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Jove Chiere

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Everything posted by Jove Chiere

  1. Jove Chiere

    ToH ReCharacters

    More distractions, on things that still have no outlet, hopefully we'll have an identity selector soon. Well, here I am today working on female models. Meet Anita "Annie" Baker... The head is now functional and fully compatible with animations. Some things still need to be adjusted and, above all, a female body needs to be made for them. WIP:
  2. ToH ReCharacters Faces of Bohemian Interactive for Arma 3 ported to Arma Reforger. 51 new faces have been added that are distributed among the existing factions appearing completely randomly. Available in Workshop https://reforger.armaplatform.com/workshop/596330D9AF34AF38 ToH ReCharacters Camo Available in Workshop https://reforger.armaplatform.com/workshop/61791860AD6BE09F ToH ReCharacters Vietnam Available in Workshop https://reforger.armaplatform.com/workshop/6299252B9BCC764F ToH ReCharacters Arabic Available in Workshop https://reforger.armaplatform.com/workshop/629EEAE8971489AE ToH ReCharacters African Available in Workshop https://reforger.armaplatform.com/workshop/62A12DF4EB79DFF9 ToH ReCharacters ALL Available in Workshop https://reforger.armaplatform.com/workshop/62AB03B09CC4344F Compatible with all mods, if you have a new faction and you don't know how to add them, contact me. Characters from the texture conversion of the original ArmA 3 faces, originally created by Bohemia Interactive. Greetings to all, I am once again starting a project to adapt the old faces of our old friends to this evolution of Enfusion. Initially I will start with textures only and later I hope to add new heads. So forgive me if at first I will only be able to use the 12 head shapes that exist in Reforger. The initial work was to create a template for myself to be able to do the first step of basically converting the face distribution from A3 to AR. This took me about 10 days with a lot of testing, but once it was done it was a lot faster to process all the faces. Now it's been a while since I can't advance this due to lack of time, but the next step will be to create some templates based on the AR faces to give the most definition to the processed A3 faces. Here are some very preliminary examples of the processed and enhanced quality heads (Miller, Dwarden, Solomon Maru, Krupin, Yakhin). Arma Public License Share Alike (APL-SA)
  3. Jove Chiere

    ToH ReCharacters

    ArmA 2: British Armed Forces Starting another series of faces (I know, I can't keep up). I'm bringing for Reforger our friends from the ArmA2 BAF DLC, it's only 10 faces. But don't worry, it's going to be a separate mod!
  4. Jove Chiere

    ToH ReCharacters

    I am very happy with the result of the last faces, here I leave a sample... Exceptional quality.
  5. Jove Chiere

    ToH ReCharacters

    I have good news or bad news depending on who reads it. I'm adding all the heads from the DLC Contact (Enoch) to ToH Recharacters. That means two things, 38 more heads and +600Mb more to the mod. Adding them separately is an option, but it's more mod, more hassle, more complexity. [WIP] Although it's not finished yet (I have to adapt the Normalmap) here you have some examples.
  6. Jove Chiere

    ToH ReCharacters

    Let's see, I've somewhat parked the Zombie, it's not a priority for now. I have started with something more exciting, the adaptation of ArmA: Cold War Assault, Echos based in 1982 and 1985 (Reforger is in 1989). Although they are not related, the islands we play on are the ones existing in that first game. Have begun by this face, maybe some of you recognize him, his name is Victor Troska and he is one of the most outstanding characters of the FIA faction (Nogovan Partisans). https://armedassault.fandom.com/wiki/Victor_Troska And of course, Aleksei Vasilii Guba from the USSR faction. I'm sure that the veterans remember this *MF*. https://armedassault.fandom.com/wiki/Aleksei_Guba Little by little I will publish more and when I have a few I will publish an independent mod.
  7. Jove Chiere

    Arma Reforger/Arma4 VR Support

    For those interested in this subject here present... Posted yesterday by [RHS] Ram in the ArmA discord. https://discord.com/channels/105462288051380224/976591280786276362/1325631195773669386 https://i.imgur.com/ihjM9py.mp4
  8. Jove Chiere

