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Midnighters

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Everything posted by Midnighters

  1. Midnighters

    Removing stanima?

    Aye, sorry. I'm a bit blind today. As Ranger and davidoss mentiod above, it'd take the param value and from the param value insert it into an event handler for respawn.
  2. A random position? You could use https://community.bistudio.com/wiki/BIS_fnc_randomPos for finding water positions, ground, etc. returns x,y,z position for a trigger. Just a thought.
  3. So negative values do work for the respawn tickets function?
  4. Midnighters

    Removing stanima?

    Right, that's always how I've done it. Just not sure what a lobby param is going to do for all the players even after a respawn
  5. Midnighters

    Removing stanima?

    How would you be able to set it in the description.ext? Seems to me that the stamina resets for each player respawn. Would the description.ext disable fatigue permanently throughout the mission? I see that Quiksilver had mentioned above about adding a respawn event handler. but the description.ext meothod still confuses me.
  6. Hello, I had recently tried tasking myself with adding the 20 MM statics to the back of vehicles. I've already tried attachTo and disabling the collision between the two. But, I'm still not all that impressed with the result because I still can't switch seats from the static. And I've already tried adding an action to move the player into the gunner seat. I was thinking, is there any other real good way to get this to work? Thanks in advance.
  7. Midnighters

    Eden attributes respawn and revive

    you mean in the revive area of the eden editor? you gotta change the revive mode to: "Enabled for all Players" or "Controlled by player attributes"; that'd be why they would be all grayed out.
  8. interesting point. I've seen some as structures instead of buildings before, or are structures placed similarly as buildings?
  9. Midnighters

    View Distance for MP

    Good explanation. Didn't think of that.
  10. Midnighters

    View Distance for MP

    yeah, they could be set client sided. I understand that'd cause obvious fps issues. I think you could possibly manually set it if they are pilots? Not quite sure if that'd work or not, you may have to execute it server side.
  11. Midnighters

    View Distance for MP

    well in your server configuration there is an option to set the view distance. however, I believe you could use setViewDistance yeah. server configuration I believe has ultimate decision over the view distance though, including terrain grid. server.armaprofile excerpt: viewDistance=3000; preferredObjectViewDistance=3000; terrainGrid=12.5;
  12. Ooohh..yes. This is cool. I don't know if fathersarge is looking for a specific building or not. But, this is still cool.
  13. Could you explain a little bit?
  14. well yes, just leave the array blank. _buildings = nearestObjects[build1,[],125];
  15. make sure you have a list of building classnames in the array so _buildings = nearestObjects[build1,["Mybuildingclassname"],125]; that'd be the easiest way to just find buildings.
  16. Midnighters

    OGV Video File Paths

    Ooohh..okay, I'll make sure and add that. Thanks for this!
  17. It's like this: ex: nearestObjects[player,["UnderwaterMine","Land_LampDecor_off_F"],200]; the 200 being your radius and the array that contains ["UnderwaterMine", and "Land_LampDecor_off_F"] are the objects in classname form it's looking for. if you leave the array area blank it'll return all the objects within the radius regardless of what classname they are defined by.
  18. yeah, you could define a radius for the nearestObjects. For area one and two. Small enough for one building, or you could just check for specific classnames within the radius
  19. Midnighters

    Squad Radar Not Working

    are you running the development branch? none of the stable branches have squad radar yet,
  20. Midnighters

    Eden attributes respawn and revive

    Well, are you talking about the parameters menu in the lobby? or are you talking about in the editor? because if you're trying to place down a respawn position it'll be in the modules tab in the editor. not, in the multiplayer lobby or in game. Revival modes are also set by either the menu in the editor or in the description.ext so I'm not sure what the actual problem here is?
  21. Midnighters

    Old A3 Respawn "Menu Position"

    I definitely liked the old one a bit better than the new one. since the removal of menu positions for the respawn screen are still broken for some reason. I'm pretty sure they just threw this one out in prep for the new one in apex. Any ideas anyone?
  22. Are these houses/buildings placed in the editor? Pierre MGI notes on the nearestBuilding docs on the biki: This command doesn't return any house or building placed in editor (with createVehicle). Use nearestObjects instead: wit this command following: nearestObjects [player, ["House", "Building"], 50] select 0 So I recommend you try and use nearestObjects instead. It'll still find the buildings you are looking for.
  23. Midnighters

    OGV Video File Paths

    I believe that is what I wrote above? I double checked, vision may not be well though
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