Feint 137 Posted June 24, 2014 (edited) This mod modifies most boats by giving them a killswitch for the engine and the ability to paddle the boat around silently. You can also use ropes with the boats for landmarking while swimming and as an anchor. The Zodiac-style boats receive improved maneuverability and engine power. You can also bury or camouflage the Zodiacs using bushes found nearby as well as use the ropes of the Zodiacs for towing. NEW FEATURES (Version 3.0+): Bury the boat in soft surfaces like sand and dirt In-game key menu for keys (config addons) Throw and retrieve ropes as driver of Zodiacs Shorten or lengthen ropes Attach ropes to other boats Pick up and move ropes to drag boat Camouflage your Zodiac with plants you can place and rotate Move from driver seat to cargo seat and back in Zodiac Paddle sideways when stopped GENERAL FEATURES: Paddle forward and backward Paddle to a stop Rotate the boat left or right Kill switch for the motor Increased rudder effectiveness on Zodiacs Increased engine power on Zodiacs Most boats have anchors added GENERAL FEATURES: Adds the ability to paddle forward and backward Adds the ability to paddle to a stop Adds the ability to paddle in a circle left or right in small degree increments Adds a kill switch to the motor which can be enabled or disabled Increases the rudder effectiveness of the base CRRC and similar Zodiacs Increases the engine power of the base CRRC and similar Zodiacs INSTALLATION: Subscribe on Steam Define the following keys in your game settings:Configure > Controls > Configure Addons > Paddle Mod REQUIREMENTS (VER 2.1+): CBA CHANGELOG: Version 3.4 FIXED: Paddle to a Stop was stopping too suddenly FIXED: Redundant check in Killswitch CHANGED: Rubber_duck_base_F no longer modified! - instead, children of that are modified to maintain more precise control over unintended functions in boats and mods that use Rubber_duck_base_F as a parent. CLASSNAMES MODIFIED (insideSoundCoef, rudderForceCoef, enginePower, thrustDelay, waterLinearDamping) "Rescue_duck_base_F" "I_C_Boat_Transport_01_F" "I_G_Boat_Transport_01_F" "I_Boat_Transport_01_F" "B_Boat_Transport_01_F" "O_Boat_Transport_01_F" "O_T_Boat_Transport_01_F" CHANGED: All paddle moves now require the boat engine to be off (let me know if this is a problem) TWEAKED: Spin boat left and right is a little more realistic now in terms of maintaining velocity TWEAKED: Slide boat left and right can now be done at a max speed of +/- 3 kph instead of 2 TWEAKED: Vehicle check is faster VERSION 3.0 ADDED: A shovel to all of the rubber boats (CRRC-style) ADDED: Ability to bury the rubber boats (and dig them up with a shovel in your hands) FIXED: Killswitch method changed so AI no longer jump out of boat when killswitch enabled ADDED: Killswitch to many other boats ADDED: Anchor for many other boats (rope length based on z height beneath boat) -- this actually stops your boat from drifting away ADDED: Support for MkV SOC boat (paddling, killswitch, anchor) FIXED: CBA Keys again ADDED: My URL to config entry CHANGED: mod.cpp to new method with mouseover effects in game CHANGED: Converted Keys to new CBA Keys methodology CHANGED: Only CRRC drivers can now throw ropes ADDED: Preview pictures to plants and rope back in Eden EditorVERSION 2.6 FIXED: Fixed a bug where you couldn’t drop the rope bag after using Arsenal in ZeusVERSION 2.5 ADDED: You can now slide the boat left and right when stopped with two new keybindings ADDED: You can now use the shortcut keys to shorten and lengthen the rope when holding the rope bag (shift arrows up and down) FIXED: Fixed a strange Zeus compatibility issue where you couldn't pick up the bag after using the Virtual ArsenalVERSION 2.1 ADDED: a new rope bag object via config item - in Objects (camping) in the editor FIXED: Quad appearing on rope bag on dedicated server FIXED: addAction to pick up rope bag not appearing on dedicated server FIXED: You will now drop the rope bag if you get into a vehicle or die FIXED: I removed the ability to pick up the rope bag when it's attached to another boat FIXED: addAction not disappearing after rope bag is dropped automaticallyVERSION 2.0 -ADDED: In-game key menu (config addons) – CBA is now required -ADDED: Ability to throw