    ToH ReCharacters

    "BrainssSSssSsSsSS!" Advancing in the Zombie model, after an intense modeling, now I am with the texture, it is not a complete texture but a mask that is put over any face, so all the characters can be zombies. First encounter! Soon available... we will see the use they give to it.
  9. Jove Chiere

    ToH ReCharacters

    "Go Home G.I." Released the first fully functional 3D head for Reforger (Included in the ToH Recharacters mod). I have chosen a Vietnamese character since there are many Vietnam War servers. Next one I'm still deciding whether to do an Arab/Persian face or a pretty disfigured Zombie.
  10. Jove Chiere

    ToH ReCharacters

    Hi everyone, I'm still experimenting with the new ArmA Reforger Experimental models, waiting for the next big update that will include the facial animations. They are only prototypes, but they help me to learn more about the (somewhat crazy) workings of the heads in Reforger. As always, growing with Enfusion.
  11. Jove Chiere

    ToH ReCharacters

    I have been asked for a similar mini mod for Arma Reforger but with arabic ToH ReCharacters. حلال So created another one similar to the asian one. https://reforger.armaplatform.com/workshop/629EEAE8971489AE
  12. Jove Chiere

    ToH ReCharacters

    Playing Vietnam on Reforger, I found a server that is using my face mod (ToH ReCharacters), I thought I'd make a little mod that modifies the other factions' faces to Asian ones. So the Vietnamese will look more immersive, 19 different Asian faces with +19 different camouflage patterns based on mud and dust. Civilians of course have no camouflage. https://reforger.armaplatform.com/workshop/61791860AD6BE09F I also added Vietnamese first and last names in the factions, that's 33 first names and 326 last names... I know, I've gone too far!
  13. Jove Chiere

    ToH Characters

    Hi WheelAxle, I use UPSCAYL (https://upscayl.org) but using scaling models (https://github.com/upscayl/custom-models/tree/main) adapted to the textures (4xNomos8kSC or 4xHFA2k). You have more information here: https://github.com/upscayl But it's not just a scaling job, as the face textures in ArmA 2 were totally different from ArmA 3. Some time ago I explained that I did a transformation process using remapping and projecting the texture in a render to adapt the position and sizes. I then ran the heads through an AI to give them more detail and realism. whole path of evolution in the creation of a face texture.
  14. ToH Characters Faces of Bohemian Interactive for Arma 2 & Take on Helicopters ported to Arma 3. The mod of the ToH characters, including the faces that appear in Take on Helicopters, Arma2, Arma 2 Operation Arrowhead, Arma 2 British Armed Forces, Arma 2 Private Military Company, Arma 2 Army Of Czech Republic... adapted for Arma 3, have their limitations as they are poor quality Arma 2 textures. But they have been adapted and the necessary textures have been created to make them look as good as possible. It currently includes: 👨180 & 👩45 TkoH/A2/A2OA/A2BAF/A2PMC/A2ACR faces 💆‍♂️18 & 💆‍♀️7 heads ready to be played ‍🦲+5500 Combinations for AI https://community.bistudio.com/wiki/Arma_2:_CfgIdentities New story characters! I've started a new project in the MOD, it's about bringing these faces to life in the Armaverse. So, I'm creating story characters that can be used in missions or campaigns to create new and exciting scenarios. In addition to the character, I am adding a brief description of them, to give possible ideas of what or who they might be. How to do a face conversion from A2 to A3? Some people have asked me where is the difficulty in taking some textures from Arma 2 and adding them to Arma 3. Well, behind this mod there is a lot of technical and artistic work. Given the amount of faces that existed, I looked for a way to automate the process to some extent and thus be able to work with such a volume of faces. It is not a simple copy and paste, as it requires a total deconstruction of quality and detail in the faces of A2. You can download from now in Workshop, enjoy: @ToH Characters https://steamcommunity.com/sharedfiles/filedetails/?id=2170387941 (Available via WorkShop). Todo.txt @ToH Characters Known Bugs: -Some textures could be improved. -Women's bodies. Any advice on the old faces of A2 or ToH to give a greater resemblance to the original, will be welcome. Arma Public License Share Alike (APL-SA) Take On Public License Share Alike (TOPL-SA) Arma 2 & Take On Helicopters is made by Bohemia Interactive. based on Public Data Pack
  15. Jove Chiere

