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Cpl Tyler

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Everything posted by Cpl Tyler

  1. Cpl Tyler

    Ravage

    Thanks Haleks. I guess that another thing to add to the Apex Patch.
  2. Cpl Tyler

    Ravage

    @Haleks I've asked this several times before and never got any information. How does the Hunger/Thirst Rate Setting work? Is it done like the Time Acceleration(Higher Values means it decays quicker)? Adding how it works as a tool tip would be great, akin to the tooltip on Time Acceleration.
  3. Cpl Tyler

    Ravage

    I think I've asked this before, but I'm not sure. Is the integer for Hunger and Thirst done the same as the integer for time acceleration? I.E., if it's set to a higher number, you get hungrier and thirstier faster? I've been trying to figure that out since it's annoying how quickly you get hungry/thirsty.
  4. Hey Firewill, sorry for another request, but maybe we can also get an unmanned version of the Taru? I could then write a config file for you that would add the JNS Skycranes as unmanned heavy lift birds for Bluefor using a cross between your naming style and the style of JNS Skycranes. I would probably only config the Bluefor Taru from JNS Skycranes(one of each color of course) that doesn't have a pod as the unmanned one, since mod users can use the Taru Pods Addon by Xeno to attach the pods that way. This would probably mean less work overall for you. If you don't mind me doing this, I would happily do that for you and PM the completed config file to you. That way, you could release it yourself in a future version.
  5. Hey Von Quest, I have a question. I use SSPCM in Singleplayer and I'm wondering if this works in Zeus.
  6. Cpl Tyler

    Ravage

    Hey Haleks, not sure if someone has answered this, but would loot and AI spawn on the Chernobyl Zone map? If not, there's always Chernarus. However, I don't know if you fixed loot/AI spawning on Chernarus, and I'm not really a fan of post apocalyptic missions on Altis/Stratis.
  7. Hey Firewill, I know this might sound odd, but it's kind of an addition to the MH-9U/AH-9U. I'm wondering about unmanned versions of the MI-48 Kajman and the AH-99 Blackfoot. Maybe I could be pointed towards how to do that? Or if not, maybe it's something you could whip up quickly in the future? I'm just thinking that an unmanned version of those platforms would be amazing.
  8. Hey TPW. I love the HUD part of the mod, and I'm wondering if there's any way that I can make the HUD work with every piece of headgear and goggles in the game without having to find and list every single class name. Would using the base helmet/goggles class work for that? Or does the mod require me to list every single class name down?
  9. Cpl Tyler

    Night Vision Google - LUCIE

    These are beautiful! Thank you! I'm a massive fan of slimline night vision goggles.
  10. Cpl Tyler

    POOK CAMONETS

    Please forgive me for this, but are there any updates on whether the nets will be added to Zeus and/or the Virtual Arsenal? I don't play Multiplayer, and being able to spawn the nets in the singleplayer campaign(using an addon I use) would be amazing.
  11. So, after the Eden Update dropped, a lot of the text in game has been tiny on the Small Interface Size setting. The Tiny text is the ones on the tooltips, the bottom bar, the action menu, and a couple other places. With the game set to Normal for the Interface size, I can see everything fine, except for the fact that a lot of the stuff takes up a large portion of screen real estate. I've been trying to figure this out for a while, but seeing as BIS' Bug Tracker is down and the 15thMEU's Help Desk is not helpful, my only hope is here. Main Menu http://images.akamai.steamusercontent.com/ugc/547557505835414789/1EA0CCABB049E0DBF8A3B78724286B93B23A9CA4/ Stratis Loading Screen http://images.akamai.steamusercontent.com/ugc/547557505835414891/C5527D2EDD7408586E1C569E68A74EE91A75C999/ Stratis Airfield http://images.akamai.steamusercontent.com/ugc/547557505835414991/7CBB06F7D111D3AC1A094189100E96A254ACFFCE/ I know that BIS added a new font with the Eden Update, and I've tried the Parista Font addon that a BIDev made, but it didn't help. It actually made it worse. I've also tried changing the color of the UI to the Gray that's included by default, but there's no noticeable difference in the text visibility. It appears as though the font's size is 8pt instead of the 12pt it used to be. The 8px size difference is the difference between unreadable and readable. Any help I could get on this would be much appreciated.
  12. Oh my gosh Neo, that is beautiful. That is completely readable, even on my smaller screen. How long until you can get it packed into a PBO?
  13. Oh my gosh, Neo, that would be amazing. I'd do one myself, but my coding knowledge is extremely rudimentary. Sure, I've released a couple mods, but I've had a ton of help with those. I'm better at changing values than anything.
  14. Cpl Tyler

