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Found 28 results

  1. Hello all, I am curious as to how I would go about adding players dynamically to a cfg orbat group. The config is defined in the description.ext, but I am still confused as to how I would add new players that are joining to this group. Thanks! Reference to ORBAT: ORBAT_Viewer
  2. Hey guys, I am currently making a map and I run into trouble. Whatever I am trying to do in my cfgSurface.hpp and my cfgClutter.hpp doesnt work. I could really use some help here! Layers.cfg: class Layers { class texture_grass { texture="Map1_Saves\data\middle_mco.paa"; material="Map1_Saves\data\texture_grass.rvmat"; }; class texture_gravel { texture = "Map1_Saves\data\middle_mco.paa"; material="Map1_Saves\data\texture_gravel.rvmat"; }; class texture_rock { texture = "Map1_Saves\data\middle_mco.paa"; material="Map1_Saves\data\texture_rock.rvmat"; }; class texture_forest { texture = "Map1_Saves\data\middle_mco.paa"; material="Map1_Saves\data\texture_forest.rvmat"; }; class texture_sand { texture = "Map1_Saves\data\middle_mco.paa"; material="Map1_Saves\data\texture_desert.rvmat"; }; class texture_field { texture = "Map1_Saves\data\middle_mco.paa"; material="Map1_Saves\data\texture_field.rvmat"; }; }; class Legend { picture="Map1_Saves\source\mapLegend.png"; class Colors { texture_grass[]={{0,255,0}}; texture_gravel[]={{0,0,0}}; texture_rock[]={{255,255,0}}; texture_forest[]={{255,0,255}}; texture_sand[]={{0,0,255}}; texture_field[]={{255,0,0}}; } }; cfgSurface.hpp: class CfgSurfaces { class Default{}; class Water{}; class texture_grass_Surface : Default { access = 2; files = "texture_grass*"; rough = 0.1; dust = 0.35; soundEnviron = "grass"; character = "texture_grass_Character"; soundHit = "soft_ground"; maxSpeedCoef = 0.9; }; class texture_gravel_Surface : Default { access = 2; files = "texture_gravel*"; rough = 0.05; dust = 0.45; soundEnviron = "gravel"; character = "Empty"; soundHit = "soft_ground"; maxSpeedCoef = 1; }; class texture_rock_Surface : Default { access = 2; files = "texture_rock*"; rough = 0.1; dust = 0.05; soundEnviron = "rock"; character = "Empty"; soundHit = "hard_ground"; maxSpeedCoef = 1; }; class texture_forest_Surface : Default { access = 2; files = "texture_forest*"; rough = 0.1; dust = 0.25; soundEnviron = "grass"; character = "Empty"; soundHit = "soft_ground"; maxSpeedCoef = 0.8 }; class texture_desert_Surface : Default { access = 2; files = "texture_desert*"; rough = 0.15; dust = 0.75; soundEnviron = "sand"; character = "Empty"; soundHit = "soft_ground"; maxSpeedCoef = 0.5 }; class texture_field_Surface : Default { access = 2; files = "texture_field*"; rough = 0.15; dust = 0.45; soundEnviron = "dirt"; character = "Empty"; soundHit = "soft_ground"; maxSpeedCoef = 0.8 }; }; class CfgSurfaceCharacters { class texture_grass_Character { probability[]={0.99}; names[]={"texture_grass_clutter"}; }; }; cfgClutter.hpp class Clutter { class texture_grass_clutter: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d"; affectedByWind = 0.6; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.0; }; }; config.cpp: #define _ARMA_ class CfgPatches { class Map1_Saves { units[] = {"Map1_Saves"}; weapons[] = {}; requiredVersion = 1.0; version = "21/04/2017"; fileName = "Map1_Saves.pbo"; author = "Jannis"; }; }; class CfgWorlds { class CAWorld; class Altis: CAWorld { class Grid; class DefaultClutter; }; class Map1_Saves: Altis { cutscenes[] = {}; description = "Map1_Saves"; worldName = "Map1_Saves\Map1_Saves.wrp"; startTime = "11:00"; startDate = "05/03/2001"; startWeather = 0.2; startFog = 0.0; forecastWeather = 0.6; forecastFog = 0.0; centerPosition[] = {2560,2560,500}; seagullPos[] = {2560,2560,500}; longitude = 65; latitude = -34; elevationOffset = 2000; envTexture = "A3\Data_f\env_land_ca.tga"; minTreesInForestSquare = 2; minRocksInRockSquare = 2; newRoadsShape = "\Map1_Saves\data\roads\roads.shp"; ilsPosition[] = {1024,1024}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports {}; class Sea { seaTexture = "a3\data_f\seatexture_co.paa"; seaMaterial = "#water"; shoreMaterial = "#shore"; shoreFoamMaterial = "#shorefoam"; shoreWetMaterial = "#shorewet"; WaterMapScale = 20; WaterGrid = 50; MaxTide = 0; MaxWave = 0; SeaWaveXScale = "2.0/50"; SeaWaveZScale = "1.0/50"; SeaWaveHScale = 2.0; SeaWaveXDuration = 5000; SeaWaveZDuration = 10000; }; class Grid: Grid { offsetX = 0; offsetY = 5120; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = -100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = -1000; }; class Zoom3 { zoomMax = 1e+030.0; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = -10000; }; }; #include "cfgClutter.hpp" class Names { #include "Map1_Saves.hpp" }; }; }; class CfgWorldList { class Map1_Saves{}; }; class CfgMissions { class Cutscenes { }; }; #include "cfgSurfaces.hpp" Thanks for your help
  3. Hello, im trying to make a reskin, standalone version of the CUP_Vehicle's Dingo 2 The config.cpp is from the CUP_Vehicle. I've only cutton down on numbers of varients to 2 and renamed all CUP dependent weapons and units to arma 3 standard one. When i'm trying to pack the mod im getting the following error: Build failed. Result code=1 CfgConvert task failed. File C:\Users\CWS\Desktop\Dingo\config.cpp, line 720:/CfgVehicles/NORFOR_Dingo_Base_F.NORFOR_Dingo_MG: Undefined baseclass'NORFOR_Dingo_Base_F' Config:some input after EndOfFile. Error reading config file 'C:\Users\CWS\Desktop\Dingo\config.cpp' Class destroyed with lock count 1 Thanks for all the help i may get! Here is my config.cpp #define private 0 #define protected 1 #define public 2 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 class CfgPatches { class NORFOR_Dingo { units[] = {"NORFOR_Dingo_MG", "NORFOR_Dingo_GL"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Soft_F"}; }; }; class WeaponFireGun; // External class reference class WeaponCloudsGun; // External class reference class WeaponFireMGun; // External class reference class WeaponCloudsMGun; // External class reference class RCWSOptics; // External class reference class CfgVehicles { class LandVehicle; // External class reference class Car : LandVehicle { class NewTurret; // External class reference }; class Car_F : Car { class AnimationSources; // External class reference class Turrets { class MainTurret : NewTurret {}; }; class HitPoints { class HitLFWheel; // External class reference class HitLF2Wheel; // External class reference class HitRFWheel; // External class reference class HitRF2Wheel; // External class reference class HitGlass1; // External class reference class HitGlass2; // External class reference class HitGlass3; // External class reference class HitGlass4; // External class reference class HitGlass5; // External class reference class HitGlass6; // External class reference }; }; class MRAP_01_base_F : Car_F {}; class NORFOR_Dingo_Base_F : MRAP_01_base_F { expansion = 3; dlc = "NORFOR"; author = CUP_AUTHOR_STRING, NTF_Saetre; scope = private; side = TWest; accuracy = 0.3; // accuracy needed to recognize type of this target faction = BLU_F; model = "\NORFOR\Dingo\CUP_Dingo2a2_MG.p3d"; Picture = "\NORFOR\Dingo\data\Picture_Dingo2MG_CA.paa"; Icon = "\NORFOR\Dingo\data\icon_dingo2_ca.paa"; mapSize = 5; displayName = "Dingo 2"; crew = "B_Soldier_F"; typicalCargo[] = {"B_Soldier_F"}; armor = 150; armorStructural = 4; enableGPS = 1; cost = 100000; hideWeaponsCargo = true; transportSoldier = 4; transportMaxBackpacks = 6; driverAction = "Driver_High01"; cargoAction[] = {"passenger_low01", "passenger_low01", "passenger_low01", "passenger_VAN_codriver02"}; cargoIsCoDriver[] = {1, 