Midnighters
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Everything posted by Midnighters
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Removing stanima?
Midnighters replied to jordanbache97's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Aye, sorry. I'm a bit blind today. As Ranger and davidoss mentiod above, it'd take the param value and from the param value insert it into an event handler for respawn. -
AI random spawn inside a marker
Midnighters replied to Naiss's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A random position? You could use https://community.bistudio.com/wiki/BIS_fnc_randomPos for finding water positions, ground, etc. returns x,y,z position for a trigger. Just a thought. -
Problem with getting AI to reduce tickets on death in Sector Control
Midnighters replied to pognivet's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So negative values do work for the respawn tickets function? -
Removing stanima?
Midnighters replied to jordanbache97's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Right, that's always how I've done it. Just not sure what a lobby param is going to do for all the players even after a respawn -
Removing stanima?
Midnighters replied to jordanbache97's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How would you be able to set it in the description.ext? Seems to me that the stamina resets for each player respawn. Would the description.ext disable fatigue permanently throughout the mission? I see that Quiksilver had mentioned above about adding a respawn event handler. but the description.ext meothod still confuses me. -
Hello, I had recently tried tasking myself with adding the 20 MM statics to the back of vehicles. I've already tried attachTo and disabling the collision between the two. But, I'm still not all that impressed with the result because I still can't switch seats from the static. And I've already tried adding an action to move the player into the gunner seat. I was thinking, is there any other real good way to get this to work? Thanks in advance.
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Eden attributes respawn and revive
Midnighters replied to Dylan Ahmad's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you mean in the revive area of the eden editor? you gotta change the revive mode to: "Enabled for all Players" or "Controlled by player attributes"; that'd be why they would be all grayed out.- 4 replies
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- eden
- attributes
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(and 2 more)
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Repair buildings (Map and placed) in specified area
Midnighters replied to fathersarge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
interesting point. I've seen some as structures instead of buildings before, or are structures placed similarly as buildings? -
Repair buildings (Map and placed) in specified area
Midnighters replied to fathersarge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sweet! Hope all works out -
View Distance for MP
Midnighters replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good explanation. Didn't think of that. -
View Distance for MP
Midnighters replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah, they could be set client sided. I understand that'd cause obvious fps issues. I think you could possibly manually set it if they are pilots? Not quite sure if that'd work or not, you may have to execute it server side. -
View Distance for MP
Midnighters replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
well in your server configuration there is an option to set the view distance. however, I believe you could use setViewDistance yeah. server configuration I believe has ultimate decision over the view distance though, including terrain grid. server.armaprofile excerpt: viewDistance=3000; preferredObjectViewDistance=3000; terrainGrid=12.5; -
Repair buildings (Map and placed) in specified area
Midnighters replied to fathersarge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ooohh..yes. This is cool. I don't know if fathersarge is looking for a specific building or not. But, this is still cool. -
Repair buildings (Map and placed) in specified area
Midnighters replied to fathersarge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could you explain a little bit? -
Repair buildings (Map and placed) in specified area
Midnighters replied to fathersarge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
well yes, just leave the array blank. _buildings = nearestObjects[build1,[],125]; -
Repair buildings (Map and placed) in specified area
Midnighters replied to fathersarge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
make sure you have a list of building classnames in the array so _buildings = nearestObjects[build1,["Mybuildingclassname"],125]; that'd be the easiest way to just find buildings. -
Repair buildings (Map and placed) in specified area
Midnighters replied to fathersarge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
indeed! -
OGV Video File Paths
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ooohh..okay, I'll make sure and add that. Thanks for this! -
Repair buildings (Map and placed) in specified area
Midnighters replied to fathersarge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's like this: ex: nearestObjects[player,["UnderwaterMine","Land_LampDecor_off_F"],200]; the 200 being your radius and the array that contains ["UnderwaterMine", and "Land_LampDecor_off_F"] are the objects in classname form it's looking for. if you leave the array area blank it'll return all the objects within the radius regardless of what classname they are defined by. -
Repair buildings (Map and placed) in specified area
Midnighters replied to fathersarge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah, you could define a radius for the nearestObjects. For area one and two. Small enough for one building, or you could just check for specific classnames within the radius -
Squad Radar Not Working
Midnighters replied to ShadowRanger24's topic in ARMA 3 - MISSION EDITING & SCRIPTING
are you running the development branch? none of the stable branches have squad radar yet, -
Eden attributes respawn and revive
Midnighters replied to Dylan Ahmad's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, are you talking about the parameters menu in the lobby? or are you talking about in the editor? because if you're trying to place down a respawn position it'll be in the modules tab in the editor. not, in the multiplayer lobby or in game. Revival modes are also set by either the menu in the editor or in the description.ext so I'm not sure what the actual problem here is?- 4 replies
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- eden
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Old A3 Respawn "Menu Position"
Midnighters replied to wyattwic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I definitely liked the old one a bit better than the new one. since the removal of menu positions for the respawn screen are still broken for some reason. I'm pretty sure they just threw this one out in prep for the new one in apex. Any ideas anyone? -
Repair buildings (Map and placed) in specified area
Midnighters replied to fathersarge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are these houses/buildings placed in the editor? Pierre MGI notes on the nearestBuilding docs on the biki: This command doesn't return any house or building placed in editor (with createVehicle). Use nearestObjects instead: wit this command following: nearestObjects [player, ["House", "Building"], 50] select 0 So I recommend you try and use nearestObjects instead. It'll still find the buildings you are looking for. -
OGV Video File Paths
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I believe that is what I wrote above? I double checked, vision may not be well though