WalkerDown 1 Posted March 12, 2013 7mb (1st dev patch): branches/development/buildid: 49281 › 49903 10mb (seagull patch): branches/development/buildid: 49903 › 50503 10mb (today reverts): branches/development/buildid: 50503 › 49903 Not sure if it's a good sign.. does it means they doesn't have a patch (to solve the seagul issue) ready for today? Share this post Link to post Share on other sites
Starv 1 Posted March 12, 2013 Or maybe that's a bandaid while they're working at it? Share this post Link to post Share on other sites
DnA 5156 Posted March 12, 2013 Yes, it's a band-aid. Normally the people opting into the Development branch need to accept the risks of issues, but in this case the issues spilled over to the default branch. Reverted and being solved with priority so we can roll it back out. Share this post Link to post Share on other sites
WalkerDown 1 Posted March 12, 2013 Thanks for the reply DnA. Share this post Link to post Share on other sites
-GLT-Sarge 10 Posted March 12, 2013 Everytime I change from Stable to Developer Version something gets downloaded from steam but the version number ingame doesnt change, still have the one the alpha was released with. No idea why its not working, anybody an idea? Share this post Link to post Share on other sites
Gorbachev 1 Posted March 12, 2013 It's working, version number isn't updated with each little update being rolled out on the dev build. When the alpha build is updated, I'm sure we'll see a new version number. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted March 12, 2013 Sarge;2331811']Everytime I change from Stable to Developer Version something gets downloaded from steam but the version number ingame doesnt change' date=' still have the one the alpha was released with.No idea why its not working, anybody an idea?[/quote'] That's ok. The difference at this moment between stable and dev versions is just a few data files and executable was not changed. Build number changes when you get a new executable. Share this post Link to post Share on other sites
DnA 5156 Posted March 12, 2013 Quick update: a new Development version should be published now. This one has a version number incompatible with the default branch. Do note that we will change that specific number again tomorrow to be more consistent. The main point is: cross-joining between the branches will no longer be possible. Share this post Link to post Share on other sites
HKFlash 9 Posted March 12, 2013 Quick update: a new Development version should be published now. This one has a version number incompatible with the default branch. Do note that we will change that specific number again tomorrow to be more consistent. The main point is: cross-joining between the branches will no longer be possible. Good to know Joris, keep up the good work. Share this post Link to post Share on other sites
Wolf85 1 Posted March 12, 2013 (edited) Quick update: a new Development version should be published now. This one has a version number incompatible with the default branch. Do note that we will change that specific number again tomorrow to be more consistent. The main point is: cross-joining between the branches will no longer be possible. Thanks you for clarifying this! Update recived! Edited March 12, 2013 by Wolf85 Share this post Link to post Share on other sites
ScratcH1 10 Posted March 12, 2013 We just get a new 112 mb big update... just as I was gonna start playing :) Share this post Link to post Share on other sites
Guest Posted March 12, 2013 Any changelog for the 112mb patch? It would be nice to know what's changed so that it can be tested. Share this post Link to post Share on other sites
Vigil Vindex 64 Posted March 12, 2013 I guess a change log will appear here when they are ready: http://feedback.arma3.com/changelog_page.php Share this post Link to post Share on other sites
Sargoth 0 Posted March 12, 2013 would be nice to have a changelog! thanks Share this post Link to post Share on other sites
zuff 10 Posted March 12, 2013 Heads up to mission editors: If you have anything with the Ifrit[RED] in before this patch, the class name has been changed from "O_Galkin_F" to "O_Ifrit_F". Go into your mission.sqm and change accordingly. Share this post Link to post Share on other sites
DnA 5156 Posted March 12, 2013 Manual highlights of the changelog Share this post Link to post Share on other sites
Sephisto 1 Posted March 12, 2013 (edited) Thanks edit: Showcase: Helicopters - optimization and conversation timings I don't see any difference. Edited March 12, 2013 by Sephisto Share this post Link to post Share on other sites
Sargoth 0 Posted March 12, 2013 thanks DnA, aprriciate it! Share this post Link to post Share on other sites
-GLT-Sarge 10 Posted March 12, 2013 That's ok. The difference at this moment between stable and dev versions is just a few data files and executable was not changed. Build number changes when you get a new executable. k thanks, Share this post Link to post Share on other sites
Wolf85 1 Posted March 12, 2013 112MB? I Only got 13MB update... Share this post Link to post Share on other sites
DnA 5156 Posted March 12, 2013 That's because of Delta-patching (thankfully). You are only downloading the differences, not a whole data package. So you probably had already downloaded some of the changes from a previous update, whereas others waited longer before logging back into Steam for example. Share this post Link to post Share on other sites
Winfernal 2 Posted March 12, 2013 Thanksedit: I don't see any difference. There's probably a reason for the line over the patch note. :p Share this post Link to post Share on other sites
DnA 5156 Posted March 12, 2013 There's probably a reason for the line over the patch note. :p But to be fair I only edited that after it was discovered not to be working as expected ;) Share this post Link to post Share on other sites
Winfernal 2 Posted March 12, 2013 But to be fair I only edited that after it was discovered not to be working as expected ;) Of course. Should've thought about that before i posted :mad: Looking forward to the first official alpha build, by the way! Share this post Link to post Share on other sites
fruity_rudy 16 Posted March 12, 2013 Can't you guys do a Dev-Build testing thread in here, like the old ones for A2 beta patch testing? That was actually a good and sorted way to give feedback as client or server-admin.. Share this post Link to post Share on other sites