0}; castDriverShadow = false; radarType = 8; driverCanSee = 4+8+2+32+16; gunnerCanSee = 4+2+8+32+16; unitInfoType = "RscUnitInfoTank"; // threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types threat[] = {1.0, 0.4, 0.6}; driverLeftHandAnimName = "drivewheel"; driverRightHandAnimName = "drivewheel"; dustFrontLeftPos = "stopa PLL"; dustFrontRightPos = "stopa PPP"; dustBackLeftPos = "stopa ZLL"; dustBackRightPos = "stopa ZPP"; class Reflectors { class Left { color[] = {1900, 1800, 1700}; ambient[] = {5, 5, 5}; position = "Light_L"; direction = "Light_L_dir"; hitpoint = "Light_L"; selection = "Light_L"; size = 1; innerAngle = 100; outerAngle = 179; coneFadeCoef = 10; intensity = 1; useFlare = 0; dayLight = 0; flareSize = 1.0; class Attenuation { start = 1.0; constant = 0; linear = 0; quadratic = 0.25; hardLimitStart = 30; hardLimitEnd = 60; }; }; class Right : Left { position = "Light_R"; direction = "Light_R_dir"; hitpoint = "Light_R"; selection = "Light_R"; }; class Right2 : Right { position = "Light_R"; useFlare = 1; }; class Left2 : Left { position = "Light_L"; useFlare = 1; }; }; aggregateReflectors[] = {{"Left", "Right", "Left2", "Right2"}}; slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1", "SlingLoadCargo2", "SlingLoadCargo3", "SlingLoadCargo4"}; class Exhausts { class Exhaust1 { position = "exhaust1"; direction = "exhaust1_dir"; effect = "ExhaustsEffect"; }; }; normalSpeedForwardCoef = 0.65; slowSpeedForwardCoef = 0.35; turnCoef = 3.3; terrainCoef = 1.0; simulation = "carx"; dampersBumpCoef = 6.0; precision = 20; brakeDistance = 8.5; // vehicle movement precision maxSpeed = 109; // max speed on level road, km/h fuelCapacity = 94; wheelCircumference = 3.48; brakeIdleSpeed = 1.78; class complexGearbox { GearboxRatios[] = {"R1", -4.575, "N", 0, "D1", 8, "D2", 4.4, "D3", 3.35, "D4", 2.68, "D5", 2.2, "D6", 1.45, "D7", 1.0, "D8", 0.75}; TransmissionRatios[] = {"High", 6.59}; gearBoxMode = "auto"; moveOffGear = 1; driveString = "D"; neutralString = "N"; reverseString = "R"; }; changeGearMinEffectivity[] = {0.95, 0.0, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8, 0.8}; switchTime = 0.2; latency = 0.8; differentialType = "all_limited"; frontRearSplit = 0.5; frontBias = 1.3; rearBias = 1.3; centreBias = 1.3; clutchStrength = 50.0; dampingRateFullThrottle = 0.15; dampingRateZeroThrottleClutchEngaged = 2.0; dampingRateZeroThrottleClutchDisengaged = 0.85; torqueCurve[] = {{(600/2300), (0/810)}, {(1000/2300), (600/810)}, {(1200/2300), (810/810)}, {(1400/2300), (810/810)}, {(1600/2300), (810/810)}, {(1800/2300), (790/810)}, {(2000/2300), (750/810)}, {(2603/2300), (0/810)}}; maxOmega = 400.86; enginePower = 650; peakTorque = 2540; idleRPM = 600; redRPM = 2300; thrustDelay = 0.5; antiRollbarForceCoef = 5; antiRollbarForceLimit = 2; antiRollbarSpeedMin = 10; antiRollbarSpeedMax = 50; class Wheels { class LF { boneName = "wheel_1_1_damper"; steering = 1; side = "left"; center = "wheel_1_1_axis"; boundary = "wheel_1_1_bound"; width = 0.2; mass = 150; MOI = 12; dampingRate = 0.1; dampingRateDamaged = 1.0; dampingRateDestroyed = 1000.0; maxBrakeTorque = 22500; maxHandBrakeTorque = 0; suspTravelDirection[] = {0, -1, 0}; suspForceAppPointOffset = "wheel_1_1_axis"; tireForceAppPointOffset = "wheel_1_1_axis"; maxCompression = 0.15; mMaxDroop = 0.15; sprungMass = 2690; springStrength = 261600; springDamperRate = 26780; longitudinalStiffnessPerUnitGravity = 5000; latStiffX = 25; latStiffY = 180; frictionVsSlipGraph[] = {{0, 1}, {0.5, 1}, {1, 1}}; }; class LR : LF { boneName = "wheel_1_2_damper"; steering = 0; maxBrakeTorque = 18000; center = "wheel_1_2_axis"; boundary = "wheel_1_2_bound"; suspForceAppPointOffset = "wheel_1_2_axis"; tireForceAppPointOffset = "wheel_1_2_axis"; maxHandBrakeTorque = 275000; }; class RF : LF { boneName = "wheel_2_1_damper"; center = "wheel_2_1_axis"; boundary = "wheel_2_1_bound"; suspForceAppPointOffset = "wheel_2_1_axis"; tireForceAppPointOffset = "wheel_2_1_axis"; steering = 1; side = "right"; }; class RR : RF { boneName = "wheel_2_2_damper"; steering = 0; maxBrakeTorque = 18000; center = "wheel_2_2_axis"; boundary = "wheel_2_2_bound"; suspForceAppPointOffset = "wheel_2_2_axis"; tireForceAppPointOffset = "wheel_2_2_axis"; maxHandBrakeTorque = 275000; }; }; class RenderTargets { class LeveZrcadko { renderTarget = "rendertarget0"; class CameraView1 { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; class PraveZrcadko { renderTarget = "rendertarget1"; class CameraView1 { pointPosition = "PIP1_pos"; pointDirection = "PIP1_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; class LeveZrcadkoPredek { renderTarget = "rendertarget2"; class CameraView1 { pointPosition = "PIP2_pos"; pointDirection = "PIP2_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; class PraveZrcadkoPredek { renderTarget = "rendertarget3"; class CameraView1 { pointPosition = "PIP3_pos"; pointDirection = "PIP3_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; class Gunner_display { renderTarget = "rendertarget4"; class CameraView1 { pointPosition = "PIP4_pos"; pointDirection = "PIP4_dir"; renderVisionMode = 2; renderQuality = 2; fov = 0.7; }; }; }; class HitPoints : HitPoints { class HitEngine { armor = 0.8; material = -1; name = "engine"; visual = ""; passThrough = false; minimalHit = 0.2; explosionShielding = 0.2; radius = 0.45; }; class HitGlass1 : HitGlass1 { armor = 2; explosionShielding = 3; radius = 0.25; }; class HitGlass2 : HitGlass2 { armor = 2; explosionShielding = 3; radius = 0.25; }; class HitGlass3 : HitGlass3 { armor = 2; explosionShielding = 3; radius = 0.25; }; class HitGlass4 : HitGlass4 { armor = 2; explosionShielding = 3; radius = 0.25; }; class HitGlass5 : HitGlass4 { armor = 2; explosionShielding = 3; radius = 0.25; }; class HitLFWheel : HitLFWheel { armor = 3; explosionShielding = 4; radius = 0.25; }; class HitLBWheel : HitLF2Wheel { armor = 3; explosionShielding = 4; radius = 0.25; }; class HitRFWheel : HitRFWheel { armor = 3; explosionShielding = 4; radius = 0.25; }; class HitRBWheel : HitRF2Wheel { armor = 3; explosionShielding = 4; radius = 0.25; }; class HitFuel { armor = 0.6; material = -1; name = "fueltank"; visual = ""; passThrough = true; minimalHit = 0.2; explosionShielding = 0.2; radius = 0.25; }; }; class Damage { tex[] = {}; mat[] = {"NORFOR\Dingo\data\karrosse.rvmat", "NORFOR\Dingo\data\karrosse_dam.rvmat", "NORFOR\Dingo\data\karrosse_des.rvmat", "NORFOR\Dingo\data\karrosse_innen.rvmat", "NORFOR\Dingo\data\karrosse_innen.rvmat", "NORFOR\Dingo\data\karrosse_innen_des.rvmat", "NORFOR\Dingo\data\teile.rvmat", "NORFOR\Dingo\data\teile_dam.rvmat", "NORFOR\Dingo\data\teile_des.rvmat", "NORFOR\Dingo\data\teile_innen.rvmat", "NORFOR\Dingo\data\teile_innen.rvmat", "NORFOR\Dingo\data\teile_innen_des.rvmat", "NORFORDingo\data\FLW200.rvmat", "NORFOR\Dingo\data\FLW200_dam.rvmat", "NORFOR\Dingo\data\FLW200_des.rvmat", "NORFOR\Dingo\data\plane.rvmat", "NORFOR\Dingo\data\plane_dam.rvmat", "NORFOR\Dingo\data\FLW200_des.rvmat", "NORFOR\Dingo\data\alpha_glass.rvmat", "NORFOR\Dingo\data\alpha_glass_dam.rvmat", "NORFOR\Dingo\data\alpha_glass_des.rvmat"}; }; HiddenSelections[] = {"camo1", "camo2", "camo5", "camo6"}; HiddenSelectionsTextures[] = {"\NORFOR\Dingo\data\ACR_karosse_des_co.paa", "\NORFOR\Dingo\data\ACR_DES_a_teile_co.paa", "\NORFOR\Dingo\data\FLW100_co.paa", "\NORFOR\Dingo\data\FLW200_co.paa"}; SoundGetIn[] = {"NORFOR\Dingo\Sounds\door.wss", "db-5", 1}; SoundGetOut[] = {"NORFOR\Dingo\Sounds\door.wss", "db-5", 1, 40}; soundEngineOnInt[] = {"NORFOR\Dingo\Sounds\Dingo_int_start.wss", "db-5", 