    POOK CAMONETS

    I agree. I have a mod that allows me to access the Virtual Arsenal and Zeus in Singleplayer, and it would be amazing to be able to use this. You can spawn the boxes in with MCC, but that has been known to break single player missions badly.
  15. Cpl Tyler

    PG Services (PMC)

    I hope you can get this updated soon-ish, but take your time. When it gets done, it gets done. I haven't been playing much ArmA 3 lately since my connection speed is shit and it takes a long time to redownload all the mods that went bust. So, I'm really not in much of a hurry.
  16. Cpl Tyler

    Ravage

    @Rsoftokz Roads doesn't have Zombies? Mind if I use it as a template for my next mission? I don't ever release my missions, so it shouldn't be an issue.
  17. Cpl Tyler

    EricJ Release thread

    EricJ Sucks that people aren't leaving you alone. You have my condolences. If I was a modder and people were begging me to do stuff when I said that I'm taking a break, I would have the same reaction as you. I love your guns. And this is NOT me begging or asking you to update or fix anything, I'm just notifying you(in case no one has yet) that the 1.54 Update broke every armor mod. If I knew how to fix it for the new configs, I would offer to do that for you for your armor mods. Lauren "Dory" Tyler
  18. Cpl Tyler

    Ravage

    @Hammershield It doesn't actually use Massi's weapons. It's in the config that you can use them. They aren't included. You can use RHS instead and have zero issues.
  19. Cpl Tyler

    POOK CAMONETS

    Hey Pookie, does this still work like it did in A2? If so, you're a god.
  20. Cpl Tyler

    Ravage

    You didn't miss a post about removing player damage. I was commenting about the fact that "this" is a completely valid prefix that works even when the mission is packed into the PBO. You don't need "_Unit" to get it to work. I probably went a bit overboard. Just set up your loadout in Virtual Arsenal, save it(in case you need it in the future) and then export it. Paste the Export into the init line of the unit. It'll work.
  21. Cpl Tyler

    Ravage

    Umm, I've had zero issues just pasting the export from the Virtual Arsenal into the unit's init box. It works even when the mission is packed into a PBO, so I'm not sure what you're on about. For the player unit, "this" is completely valid. How people set it up to have their unit take no damage is "this allowDamage false". Don't do this guys, It makes it much too easy. You'll still take food/water/radiation damage, but bullets won't affect you. The only thing I do this for is the vehicle that gets dynamically spawned in next to me. If you do this though, I really don't care. It's your game, play the way you want to. If for some reason, you want to be able to take more hits before dying, this command should still work this addeventhandler ["handledamage",{ player setdamage ((damage player) /1.015)}]; //set the 1.015 to a higher number to be able to take more hits before dying Hopefully this command helps someone. It definitely helped me. Oh, and to die in less hits, I think it may be the inverse. Be careful though. Set the number too low and you'll be so squishy that someone could sneeze on you and you would die. Oh, and Haleks, any chance that we could get more of a DayZ Mod type atmosphere as an option? Would be a future update, but could be nice. Especially for the people who don't like the brown. Ooh! And a S.T.A.L.K.E.R. looking atmosphere. You already have Music from S.T.A.L.K.E.R., so why not?
  22. Cpl Tyler

    Ravage

    Sweet!
  23. Cpl Tyler

    Ravage

    It's the Programmer's Paradox. Fix one thing and break 50 more things. Happens to everyone. Even BIS. EDIT: Oh, Haleks, did you fix it so if you are using the rebreather, Gas Mask, and Protective Suit, you have the best radiation protection?
  24. Cpl Tyler

    Ravage

    I agree with what HerosandvilliansOS said. And yeah, more map ideas would be nice. I'm sick and tired of Altis. Oh, and Haleks, to me finding out that you're French, my favorite musician is French. Alizée is soooo awesome.
  25. Cpl Tyler

    Ravage

    I think it's pronounced like how the Brits say Garage because in US English, Ravage is pronounced similar to UK English's Garage. I could be completely off on how Ravage is said in UK English. I do know though that in a lot of the US(Ignore the south. They don't know how to speak), it is pronounced as I said.
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