Jump to content

madjosch

Member
  • Content Count

    29
  • Joined

  • Last visited

  • Medals

Community Reputation

12 Good

About madjosch

  • Rank
    Private First Class

Profile Information

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Found out what it was: I had to download and move up the compat file in load order so it was loaded first. Then everything worked as intended. Thanks for your help.
  2. Already did so. But nothing happens when pressing "End". Also tried in TAD MFD when set to SOI. No Mark point is created. I even hammered the "End" button ... - still no luck :(
  3. I may sound dumb at this point but can someone please explain in more detail how I use that steerpoint system? It seems I can't get it to work. The documentation tells about a keybind "Create Steerpoint". I can't find that key on the key config screen. The closest thing would be "Store POI from SOI" which is the "End" key but it doesn't work for me. Even entered waypoints in the DAGR from outside the aircraft don't show up on the steerpoint page or the HUD. What am I doing wrong?
  4. As I already wrote in this post, I'd like to know more about the ACE3 Lasing system. We already tested it and it works, but I cannot find any info about the laser codes. It is possible to change the code on the laser marker but it has no effect on the plane's dropping bombs. It works on any code. Also we have no idea how to change the codes in a plane or see what code is set. Any tutorials or info on this?
  5. Is there already a comprehensive tutorial about laser guided bombing with ACE? It's been really quiet about it. Some time ago we ran a couple of tests but no laser locking could be accomplished. We will try this again soon, but it's just try&error. An explanation from the developers how it works would be very helpful ^^
  6. I can confirm that. We tried some of them and they weren't always achievable. Sometimes the missed pilots (and the wreck) spawned deep inside the ground and could never be found. In the intel mission the intel was not collectable and so on ...
  7. I'm not sure if it is me or abug but is the "attach object" option in the selfinteraction menu broken? I am missing the option to attach lightsticks entirely (yes they are in inventory).
  8. madjosch

