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Everything posted by DatSync
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[SP/CO12] Dynamic Campaign/Mission - The Forgotten Few 2
DatSync replied to KingN's topic in ARMA 3 - USER MISSIONS
Nice, this look like a mission I will play looking forward it. -
Learn to code and update it yourself. they do this as a hobby and its take time meanwhile google is your friend multiple version got updated.
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How To Make Files All Lower Case
DatSync replied to TheEpicWatermelon's topic in ARMA 3 - SERVERS & ADMINISTRATION
find . -depth -exec rename 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \; This is what you are looking for "cd" to your directories and use it. its on the wiki by the way https://community.bistudio.com/wiki/Arma_3_Dedicated_Server -
Really nice model and awesome work, this and HE ammo must be so fun lol I didn't know the M82 was that old, this rifle always remind me of the good old PTRS 41 Aka Blyat stick
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
DatSync replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
I did a rollback with DDU to your driver and got 10 solid more fps...I think they did a big mess or my install was not clear with the latest one. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
DatSync replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Very interesting benchmark so far I also never experienced the FPS bug with Tbb4 malloc. have you tried different nvidia driver by any chance ? I'm sure some old driver have way better fps in Arma3 my firestrike score have moved down too much since recent nvidia driver (980 ti owner) -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
DatSync replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Don't worry Dwarden I was just trolling man, anyway really great stuff I'm sure the 64 bit binary will at least improve performance for server I have doubt for client side though but even if its 5 fps its an improvement. And don't bother with profiling branch for 64 bit we will wait for Dev Branch to try it I prefer to wait when its ready than a rushed fix. Vulkan api would be a dream for next arma with its heavy CPU bound. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
DatSync replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Sorry if off topic but I just comeback after a week and see that on roadmap That some sweet news from Dev (troll) When can we test the real performance branch ? Installing V6 on my server I was stuck with V4 for now and didn't had any problem. Edit and offtopic 2 : How did you manage to make x64 work is it because Arma 3 gonna switch on Enfusion ? -
Error withs mods in linux Arma 3 server
DatSync replied to Sikario's topic in ARMA 3 - SERVERS & ADMINISTRATION
Use #chmod -R 775 /folder If some mods can't be read or something else. To all of you who can load some mods but 3/4 get loaded are you sure that this mod is in lower caser and have all his .pbo in lower case also ? Use this in a folder who have Case sensitive problem : find . -depth -exec rename 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \; Edit : @Higgins try to make a "mods" folder I'm running like this |--serverfiles | |--mods | | |--@mod1 | | |--@mod2 | | |--@mod3 | | |--@mod4 So I run -mod=mods/@cba_a3\;mods/@rhsafrf\;mods/@rhsusf Try to run like this and tell me if its work -
Head Range Plus: Improved TrackIR Movement
DatSync replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello Feint, Not sure if you are still working on this but would it be possible to integrade this into the free look system of Arma 3 ? that would be awesome for first person user without trackIR Thanks, -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
DatSync replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Are you running built in mission script like vcom AI or something ? I tested in editor and doesn't have any AI problem -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
DatSync replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Reporting fast so far no crash and I average 5 to 10 more fps I don't know what you did with the allocator but its very good I average 45-50 fps now on my server with Antistasi running -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
DatSync replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks gonna test this so far no crash on my server or on client yet with the previous build lets see with this one. -
Error withs mods in linux Arma 3 server
DatSync replied to Sikario's topic in ARMA 3 - SERVERS & ADMINISTRATION
Since you are on linux you have to lower case everything @CBA_A3 need to be @cba_a3 you can use this Also mods separation need too have a semicolon separation like this "-mod=mods/@cba_a3\;mods/@rhsafrf\;@mods/@rhsusf" (I use a mods folder that why there is a mods/ ) and also are you mods folder ch modded 775 ? -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
DatSync replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Did you did a force_install_dir <path> before ? It should only replace your serverfiles -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
DatSync replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
