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Everything posted by HeadPop
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I noticed when the cloak is acive again after the first use, the cloak action in the menu duplicates. I fixed it. And now only appears once everytime after using it. THIS IS THE CLOAK.SQF _Unit = _this select 0; _id = _this select 2; _Unit removeAction _id; UsableUniforms = ["U_O_CombatUniform_ocamo","U_I_G_resistanceLeader_F","U_C_Soldier_VR","U_I_Protagonist_VR","U_I_Soldier_VR","U_O_Protagonist_VR","U_O_Soldier_VR"]; If ((uniform _Unit) in UsableUniforms) then { // You can change these and it'll do the rest woooo timer = 30; cooldown = 1000; _source = "#particlesource" createVehiclelocal getpos _Unit; _source setParticleCircle [0, [0.1, 0.1, 0.1]]; _source setParticleRandom [0, [0, 0.1, 1], [0.1, 0, 0.1], 0, 0.1, [0, 0, 0, 0.1], 0, 0]; _source setParticleParams [["\A3\data_f\ParticleEffects\Universal\Refract", 1, 0, 1], "", "Billboard", 1, 4, [0, 0, 0], [0, 0, 0.5], 9, 10, 7.9, 0.1, [0.6, 1, 0.9, 0.8], [[0.1, 0.1, 0.1, 1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0, 0.1, 0.2, 0.5, 0.1, 0.1], 0, 0, "", "", _Unit]; _source setDropInterval 0.1; _source attachto [_Unit,[0,0,0]]; sleep 1; _Unit hideObjectGlobal true; SystemChat "Cloak Active"; _Unit setCaptive true; [timer] spawn { disableSerialization; number = _this select 0; _Display = uiNamespace getVariable "TAG_CLOAKBAR"; _setProgress = _display displayCtrl -1; _setProgress progressSetPosition 1; _number = (1/number); BarTimer = 1; for "_i" from 0 to number do { _setProgress progressSetPosition BarTimer; BarTimer = BarTimer - (_number); sleep 1; }; }; while {!(timer == -1)} do { SystemChat format ["%1 seconds left",timer]; timer = timer -1; sleep 1; }; deleteVehicle _source; sleep 1; _Unit hideObjectGlobal false; SystemChat "Cloak Deactivated"; _Unit setCaptive false; [cooldown] spawn { disableSerialization; number = _this select 0; _Display = uiNamespace getVariable "TAG_CLOAKBAR"; _setProgress = _display displayCtrl -1; _setProgress progressSetPosition 1; _number = (1/number); BarTimer = 0; for "_i" from 0 to number do { _setProgress progressSetPosition BarTimer; BarTimer = BarTimer + (_number); sleep 1; }; }; timer = 0; while {!(timer == cooldown)} do { timer = timer +1; sleep 1; }; _Unit addAction ["Cloak", "cloak.sqf", [], 6, false, true, "",""]; playsound3d ["a3\missions_f_beta\data\sounds\firing_drills\drill_finish.wss",_Unit,false,getPosASL _unit,1,1,100]; systemChat "Your cloak has recharged"; _Unit removeAction ["Cloak", "cloak.sqf", [], 6, false, true, "",""]; // I added this line // _Unit addaction ["Cloak", "Cloak.sqf", [], 6, false, true]; } else { // If you're not wearing the correct uniform SystemChat "Your suit is not equipped with the Cloaking Technology"; sleep 1; _Unit addAction ["Cloak", "cloak.sqf", [], 6, false, true, "",""]; };
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How do I get flashbang for A3? What mod?
