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Development Branch Changelog

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17-07-2014

EXE rev. 126046 (game)

EXE rev. 126030 (launcher)

Size: ~159 MB

DATA

  • Resolved: Animation problem with Mi-48's gatling montage
  • Improved: Armored window hitpoints and crew protection hitpoints for Mi-48
  • AI discouraged from firing too small arms at gunships (12.7mm and above are still a threat)
  • Moved Buzzard and Wipeout in Y axis in the model to allow them being spawned near ground
  • Placeholder icon for VR entity body replaced with real icon
  • Fixed: Supports module no longer lists vehicles with protected scope as available Virtual providers
  • Fixed: Wrong localization of "Watch" button for Community Guides in French
  • Changed chapels from church simulation to house, so that they don't have clocktower sounds
  • Added: Missing attributes and event handlers for RscTestControlTypes

ENGINE

  • Fixed: Shaking of camera in extreme conditions when normal values for G shake are not set up
  • Fixed: setDamage on static objects for JIPed players
  • Added: Script command getCargoIndex
  • NV and TI mod in AV Terminal PiP
  • Custom waypoint from UAV (LMB + Shift)

LAUNCHER

  • Adjusted margin of a label

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18-07-2014

No new EXE (game) because of some failed auto-tests

EXE rev. 126053 (launcher)

Size: ~396 MB

DATA

  • Changed: Heads of story characters are now part of Man_A3
  • Fixed: Possible error message in Supports module when calling in artillery after a bombing run using virtual providers
  • Changed: Fuel explosion power for land vehicles
  • Added: Sound of reloading for static GMG, Titan and Mortar
  • Added: Sound of tank cannon reloading
  • Added: Sound of HMG reloading
  • Changed: Volume of reloading cannon 120mm (tanks)
  • Added: Ground Vehicle Crew community guide
  • Added: Testing video control for RscTestControlStyles

Potential campaign spoilers:

  • Added: Better visuals for VR Material Penetration course
  • Added: MX magazines to the weapon crate in Common Denominator
  • Changed: Wind setting from manual to automatic in Bootcamp campaign
  • Changed: Damage Control: Adams will no longer occasionally order you to return while driving through Kavala
  • Changed: Improved handling of zone restriction
  • Fixed: Ensured Conway does not have any kind of facewear
  • Fixed: Forcing Adams' position when checking the wounded is now less obvious

LAUNCHER

  • Fixed: Unsubscribing an addon via Steam Client causes Launcher updating progress bar to freeze

Compiled by Lord of the Bounce while Master lord Joris packs his bronze-medal football boots for a holiday trip to compare them with local traditions.

Edited by DnA

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21-07-2014

EXE rev. 126064 (game)

EXE rev. 126053 (launcher)

Size: ~124 MB

DATA

  • Fixed: Player's appearance consistent with overview image of Showcase Supports
  • Fixed: Panther no longer throws itself over the edge during insert into Showcase Combined Arms
  • Fixed: Changed squad movement speed modes in Showcase Combined Arms to accommodate changes to fatigue
  • Added: Hint for using the UAV terminal in Showcase Drones
  • Fixed: Kuma vulnerability mitigated
  • Fixed: Kart Trolley had a bad shadow
  • Changed: Virtual Arsenal has been moved from UI_F_Bootcamp to UI_F
  • Fixed: Inventory exhaustion multiplier caused undesired gains at higher (>80%) loads
  • Fixed: Fatigue decay rate was sometimes stuck at 0% when at 100% load
  • Changed: Decreased fatigue gain rate. Related to engine changes / data fixes (should be roughly equal to previous state); additional tweaking to follow

Possible campaign spoilers:

  • Fixed: Rising Tensions no longer stops progress after securing the convoy

ENGINE

  • Changed: Small changes to fatigue formulas
  • Changed: Minor tweak to weapon sway formula
  • Fixed: Profile editing issue
  • Fixed: Heading UI element in HUDs
  • Fixed: PiP when switching from vehicle to UAV
  • Fixed: Context menu can be accessed in tasks, main menu, players list
  • Changed: Disabled update of connection string in Steam profile (letting Steam to update connection string)

Compiled by Lord of the Bounce while Master Lord Joris explores more modern means of naval combat.

Edited by DnA

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22-07-2014

No new EXE (game) as it didn't pass the tests

EXE rev. 126066 (launcher)

Size: ~90 MB

DATA

  • Added: RCWS Stomper has a proper icon
  • Fixed: CfgPatches have been tweaked for Bootcamp components
  • Removed: Obsolete debug logs in Zone Restriction module
  • Fixed: Optimized overall car inventory maximum loads to more reasonable levels
  • Moved: New RscButton attributes from UI_F_Curator to UI_F

LAUNCHER

  • Fixed: Launcher doesn't finish download of some addons - colon is a volume separator char - replaced by '-'

Compiled by pettka while Master Lord Joris enjoys some cooler weather than the rest of the team.