and retrieve ropes -ADDED: Ability to shorten or lengthen ropes -ADDED: Ability to attach ropes to other boats -ADDED: Ability to pick up and move ropes to drag boat -ADDED: Camouflage your boat mini-game -ADDED: Ability to move from driver seat to cargo seat and back -ADDED: Speed limitation to paddling forward and backward (10 kph) -FIXED: Tweaked water splashes sound levels -FIXED: Tweaked water splashes sound to be different on different surfacesVERSION 1.0: -Initial release CREDITS: Feint for coding, sound design and testing. DISCLAIMER & LEGAL: Any unauthorized modification of the released files is not allowed without any written permission by the author(s). You are using those files at your own risk. Author(s) of those files are not liable for any damage or loss of data caused by using of those files. Usage of those files is also prohibited for any commercial purposes. All work © Jon Hillenbrand - ALL RIGHTS RESERVED Full Instructions with photos and videos are here: http://feintgames.com/paddle-mod-intro/ The Paddle Mod 2.6 is available here: http://steamcommunity.com/sharedfiles/filedetails/?id=887302721 Edited April 8, 2017 by feint Version 3.0 Released!! 4 Share this post Link to post Share on other sites
robowilso 40 Posted June 24, 2014 What is the detection ability for enemy AI Feint? Does this allow silent insertion/travel? Share this post Link to post Share on other sites
Feint 137 Posted June 24, 2014 Enemy AI seems to be pretty alert at all times. But this mod does allow you to approach shores with less noise. I did a test just now with the "knowsAbout" command set to tell me in a hint how aware they were of me approaching in a CRRC on a calm night with no wind or weather. When approaching the shore, the AI seemed to be alerted at the same distance whether the engine was on or off. However, with the engine on, the AI was aware of me at level of 0.67 awareness, but with the engine off and paddling, the AI was aware of me at a level of 0.47 awareness. Results may vary. This was just a quick test I did. Maybe the results would be more dramatic during a storm. Either way, this mod also modifies the rudder and engine power as well as adding to a sense of immersion. Share this post Link to post Share on other sites
warlord554 2065 Posted June 24, 2014 Great to see you got it released. Nice work once again :) 1 Share this post Link to post Share on other sites
Guest Posted June 24, 2014 (edited) Thanks for informing us of the release :cool: Release frontpaged on the Armaholic homepage. Paddle Mod v1.0 ==================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Edited June 24, 2014 by Guest CBA requirement removed Share this post Link to post Share on other sites
Feint 137 Posted June 24, 2014 (edited) Thanks Foxhound! Edited January 31, 2015 by Feint Share this post Link to post Share on other sites
sonsalt6 105 Posted June 24, 2014 New mod v1.0 available at withSIX. Download now by clicking: @ Feint; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
bullet purveyor 85 Posted June 24, 2014 Nice work Feint. Will it work in MP? Share this post Link to post Share on other sites
legolasindar 3 Posted June 24, 2014 Great addon, good work. I have a suggestion, with the engine kill not need controls in the mouse scroll. Share this post Link to post Share on other sites
Feint 137 Posted June 24, 2014 Nice work Feint. Will it work in MP? I've not tested it in MP but the actions added are on the config level, so they should all show up. Great addon, good work. I have a suggestion, with the engine kill not need controls in the mouse scroll. All of the controls are in the mouse scroll and the shortcuts are shortcuts to those config-added useractions. I'm not sure I understand your suggestion. Can you clarify? Share this post Link to post Share on other sites
SavageCDN 231 Posted June 24, 2014 Most excellent thank you!! Share this post Link to post Share on other sites
Feint 137 Posted June 24, 2014 New mod v1.0 available at withSIX. Download now by clicking:http://img-cdn.withsix.com/mods/rv/@a3_paddle_mod.png Thanks Sonsalt6! Share this post Link to post Share on other sites
Electricleash 133 Posted June 24, 2014 As ever Feint, truly pushing the boat out in mod feature development! Great work. 1 Share this post Link to post Share on other sites