1.0}; soundEngineOnExt[] = {"NORFOR\Dingo\Sounds\Dingo_ext_start.wss", "db-5", 1.0, 250}; soundEngineOffInt[] = {"NORFOR\Dingo\Sounds\Dingo_int_stop.wss", "db-5", 1.0}; soundEngineOffExt[] = {"NORFOR\Dingo\Sounds\Dingo_ext_stop.wss", "db-5", 1.0, 250}; buildCrash0[] = {"NORFOR\Dingo\Sounds\crash_building_01.wss", "db-3", 1, 200}; buildCrash1[] = {"NORFOR\Dingo\Sounds\crash_building_02.wss", "db-3", 1, 200}; buildCrash2[] = {"NORFOR\Dingo\Sounds\crash_building_03.wss", "db-3", 1, 200}; buildCrash3[] = {"NORFOR\Dingo\Sounds\crash_building_04.wss", "db-3", 1, 200}; soundBuildingCrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25}; WoodCrash0[] = {"NORFOR\Dingo\Sounds\crash_mix_wood_01.wss", "db-3", 1, 200}; WoodCrash1[] = {"NORFOR\Dingo\Sounds\crash_mix_wood_02.wss", "db-3", 1, 200}; WoodCrash2[] = {"NORFOR\Dingo\Sounds\crash_mix_wood_03.wss", "db-3", 1, 200}; WoodCrash3[] = {"NORFOR\Dingo\Sounds\crash_mix_wood_04.wss", "db-3", 1, 200}; WoodCrash4[] = {"NORFOR\Dingo\Sounds\crash_mix_wood_05.wss", "db-3", 1, 200}; WoodCrash5[] = {"NORFOR\Dingo\Sounds\crash_mix_wood_06.wss", "db-3", 1, 200}; soundWoodCrash[] = {"woodCrash0", 0.166, "woodCrash1", 0.166, "woodCrash2", 0.166, "woodCrash3", 0.166, "woodCrash4", 0.166, "woodCrash5", 0.166}; ArmorCrash0[] = {"NORFOR\Dingo\Sounds\crash_vehicle_01.wss", "db-3", 1, 200}; ArmorCrash1[] = {"NORFOR\Dingo\Sounds\crash_vehicle_02.wss", "db-3", 1, 200}; ArmorCrash2[] = {"NORFOR\Dingo\Sounds\crash_vehicle_03.wss", "db-3", 1, 200}; ArmorCrash3[] = {"NORFOR\Dingo\Sounds\crash_vehicle_04.wss", "db-3", 1, 200}; soundArmorCrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25}; class Sounds { class Idle_ext { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_idle", 0.398107, 1, 150}; frequency = "0.95 + ((rpm/ 4500) factor[(800/ 4500),(1400/ 4500)])*0.15"; volume = "engineOn*camPos*(((rpm/ 4500) factor[(600/ 4500),(1100/ 4500)]) * ((rpm/ 4500) factor[(1800/ 4500),(1300/ 4500)]))"; }; class Engine { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_low1", db-7, 1, 250}; frequency = "0.9 + ((rpm/ 4500) factor[(1400/ 4500),(2100/ 4500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 4500) factor[(1400/ 4500),(1800/ 4500)]) * ((rpm/ 4500) factor[(2300/ 4500),(2000/ 4500)]))"; }; class Engine1_ext { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_low2", 0.562341, 1, 300}; frequency = "0.9 + ((rpm/ 4500) factor[(2100/ 4500),(2800/ 4500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 4500) factor[(1900/ 4500),(2300/ 4500)]) * ((rpm/ 4500) factor[(3000/ 4500),(2500/ 4500)]))"; }; class Engine2_ext { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_mid", db-3, 1, 350}; frequency = "0.9 + ((rpm/ 4500) factor[(2800/ 4500),(3600/ 4500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 4500) factor[(2500/ 4500),(3100/ 4500)]) * ((rpm/ 4500) factor[(4500/ 4500),(3700/ 4500)]))"; }; class Engine3_ext { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_high", db0, 1, 400}; frequency = "0.95 + ((rpm/ 4500) factor[(3600/ 4500),(4500/ 4500)])*0.1"; volume = "engineOn*camPos*((rpm/ 4500) factor[(3800/ 4500),(4500/ 4500)])"; }; class IdleThrust { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_exhaust_idle", 0.562341, 1, 200}; frequency = "0.95 + ((rpm/ 4500) factor[(800/ 4500),(1400/ 4500)])*0.15"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 4500) factor[(600/ 4500),(1100/ 4500)]) * ((rpm/ 4500) factor[(1800/ 4500),(1300/ 4500)]))"; }; class EngineThrust { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_exhaust_low1", db-3, 1, 350}; frequency = "0.9 + ((rpm/ 4500) factor[(1400/ 4500),(2100/ 4500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 4500) factor[(1400/ 4500),(1800/ 4500)]) * ((rpm/ 4500) factor[(2300/ 4500),(2000/ 4500)]))"; }; class