    ToH ReCharacters

    Just published ToHRC CAMO, dependent on ToHRC. The size has been reduced by half and that improves the playability. For now they all use the same pattern, soon I will give variety. https://reforger.armaplatform.com/workshop/61791860AD6BE09F-ToHReCharactersCamo
  16. Jove Chiere

    ToH ReCharacters

    Tactical paint (still in testing)
  17. Jove Chiere

    ToH ReCharacters

    This seems to work very well, the truth is that it gives me the possibility to put a top layer for wounds and two more for camouflage, being able to change the camouflage patterns without much difficulty. You all ask me what's the use of this if you can't choose the face? Maybe not at the moment but hopefully in the future we will have that possibility. But apart from this, there is also another advantage, the textures of wounds, camouflage and etc ... are shared, this allows to eliminate 50% of the textures and that also means eliminating 50% of the Mb used by the mod. Currently we were already with 50 faces in the 1.200Mb, wouldn't it be a good news to lower it to 600Mb?
  18. Jove Chiere

    ToH ReCharacters

    It is clear, my dear friend, that like you I am a slave to the advances of BI. I can make textures of faces and add it to the existing system of randomness. I am just a graphic artist who does not have the capacity to program a HUD where I can choose a personalized face. Is there an option to do it? Yes there is... the command is called SETIDENTITY, but beyond my pixels I can't help you.
  19. Jove Chiere

    ToH ReCharacters

    I told you no, but I just had time and started playing with MatPBRMulti and it might be possible to do something to add faces with camouflage... Reduced almost 45% of the amount of textures for bodies and faces... I haven't tested the impact on FPS yet. But a face selector is still needed. ÑEEE!
  20. Jove Chiere

    ToH ReCharacters

    Version 0.2.3 released: Added 4 new Greek heads in FIA.
  21. Jove Chiere

    ToH ReCharacters

    Version 0.2.2 released: Added 4 new Asian heads in US. Improved tattoo of Kostas Stavrou. Fixed small color problems.
  22. Jove Chiere

    ToH ReCharacters

    Version 0.2.1 released, with improvements in the quality of the eyes of all characters. Also added the faces of Ben Kerry & Kostas Stavrou. Tattoos on the arms for Kostas Stavrou & Nikos Panagopoulos. Quality detail in tattoo bonding Before <-> After There is no easy way to add the paints on the faces, it is a lot of cost in Mb of textures... Already with the theme of the blood it is necessary to double the amount of textures. Besides, even in Reforger there is no option to paint the face.
  23. Jove Chiere

    ToH ReCharacters

    While I rest from so much head, I take the opportunity to fix small bugs (damn PNGs) and add quality details. For example now I'm working on the eyes, they always seemed too bulging, like a toad. With the help of two 256x256px textures (only 85Kb) I have given a great detail to the iris of the eye giving it depth and volume.
  24. Jove Chiere

    ToH ReCharacters

    It's time for action... Pre Version 0.2.0 Additions, improvements and a long list of changes for version 0.2.0 currently uploaded to Workshop. The number of heads has been increased to 40... the diversity of faces is noticeable when playing a game. And that's only with the Vanilla models of ArmA 3 (and some test extras). For now I guess I'll rest on the updates before facing the APEX DLC characters. Now I'll let you enjoy the spectacular quality of the new faces for ArmA Reforger. Enjoy!
  25. Jove Chiere

    ToH ReCharacters

    More whites Beta Version 0.1.6 New version published in Workshop, adds 12 new faces of ArmA 3 Caucasian characters for ArmA Reforger. -added 12 new faces. -updated the factions of the new faces. -Fixed gray color in feet and arms.
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