legolasindar 3 Posted June 24, 2014 All of the controls are in the mouse scroll and the shortcuts are shortcuts to those config-added useractions. I'm not sure I understand your suggestion. Can you clarify? Yes my english is not good ;) Actually, in the menu of the scroll mouse, appear all the options. If you use the action Kill the engine (you can do this with the menu or with the Key E), you can use the same keys for move, AWSD, for padel. For my with the E key for kill the engine, and AWSD for padel, not need this options in the scroll mouse menu. For my is not good have key movements in the scroll mouse menu. Share this post Link to post Share on other sites
Feint 137 Posted June 24, 2014 (edited) You can use the shortcut keys and you don't have to use the scroll menu. Define the following keys in your game settings: SeagullFastForward (Kill Switch On/Off) SeagullForward (Paddle Forward) SeagullBack (Paddle Backward) GetOver (Paddle Stop) SeagullDown (Paddle Left) SeagullUp (Paddle Right) Edited June 24, 2014 by Feint Share this post Link to post Share on other sites
legolasindar 3 Posted June 25, 2014 This is my point, not need the scroll menu for use this keys, my suggestion is erase the scroll menu options. Share this post Link to post Share on other sites
Feint 137 Posted June 25, 2014 Thanks for the suggestion. Maybe in an update. Share this post Link to post Share on other sites
Feint 137 Posted July 23, 2014 I've added a new feature to the Paddle Mod; the ability to drag it onto and off of the beach. Check out this video demonstrating the new feature: When they are stuck on land or in shallow water, just use the action menu to start and stop dragging. If you get too far or too close to the boat, the dragging stops automatically. The nice thing about this is that it doesn't use attachTo so it looks more realistic and the boat reacts to the ground and water more realistically. This new feature will be added to version 1.1 in the coming days. I'm still putting the finishing touches on it. Stay tuned! Share this post Link to post Share on other sites
Dorak 11 Posted July 23, 2014 Neat ! Thanks. Can i ask what island what used in this video ? Share this post Link to post Share on other sites
Feint 137 Posted July 23, 2014 Thanks. The island is Diaoyu. Share this post Link to post Share on other sites
wansec_6 200 Posted July 23, 2014 Great looking addition Feint. Noticed no motor sound from the boat. Were you using your kill engine switch or is it broken by bootcamp patch? Share this post Link to post Share on other sites
Feint 137 Posted July 24, 2014 I actually just drained the fuel for the test. Share this post Link to post Share on other sites
bullet purveyor 85 Posted July 25, 2014 Maybe a to "realismy" suggestion, but is it possible to set max paddle speed in relation to number of people in the boat? Five people paddling will generate decent speed while only one person aboard will be very slow. Share this post Link to post Share on other sites
Feint 137 Posted January 1, 2015 Maybe a to "realismy" suggestion, but is it possible to set max paddle speed in relation to number of people in the boat? Five people paddling will generate decent speed while only one person aboard will be very slow. That's a good idea, with a hard max limit based on hydro-resistance or whatever. I'll see what I can do. Upcoming changes: VERSION 1.5: -FIXED: Tweaked water splashes sound levels -FIXED: Tweaked water splashes sound to be different on different surfaces -NEW: Added camoflage mini-game feature where you can add bushes to your boat to help hide it -NEW: Added dragging feature -ADDED: Speed limitation to paddling forward and backward (10 kph) -ADDED: Ability to throw a 45 meter long rope -ADDED: Ability to attach a rope to another boat and get towed by that other boat -ADDED: Ability for player to move from driver to cargo (if there are empty positions) -ADDED: Ability for player to move from cargo to driver position (if empty) Share this post Link to post Share on other sites
serjames 357 Posted January 1, 2015 Cool additions Feint, and Good to see you back active ! :) Share this post Link to post Share on other sites