Engine1_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_exhaust_low2", db-1, 1, 400}; frequency = "0.9 + ((rpm/ 4500) factor[(2100/ 4500),(2800/ 4500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 4500) factor[(1900/ 4500),(2300/ 4500)]) * ((rpm/ 4500) factor[(3000/ 4500),(2500/ 4500)]))"; }; class Engine2_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_exhaust_mid", db1, 1, 425}; frequency = "0.9 + ((rpm/ 4500) factor[(2800/ 4500),(3600/ 4500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 4500) factor[(2500/ 4500),(3100/ 4500)]) * ((rpm/ 4500) factor[(4500/ 4500),(3700/ 4500)]))"; }; class Engine3_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_exhaust_high", db2, 1, 450}; frequency = "0.95 + ((rpm/ 4500) factor[(3600/ 4500),(4500/ 4500)])*0.1"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 4500) factor[(3800/ 4500),(4500/ 4500)])"; }; class Idle_int { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_idle", db-12, 1}; frequency = "0.95 + ((rpm/ 4500) factor[(800/ 4500),(1400/ 4500)])*0.15"; volume = "engineOn*(1-camPos)*(((rpm/ 4500) factor[(600/ 4500),(1100/ 4500)]) * ((rpm/ 4500) factor[(1800/ 4500),(1300/ 4500)]))"; }; class Engine_int { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_low1", db-10, 1}; frequency = "0.9 + ((rpm/ 4500) factor[(1400/ 4500),(2100/ 4500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 4500) factor[(1400/ 4500),(1800/ 4500)]) * ((rpm/ 4500) factor[(2300/ 4500),(2000/ 4500)]))"; }; class Engine1_int { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_low2", 0.398107, 1}; frequency = "0.9 + ((rpm/ 4500) factor[(2100/ 4500),(2800/ 4500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 4500) factor[(1900/ 4500),(2300/ 4500)]) * ((rpm/ 4500) factor[(3000/ 4500),(2500/ 4500)]))"; }; class Engine2_int { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_mid", db-6, 1}; frequency = "0.9 + ((rpm/ 4500) factor[(2800/ 4500),(3600/ 4500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 4500) factor[(2500/ 4500),(3100/ 4500)]) * ((rpm/ 4500) factor[(4500/ 4500),(3700/ 4500)]))"; }; class Engine3_int { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_high", 0.630957, 1}; frequency = "0.95 + ((rpm/ 4500) factor[(3600/ 4500),(4500/ 4500)])*0.1"; volume = "engineOn*(1-camPos)*((rpm/ 4500) factor[(3800/ 4500),(4500/ 4500)])"; }; class IdleThrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_exhaust_idle", db-9, 1}; frequency = "0.95 + ((rpm/ 4500) factor[(800/ 4500),(1400/ 4500)])*0.15"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 4500) factor[(600/ 4500),(1100/ 4500)]) * ((rpm/ 4500) factor[(1800/ 4500),(1300/ 4500)]))"; }; class EngineThrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_exhaust_low1", db-7, 1}; frequency = "0.9 + ((rpm/ 4500) factor[(1400/ 4500),(2100/ 4500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 4500) factor[(1400/ 4500),(1800/ 4500)]) * ((rpm/ 4500) factor[(2300/ 4500),(2000/ 4500)]))"; }; class Engine1_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_exhaust_low2", 0.562341, 1}; frequency = "0.9 + ((rpm/ 4500) factor[(2100/ 4500),(2800/ 4500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 4500) factor[(1900/ 4500),(2300/ 4500)]) * ((rpm/ 4500) factor[(3000/ 4500),(2500/ 4500)]))"; }; class Engine2_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_exhaust_mid", db-3, 1}; frequency = "0.9 + ((rpm/ 4500) factor[(2800/ 4500),(3600/ 4500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 4500) factor[(2500/ 4500),(3100/ 4500)]) * ((rpm/ 4500) factor[(4500/ 4500),(3700/ 4500)]))"; }; class Engine3_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_exhaust_high", db-2, 1}; frequency = "0.95 + ((rpm/ 4500) factor[(3600/ 4500),(4500/ 4500)])*0.1"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 