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ruckinjoe

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About ruckinjoe

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  1. Hi, I was wondering if there was a way to have a whitelist to only show maps you check mark. I run two servers but different game styles, issue is when a voted admin changes the map they see every map in the MPmissions folder. Not sure if possible but be nice so even the stock maps don't show up too. Thank you for your time as this is a great app!
  2. ruckinjoe

    OHally's T-10 Parachutes

    Yes it works great, only thing you have to do is open the PBO go into scripts and replace the classname of the vehicle to the C130 you're using.
  3. Hi, not sure what happen to this script but 2 Arma updates ago it broke the script. You can put the backpack in front and use a parachute, but when you land your stuck in walking mode and all backpacks disappear. Is there something we did different or did BIS break the script? Thank you and we have missed using this script for our community.
  4. What I noticed is the first vehicle works fine, any vehicle after that gets destroyed.
  5. Ok I tested the new version and works great in editor. Once I put it on the server only vehicles that don't get damaged are the ones I place down by Zeus. Any vehicle I place down via the editor gets damaged. I tried using one test map with no labels for the men or any vehicles. I also made the same map with all men and vehicles labeled with a name in the top box. Is there anything I am doing different that's causing this issue? Seems as it's staying client side and not getting broadcasted on the server? Thank you again for the help and if there is anything you like me to try, let me know. Edit : So I had some extra time today and tested the script out. I also commented out with "//" on the "allowdamage true" lines to see what happens. What I found out is it still slightly damages some of the vehicle, as all the boxes were yellow instead of all the wheels destroyed. They were also indestructible after being released which is a great sign. Helicopters and jets would explode right away when I would attach to them. This was done all on the dedicated server only. I wanted to know where I place the code for the init line. I have placed it in both the server init file and I also tried it in the init box for the choppers when I was in the editor.
  6. No worries, IRL is more important than the game stuff. Thank you for taking your time to work on it. I will look at as well and see what I can break, lol
  7. I tried out the ver 1.12 and it doesn't protect the obj vehicle at all. This was tested in the editor, not sure if that makes a difference.
  8. Hi, I been trying to get the Aux Slingloading script to work on a dedicated server. With the script any of the vehicles I try to sling get destroyed on contact with the attachment. I can get it to work in the editor if I add "_obj allowDamage false;" in the "AuxSling_fnc_TheAttaching" section with "_obj allowDamage true;" at the end of that section to be able to take damage again. If anyone could guide me to what I am doing wrong or know how to fix it be greatly appreciated.
  9. ruckinjoe

    BMR Insurgency

    That's exactly what I did and was simple enough. Thanks for the response and hope your able to make it for a few more of the Arma 2 maps. My friends and I really like these missions.
  10. ruckinjoe

    BMR Insurgency

    I was wondering if I am doing something wrong or is there a way to remove the controls and hud for choppers. This is the only one of the pack the flying controls are not setup like normal Arma 3. None of us can fly a chopper and we love everything else. Edit I did look under my settings and tried changing flight mode between standard and advance and there is no change. Seems they are stuck in advance mode, is there a way I can disable that feature. Thank you
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