-
Content Count
4330 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by R3vo
-
RHS Escalation (AFRF and USAF)
R3vo replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
To be honest, I didn't expect it will be fixed at all ;P- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
R3vo replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I wish BI would take care of those small things so quickly ;)- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
R3vo replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The icon of the "RHS_M6" seems to be a bit off. Look here and here.- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
I didn't notice any performance impact at all, at least not higher than the old Blastcore. opticalsnare, I would like to ask you, if you could rework the looks of the burning barrel.. Also, the fire of fireplaces is way to big, it looks ridiculous. Other than that, the mod is really awesome, we had some artillery fire going on yesterday, and it looked just fantastic! Kind Regards R3vo
-
RHS Escalation (AFRF and USAF)
R3vo replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is the bug known, that some vehicles cause the server to crash ? I'm still waiting for the rpt file of the server, I'm going to post it here as soon as possible.- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
Could we get a signed version of this ? That would be really nice. Thank you
-
Hey folks, I've always wondered why many, or actually all overview texts look like this. Is this supposed to look like that, or are all mission builders just using an old format?
-
ZBE_Cache AI & Vehicle caching script/addon
R3vo replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you! -
ZBE_Cache AI & Vehicle caching script/addon
R3vo replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey zorrobyte, I want to use this mod in one of my multiplayer missions, and I would like to know, whether this script needs to be executed on every client, or server only ,or both? In addition, do you know proper values for the script execute, which work well in multiplayer? -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
R3vo replied to Placebo's topic in ARMA 3 - GENERAL
Btw, has anyone got experience with this http://www.mindfactory.de/product_info.php/Intel-Pentium-G3258-2x-3-20GHz-So-1150-BOX_962953.html CPU ? It's the newest dualcore and can be overlocked quite high(~4.5Ghz). I'm curious, if this could a good/cheap choice for Arma. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
R3vo replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, I get this warning, everytime I start my dedicated server with AiA Terrain Pack. I've already redownloaded everything, but it's still persistent. In addition, I would like to know if the 1.5Gbyte patch is needed, even though one has already downloaded the full pack and what the pbos in the dta folder are for. I'm asking, because we had some serious trouble getting AiA to work on our server yesterday. -
It's working for me
-
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
R3vo replied to Placebo's topic in ARMA 3 - GENERAL
Well, in theorie the CPU shouldn't limit you when it comes to the graphical level(except some things like view distances etc. ). However, I've just noticed that the Xeon 3360 is a single core CPU, actually thought no one is still using single cores these days. But you said yourself your're going to upgrade soon to an i3 or i5, so I wouldn't worry about it too much. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
R3vo replied to Placebo's topic in ARMA 3 - GENERAL
You should be able to run Arma 3 at Mid-High settings easily. -
RHS Escalation (AFRF and USAF)
R3vo replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice to hear that;)- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
R3vo replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mods\@agm,Mods\@ASDG_JR,Mods\@Blastcore-A3-Phoenix,Mods\@CBA_A3,Mods\@hlcmods,Mods\@JSRS,Mods\@L_ES,Mods\@RHS Escalation,Mods\@xcam_prototype,Mods\@AiATerrainPack- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
R3vo replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1:36:30 File rhsafrf\addons\rhs_c_bmp\physx_bmp2.hpp, line 84: '/CfgVehicles/rhs_bmp2e_vdv/Wheels/L2.springStrength': Missing ';' at the end of line- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
True story, I found out about it, because I saw a review on Youtube about this gun. And it had a flashlight.
-
Didn't know that, but isn't that actually one reason more to finally fix it ? It's really disturbing having 10 boats in a base and hearing that sound permanently.
-
Hey folks, just want to report a bug. All kinds of boats produce a splash sound, even if they are not placed in water. Ticket
-
If you haven't seen any performance improvements yet, then you are either blind, not really testing or not playing Arma 3 since its release.
-
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
R3vo replied to Placebo's topic in ARMA 3 - GENERAL
8GB of RAM is more than enough if you only want to game. More is only necessary for a RAM Disk or content creation, aka video and music editing. Since your budget is tight, stay with 8GB 1866 -2400 Ghz. -
Looks amazing. Merry Christmas to you ;)
-
I've got the same issue, and it really looks aweful. Has anyone found a fix yet ? Example Ticket
-
Authentic Gameplay Modification
R3vo replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey folks, two suggestions(requests) - add the weapon safety to the AGM menu - add the option to fire multiple explosives at once Second one is maybe already implemented, but I haven't figured out yet, how it works. Kind Regards R3vo