Adeubal
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Everything posted by Adeubal
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Whyyyyyyyy ? It was great to easely find PG Stuff inside arsenal or shop. By the way, good to see this mod updated regulary.
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Toadie's SmallArms and Animations for Arma3
Adeubal replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Seriously?!!??...... Does this error break your mission ? I don't thing so. It's a minimal problem comparing all the work. We use 3/4 of the mods released by him and we really like it. -
Kind answer sir. I was just "thinking aloud" and we have already lot of gun and fun with your pack. A3 can wait :o
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Excellent answer Robalo. I will check that with my team to found the perfect parameter :) Thanks and i encourage yourself to continue this mod.
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IRL first. After that, take a break, inhale a lot, and come back to us full of energy to extend your fantastic work ! And like santa claus, bring US a Mk48 and a M40A3... Ok ok just kidding. Good luck IRL
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Great mod ! I love to see AI using their RPG and throwing grenade at me. Need to be more carefull. And when you see an AI RPG destroying a fixed AH-64 (with a stupid human confident pilot) : priceless. I know the new BIS patch destroy, again, a great mod, but we want to prepare our next step. I may have a dumb question : - Does this mod work with leights opfor ? It seems to because AI fire at choppers with RPG. But I prefer to ask 3 others questions : - In the "server" usersetting, we can add faction at the bottom, right ? And we can modify them to put more or less power for each faction ? - Is there another way to modify the AI level INSIDE a mission ? Or do we need to change this inside the user config ? - Does MCC parameters (rookie to vétéran) change anything at all or ASR "erase" all settings ? Thx by advance
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Good luck for the next step. You have the greatest UK Mod so far :)
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Adeubal replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi everyone, We have some difficulty to config the medical parameters. We put player playerDamageThreshold at 2 : too high. We are Rambo ^^. 1.5 seems fine. If we activate "medicalrevive", no one can die, even with a frontal helicopter crash at full speed. We understand after why. But after 240 secs : the player die. Logical If we deactivate "medicalrevive", people can die, but maybe too easely. Player hardly going to coma and medic are... pretty useless because everyone can heal himself. Maybe i'm dumb and don't understand anything so i'm begging your help. Does some peple have advices ? An idea ? Maybe server.cfg for exemple. -
[DAMN]2 little questions : - Will it be a full single download (like CUP Weapons) or differents parts for each factions ? - And CUP Weapons must be installed or not ?[/DAMN] Found my answer inside a 20th april post : CUP_units will need CUP_weapons and both are needed to CUP_vehicles... Ok!
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RHS Escalation (AFRF and USAF)
Adeubal replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys, May I ask two questions ? : - There is no more TFAR radio inside RHS Humvee. Haven't seen anything inside bugtracker so I imagine it comes from me. Is there any parameters to inser or change ? I have seen you are ACRE compatible but doesn't seen if it change for TFAR users - Can you tell us the script to bring back Mk18, M4 block II ? :D It's to impress friend with non standard rifles.... Yeah, I know... Child play Thanks for your work.- 16577 replies
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[IceBreakr/IBIS] Island Panthera for A3
Adeubal replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Confirmed. Australia kill Panthera & Isla Duala. A shame. But we prefer Icebreakr maps instead of Australia. -
[NOPE]I have a little problem with CUP : i can't see some of DLC weapons with it. Particulary SPMG and the heavy alternative. Is it a know bug or only for me ? Have tried with lot of mods, it only happend with CUP activated. Good luck for you next upgrade with vehicles.[/NOPE] Sorry, it's all working. Only a problem into our dedi server
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Adeubal replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We use MCC too... I will check without MCC to see if it change anything but I doubt it. Nevertheless, ACE is a great mod, especially for the ability to parameter it how you like. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Adeubal replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes! Blessing SilentSpyke, we found some of parameters. Excellent ! We will try "live" on our next mission. Yes! Damage threshold inside values !!!!! Yeeeeeeeess! BUT (yeah I know...) there isn't one option i would like to see : - Adrenaline must be use by medics. But you can't change that. Sadly :/ Can we ask for this options or it is definitly hard coded ? We will try "revive" to see what is it :) excellent excellent ! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Adeubal replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
