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Found 29 results

  1. I have a trigger that had this on activation: {[_x] execVM "rearm.sqf"} foreach thislist; // Written by Weasel [PXS] - andy@andymoore.ca // This script rearms, refuels, and repairs vehicles. // Vehicles must be less than height 2 (typically landed, if air vehicles) and must remain in the // trigger area for 3 seconds. It then drains all fuel, repairs, rearms, and refuels. // // Setup a trigger area to activate this (F3 in map editor) with the following settings: // // Trigger REPEATEDLY, BLUFOR, PRESENT // Name: Rearmlist // Condition: this; // Activation: {[_x] execVM "rearm.sqf"} foreach thislist; // // Warning: If this trigger area overlaps another trigger area (such as ammo-transport Scripts), sometimes // things don't work as planned. Keep this seperate if you can. _unit = _this select 0; // Don't start the script until the unit is below a height of 2, and make sure they hold that // height for at least 3 seconds. WaitUntil{(getPos _unit select 2)<2}; sleep 3; if((getPos _unit select 2)>2) exitWith{}; WaitUntil{speed _unit < 2}; sleep 3; if(speed _unit > 5) exitWith{}; // Make sure unit is inside one of these lists (trigger areas) if( not (_unit in list rearmlist1)) exitWith{}; _unit setFuel 0; _unit VehicleChat "Repairing..."; sleep 2; _unit setDammage 0; _unit VehicleChat "Rearming..."; sleep 2; _unit setVehicleAmmo 1; _unit VehicleChat "Refueling..."; sleep 2; _unit setFuel 1; _unit VehicleChat "Finished."; if(true) exitWith{}; It works in SP but not on my dedicated server. What can i do?
  2. Hi. I placed a jet and gave it waypoints etc. Now when it gets shot down i want it to respawn after 30 seconds or so. I want the AI to have a 100% skill level and have it circle close to the center of the map. Any jet will do, a random one out of the 4 would be very good though. I tried a little bit but it didnt work. And i do not want to google for five hours, did it 30 mins and found nothing which is why im asking here. Help would be appreciated!
  3. WurschtBanane

    need help with this script

    [] spawn { if (isServer && {isDedicated}) exitWith {}; waitUntil {!isNull player}; private "_jet"; _xEHx = player addEventhandler ["respawn", { _jet = createVehicle [selectRandom ["I_Plane_Fighter_03_AA_F", "O_Plane_CAS_02_F", "B_Plane_CAS_01_F"], getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"), [], random 10000, "FLY"]; (_this select 0) moveInDriver _jet; }]; }; This script makes players respawn in jets. But the problem is that the jet spawns at 100m altitude and often spawns nose down and ends up crashing. Is there a way to make the plane spawn at 1000m or so so that it doesnt crash?
  4. For some reason, the HUD is suddenly broken inside a fighter I'm working on. Full CfgVehicles code: class CfgVehicles { class Air; class Plane: Air { class HitPoints; }; class Plane_Base_F: Plane { class AnimationSources; class HitPoints: HitPoints { class HitHull; }; }; class PlaneWreck; class Plane_Fighter_01_base_F: Plane_Base_F { features = "Randomization: No <br />Camo selections: 1 - Body, wings, and gear <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: No <br />Cargo proxy indexes: None"; author = $STR_A3_Night515; DLC = AegisMod; mapSize = 15.5; class SimpleObject { animate[] = {}; hide[] = {}; verticalOffset = 0; }; _generalMacro = "Plane_Fighter_01_base_F"; scope = private; model = "\Air_F_Aegis\Plane_Fighter_01\Plane_Fighter_01_F.p3d"; editorSubcategory = "EdSubcat_Planes"; icon = "\Air_F_Aegis\Plane_Fighter_01\Data\UI\Map_Plane_Fighter_01_CA.paa"; picture = "\Air_F_Aegis\Plane_Fighter_01\Data\UI\Plane_Fighter_01_CA.paa"; destrType = DestructWreck; slingLoadCargoMemoryPoints[] = { "SlingLoadCargo1", "SlingLoadCargo2", "SlingLoadCargo3", "SlingLoadCargo4" }; memoryPointTaskMarker = "TaskMarker_1_pos"; armor = 80; armorStructural = 1; armorLights = 1; epeImpulseDamageCoef = 200; damageResistance = 0.01096; accuracy = 0.4; class Library { libTextDesc = $STR_A3_CfgVehicles_B_Plane_Fighter_01_F_Library0; }; driverAction = pilot_plane_fighter_01; getinAction = pilot_plane_fighter_01_Enter; getoutaction = pilot_plane_fighter_01_Exit; precisegetinout = true; viewDriverShadow = true; viewCargoShadow = true; viewDriverShadowDiff = 0.5; viewDriverShadowAmb = 0.5; LockDetectionSystem = CM_Lock_Radar; incomingMissileDetectionSystem = CM_Missile; class Turrets{}; class TransportItems{}; #include "sounds.hpp" vtol = true; altNoForce = 35000; altFullForce = 13636; maxSpeed = 1900; aileronSensitivity = 1.1; elevatorSensitivity = 0.8; rudderInfluence = 0.4; aileronControlsSensitivityCoef = 3; elevatorControlsSensitivityCoef = 4; rudderControlsSensitivityCoef = 4; elevatorCoef[] = {0.5,0.9,1.1,1.3,1.4,1.5,1.5,1.5,1.5,1.5,1.5,1.5,1.5,1.5,1.5,1.5}; aileronCoef[] = {1,1.75,2.5,2.5,3.5,3.5,3.5,3.5,3.5,3.5,3.5,3.5,3.5,2,1,1}; rudderCoef[] = {0.6,1.0,1.0,0.9,0.8,0.7,0.6}; flapsFrictionCoef = 0.5; angleOfIndicence = 0.05235987; draconicForceXCoef = 8.0; draconicForceYCoef = 2.3; draconicForceZCoef = 1.0; draconicTorqueXCoef = 1.2; draconicTorqueYCoef = 1.0; envelope[] = {0.1,0.5,3,8,9,9,9,6.85,6.5,5.8,4.6,2.8,0}; thrustCoef[] = {1.2,1.6,2,1.9,1.8,1.7,1.6,1.5,1.4, 1.2,1.1,0.9,0.5,0.3,0,0}; acceleration = 300; landingSpeed = 250; landingAoa = "rad 10"; threat[] = {1,1,1}; irScanRangeMin = 3000; irScanRangeMax = 10000; irScanToEyeFactor = 4; laserScanner = 1; showAllTargets = 4; minFireTime = 30; headAimDown = 0.0; cabinOpening = true; brakeDistance = 150; fov = 1.5; dustEffect = HeliDust; waterEffect = HeliWater; driverLeftHandAnimName = "throttle_stick"; driverRightHandAnimName = "flight_stick"; memoryPointsGetInDriver = "GetIn_driver_pos"; memoryPointsGetInDriverDir = "GetIn_driver_dir"; memoryPointLRocket = "Rocket_1"; memoryPointRRocket = "Rocket_2"; memoryPointCM[] = { "FlareLauncher_1_pos", "FlareLauncher_2_pos" }; memoryPointCMDir[] = { "FlareLauncher_1_dir", "FlareLauncher_2_dir" }; memoryPointLDust = "WheelDust_left_pos"; memoryPointRDust = "WheelDust_right_pos"; memoryPointGun = "Usti hlavne"; gunAimDown = 0.0; selectionFireAnim = "zasleh"; gearUpTime = 3; gearDownTime = 3; driveOnComponent[] = { "wheel_1", "wheel_2", "wheel_3" }; numberPhysicalWheels = 3; wheelSteeringSensitivity = 2.5; class Exhausts { class Exhaust_1 { position = "Exhaust_1_pos"; direction = "Exhaust_1_dir"; effect = ExhaustsEffectJet; }; }; class WingVortices { class BodyLeft { effectName = BodyVortices; position = "body_vapour_L_S"; }; class BodyRight { effectName = BodyVortices; position = "body_vapour_R_S"; }; class WingTipLeft { effectName = WingVortices; position = "body_vapour_L_E"; }; class WingTipRight { effectName = WingVortices; position = "body_vapour_R_E"; }; }; class Reflectors { class Gear_1_light { color[] = {0.9,1.0,0.8}; ambient[] = {0.009,0.01,0.008}; intensity = 25000; size = 1; innerAngle = 0; outerAngle = 90; coneFadeCoef = 12; position = "Light_L"; direction = "Light_L_end"; hitpoint = ""; selection = ""; useFlare = true; flareSize = 0.5; flareMaxDistance = 30; class Attenuation { start = false; constant = false; linear = 15; quadratic = 7; hardLimitStart = 75; hardLimitEnd = 100; }; }; }; class AnimationSources: AnimationSources { class AddFalchion { source = user; animPeriod = 0.000001; initPhase = 0; weapon = Missile_AA_04_Plane_CAS_01_F; }; class AddGbu12 { source = user; animPeriod = 0.000001; initPhase = 0; weapon = GBU12BombLauncher; }; class AddZephyr { source = user; animPeriod = 0.000001; initPhase = 0; weapon = missiles_Zephyr; }; class Hatch_1_Bay { source = maxHoldsterValue; animPeriod = 0.6; initPhase = 0; }; class Hatch_2_Bay { source = maxHoldsterValue; animPeriod = 0.6; initPhase = 0; }; class Hatch_3_Bay { source = maxHoldsterValue; animPeriod = 0.6; initPhase = 0; }; class Hatch_4_Bay { source = maxHoldsterValue; animPeriod = 0.6; initPhase = 0; }; class Muzzle_flash { source = ammorandom; weapon = gatling_25mm; }; }; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Air_F_Aegis\Plane_Fighter_01\Data\Plane_Fighter_01_ext_CO.paa"}; class HitPoints: HitPoints { class HitHull: HitHull { armor = 999; explosionShielding = 10; name = "hull_hit"; passThrough = 0.5; visual = "hull_hit"; radius = 0.01; minimalHit = 0.02; depends = "Total"; material = -1; }; class HitEngine: HitHull { armor = 1.5; explosionShielding = 2; name = "engine_hit"; passThrough = 1; visual = "engine_hit"; radius = 0.48; minimalHit = 0.1; }; class HitAvionics: HitHull { armor = 3; explosionShielding = 1; name = "avionics_hit"; passThrough = 0.2; visual = "avionics_hit"; radius = 0.3; }; class HitFuel: HitHull { armor = 3; explosionShielding = 4; name = "fuel_hit"; passThrough = 0.5; visual = "fuel_hit"; radius = 2.3; minimalHit = 0.1; }; class HitGlass1: HitHull { armor = 1.5; explosionShielding = 3; name = "glass_1"; passThrough = 0; visual = "glass_1"; radius = 0.2; minimalHit = 0.1; }; class HitGlass2: HitHull { armor = 3; explosionShielding = 4; name = "glass_2"; passThrough = 0; visual = "glass_2"; radius = 0.1; minimalHit = 0.1; }; }; class Damage { tex[] = {}; mat[] = { "\Air_F_Aegis\Plane_Fighter_01\Data\Cannon.rvmat", "\Air_F_Aegis\Plane_Fighter_01\Data\Cannon_damage.rvmat", "\Air_F_Aegis\Plane_Fighter_01\Data\Cannon_destruct.rvmat", "\Air_F_Aegis\Plane_Fighter_01\Data\Plane_Fighter_01_ext.rvmat", "\Air_F_Aegis\Plane_Fighter_01\Data\Plane_Fighter_01_ext_damage.rvmat", "\Air_F_Aegis\Plane_Fighter_01\Data\Plane_Fighter_01_ext_destruct.rvmat", "\Air_F_Aegis\Plane_Fighter_01\Data\Plane_Fighter_01_glass.rvmat", "\Air_F_Aegis\Plane_Fighter_01\Data\Plane_Fighter_01_glass_damage.rvmat", "\Air_F_Aegis\Plane_Fighter_01\Data\Plane_Fighter_01_glass_damage.rvmat", "\Air_F_Aegis\Plane_Fighter_01\Data\Plane_Fighter_01_int_glass.rvmat", "\Air_F_Aegis\Plane_Fighter_01\Data\Plane_Fighter_01_int_glass_damage.rvmat", "\Air_F_Aegis\Plane_Fighter_01\Data\Plane_Fighter_01_int_glass_damage.rvmat" }; }; memoryPointDriverOptics = "PilotCamera_pos"; unitInfoType = RscOptics_CAS_01_TGP; class pilotCamera { class OpticsIn { class Wide { opticsDisplayName = "W"; initAngleX = 0; minAngleX = 0; maxAngleX = 0; initAngleY = 0; minAngleY = 0; maxAngleY = 0; initFov = "(30 / 120)"; minFov = "(30 / 120)"; maxFov = "(30 / 120)"; directionStabilized = true; visionMode[] = { Normal, Ti }; thermalMode[] = {0,1}; gunnerOpticsModel = "\A3\Drones_F\Weapons_F_Gamma\Reticle\UAV_Optics_Gunner_wide_F.p3d"; opticsPPEffects[] = { OpticsCHAbera2, OpticsBlur2 }; }; class Medium: Wide { opticsDisplayName = "M"; initFov = "(15 / 120)"; minFov = "(15 / 120)"; maxFov = "(15 / 120)"; gunnerOpticsModel = "\A3\Drones_F\Weapons_F_Gamma\Reticle\UAV_Optics_Gunner_medium_F.p3d"; }; class Narrow: Wide { opticsDisplayName = "N"; initFov = "(7.5 / 120)"; minFov = "(7.5 / 120)"; maxFov = "(7.5 / 120)"; gunnerOpticsModel = "\A3\Drones_F\Weapons_F_Gamma\Reticle\UAV_Optics_Gunner_narrow_F.p3d"; }; showMiniMapInOptics = true; showUAVViewInOptics = false; showSlingLoadManagerInOptics = false; }; minTurn = -130; maxTurn = 130; initTurn = 0; minElev = -10; maxElev = 90; initElev = 0; maxXRotSpeed = 0.3; maxYRotSpeed = 0.3; pilotOpticsShowCursor = true; controllable = true; }; class MFD { class AirplaneHUD { topLeft = "HUD_top_left"; topRight = "HUD_top_right"; bottomLeft = "HUD_bottom_left"; borderLeft = 0; borderRight = 0; borderTop = 0; borderBottom = 0; color[] = {1.0,1.0,1.0,1.0}; helmetMountedDisplay = true; helmetPosition[] = {-0.04,0.03,0.1}; helmetRight[] = {0.08,0,0}; helmetDown[] = {-0,-0.06,0}; #include "cfgHUD.hpp" }; }; class MarkerLights { class PositionRed { color[] = {0.8,0.0,0.0}; ambient[] = {0.08,0.0,0.0}; intensity = 75; name = "PositionLight_red_1_pos"; drawLight = 1; drawLightSize = 0.15; drawLightCenterSize = 0.04; activeLight = 0; blinking = 0; dayLight = 0; useFlare = 0; class Attenuation { start = 0; constant = 0; linear = 25; quadratic = 50; hardLimitStart = 0.75; hardLimitEnd = 1; }; }; class PositionGreen: PositionRed { color[] = {0.0,0.8,0.0}; ambient[] = {0.0,0.08,0.0}; name = "PositionLight_green_1_pos"; }; class CollisionWhite: PositionRed { color[] = {1.0,1.0,1.0}; ambient[] = {0.1,0.1,0.1}; name = "CollisionLight_white_1_pos"; blinking = 1; blinkingPattern[] = {0.1,0.9}; blinkingPatternGuarantee = 0; drawLightSize = 0.2; drawLightCenterSize = 0.04; }; class CollisionWhite2: CollisionWhite { name = "CollisionLight_white_2_pos"; }; }; class RenderTargets { class FLIR { renderTarget = "rendertarget0"; class CameraView1 { pointPosition = "flir_pos"; pointDirection = "flir_dir"; renderQuality = 1; renderVisionMode = 2; fov = 0.3; }; }; }; class TextureSources { class blufor { displayName = $STR_A3_TextureSources_blu0; author = $STR_A3_Night515; textures[] = {"\Air_F_Aegis\Plane_Fighter_01\Data\Plane_Fighter_01_ext_CO.paa"}; }; class dazzle { displayName = $STR_A3_TextureSources_dazzle0; author = $STR_A3_Night515; textures[] = {"\Air_F_Aegis\Plane_Fighter_01\Data\Plane_Fighter_01_ext_BLUFOR_CO.paa"}; }; }; }; class