to post Share on other sites
pettka 694 Posted August 4, 2014 (edited) 04-08-2014 EXE rev. 126317 (game) EXE rev. 126298 (launcher) Size: ~151 MB NOTES RotorLib simulation enabled; it is available for all stock helicopters (disabled by default; available after switching in Configure > Game) Known issue: Forcing RotorLib simulation for SP/MP scenarios may not work correctly DATA Fixed: Incorrect color of side picture of selected player Added: An option for turning off headgear randomization for civilian characters. Rejoice!Via "this setVariable ["BIS_enableRandomization", false];" in the character's init For turning off facewear randomization, insert "removeGoggles this;" into the character's init Or simply use desired facewear via "this addGoggles "facewear_class_name";" [*]Fixed: Minor volume changes of crash sounds [*]Fixed: Wrong structural armor of static GMG [*]Fixed: Rahim 7.62 - Ironsight on barrel is too cold in thermal [*]Fixed: Repaired fire geometry of Ghosthawk [*]Changed: In addition to stance, resting (fatigue decay rate) when stationary is now also dependent upon: Weapon type (smaller weapons increase resting effect) Weapon position (lowered state increases resting effect) Rotation (turning on spot decreases resting effect) [*]Changed: Optimized various resting values [*]Changed: Substantially increased fatigue gain when getting from prone to kneel [*]Changed: Set up correct breathing values for new breathing mechanics Potential campaign spoilers Fixed: Paradise Found: Miller was too quiet in the final cutscene ENGINE Added: RotorLib helicopter flight model Added: Resetting RTD options to default when new profile is created Fixed: Analogue controls for when RTD is disabled; removed dead bodies from sensors targets Fixed: Speed of sound simulation Fixed: Multiplayer turrets movement not visible for other players Changed: Strings in Helicopter Flight Model switch LAUNCHER Fixed: XAML is unable to parse relative font size from HTML. Relative sizes are now removed by HTML to XAML converter Fixed: Image directories are deleted as well now Fixed: Headers in news have incorrect size Fixed: Subscribed items filtering - items which have any of addonreqtag get into launcher I'm otherwise engaged the next few days Compiled by pettka while Master Lord Joris examines options of displaying water flow. Edited August 12, 2014 by DnA Share this post Link to post Share on other sites
pettka 694 Posted August 5, 2014 (edited) 05-08-2014 EXE rev. 126334 (game) EXE rev. 126319 (launcher) Size: ~137 MB DATA Changed: Increased weight of GM6 Lynx and M320 LRR rifle to better match their RL counterparts Changed: Water impacts of units (soldier falling into water) tweaked Fixed: Weapon sway should now be affected by fatigue again (conflict with recent breathing mechanics overhaul) Fixed: Default collective and auto-hover tweaks Added: New sounds for getting in planes Changed: Color of selected item in ListBox, XListBox and ComboBox to white Fixed: Binoculars and range finders were not exported correctly from Arsenal (http://feedback.arma3.com/view.php?id=20026) Added: Pressing Ctrl + Shift + C in Arsenal will export loadout in config format, usable in CfgVehicles and CfgRespawnInventories. This option might be moved to interface later. Localized: Arsenal module error states Fixed: Missing camo selection added to the remaining LOD of Press Vest ENGINE Changed: Optimized order of cleaning PhysX scene. Fetch simulation before world cleanup. LAUNCHER Fixed: Window is too small when user has DPI over 100% Changed: News list is scrolled to the top after changing page in All news page I'm otherwise engaged the next few days Compiled by pettka while Master Lord Joris explores how the pathway lods work in houses. Edited August 12, 2014 by DnA Share this post Link to post Share on other sites