.... Sorry. Failed to found that usefull link. Thanks or sorry for my useless post. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Adeubal replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First : excellent merge from greatest mods actually. Off topic : why don't you have XMedSys ? You are not obliged to answer. I don't want to start a war! Just curiosity. REAL question : About medical module. I have found the "take damage before death" for AI and players inside one medical pbo. But if you modify it : you change the signature so you can't use it inside dedicated server. Am I right ? So : - Is there a way to change this parameters inside your (great idea) server.pbo ? I have watch your website but there is no info about that - If yes, what parameters do we have to put ? - If not, can we change the medical.pbo only on the server side or on client side also ? - If there is no option at all, is there an option to deactivate ACE Medical ? Only by suppressing medical.pbo or there is another way ? We use VTS+MCC so we don't "create" our mission from the start. We can put modules but can't change their parameters. Thanks by advance! -
Terrain Pack Lost Island/Lost Island Winter
Adeubal replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good to know ! I will check that :) -
Terrain Pack Lost Island/Lost Island Winter
Adeubal replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a strange behaviour with "summer map". There is no trees on this map. They are in the winter one but not the summer. I can see trees near cities but not in "forest" and even near the castle. I use PWS and I can't see dependancies with your map. JBAD or AiA. (I have both) I really don't know what happen -
Excellent mod because lot of map (even custom) haven't a good start for invasion or intervention. We use it into Lan but we can't use it into a server. Before 1.3 there is bikey and pbo corruption but even with the 1.3 update, the ATLAS mod still crashing our server. We can't reach it. We try a lot of thing but still not working. Is it normal since 1.3 ?
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Adeubal replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to activate a module (like ACE, AGM or CSE) during a mission ? You can do it into VTS but without options. Do you plan to add the capacity of spawning module, with option, into MCC ? Maybe you already can but haven't found it. By the way : excellent job for ACE compatibility -
Burnes Armories Tanks and Deployment Vehicles
Adeubal replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
We know about that. That's why we use modified AGM AND modified XMS. But with PWS, can you choose ? Because it download and use ALL AGM. -
Burnes Armories Tanks and Deployment Vehicles
Adeubal replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Challenger is one of the best Tank (in game) we have used. Excellent work with lot of details. We are waiting for T90 (maybe the M???) and Leclerc. But your choose of AGM dependencies make us dump it because we use another medical system (modified XMS) than AGM. And with PWS, it download, and activate, the complete AGM. Even medical. Do you will use forever AGM dependencies or another system ? Thanks by the way. -
Community Upgrade Project - Weapon Pack
Adeubal replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My bad. I was thinking the link was about glitch with STI Machinegun. I have the same glitches as video. -
Thx for the nice update. Like we said before 0.7, with VTS mission generator, you can't take CSE Stuff from shop ("you haven't enought place into your inventory"). I can't find any CSE item into BIS Virtual Armory. Is that normal ? Questions : - Some modules are customizable by script. But in the wiki, not every line are indicated. Like backblast. Where can I found the information ? - For backblast, does it work for every launcher and map ? I try with (Vanilla)NLAW, (RHS)M136 and (RHS)RPG-26/RShG-2 proning front a wall into Chernarus : nothing happend. No pain, no hurt. - How work TFAR and earplugs ? Does earplugs lower TFAR sound ? (haven't tried sorry) - Vector and telemeter aren't working for me. Need a battery ? It isn't clear. - I die inside a building (BIS bug) and respawn..... but without my uniform. Bag and vest were here but not my uniform. Maybe because I was BLUE side and wear a VDV uniform. Will try further.
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Community Upgrade Project - Weapon Pack
Adeubal replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a strange visual glitch. Not every time I launch Arma with CUP (and other mods : RHS, AiA TP, R3F, CSE/AGM, TFAR....) i can have some visual glitch to random weapon. Test 1 : L85 unusuable iron sight perpetually switching on/off and finally a crash. Visual glitch with M14 DMR. None with others Test 2 : reinstallation of CUP an ASDG : nothing wrong. L85 and M14 are ok Test 3 : visual glitch with Ak-107 the "up cover" (receiver and bolt) are floating a half meter upside. Stronger with Kobra sight. No glitch with Ak-74. I haven't change any configuration or add/remove mod between. And, like I said, it's not every time.