Edited by DnA

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23-07-2014

EXE rev. 126089 (game)

EXE rev. 126079 (launcher)

Size: ~502 MB

NOTE

  • Known Issue: The new 'Sharpen' PP effect may need to be enabled and disabled to prevent setting conflicts (resulting in the game looking blurry)

DATA

  • Added: Doors now make a sound when being opened [and closed] :icon_twisted:
  • Changed: Cleaned up configuration of HUD for Kajman
  • Changed: Increased opacity of Kajmans HUD
  • Fixed: Adjusted memory points of Bobcat LMG
  • Fixed: Driver of Sochor may be shot while turned out (http://feedback.arma3.com/view.php?id=19876)
  • Fixed: Issue with OPFOR grenadier harness variant providing unreasonable amount of armor protection
  • Fixed: Error message in MP Virtual Arsenal
  • Changed: Offroad maximum capacity
  • Changed: Quad-bike maximum capacity
  • Fixed: Slightly adjusted damper size of quad-bike
  • Added: Sharpen Filter PP video option
  • Added: ListNBox data and value
  • Fixed: Strange chromatic aberration in alternate scopes

ENGINE

  • Changed: Improved createVehicleCrew command to allow creating missing crew also in not empty vehicles
  • Fixed: Problems with create message ordering for JIP
  • Fixed: Possible CTD in select weapon
  • Fixed: Deactivate mine action for AI
  • Fixed: UAVs do not have collision with units, but units do
  • Fixed: addMagazine duplicates items when executed more than once
  • Fixed: setTimeMultiplier is no longer affecting wind change speed
  • Fixed: Headless client should not start scenarios
  • Added: Support for Sharpen PP in video options UI
  • Added: Animation source sound controllers support

LAUNCHER

  • Fixed: Multiple download of the same preview image

Compiled by Pettka while Master Lord Joris evaluates potential vehicle handling improvements.

Edited by DnA

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24-07-2014

No new game EXE as there was some third-party issue

EXE rev. 126101 (launcher)

Size: ~65 MB

DATA

  • Changed: Fuel explosion of various vehicle types has been tweaked
  • Fixed: Adjusted fire geometry of Blackfoot
  • Added: Configured position lights for Greyhawk / Ababil
  • Changed: Moved VR Training icons from Ui_f_Bootcamp to Ui_f.

LAUNCHER

  • Added: Launcher is prepared to be localized into various languages; translation is pending

Compiled by pettka while Master Lord Joris examines possible biological and chemical protection improvements.

Edited by DnA

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25-07-2014

No new game EXE as there was the same third-party issue

EXE rev. 126109 (launcher)

Size: ~390 MB

DATA

  • Changed: Cleaned up configuration of HUD for Wy-55
  • Fixed: Crawling animations are played slowly
  • Changed: Optimized following speeds of movement:
    • Increased speed of walking in crouch with lowered pistol
    • Increased speed of walking in stand with lowered rifle (credits to Jester 814 for pointing this out)
    • Slightly slowed down running in crouch with lowered rifle
    • Increased fatigue gain while walking in kneel with raised weapon
    • Decreased speed from running in crouch with raised rifle
    • Slightly decreased speed for tactical movement in crouch with raised rifle
    • Increased fatigue gain while walking in crouch with raised pistol
    • Substantially increased speed while walking with launcher in crouch
    • Increased speed of walking while standing with launcher
    • Affected animations are: AmovPknlMwlkSlowWpstDf, AmovPercMwlkSlowWrflDf, AmovPercMwlkSrasWrflDf, AmovPercMwlkSnonWnonDf, AmovPknlMrunSlowWrflDf, AmovPknlMwlkSrasWrflDf, AmovPknlMrunSrasWrflDf, AmovPknlMtacSrasWrflDf, AmovPercMwlkSlowWpstDf, AmovPknlMwlkSrasWpstDf, AmovPknlMwlkSrasWlnrDf, AmovPercMwlkSrasWlnrDf

    [*]Changed: Adjusted flare size of Speedboat reflector

    [*]Fixed: Speedboat turret doesn't disappear after being hit

    [*]Fixed: Faces now show proper author in Virtual Arsenal

    [*]Fixed: Various visual issues with Tempests

LAUNCHER

  • Changed: Localization turned off for now

Compiled by pettka while Master Lord Joris looks for possible new uniforms.

Edited by DnA

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28-07-2014

EXE rev. 126163 (game)

EXE rev. 126155 (launcher)

Size: ~495 MB

DATA

  • Fixed: Pilots visibility of compass if radar is disabled
  • Fixed: Adjusted water resistance of Mohawk
  • Fixed: Sochor is now usable for artillery support module
  • Changed: Changed breathing speed coefficient to 10
  • Fixed: Skinning of back shields of VR Soldier improved
  • Fixed: Adjusted durability of rear glass of SUV
  • Fixed: Adjusted geometries of Zamak
  • Added: Sound of vehicle HMG reloading
  • Added: Prepared doors for distinctive sounds for each type
  • Added: CheckBox for controlling AV lights in AV terminal
  • Changed: Adjusted positions of all UI elements in AV terminal
  • Added: IDC of lights CheckBox in AV terminal
  • Fixed: Model of Supply Crate has been recreated to prevent script issues (fixed http://feedback.arma3.com/view.php?id=19324 and http://feedback.arma3.com/view.php?id=19339)
  • Changed: OPFOR medic now has his rifle equipped only with laser pointer by default just like medics of other factions
  • Changed: OPFOR repair specialist now has correct weapon variant
  • Changed: Urban OPFOR medic now has correct weapon variant
  • Changed: Urban OPFOR explosive specialist now has correct weapon variant
  • Changed: Urban OPFOR engineer now has correct weapon variant