pettka 694 Posted August 6, 2014 (edited) 06-08-2014 EXE rev. 126347 (game) EXE rev. 126345 (launcher) Size: ~121 MB DATA Added: Collective and Pedals animations for some helicopters Fixed: Pitch indicator of Blackfoot was reversed Fixed: Decreased direct impact of damage suffered over breathing Changed: Tweaked AAF officer Changed: Minor weapon sound changes Fixed: Pop-up error with Zubr .45 ENGINE Fixed: Removed URL length limit in structuredText control Fixed: RTD animation sources Fixed: AI was more resistant to bullets while moving Fixed: Instancing of proxies with different heat source in TI LAUNCHER Known Issue: Some problems with accuracy of German translation (please continue to let us know about any others!) Changed: Moved advanced parameters to new tab Added: Restore factory defaults button to parameters Changed: Modified alignment of status text in main window. It's displayed in the same position across different localizations. Fixed: Removed padding change when mouse hover over button from default button style (was breaking custom message box) Fixed: Sorting arrow is blurred (replaced with custom path) Fixed: Removed dependency on assembly 'Microsoft.Expression.Drawing.dll' I'm otherwise engaged the next few days Compiled by pettka while Master Lord Joris searches for necessary additions according to his zodiac. Edited August 12, 2014 by DnA Share this post Link to post Share on other sites
pettka 694 Posted August 7, 2014 (edited) 07-08-2014 EXE rev. 126616 (game) EXE rev. 126603 (launcher) Size: ~172 MB DATA Changed: Some AAF soldiers now use U_I_CombatUniform_shortsleeve instead of U_I_CombatUniform_tshirt, which is used no more Fixed: Various changes in localization and scope parameter of uniforms Fixed: Various insigina issues of soldiers Added: Pedals and collective of all helicopters animate correctly Fixed: Removed random rotor from PhysX LOD of XH-9 family of choppers Added: Wheels of helicopters properly roll while taxiing Added: Transmission hitpoints to helicopters Fixed: Arsenal module placed by Zeus didn't work correctly when Zeus was client Fixed: Adjusted durability of the Devices Fixed: Cyclic behaves correctly in both Advanced and Standard simulation ENGINE Fixed: Enable RotorLib for server configuration and fix macro usage Fixed: CTD in path finding Fixed: Helicopter should be less prone to explode when landing; added main rotor collision Fixed: NearestObject search (problem with objects in different land grid) LAUNCHER Fixed: Launcher crashed when launching Arma 3 Fixed: Launcher crashes after click on Play button in Steam Dev-Branch version Fixed: Server password is not disabled after restore to default settings I'm otherwise engaged the next few days Compiled by pettka while Master Lord Joris investigates how much space we need for our flags to work correctly. Edited August 12, 2014 by DnA Share this post Link to post Share on other sites
pettka 694 Posted August 8, 2014 (edited) 08-08-2014 EXE rev. 126636 (game) EXE rev. 126634 (launcher) Size: ~157 MB DATA Changed: Explosive ammo (only for A-164) particle effects optimized Fixed: Cargo get in side for Fuel Trucks Fixed: Civilian Fuel Truck has correct textures Fixed: Banking of cyclic for Mohawk Fixed: There is even some unarmed version of WY-55 it seems (collective and pedal animations fixed) :icon_twisted: Fixed: Reduced yaw rate maximums (see AFM Feedback Thread) Added: New sounds for different types of doors Fixed: Flags on shoulders now look better Possible Showcases spoilers: Fixed: Showcase Infantry - Script error after clearing the town Fixed: Showcase Infantry - Mission wouldn't progress if the medic died while treating soldier ENGINE Fixed: Possible CTD Changed: RotorLib code re-factoring Added: Object Builder Buldozer renamed to Model Viewer to stop potential confusion when speaking about Buldozer Fixed: Real-time control creation and IDC setting LAUNCHER Added: Code ensuring that presets will be initialized only once Fixed: Presets are not saved correctly after quitting Arma 3 Added: Parameter control with Browse button for browsing folders Added: Parameter control with Browse button for browsing files Added: Value coercion to Parameter controls Changed: Tab Control style font I'm otherwise engaged the next few days Compiled by pettka while Master Lord Joris researches how to improve multiplayer synchronization. Edited August 12, 2014 by DnA Share this post Link to post Share on other sites