@dwarden Hello maybe you can help me I'm trying to update my dedicated server with your latest performance build but I'm having issue with steamcmd I'm not sure what to type into it. Just in case its hosted on debian 8.4 I did in steamcmd "app_update 233780 -beta CautionSpecialProfilingAndTestingBranchArma3 +validate +quit" Doesn't look like it worked I'm trying to get the last build to be able to use my headless client on my linux server but its still doesn't want to connect here its say its got fixed in build 1.65 dev branch https://github.com/GameServerManagers/LinuxGSM/wiki/Arma-3 -
Thanks mate, ah I didn't think about Asr AI I'll test with this thanks ;)
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Looking forward this mission is pretty impressive remind me of old arma 1 evolution with warfare features etc just wow by looking at video, testing this mission right now I'm sure I already gonna like it. edit : after some coop gameplay tonight this mission is awesome I can confirm ^^. Running 55-45 avg fps mainly with 100% unit configured spawn on a local host with a friends we used some addons RHS, LHD carrier , Tryk outfits, Leights OPFOR. I must say I didn't know how to hook huron packed fob xD but after reading the wiki it was ok, we established us fob and capped 1 towns and a fuel quarry. The only part I don't like on this mission is that its use csat and not only Russian and guerrilla will you do a Template to play with RHS only units and Leights OPFOR also allies spawned are Vanilla that would be cool if you can Template this mission or bring like a switch mod for vanilla / mods game. Are you using a mission script AI by the way ?
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Thanks to you for this great mission man.
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Hello, I played your mission and this is a really nice mission for an alpha already have some great content and atmosphere is amazing. I encountered a few bugs and some personal suggestion to improve mission if you like them : - Bunker start after the radio message give a lot of frame drop when the AI attacks - I could not return repair tool to the mechanic, no reward and the message keep looping (bug ?) - I have a "find" quest where I have to find a body at surfer scrapyard but the grid is exactly around the freezone scrapyard house or I could just not find it not sure ( bug ?) - Blowout are too frequent you should change it (personal suggestion) - Loot system I'm not sure about it but I keep searching in lot of town etc and I'm not sure if its my eyes or the mission but its hard to find anything (personal suggestion) That all I have in my mind for now ^^. Thanks for this mission and waiting for beta ;) sorry for my english
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Hello, Thank you for answering back to my question. Thought I must tell you I'm pretty casual for now so my testing will be very limited as I could not get a hand on my gaming computer for some times actually but I will add you as soon as I can get into testing stuff. For mods thinking about RHS which is very common use and could allow both side (Evo blue , Evo Red), maybe ACE for people really into it but the healing system is very different so its may require a lot of changes. For the rest I really don't know I use only sound mods and visuals mods after that so I think its pretty much it but that my opinion. ps : What Sarahni version do you use Community upgrade project or AiA TP ?
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Hello sir, Thank you so much for this, Evolution was my first mission played on Arma and is still my favorite one I have played. The coop online was so fun we had such great night on Arma with them. As suggestions for this mission I would like to know if you could add some mods support or island supports like (RHS and Sarahni for map supports) returning to this would be perfect thank you again.
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
DatSync replied to SaOk's topic in ARMA 3 - USER MISSIONS
Thank you master -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
DatSync replied to SaOk's topic in ARMA 3 - USER MISSIONS
Sorry that me who posted on MANW I was just mad. Tested your mp mission yesterday with two friend on Smd sarahni and its running super smooth just wanted to give some fast feedback. - spawn is little weird but that from the map I think - When choosing RHS in mod parameters we spawn with default equipement (no mods) - Csat camp have two light or heavy vehicle and one of it is bugged (empty) when you enter in you completly frozen you have to respawn - There was some ifrit spawned as wheeled for russian (rhs) I don't know why I looked at carriers redfor etc and there was no ifrit I think that's all for the mp bug we didn't encountered lot of bug it was running well on every computer about 35-50 fps+ I may have a suggestion for mp update if you do in future -you could add boat insertion like in solo when you can click on map to choose where to move after your first insertion you can choose to halo jump to your teammates (its already like that after your first spawn) -fatigue is not in parameters with only 20kg of materials I hardly can sprint (could be cool to deactivates it) thank you, -
Getting back into sound modding, need feedback on sounds
DatSync replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello megagoth1702 , The comparaison sound video is very impressive, good luck on your sound mod its very promising :cool:
