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Showing results for tags 'initialization'.
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Hi, I wrote first to the BattlEye service, but they told me that they were engaged only in bans, and they sent me to the developers. The situation is this: "BattlEye initialization failed", played 1700 hours. I play only on servers with BattlEye. Suddenly, he stopped letting me to the servers. I read and tried everything that I found on the BattlEye website, and generally on the Internet, right up to reinstalling Windows. Windows 10 with all updates. Everything runs as administrator. The BattlEye process is loading and working properly. All protection is disabled and there are no viruses or malware. I'm at a dead end.
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Hi all, I'm about to issue a D-Day mission SP/MP (Iron Front addon + CUP terrains). Everything goes well so far but I'm trying to add an intro via 3den for SP sessions. This should be simple... For test, I'm just clicking on intro layer in 3den, then adding a simple player and a waypoint. I added a condition true trigger with countdown set to 20 sec and end1 termination (to terminate the intro). No camera sequence at this level. Just a basic intro... Well! Not sure to understand the following: a bunch of errors in rpt file and on screen: I thought intro was running before scenario, then before init.sqf and all EH stuffs.... In fact, I don't understand how it works! - Why intro is running the init.sqf with all the init fields of non-yet existing units! I have plenty of units and variables in my scenario I don't care for intro!!! for example, I named the playable group : HUBERT... and I got an error for a non-defined HUBERT in intro.... Sure! What for? I don't want to copy/paste all units from scenario to intro! - Not found a good tuto. I don't mean a way to make a video but something explaining the sequence, initialization order, things to do on 3den intro. I discovered lately the need to have a player as unit, even if there is no playable thing in intro (and no player defined?) or the need to place something to exit the sequence... Not sure what exactly. So, is there any pro of intro, BI dev, who could help for general information about that? (I'm not looking for mission example but rather a minimum things to know). Thanks
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- intro
- mission.sqm
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question about equipment change in editor
EssacCrown168 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
1.I have a mortar but I don't want anybody to disassemble it. How can I do ? I've tried this removeaction Disassemble; but it's not working. 2.Is there a way to disable the Artillary computer ? 3.I'm gonna put the "Laserdesignator_mounted" to M1A2 commander I've already put these this addWeapon "Laserdesignator_mounted";this addMagazineTurret ["Laserbatteries",[0]]; into the M1A2 init ,but the Laserdesignator was attach to the gunner position .