DnA 5154 Posted August 12, 2014 11-08-2014 EXE rev. 126651 (game) EXE rev. 126653 (launcher) Size: ~102 MB DATA Added: Ability to completely disable ZGM moderator rights Fixed: Missing camo-selection on trousers and gloves of BLUFOR soldier Updated: Sounds for character roll animation Updated: Improved skinning of main back shield on VR_Protagonist_F Updated: Optimized dust of some missile explosions Added: New option for Vehicle Respawn module, which lets the vehicle to respawn only on synchronized respawn positions Potential campaign spoilers: Fixed: Mike-26 is restricted even after Radio Silence ENGINE Changed: Allow higher landing speed with advanced helicopter flight model Added: Ban button to player menu for server admins Fixed: ctrlSetPos and ctrlGetPos coordinates system for ControlObjects Fixed: An issues where crew of vehicles might not be rendered when observed through zoomed in optics LAUNCHER Fixed: NetLog parameter is listed as Server and works as Server parameter Added: Browse buttons to relevant parameters ---------- Post added at 13:51 ---------- Previous post was at 13:50 ---------- 12-08-2014 EXE rev. 126674 (game) EXE rev. 126671 (launcher) Size: ~229 MB DATA Changed: Resistance of OPFOR soldiers to grenades Added: More crash sound variants for MRAPs, Offroad and Quad-bike Fixed: Path LODs for AI in military cargo HQ buildings Fixed: Missing material for last LOD of big transmitter tower Fixed: Buoyancy warning of wave power plant Fixed: Ruins of barracks now have proper penetration materials and impact effects on the floor ENGINE Fixed: Disabled wind vortexes when a plane is destroyed LAUNCHER Fixed: Czech localization of Launcher Share this post Link to post Share on other sites
DnA 5154 Posted August 13, 2014 (edited) 13-08-2013 EXE rev. 126692 (game) No new launcher Size: ~375 MB DATA Fixed: Adjusted front and side plating of Panther Fixed: Centered external camera position of AMV-7 Marshall Fixed: Maximum and minimum elevation of RCWS guns on armored vehicles Fixed: An error when turned out in ZSU-39 Tigris Fixed: Removed borders on icons of ZSU-39 Tigris Fixed: An issue that guns on ZSU-39 Tigris could disappear when observed from far away Updated: Visual tweaks for AAF officer Fixed: An issue that doors played an unintended amount of sound samples Updated: Adjusted sound of fire mode selector on the Katiba rifle ENGINE Fixed: You can now use the unlinkItem command even on goggles (http://feedback.arma3.com/view.php?id=13189) Edited August 20, 2014 by DnA Share this post Link to post Share on other sites
DnA 5154 Posted August 14, 2014 (edited) 14-08-2014 EXE rev. 126715 (game) EXE rev. 126709 (launcher) Size: ~232 MB DATA Added: Sound of starting pistol reloading Added: Sound for getting in / gettings out of the Kart Fixed: Positioning of the muzzle flash on the gun of Mi-48 Kajman Fixed: Static rotor of the UH-80 Ghosthawk should now collide properly Fixed: A visual glitch in distant LODs of A-143 Buzzard Fixed: A visual glitch on the ammo belt of M2A4 Slammer Up Fixed: External camera of T-100 Varsuk was unintentionally too zoomed out Fixed: Missing polygons on the M5 Sandstorm MLRS weapon systems in a distant LOD Fixed: Camo selections in distant LODs on T-100 Varsuk Fixed: A visual glitch on the wreck of FV-720 Mora Fixed: BLUFOR Pilot is now available again in the editor Fixed: Missing camo selections in a distant LOD of the pilot helmet Fixed: Levitating shadows of mirrors of Ifrit Fixed: An issue that could cause discrepancies in hit-to-kill ratios to the soldier extremities Fixed: Front seat passengers in Zamak truck should no longer clip through the roof Fixed: Alpha