4500) factor[(3800/ 4500),(4500/ 4500)])"; }; class TiresRockOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_1", db3, 1.0, 60}; frequency = "1"; volume = "camPos*rock*(speed factor[2, 20])"; }; class TiresSandOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-sand1", db3, 1.0, 60}; frequency = "1"; volume = "camPos*sand*(speed factor[2, 20])"; }; class TiresGrassOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_2", db2, 1.0, 60}; frequency = "1"; volume = "camPos*grass*(speed factor[2, 20])"; }; class TiresMudOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-mud2", db1, 1.0, 60}; frequency = "1"; volume = "camPos*mud*(speed factor[2, 20])"; }; class TiresGravelOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_gravel_1", db2, 1.0, 60}; frequency = "1"; volume = "camPos*gravel*(speed factor[2, 20])"; }; class TiresAsphaltOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_asfalt_2", db1, 1.0, 60}; frequency = "1"; volume = "camPos*asphalt*(speed factor[2, 20])"; }; class NoiseOut { sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_ext_car_3", db1, 1.0, 90}; frequency = "1"; volume = "camPos*(damper0 max 0.02)*(speed factor[0, 8])"; }; class TiresRockIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_1", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*rock*(speed factor[2, 20])"; }; class TiresSandIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-sand2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*sand*(speed factor[2, 20])"; }; class TiresGrassIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*grass*(speed factor[2, 20])"; }; class TiresMudIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-mud2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*mud*(speed factor[2, 20])"; }; class TiresGravelIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_gravel_1", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*gravel*(speed factor[2, 20])"; }; class TiresAsphaltIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_asfalt_2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*asphalt*(speed factor[2, 20])"; }; class NoiseIn { sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3", 0.562341, 1.0}; frequency = "1"; volume = "(damper0 max 0.1)*(speed factor[0, 8])*(1-camPos)"; }; class breaking_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(LongSlipDrive Factor[-0.15, -0.3])*(Speed Factor[2, 10])"; }; class acceleration_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(LongSlipDrive Factor[0.15, 0.3])*(Speed Factor[10, 0])"; }; class turn_left_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])"; }; class turn_right_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])"; }; class breaking_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[-0.15, -0.3])*(Speed Factor[2, 10])"; }; class acceleration_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\acceleration_dirt_ext_1", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[0.15, 0.3])*(Speed Factor[10, 0])"; }; class turn_left_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])"; }; class turn_right_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])"; }; class breaking_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int", 0.630957, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[-0.15, -0.3])*(Speed Factor[2, 6])"; }; class acceleration_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", 0.630957, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[0.15, 0.3])*(Speed Factor[10, 0])"; }; class turn_left_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", 0.630957, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])"; }; class turn_right_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", 0.630957, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])"; }; class