Engine

  • Fixed: UAV cannot be connected after setCaptive true
  • Fixed: Dedicated server CTD
  • Fixed: Possible CTD
  • Fixed: UAV cannot be connected after setCaptive true
  • Added: New event onCheckedChanged for checkbox in UI
  • Fixed: Wrong initial path planning checks
  • Fixed: Possible CTD
  • Added: Possibility to enable / disable UI control directly in configs
  • Changed: World array vehicles for PhysX simulation moved to separate array
  • Added: Support for URL tags in structuredText control
  • Added: New command for getting class name of given UI control (ctrlClassName)
  • Added: Lock PhysX scene during buoyancy update for safety
  • Added: New command for setting orientation of UI object (ctrlSetDirection)
  • Changed: Behavior of how fatigue and damage affect the ability to hold breath
  • Fixed: LnbValue scripting command
  • Added: Reading of config params for slider
  • Added: Loading of visible attribute for controls

LAUNCHER

  • Added: Automatic upgrade of application settings between versions
  • Added: Feature "Addon Presets" (+default file-based provider)
  • Added: Blurred background under main area if any content is displayed there
  • Added: Examples to parameters
  • Changed: Options page header visually unified with the rest of the application
  • Added: Support for displaying hints and errors in adorned box under text box control
  • Changed: Icons for buttons in addon manager, Options icon
  • Changed: Visual tweaks to controls (check box, combo box, drop down menu, text box, scrollbar, expander, progress bar)
  • Added: Page for News, displaying development reports from dev.arma3.com
  • Added: HTML to XAML converter
  • Added: Styles

Compiled by pettka while Master Lord Joris investigates how food affects combat efficiency.

Edited by DnA

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29-07-2014

EXE rev. 126181 (game)

EXE rev. 126176 (launcher)

Size: ~145 MB

KNOWN ISSUE

  • Some icons are missing in units selection in editor

DATA

  • Fixed: Nasty hit point settings issue that caused Helicopter Pilots, Helicopter Crews and Pilots across all factions to be able to sustain unreasonable amount of damage suffered to their extremities. Their coveralls now offer much lesser protection against direct hits, however, they now offer some protection against explosive damage
  • Fixed: OPFOR VR Soldier and Entity tweaked to receive the same damage as their counterparts (so now you can kill them as easily, poor souls)
  • Added: Damper selections in geometries of Mohawk
  • Changed: Sight tweak to sound gain of pistol's closure
  • Changed: Adjusted PAPI light material to shine at night

Potential campaign spoilers:

  • Fixed: Strider patrol now reacts better to spotting the player in Situation Normal
  • Fixed: You will no longer be ordered to destroy the wreck if it's already destroyed in Blackfoot Down
  • Fixed: Replacement charges will now only be added to dead units in Blackfoot Down
  • Fixed: Killing Sgt. Lacey should always result in mission failure in Situation Normal
  • Fixed: Error at mission start in Situation Normal
  • Fixed: Added ability to terminate friendly fire detection in Bootcamp campaign
  • Fixed: Friendly fire detection terminated in the final state of each mission in Bootcamp campaign
  • Fixed: Adams' map marker is now in the correct location in Bootcamp campaign

Engine

  • Added: Support for multi-samples in animation sound, direction controller fix
  • Fixed: UAV can not be hacked if setCaptive = true
  • Changed: Changed config params naming for listboxes
  • Added: New commands for setting and getting models for ControlObject
  • Fixed: Problems with wrong FSM for mine deactivate action
  • Fixed: CTD after pressing M in UAV terminal view (fixed http://feedback.arma3.com/view.php?id=19890)

LAUNCHER

  • Fixed: Workshop item name change was neither detected nor updated in the Launcher
  • Changed: Modified label sizing of Parameters page

Compiled by pettka while Master Lord Joris gets inspiration for a new flexible-wing plane.

Edited by DnA

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30-07-2014

EXE rev. 126204 (game)

EXE rev. 126205 (launcher)

Size: ~290 MB

KNOWN ISSUES

  • Some icons are missing in units selection in editor
  • Unable to rotate turret in UAV

DATA

  • Changed: Light helicopters are now available for CAS support
  • Fixed: Unarmed player standing up from prone stance no longer has swimming animation
  • Fixed: Orientation of insignia (left arm), insignia / clan area made smaller to fit other BLUFOR units (like coveralls)
  • Changed: Optimized character hit point settings. Actual damage dealt should be less random and more predictable according to the respective body parts.
  • Changed: Scaled Independents vests back to the standard values
  • Changed: Slightly increased capacity of BLUFOR Rig and Grenadier vest to better compensate for their higher weight and avoid over-equipment
  • Fixed: Possible scripting error in some instances of player receiving damage
  • Fixed: Self-propelled artillery is now correctly categorized as artillery instead of being categorized as tank
  • Fixed: Possible error message when using Transport support module
  • Fixed: Lights of HEMTT are no longer shining while off when looking from a distance
  • Changed: Showcase Helicopters: Starting experience improved a bit
  • Changed: Showcase Combined Arms: Increased time limit from 4 minutes to 6
  • Fixed: Showcase Combined Arms: Time limit is ignored once one member of the players' group boards the helicopter