sorting on windows of Zamak trucks Changed: Volume of the UGL reload sound Fixed: Sounds of metal doors Changed: Volume of fire mode switch for most rifles Changed: Improved effectiveness of SLAM mines against fast-moving vehicles ENGINE Changed: Helicopter MFDs blink less when damaged Added: New parameter for description.ext - "forceRotorLibSimulation" (0 - default, options based; 1 forced on; 2 forced off) Fixed: [RTD] Collective no longer starts the engine Fixed: Sharpen PP enabled by default, when FXAA is enabled Added: Security enhancement - added support for a "allowedHTMLLoadExtensions" parameter in Dedicated Server config files in order to limit misuse of the UIHTMLLoad script command Changed: [RTD] Rotor brake enabled only when landed and engine is off LAUNCHER Updated: Localizations Fixed: Profiles were not refreshed after returning from Arma (if user created or removed the profile while in the game) Removed: Checkbox "Always start in advanced mode" as it is meaningless since Advanced options are on a separate tab page Moved: "Par" parameter to section "Advanced" Changed: Tooltips and examples for Malloc parameter, Init parameter, Cfg parameter and Par parameter Added: Visual highlight to the load order combo / menu Fixed: Wrong example hint for Malloc parameter Fixed: Wrong hint for Config parameter Changed: Browsing folder dialog now scrolls down to the selected item and expands it Edited August 14, 2014 by DnA Share this post Link to post Share on other sites
DnA 5154 Posted August 15, 2014 (edited) 15-08-2014 EXE rev. 126723 (game) EXE rev. 126745 (launcher) Size: ~144 MB KNOWN ISSUES Interior vehicle sounds not working in 5.1 DATA Fixed: Camo selections of Zamak have been tweaked Fixed: Shadows of Strider have been tweaked Fixed: Thermal signatures of civilian vehicles have been adjusted Fixed: Camo in lower LOD of some armored vehicles (http://feedback.arma3.com/view.php?id=20055) Fixed: Tweaked visuals of APCs Fixed: Glitches in Ghosthawk’s dashboard for passenger view Fixed: Properly aligned HUD weapon crosshairs in AH-99 Blackfoot Fixed: Adjusted camo selections for Wipeout Fixed: Wreck model of Speedboat Fixed: Grenades now shoot from the correct muzzle of RCWS turret of UGV Stomper RCWS / UGV Saif RCWS LAUNCHER Added: Localizations (in all languages) for string "Open addon folder" Updated: German localizations Added: Spanish and Japanese localizations Fixed: Various English texts Fixed: Status text was cropped Removed: Excessive diacritics in translations Fixed: Cropped example for Beta parameter Fixed: Right sides of addon items were cropped when an update was available for any addon Edited August 18, 2014 by DnA Share this post Link to post Share on other sites
DnA 5154 Posted August 18, 2014 (edited) 18-08-2014 EXE rev. 126766 (game) EXE rev. 126745 (launcher) Size: ~271 MB DATA Fixed: Distant LODs of Truck and Zamak Potential campaign spoilers: Uniform "U_B_survival_uniform" added to the list of required gear. As a result the uniform will be automatically given to player when they arrives at the armory. ENGINE Added: New commands for working with Future / Render visual state information Sharpen PP enabled by default, when FXAA is enabled Fixed: Slow rotation of AI turrets in relaxed mode Added: [RTD] New animation source: RotorHFullyDestroyed SSAO is now replaced with HDAO Fixed: Desync caused by missing values in animal update messages Fixed: Copy & paste of dead units in Zeus Changed limit for marginal alpha object when zoomed in Engine on / off can be bound to a key in controls options Nil values are now broadcasted over the network using publicVariable Fixed: Sound: Invalid submix channel mapping matrix (read: the sounds are working again inside of vehicles) LAUNCHER Improved: German, Italian and Polish localizations Changed: Example for the Beta parameter to make it shorter Changed: Example for Par parameter (added a note on the .txt format, besides .par, into the hint) Edited August 19, 2014 by DnA Share this post Link to post Share on other sites