    ASR AI 3

    May I politely ask about vehicle AI improvement progress as discussed here ? It would be a huge help for many people I guess. Also ASR_AI could become 'THE ONE' AI mod for every use.
  9. Sorry, I forgot to mention: yes, debug was on. Rest of the settings were default.
  10. Short info on init times. Started the server without ASR_AI and tpwcas. Times look like these: ===================================================================== == X:\arma3\arma3server.exe == arma3server.exe -mod=curator;kart;heli;mark;@CBA_A3;@task_force_radio; -ip=5.62.121.149 -port=2302 -maxmem=2047 -noCB -exThreads=1 -malloc=tbb4malloc_bi -profiles=config -config=config\server.cfg -cfg=config\basic.cfg -name=arma3 Original output filename: Arma3Retail_Server Exe timestamp: 2015/06/10 17:01:17 Current time: 2015/07/04 13:08:32 Type: Public Branch: Stable Version: 1.46.131175 Allocator: X:\arma3\dll\tbb4malloc_bi.dll 13:08:45 name | modDir | default | origin | hash | hashShort | fullPath 13:08:45 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 13:08:45 Task Force Arrowhead Radio 0.9.8 | @task_force_radio | false | GAME DIR | 160601833061c05b7551d9c799921b9b93db624d | 55fdf75b | X:\arma3\@task_force_radio 13:08:45 Community Base Addons v1.1.22 | @CBA_A3 | false | GAME DIR | 13931e8096c70a32d12128f743665c7c20b84ad7 | 85872a09 | X:\arma3\@CBA_A3 13:08:45 Arma 3 Marksmen | mark | true | GAME DIR | d0c05e486c4cc984946df87a4ef21735a653d121 | 4696236c | X:\arma3\mark 13:08:45 Arma 3 Helicopters | heli | true | GAME DIR | 20e528433bb766997e48a432050c2ae62cbddd54 | aa5c1cd5 | X:\arma3\heli 13:08:45 Arma 3 Karts | kart | true | GAME DIR | ca3f3420a94ec2b85973b00b8c63d4b0574a5c63 | f88c65c6 | X:\arma3\kart 13:08:45 Arma 3 Zeus | curator | true | GAME DIR | ca8a5bb58190eb65da6ce6939b9e461ccdde70a5 | 474a0a58 | X:\arma3\curator 13:08:45 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 13:08:45 Arma 3 | A3 | true | NOT FOUND | | | 13:08:45 ========================================================================================================================================================================================================== 2015/07/04, 13:10:55 File dialogs\forecast.hpp, line 255: '/Forecast_dialog/controls/RscButton_1602.action': Missing ';' prior '}' 2015/07/04, 13:11:08 Mission Insurgency.Altis: Number of roles (36) is different from 'description.ext::Header::maxPlayer' (32) 2015/07/04, 13:16:13 "[insurgency] Finished object initialization in 15.293 seconds" 2015/07/04, 13:16:17 "[insurgency] Finished grid generation in 3.53598 seconds" 2015/07/04, 13:16:20 "[insurgency] Finished headquarter location search in: 2.69501 seconds" 2015/07/04, 13:16:24 "[insurgency] Finished cache generation in 3.52698 seconds"
  11. Thanks for the code. We will adjust these colors for our "special" players ;) We found that the vanilla suppression effect is by far not good nor realistic. So we decided to stick with tpwcas_a3 because it has the better suppression (in our opinion). Also, it is adjustable, vanilla isn't. Tonight we played for about 5 hours without any noteworthy bug. I'll turn off ASR_AI3 for our session tomorrow. I'm going to report the results. I was told to tell you how much fun it was to play tonight. Our people had a very good time with your mission. We can't wait to see the final product :-) *thumbs up*
  12. We can confirm extremely increased initialization time with AI mods running. We were testing on Altis island (unchanged pbo from package). Battleye and signature checks are on. For parameters, mods and starting line see enclosed RPT snippet. (I can provide full RPT if needed). (I skipped the most unrelated stuff) == arma3server.exe -mod=curator;kart;heli;mark;@CBA_A3;@task_force_radio;@ASR_AI3;@tpwcas_a3;@MightyGau; -ip=5.62.121.149 -port=2302 -maxmem=2047 -noCB -exThreads=1 -malloc=tbb4malloc_bi -profiles=config -config=config\server.cfg -cfg=config\basic.cfg -name=arma3 Version: 1.46.131175 Allocator: X:\arma3\dll\tbb4malloc_bi.dll 20:46:04 @MightyGau | @MightyGau | false | GAME DIR | 0cd66cdee01caeb6bc6980ae34620fe96699125e | b8f01de0 | X:\arma3\@MightyGau 20:46:04 @tpwcas_a3 | @tpwcas_a3 | false | GAME DIR | 43c1086e53e62b8e530db02f0d36cc0c38436732 | 8c5cf062 | X:\arma3\@tpwcas_a3 20:46:04 ASR AI3 | @ASR_AI3 | false | GAME DIR | d23479ae63d06189b8207165118d79182418b10e | 9baf3e49 | X:\arma3\@ASR_AI3 20:46:04 Task Force Arrowhead Radio 0.9.8 | @task_force_radio | false | GAME DIR | 160601833061c05b7551d9c799921b9b93db624d | 55fdf75b | X:\arma3\@task_force_radio 20:46:04 Community Base Addons v1.1.22 | @CBA_A3 | false | GAME DIR | 13931e8096c70a32d12128f743665c7c20b84ad7 | 85872a09 | X:\arma3\@CBA_A3 20:46:04 Arma 3 Marksmen | mark | true | GAME DIR | d0c05e486c4cc984946df87a4ef21735a653d121 | 4696236c | X:\arma3\mark 20:46:04 Arma 3 Helicopters | heli | true | GAME DIR | 20e528433bb766997e48a432050c2ae62cbddd54 | aa5c1cd5 | X:\arma3\heli 20:46:04 Arma 3 Karts | kart | true | GAME DIR | ca3f3420a94ec2b85973b00b8c63d4b0574a5c63 | f88c65c6 | X:\arma3\kart 20:46:04 Arma 3 Zeus | curator | true | GAME DIR | ca8a5bb58190eb65da6ce6939b9e461ccdde70a5 | 474a0a58 | X:\arma3\curator 20:46:04 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 20:46:04 Arma 3 | A3 | true | NOT FOUND | | | 20:46:04 2015/07/02, 20:47:31 Mission Insurgency.Altis: Number of roles (36) is different from 'description.ext::Header::maxPlayer' (32) 2015/07/02, 20:47:40 Starting mission: 2015/07/02, 20:47:40 Mission file: Insurgency (__cur_mp) 2015/07/02, 20:47:40 Mission world: Altis 2015/07/02, 20:47:40 Mission directory: mpmissions\__cur_mp.Altis\ 2015/07/02, 20:49:28 "5.032 - TPWCAS_A3 v5.5 Initiated - tpwcas_mode: [3]" 2015/07/02, 20:49:35 "11.777 - TPWCAS_A3 v5.5 Mainloop started" 2015/07/02, 20:49:35 "11.777 - TPWCAS_A3 v5.5 Active - tpwcas_mode: [3]" 2015/07/02, 20:49:37 "[insurgency] Finished object initialization in 82.923 seconds" 2015/07/02, 20:49:42 Server: Network message 186f is pending 2015/07/02, 20:49:42 Server: Network message 1877 is pending 2015/07/02, 20:49:42 Server: Network message 187c is pending 2015/07/02, 20:49:57 "[insurgency] Finished grid generation in 19.824 seconds" 2015/07/02, 20:50:10 "[insurgency] Finished headquarter location search in: 13.026 seconds" 2015/07/02, 20:50:37 "[insurgency] Finished cache generation in 25.368 seconds" 2015/07/02, 21:31:17 Bad conversion: array 2015/07/02, 21:31:17 Error in expression <aticWeapons); { if (west countSide (_x nearEntities [["Man", "Car", "Motorcycle> 2015/07/02, 21:31:17 Error position: <nearEntities [["Man", "Car", "Motorcycle> 2015/07/02, 21:31:17 Error 0 elements provided, 3 expected 2015/07/02, 21:31:17 File mpmissions\__cur_mp.Altis\functions\common\fn_garbage_collector.sqf, line 15 So far we encountered the following issues or suggestions: Deploying MHQ after undeploying was not possible (Error: You cannot deploy near buildings) even if far out in the open. Droprate of intel is too high (every enemy dropped one suitcase) Two players couldn't respawn after their 5th death. After they disconnected and reconnected again it was working again. http://www.bigblueonedivision.de/images/ins3_alpha/respawn.jpg (138 kB) Is there a way to disable the annoying vanilla radio chatter? Please expand the garbage collector to dropped items in the base. People tend to litter the place. We also would like to be able to define layout, number and type of vehicles that spawn together with the MHQ by ourselves. Maybe you could add an option to recolor the grid tiles (something else than red-green) because of people with red-green color blindness. I'm not sure if this is another bug because the mission file was altered. We tried to use a fixed base. After initialization we ended up on the sea floor :-( EDIT: Tried with the unchanged pbo from the package. If random spawn of MHQ is disabled, you also end up in Davy Jones' locker.
  13. madjosch

    ASR AI 3

    @Robalo: Have you had the time to have a look at vehicle aiming? Do you see a chance for improvement?
  14. Have you already tried the BW Mod?
×