Potential Campaign Spoilers:

  • Added: Death Valley: Added savegame before plane attack

ENGINE

  • Fixed: Removed animation spam when AI is trying to go from Lying to HandGunLying
  • Changed: AI turrets aiming error now influences acceleration of rotation
  • Changed: Further tweaks to breathing mechanics

LAUNCHER

  • Added: Minidump and Windows Error Reporting support
  • Added: When trying to run another instance, a message box is displayed: hitting OK will bring the other (already running) instance to the front and give focus to it
  • Added: Launcher now saves the time and date when it was last run
  • Changed: Unified visual style of news list and addons list
  • Changed: Modified HTML to XAML converter to generally preserve whitespace, but remove whitespace before start of a paragraph
  • Added: Bounce effect to checkbox from transition from unchecked to checked
  • Fixed: News not displaying loading overlay for recent news tab
  • Fixed: Missing spaces in some texts
  • Fixed: Incorrect font in news
  • Fixed: Incorrect behavior of news when clicking the link to open web browser

I'm otherwise engaged the next few days

Read: Pretending to encourage freindly relations (while secretly corrupting their sports fans).

Edited by DnA

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31-07-2014

EXE rev. 126238 (game)

EXE rev. 126239 (launcher)

Size: ~165 MB

DATA

  • Added: colorPicture parameters to ListBox, XListBox and ComboBox
  • Changed: Renamed pictureColor parameters to colorPicture
  • Fixed: Missing icons in ComboBoxes in editor
  • Fixed: Incorrect colors of pictures in Insert Marker
  • Fixed: Color of RscCombo
  • Fixed: Missing rank picture in the map
  • Changed: Increased weight of GPS and Radio items
  • Changed: Increased weight of Rangefinder and Laser Designator items
  • Changed: Minor sound changes for weapons
  • Fixed: Shadow for TRG-21 EGLM
  • Changed: Shadow of GM-6
  • Changed: UI icons for Rook
  • Fixed: UI icons of P07
  • Fixed: ARCO accuracy
  • Fixed: TI on GMG static turret
  • Fixed: Path LODs for AI in military cargo HQ buildings

Potential Campaign Spoilers:

  • Fixed: Strider patrol not boarding their Strider in Situation Normal

ENGINE

  • Added: Dynamic creation of UI controls
  • Added: Getters for control object directions, etc.
  • Fixed: Ordering of axes for UI object position getter
  • Fixed: Autohover info control
  • Fixed: Fatigue now not restored when holding breath
  • Changed: Commands everyBackpacks and everyContainers return empty array also for null objects

LAUNCHER

  • Fixed: SITREPs should have the same font like on web
  • Fixed: Space is missing between some words
  • Fixed: Links in SPOTREP don't work correctly
  • Fixed: HTML to XAML converter updated to handle (and display) space at the beginning of element's inner text (directly after opening tag)
  • Fixed: Launcher version can once again be copied to clipboard using shortcut Ctrl+. (Control + dot)
  • Fixed: Improved word spacing in news
  • Changed: Generation of localization assemblies for Launcher re-enabled
  • Updated: CS, DE, RU translations
  • Fixed: Existing preset is possible to save until after second change

I'm otherwise engaged the next few days

Compiled by pettka while Master Lord Joris investigates new means of the Zone Restriction system.

Edited by DnA

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01-08-2014

EXE rev. 126281 (game)

EXE rev. 126278 (launcher)

Size: ~195 MB

DATA

  • Fixed: Color of pictures in variables ListBox in Colors tab
  • Fixed: Removed excessive smoke magazines for Speedboat
  • Fixed: Adjusted damage resistance of raised static weapons
  • Fixed: Raised static GMG had a wrong get-out animation
  • Changed: Optimized inventory capacities of helicopters
  • Changed: Minor volume changes of reloading sounds of vehicle weapons
  • Fixed: Tweaked selections for GM-6 model
  • Fixed: Decreased too high maximum inventory capacity of several vehicles
  • Fixed: Repaired shadow & placement of suppressor of 4-Five

ENGINE

  • Added: Detect interpolation change, added terminated parameter for doors
  • Added: Event Handler for clicking on HTML tag in structuredText control
  • Fixed: AI soldiers: dynamic error influenced by fatigue and damage
  • Fixed: UAV turrets rotation control restored
  • Changed: Separate DLL for the Steam interface which is used by Launcher and Publisher

LAUNCHER

  • Fixed: Drag and drop sorting doesn't work correctly after open and close info of a few addons
  • Fixed: Newsfeed is still loading, when the Internet connection is lost
  • Fixed: Text overlaps, if overwrite dialog appears
  • Fixed: Scrolling doesn't work, if mouse cursor is on picture in OPREP (SPOTREP, SITREP, TECHREP, BROREP, REPREP, REPPIZ)
  • Fixed: HTML to XAML converter: when adding image, make sure parent element is block element (add additional paragraph otherwise)

I'm otherwise engaged the next few days

Compiled by pettka while Master Lord Joris searches for new means of dynamic lighting, with the side 'benefit' encouraging our fearless moderators to deal with splendid conspiracy theories.