B_Plane_Fighter_01_CAS_F: Plane_Fighter_01_base_F { author = $STR_A3_Night515; _generalMacro = "B_Plane_Fighter_01_CAS_F"; scope = public; scopeCurator = public; displayName = "F-38 Stalker (CAS)"; side = 1; faction = BLU_F; crew = B_pilot_F; typicalCargo[] = {B_pilot_F}; weapons[] = { gatling_25mm, Missile_AA_04_Plane_CAS_01_F, GBU12BombLauncher, CMFlareLauncher }; magazines[] = { 300Rnd_25mm_shells, 2Rnd_Missile_AA_04_plane_fighter_01_F, 2Rnd_GBU12_LGB, 240Rnd_CMFlare_Chaff_Magazine }; class AnimationSources: AnimationSources { class AddFalchion: AddFalchion { initPhase = 1; }; class AddGbu12: AddGbu12 { initPhase = 1; }; }; availableForSupportTypes[] = {CAS_Bombing}; cost = 3000000; }; class B_CTRG_Plane_Fighter_01_CAS_F: Plane_Fighter_01_base_F { author = $STR_A3_Night515; _generalMacro = "B_CTRG_Plane_Fighter_01_CAS_F"; scope = public; scopeCurator = public; displayName = "F-38 Stalker (CAS)"; side = 1; faction = BLU_CTRG_F; crew = B_CTRG_pilot_F; typicalCargo[] = {B_CTRG_pilot_F}; weapons[] = { gatling_25mm, Missile_AA_04_Plane_CAS_01_F, GBU12BombLauncher, CMFlareLauncher }; magazines[] = { 300Rnd_25mm_shells, 2Rnd_Missile_AA_04_plane_fighter_01_F, 2Rnd_GBU12_LGB, 240Rnd_CMFlare_Chaff_Magazine }; class AnimationSources: AnimationSources { class AddFalchion: AddFalchion { initPhase = 1; }; class AddGbu12: AddGbu12 { initPhase = 1; }; }; availableForSupportTypes[] = {CAS_Bombing}; cost = 3000000; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\Air_F_Aegis\Plane_Fighter_01\Data\Plane_Fighter_01_ext_BLUFOR_CO.paa"}; }; class B_Plane_Fighter_01_AA_F: B_Plane_Fighter_01_CAS_F { author = $STR_A3_Night515; forceInGarage = true; _generalMacro = "B_Plane_Fighter_01_AA_F"; displayName = "F-38 Stalker (AA)"; weapons[] = { gatling_25mm, missiles_Zephyr, Missile_AA_04_Plane_CAS_01_F, CMFlareLauncher }; magazines[] = { 300Rnd_25mm_shells, 2Rnd_GAA_missiles, 2Rnd_Missile_AA_04_plane_fighter_01_F, 240Rnd_CMFlare_Chaff_Magazine }; class AnimationSources: AnimationSources { class AddGbu12: AddGbu12 { initPhase = 0; }; class AddZephyr: AddZephyr { initPhase = 1; }; }; availableForSupportTypes[] = {}; }; class B_CTRG_Plane_Fighter_01_AA_F: B_CTRG_Plane_Fighter_01_CAS_F { author = $STR_A3_Night515; _generalMacro = "B_CTRG_Plane_Fighter_01_AA_F"; displayName = "F-38 Stalker (AA)"; weapons[] = { gatling_25mm, missiles_Zephyr, Missile_AA_04_Plane_CAS_01_F, CMFlareLauncher }; magazines[] = { 300Rnd_25mm_shells, 2Rnd_GAA_missiles, 2Rnd_Missile_AA_04_plane_fighter_01_F, 240Rnd_CMFlare_Chaff_Magazine }; class AnimationSources: AnimationSources { class AddGbu12: AddGbu12 { initPhase = 0; }; class AddZephyr: AddZephyr { initPhase = 1; }; }; availableForSupportTypes[] = {}; }; class Plane_Fighter_01_wreck_F: PlaneWreck { author = $STR_A3_Night515; _generalMacro = "Plane_Fighter_01_wreck_F"; scope = protected; scopeCurator = private; class Armory { disabled = true; }; model = "Air_F_Aegis\Plane_Fighter_01\Plane_Fighter_01_wreck_F.p3d"; typicalCargo[] = {}; irTarget = false; transportAmmo = false; transportRepair = false; transportFuel = false; transportSoldier = true; class Eventhandlers{}; }; };
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