breaking_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking_int", 0.630957, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[-0.15, -0.3])*(Speed Factor[2, 6])"; }; class acceleration_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\acceleration_dirt_int_1", 0.630957, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[0.15, 0.3])*(Speed Factor[10, 0])"; }; class turn_left_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", 0.630957, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])"; }; class turn_right_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", 0.630957, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])"; }; }; maximumLoad = 4000; class NORFOR_Dingo_MG : NORFOR_Dingo_Base_F { scope = public; side = TWest; faction = BLU_F; vehicleClass = "Car"; displayName = "Dingo 2 (MG)"; author = "Community Upgrade Project, NTF_Saetre"; class Turrets : Turrets { class MainTurret : MainTurret { gun = "mainGun"; body = "mainTurret"; weapons[] = {"HMG_127"}; magazines[] = {"200Rnd_127x99_mag_Tracer_Red", "200Rnd_127x99_mag_Tracer_Red", "200Rnd_127x99_mag_Tracer_Red", "200Rnd_127x99_mag_Tracer_Red"}; minElev = -25; maxElev = +60; gunnerAction = "gunner_MRAP_01"; viewGunnerInExternal = true; castGunnerShadow = true; stabilizedInAxes = 3; turretInfoType = "RscOptics_crows"; discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500}; discreteDistanceInitIndex = 2; gunnerOpticsModel = "\A3\weapons_f\reticle\Optics_Gunner_02_F"; gunnerForceOptics = false; usePip = 1; memoryPointGunnerOptics = "PIP4_dir"; class ViewOptics : RCWSOptics {}; class ViewGunner : ViewOptics { initAngleX = -15; minAngleX = -45; maxAngleX = 45; initFov = 0.9; minFov = 0.42; maxFov = 0.9; visionMode[] = {}; }; soundServo[] = {"\NORFOR\Dingo\Sounds\turret-1.wss", "db-40", 1.0, 10}; selectionFireAnim = "zasleh"; }; }; class AnimationSources : AnimationSources { class ReloadAnim { source = "reload"; weapon = "HMG_127"; }; class ReloadMagazine { source = "reloadmagazine"; weapon = "HMG_127"; }; class Revolving { source = "revolving"; weapon = "HMG_127"; }; class muzzle_rot { source = "ammorandom"; weapon = "HMG_127"; }; }; }; class NORFOR_Dingo_GL : NORFOR_Dingo_Base_F { scope = public; side = TWest; faction = BLU_F; vehicleClass = "Car"; displayname = "Dingo 2 (GL)"; author = "Community Upgrade Project, NTF_Saetre"; model = "\NORFOR\Dingo\CUP_Dingo2a2.p3d"; Picture = "\NORFOR\Dingo\data\Picture_Dingo2_CA.paa"; class Turrets : Turrets { class MainTurret : MainTurret { gun = "mainGun"; body = "mainTurret"; weapons[] = {GMG_40mm}; magazines[] = {"96Rnd_40mm_G_belt", "96Rnd_40mm_G_belt", "96Rnd_40mm_G_belt"}; minElev = -25; maxElev = +60; gunnerAction = "gunner_MRAP_01"; viewGunnerInExternal = true; castGunnerShadow = true; stabilizedInAxes = 3; turretInfoType = "RscOptics_crows"; discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500}; discreteDistanceInitIndex = 5; gunnerOpticsModel = "\A3\weapons_f\reticle\Optics_Gunner_02_F"; gunnerForceOptics = false; usePip = 1; memoryPointGunnerOptics = "PIP4_dir"; class ViewOptics : RCWSOptics {}; class ViewGunner : ViewOptics { initAngleX = -15; minAngleX = -45; maxAngleX = 45; initFov = 0.9; minFov = 0.42; maxFov = 0.9; visionMode[] = {}; }; soundServo[] = {"\NORFOR\Dingo\Sounds\turret-1.wss", "db-40", 1.0, 10}; selectionFireAnim = "zasleh"; }; }; class AnimationSources : AnimationSources { class ReloadAnim { source = "reload"; weapon = GMG_40mm; }; class ReloadMagazine { source = "reloadmagazine"; weapon = GMG_40mm; }; class Revolving { source = "revolving"; weapon = GMG_40mm; }; class muzzle_rot { source = "ammorandom"; weapon = GMG_40mm; }; class muzzle_hide_GMG { source = "reload"; weapon = GMG_40mm; }; }; }; };
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