Edited by DnA

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04-08-2014

EXE rev. 126317 (game)

EXE rev. 126298 (launcher)

Size: ~151 MB

NOTES

  • RotorLib simulation enabled; it is available for all stock helicopters (disabled by default; available after switching in Configure > Game)
  • Known issue: Forcing RotorLib simulation for SP/MP scenarios may not work correctly

DATA

  • Fixed: Incorrect color of side picture of selected player
  • Added: An option for turning off headgear randomization for civilian characters. Rejoice!
    • Via "this setVariable ["BIS_enableRandomization", false];" in the character's init
    • For turning off facewear randomization, insert "removeGoggles this;" into the character's init
    • Or simply use desired facewear via "this addGoggles "facewear_class_name";"

    [*]Fixed: Minor volume changes of crash sounds

    [*]Fixed: Wrong structural armor of static GMG

    [*]Fixed: Rahim 7.62 - Ironsight on barrel is too cold in thermal

    [*]Fixed: Repaired fire geometry of Ghosthawk

    [*]Changed: In addition to stance, resting (fatigue decay rate) when stationary is now also dependent upon:

    • Weapon type (smaller weapons increase resting effect)
    • Weapon position (lowered state increases resting effect)
    • Rotation (turning on spot decreases resting effect)

    [*]Changed: Optimized various resting values

    [*]Changed: Substantially increased fatigue gain when getting from prone to kneel

    [*]Changed: Set up correct breathing values for new breathing mechanics

Potential campaign spoilers

  • Fixed: Paradise Found: Miller was too quiet in the final cutscene

ENGINE

  • Added: RotorLib helicopter flight model
  • Added: Resetting RTD options to default when new profile is created
  • Fixed: Analogue controls for when RTD is disabled; removed dead bodies from sensors targets
  • Fixed: Speed of sound simulation
  • Fixed: Multiplayer turrets movement not visible for other players
  • Changed: Strings in Helicopter Flight Model switch

LAUNCHER

  • Fixed: XAML is unable to parse relative font size from HTML. Relative sizes are now removed by HTML to XAML converter
  • Fixed: Image directories are deleted as well now
  • Fixed: Headers in news have incorrect size
  • Fixed: Subscribed items filtering - items which have any of addonreqtag get into launcher

I'm otherwise engaged the next few days

Compiled by pettka while Master Lord Joris examines options of displaying water flow.

Edited by DnA

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05-08-2014

EXE rev. 126334 (game)

EXE rev. 126319 (launcher)

Size: ~137 MB

DATA

  • Changed: Increased weight of GM6 Lynx and M320 LRR rifle to better match their RL counterparts
  • Changed: Water impacts of units (soldier falling into water) tweaked
  • Fixed: Weapon sway should now be affected by fatigue again (conflict with recent breathing mechanics overhaul)
  • Fixed: Default collective and auto-hover tweaks
  • Added: New sounds for getting in planes
  • Changed: Color of selected item in ListBox, XListBox and ComboBox to white
  • Fixed: Binoculars and range finders were not exported correctly from Arsenal (http://feedback.arma3.com/view.php?id=20026)
  • Added: Pressing Ctrl + Shift + C in Arsenal will export loadout in config format, usable in CfgVehicles and CfgRespawnInventories. This option might be moved to interface later.
  • Localized: Arsenal module error states
  • Fixed: Missing camo selection added to the remaining LOD of Press Vest

ENGINE

  • Changed: Optimized order of cleaning PhysX scene. Fetch simulation before world cleanup.

LAUNCHER

  • Fixed: Window is too small when user has DPI over 100%
  • Changed: News list is scrolled to the top after changing page in All news page

I'm otherwise engaged the next few days

Compiled by pettka while Master Lord Joris explores how the pathway lods work in houses.

Edited by DnA

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06-08-2014

EXE rev. 126347 (game)

EXE rev. 126345 (launcher)

Size: ~121 MB

DATA

  • Added: Collective and Pedals animations for some helicopters
  • Fixed: Pitch indicator of Blackfoot was reversed
  • Fixed: Decreased direct impact of damage suffered over breathing
  • Changed: Tweaked AAF officer
  • Changed: Minor weapon sound changes
  • Fixed: Pop-up error with Zubr .45

ENGINE

  • Fixed: Removed URL length limit in structuredText control
  • Fixed: RTD animation sources
  • Fixed: AI was more resistant to bullets while moving
  • Fixed: Instancing of proxies with different heat source in TI

LAUNCHER

  • Known Issue: Some problems with accuracy of German translation (please continue to let us know about any others!)
  • Changed: Moved advanced parameters to new tab
  • Added: Restore factory defaults button to parameters
  • Changed: Modified alignment of status text in main window. It's displayed in the same position across different localizations.
  • Fixed: Removed padding change when mouse hover over button from default button style (was breaking custom message box)
  • Fixed: Sorting arrow is blurred (replaced with custom path)
  • Fixed: Removed dependency on assembly 'Microsoft.Expression.Drawing.dll'

I'm otherwise engaged the next few days

Compiled by pettka while Master Lord Joris searches for necessary additions according to his zodiac.