DnA 5154 Posted August 19, 2014 (edited) 19-08-2014 EXE rev. 126785 (game) No new launcher Size: ~104 MB DATA Added: Main rotor of helicopters is properly hidden when damaged by impacts Data did not reach Steam yet. Added: One of the TKOH skins for the xH-9 family of helicopters was missing Fixed: Showcase OPFOR - Player can be killed by the sniper Updated: Credits with new special thanks Added: Object composition function ToT and power indicator should work in helicopters Fixed: Several Zamaks had troubles with their rear windows Fixed: Busy support providers were not made available in opened Supports menu once they finished their support run Sound: New fatigue samples and new samples for artillery explosions Fixed: Possible error message in some cases of failure in VR Training Fixed: Potentially missing tasks after JIP in MP Tanks Fixed: Interface flashing when showing ORBAT tooltip Fixed: Identity set in Arsenal (i.e. face and speech) was not broadcasted over network Thicker front lower armor plates of wheeled APCs Potential campaign spoilers: Fixed: Campaign - EPB - Within Reach - Choice about fuel truck in Bingo Fuel not reflected correctly Fixed: Within Reach mission in Episode B task "Stay Undetected" did not fail in case player was detected inside a vehicle ENGINE Fixed: Game time multiplier resetting and saving with the game Simplified the RTD update message (optimization) Crosshair size should be more descriptive even in high sway Small optimizations and clean-ups in pathfinding Edited August 20, 2014 by DnA Share this post Link to post Share on other sites
DnA 5154 Posted August 20, 2014 20-08-2014 EXE rev. 126800 (game) EXE rev. 126803 (launcher) Size: ~536 MB DATA Added: Main rotor of helicopters is properly hidden when damaged by impacts Fixed: Respawn menu was sometimes flashing unexpectedly Fixed: When the unit currently edited in Arsenal died, the interface and camera were not terminated (http://feedback.arma3.com/view.php?id=20295) Fixed: Instant magazine reload time of some aircraft weapons (thanks to Ghost Bear) Texture definition added to Kerry's backpack class; it can now be retextured FIA Miller's and Stavrou's headgear randomization switched off Fixed: Various visual issues on the Gorgon Fixed: UH-80 Ghoshawk - missing ammo belt of minigun Tweaked: Thermal signature of Cheetah Fixed: Fire mode selector of camouflaged LRR Minor door sound changes Fixed: Issue with different starting locations in Escape from Altis Fixed: Enormous network traffic caused by Simulation Manager module ENGINE Ability to swim in shallow water Fixed: Game freezes when the player mouses over the DLC text in Field Manual Removed network message spam when a unit is in Sync state Multiple ObjectSetVariable commands are grouped into one big ObjectSetVariablesCollection which significantly decreases the amount of network messages Fixed: Hold breath action Added: UnitRemoveManager for SP and MP LAUNCHER Forced -mod= parameter to be presents at all times, even when no mods are selected Share this post Link to post Share on other sites
DnA 5154 Posted August 21, 2014 21-08-2014 EXE rev. 126833 (game) No new Launcher Size: ~186 MB DATA AAF Soldier LAT now has a backpack better suiting his needs Compact backpack with digital camo has better alpha sorting Naming of various structures has been updated to prevent at least some duplicities in ZGM missions Changed: Sound of crawling Added: New sounds for hits when you're inside a vehicle ENGINE Sight alignment and sway distortion enabled for Dev-Branch (Weapon Inertia) Fixed: CTD in Steam layer Workaround for UGC download when downloading the same item more than once Proper handling of unsubscribe / unpublish command and content checks Fixed: Truncated description of Workshop items Added: Support for tooltips in the CTree UI element Fixed: Invalid zoom after binocular deselection Share this post Link to post Share on other sites