Edited by DnA

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07-08-2014

EXE rev. 126616 (game)

EXE rev. 126603 (launcher)

Size: ~172 MB

DATA

  • Changed: Some AAF soldiers now use U_I_CombatUniform_shortsleeve instead of U_I_CombatUniform_tshirt, which is used no more
  • Fixed: Various changes in localization and scope parameter of uniforms
  • Fixed: Various insigina issues of soldiers
  • Added: Pedals and collective of all helicopters animate correctly
  • Fixed: Removed random rotor from PhysX LOD of XH-9 family of choppers
  • Added: Wheels of helicopters properly roll while taxiing
  • Added: Transmission hitpoints to helicopters
  • Fixed: Arsenal module placed by Zeus didn't work correctly when Zeus was client
  • Fixed: Adjusted durability of the Devices
  • Fixed: Cyclic behaves correctly in both Advanced and Standard simulation

ENGINE

  • Fixed: Enable RotorLib for server configuration and fix macro usage
  • Fixed: CTD in path finding
  • Fixed: Helicopter should be less prone to explode when landing; added main rotor collision
  • Fixed: NearestObject search (problem with objects in different land grid)

LAUNCHER

  • Fixed: Launcher crashed when launching Arma 3
  • Fixed: Launcher crashes after click on Play button in Steam Dev-Branch version
  • Fixed: Server password is not disabled after restore to default settings

I'm otherwise engaged the next few days

Compiled by pettka while Master Lord Joris investigates how much space we need for our flags to work correctly.

Edited by DnA

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08-08-2014

EXE rev. 126636 (game)

EXE rev. 126634 (launcher)

Size: ~157 MB

DATA

  • Changed: Explosive ammo (only for A-164) particle effects optimized
  • Fixed: Cargo get in side for Fuel Trucks
  • Fixed: Civilian Fuel Truck has correct textures
  • Fixed: Banking of cyclic for Mohawk
  • Fixed: There is even some unarmed version of WY-55 it seems (collective and pedal animations fixed) :icon_twisted:
  • Fixed: Reduced yaw rate maximums (see AFM Feedback Thread)
  • Added: New sounds for different types of doors
  • Fixed: Flags on shoulders now look better

Possible Showcases spoilers:

  • Fixed: Showcase Infantry - Script error after clearing the town
  • Fixed: Showcase Infantry - Mission wouldn't progress if the medic died while treating soldier

ENGINE

  • Fixed: Possible CTD
  • Changed: RotorLib code re-factoring
  • Added: Object Builder Buldozer renamed to Model Viewer to stop potential confusion when speaking about Buldozer
  • Fixed: Real-time control creation and IDC setting

LAUNCHER

  • Added: Code ensuring that presets will be initialized only once
  • Fixed: Presets are not saved correctly after quitting Arma 3
  • Added: Parameter control with Browse button for browsing folders
  • Added: Parameter control with Browse button for browsing files
  • Added: Value coercion to Parameter controls
  • Changed: Tab Control style font

I'm otherwise engaged the next few days

Compiled by pettka while Master Lord Joris researches how to improve multiplayer synchronization.

Edited by DnA

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11-08-2014

EXE rev. 126651 (game)

EXE rev. 126653 (launcher)

Size: ~102 MB

DATA

  • Added: Ability to completely disable ZGM moderator rights
  • Fixed: Missing camo-selection on trousers and gloves of BLUFOR soldier
  • Updated: Sounds for character roll animation
  • Updated: Improved skinning of main back shield on VR_Protagonist_F
  • Updated: Optimized dust of some missile explosions
  • Added: New option for Vehicle Respawn module, which lets the vehicle to respawn only on synchronized respawn positions

Potential campaign spoilers:

  • Fixed: Mike-26 is restricted even after Radio Silence

ENGINE

  • Changed: Allow higher landing speed with advanced helicopter flight model
  • Added: Ban button to player menu for server admins
  • Fixed: ctrlSetPos and ctrlGetPos coordinates system for ControlObjects
  • Fixed: An issues where crew of vehicles might not be rendered when observed through zoomed in optics

LAUNCHER

  • Fixed: NetLog parameter is listed as Server and works as Server parameter
  • Added: Browse buttons to relevant parameters

---------- Post added at 13:51 ---------- Previous post was at 13:50 ----------

12-08-2014

EXE rev. 126674 (game)

EXE rev. 126671 (launcher)

Size: ~229 MB

DATA

  • Changed: Resistance of OPFOR soldiers to grenades
  • Added: More crash sound variants for MRAPs, Offroad and Quad-bike
  • Fixed: Path LODs for AI in military cargo HQ buildings
  • Fixed: Missing material for last LOD of big transmitter tower
  • Fixed: Buoyancy warning of wave power plant
  • Fixed: Ruins of barracks now have proper penetration materials and impact effects on the floor

ENGINE

  • Fixed: Disabled wind vortexes when a plane is destroyed

LAUNCHER

  • Fixed: Czech localization of Launcher

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13-08-2013

EXE rev. 126692 (game)

No new launcher

Size: ~375 MB

DATA

  • Fixed: Adjusted front and side plating of Panther
  • Fixed: Centered external camera position of AMV-7 Marshall
  • Fixed: Maximum and minimum elevation of RCWS guns on armored vehicles
  • Fixed: An error when turned out in ZSU-39 Tigris
  • Fixed: Removed borders on icons of ZSU-39 Tigris
  • Fixed: An issue that guns on ZSU-39 Tigris could disappear when observed from far away
  • Updated: Visual tweaks for AAF officer
  • Fixed: An issue that doors played an unintended amount of sound samples
  • Updated: Adjusted sound of fire mode selector on the Katiba rifle

ENGINE

Edited by DnA

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14-08-2014

EXE rev. 126715 (game)

EXE rev. 126709 (launcher)

Size: ~232 MB

DATA

  • Added: Sound of starting pistol reloading
  • Added: Sound for getting in / gettings out of the Kart
  • Fixed: Positioning of the muzzle flash on the gun of Mi-48 Kajman
  • Fixed: Static rotor of the UH-80 Ghosthawk should now collide properly
  • Fixed: A visual glitch in distant LODs of A-143 Buzzard
  • Fixed: A visual glitch on the ammo belt of M2A4 Slammer Up
  • Fixed: External camera of T-100 Varsuk was unintentionally too zoomed out
  • Fixed: Missing polygons on the M5 Sandstorm MLRS weapon systems in a distant LOD
  • Fixed: Camo selections in distant LODs on T-100 Varsuk
  • Fixed: A visual glitch on the wreck of FV-720 Mora
  • Fixed: BLUFOR Pilot is now available again in the editor
  • Fixed: Missing camo selections in a distant LOD of the pilot helmet
  • Fixed: Levitating shadows of mirrors of Ifrit
  • Fixed: An issue that could cause discrepancies in hit-to-kill ratios to the soldier extremities
  • Fixed: Front seat passengers in Zamak truck should no longer clip through the roof
  • Fixed: Alpha sorting on windows of Zamak trucks
  • Changed: Volume of the UGL reload sound
  • Fixed: Sounds of metal doors
  • Changed: Volume of fire mode switch for most rifles
  • Changed: Improved effectiveness of SLAM mines against fast-moving vehicles

ENGINE

  • Changed: Helicopter MFDs blink less when damaged
  • Added: New parameter for description.ext - "forceRotorLibSimulation" (0 - default, options based; 1 forced on; 2 forced off)
  • Fixed: [RTD] Collective no longer starts the engine
  • Fixed: Sharpen PP enabled by default, when FXAA is enabled
  • Added: Security enhancement - added support for a "allowedHTMLLoadExtensions" parameter in Dedicated Server config files in order to limit misuse of the UIHTMLLoad script command
  • Changed: [RTD] Rotor brake enabled only when landed and engine is off

LAUNCHER

  • Updated: Localizations
  • Fixed: Profiles were not refreshed after returning from Arma (if user created or removed the profile while in the game)
  • Removed: Checkbox "Always start in advanced mode" as it is meaningless since Advanced options are on a separate tab page
  • Moved: "Par" parameter to section "Advanced"
  • Changed: Tooltips and examples for Malloc parameter, Init parameter, Cfg parameter and Par parameter
  • Added: Visual highlight to the load order combo / menu
  • Fixed: Wrong example hint for Malloc parameter
  • Fixed: Wrong hint for Config parameter
  • Changed: Browsing folder dialog now scrolls down to the selected item and expands it

Edited by DnA

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15-08-2014

EXE rev. 126723 (game)

EXE rev. 126745 (launcher)

Size: ~144 MB

KNOWN ISSUES

  • Interior vehicle sounds not working in 5.1

DATA

  • Fixed: Camo selections of Zamak have been tweaked
  • Fixed: Shadows of Strider have been tweaked
  • Fixed: Thermal signatures of civilian vehicles have been adjusted
  • Fixed: Camo in lower LOD of some armored vehicles (http://feedback.arma3.com/view.php?id=20055)
  • Fixed: Tweaked visuals of APCs
  • Fixed: Glitches in Ghosthawk’s dashboard for passenger view
  • Fixed: Properly aligned HUD weapon crosshairs in AH-99 Blackfoot
  • Fixed: Adjusted camo selections for Wipeout
  • Fixed: Wreck model of Speedboat
  • Fixed: Grenades now shoot from the correct muzzle of RCWS turret of UGV Stomper RCWS / UGV Saif RCWS

LAUNCHER

  • Added: Localizations (in all languages) for string "Open addon folder"
  • Updated: German localizations
  • Added: Spanish and Japanese localizations
  • Fixed: Various English texts
  • Fixed: Status text was cropped
  • Removed: Excessive diacritics in translations
  • Fixed: Cropped example for Beta parameter
  • Fixed: Right sides of addon items were cropped when an update was available for any addon

Edited by DnA

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18-08-2014

EXE rev. 126766 (game)

EXE rev. 126745 (launcher)

Size: ~271 MB

DATA

  • Fixed: Distant LODs of Truck and Zamak

Potential campaign spoilers:

  • Uniform "U_B_survival_uniform" added to the list of required gear. As a result the uniform will be automatically given to player when they arrives at the armory.

ENGINE

  • Added: New commands for working with Future / Render visual state information
  • Sharpen PP enabled by default, when FXAA is enabled
  • Fixed: Slow rotation of AI turrets in relaxed mode
  • Added: [RTD] New animation source: RotorHFullyDestroyed
  • SSAO is now replaced with HDAO
  • Fixed: Desync caused by missing values in animal update messages
  • Fixed: Copy & paste of dead units in Zeus
  • Changed limit for marginal alpha object when zoomed in
  • Engine on / off can be bound to a key in controls options
  • Nil values are now broadcasted over the network using publicVariable
  • Fixed: Sound: Invalid submix channel mapping matrix (read: the sounds are working again inside of vehicles)

LAUNCHER

  • Improved: German, Italian and Polish localizations
  • Changed: Example for the Beta parameter to make it shorter
  • Changed: Example for Par parameter (added a note on the .txt format, besides .par, into the hint)

Edited by DnA

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19-08-2014

EXE rev. 126785 (game)

No new launcher

Size: ~104 MB

DATA

  • Added: Main rotor of helicopters is properly hidden when damaged by impacts Data did not reach Steam yet.
  • Added: One of the TKOH skins for the xH-9 family of helicopters was missing
  • Fixed: Showcase OPFOR - Player can be killed by the sniper
  • Updated: Credits with new special thanks
  • Added: Object composition function
  • ToT and power indicator should work in helicopters
  • Fixed: Several Zamaks had troubles with their rear windows
  • Fixed: Busy support providers were not made available in opened Supports menu once they finished their support run
  • Sound: New fatigue samples and new samples for artillery explosions
  • Fixed: Possible error message in some cases of failure in VR Training
  • Fixed: Potentially missing tasks after JIP in MP Tanks
  • Fixed: Interface flashing when showing ORBAT tooltip
  • Fixed: Identity set in Arsenal (i.e. face and speech) was not broadcasted over network
  • Thicker front lower armor plates of wheeled APCs

Potential campaign spoilers:

  • Fixed: Campaign - EPB - Within Reach - Choice about fuel truck in Bingo Fuel not reflected correctly
  • Fixed: Within Reach mission in Episode B task "Stay Undetected" did not fail in case player was detected inside a vehicle

ENGINE

  • Fixed: Game time multiplier resetting and saving with the game
  • Simplified the RTD update message (optimization)
  • Crosshair size should be more descriptive even in high sway
  • Small optimizations and clean-ups in pathfinding

Edited by DnA

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20-08-2014

EXE rev. 126800 (game)

EXE rev. 126803 (launcher)

Size: ~536 MB

DATA

  • Added: Main rotor of helicopters is properly hidden when damaged by impacts
  • Fixed: Respawn menu was sometimes flashing unexpectedly
  • Fixed: When the unit currently edited in Arsenal died, the interface and camera were not terminated (http://feedback.arma3.com/view.php?id=20295)
  • Fixed: Instant magazine reload time of some aircraft weapons (thanks to Ghost Bear)
  • Texture definition added to Kerry's backpack class; it can now be retextured
  • FIA Miller's and Stavrou's headgear randomization switched off
  • Fixed: Various visual issues on the Gorgon
  • Fixed: UH-80 Ghoshawk - missing ammo belt of minigun
  • Tweaked: Thermal signature of Cheetah
  • Fixed: Fire mode selector of camouflaged LRR
  • Minor door sound changes
  • Fixed: Issue with different starting locations in Escape from Altis
  • Fixed: Enormous network traffic caused by Simulation Manager module

ENGINE

  • Ability to swim in shallow water
  • Fixed: Game freezes when the player mouses over the DLC text in Field Manual
  • Removed network message spam when a unit is in Sync state
  • Multiple ObjectSetVariable commands are grouped into one big ObjectSetVariablesCollection which significantly decreases the amount of network messages
  • Fixed: Hold breath action
  • Added: UnitRemoveManager for SP and MP

LAUNCHER

  • Forced -mod= parameter to be presents at all times, even when no mods are selected

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21-08-2014

EXE rev. 126833 (game)

No new Launcher

Size: ~186 MB

DATA

  • AAF Soldier LAT now has a backpack better suiting his needs
  • Compact backpack with digital camo has better alpha sorting
  • Naming of various structures has been updated to prevent at least some duplicities in ZGM missions
  • Changed: Sound of crawling
  • Added: New sounds for hits when you're inside a vehicle

ENGINE

  • Sight alignment and sway distortion enabled for Dev-Branch (Weapon Inertia)
  • Fixed: CTD in Steam layer
  • Workaround for UGC download when downloading the same item more than once
  • Proper handling of unsubscribe / unpublish command and content checks
  • Fixed: Truncated description of Workshop items
  • Added: Support for tooltips in the CTree UI element
  • Fixed: Invalid zoom after binocular deselection

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