HeadPop replied to tmp95's topic in ARMA 3 - QUESTIONS & ANSWERS
ACE3 mod. -
ARMA 3 Addon Request Thread
HeadPop replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Firts of all.. this is not a correct place to post this. Im almost sure that this cannot work with only a mod. Sincerely, im not agree with you. that screen is a bit tiny to see clearly all the things you should or must see with that cam. It would be better showing the UAV image in a secondary screen (Monitor). -
You are playing a mission maded by someone. It depends in the mission. If the guy who made that mission didnt give to the plane the attack order, and only give it the follow action or something like that, the plane will never attack you. First, you should think that this game is fully customizable, as you can see in the custom mission you played. (Sorry for my bad english. im from spain and here the languages...like a shit.)
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[FH] Forlorn Hope Gaming Group | Wasteland Server - Altis|
HeadPop replied to FH_Zatoichi's topic in ARMA 3 - MULTIPLAYER
have you got gameplay vids or something? simple curiosity :P ---------- Post added at 07:50 ---------- Previous post was at 07:48 ---------- and.. what about stratis? IMO Altis is a bit huge for only 40 players.. BUT GOOD LUCK! -
Vehicle sounds are WAY to loud, what to do?
HeadPop replied to runforrest's topic in ARMA 3 - QUESTIONS & ANSWERS
lower the volume. :dancehead: ---------- Post added at 07:29 ---------- Previous post was at 07:26 ---------- you could use script instead of mods. http://www.armaholic.com/page.php?id=26624 ---------- Post added at 07:30 ---------- Previous post was at 07:29 ---------- But try standing near helicopter or a plane in the real life while they have its engine at max. Is it loud? That´s it. -
And thats why Arma3 Life is ruining Arma3.. ---------- Post added at 07:24 ---------- Previous post was at 07:21 ---------- And I repeat, this is not the correct place to post this. Read the BI forum rules and respect them.
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This is not the correct place to post this.
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
HeadPop replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dont worry! take all the time you need :) We will be waiting! :pet11:- 954 replies
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- ww2
- czechoslovak army 1938
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(and 4 more)
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He is free to create whatever he likes. And if he wanna add two giant penises throwing goats, he´s free to do that. :party:
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ACE3 - A collaborative merger between AGM, CSE, and ACE
HeadPop replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
lag when accesing the menu? :confused: can you provide your system specs? -
(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
HeadPop replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
any news about this??? i´ve been since the Alpha waiting for this! The models and textures are amazing!- 954 replies
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- ww2
- czechoslovak army 1938
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(and 4 more)
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
HeadPop replied to Placebo's topic in ARMA 3 - GENERAL
IMO the fps drop depends on the server in wich you play. Not the same playing SP as playing in a 80 slot server. And depends too in the proccessor. Horrible performance with AMD as everyone says.. :391: -
I cant change the language of Arma III
HeadPop replied to Kandarjr's topic in ARMA 3 - QUESTIONS & ANSWERS
As classic said, go to steam and try changing the language in the game properties. I personally dont reccomend you the game in Spanish. xD Lo puse una vez en castellano y casi se me funden los ojos tio. La opción de "curarse" se llamaba "regalarse". Si no consigues cambiarlo, acostumbrate al ingles, te vendrá incluso mejor, si en un futuro te da por editar misiones y todo ese rollo. Y oye, asi se aprende inglés. De lo malo malo... Ten en cuenta que al final, si utilizas mods, o te metes a modos de juegos en el multi, la mayorÃa están en inglés, asà que, lo único que cambiarÃas a castellano seria los menús del juego, que al final, lo único que vas a tocar es las config de video y poco mas.. (I told him in spanish that I prefer the game in English) -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
HeadPop replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
can you show us your PC specs? I have no FPS drop.. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
HeadPop replied to Placebo's topic in ARMA 3 - GENERAL
I´ve got the same GPU and works fine in the game. With 8GB ram, perfect. and the same for the proccesor. You should play 60 stable fps. BUT, take a look to the game settings first. max object and terrain view, antialiasing, PiP... Apart from that. The FPS not only depends in your PC. The GM and the server optimization is very important in this game. -
Nice! but the mod name is a bit difficult for me! hahahahah
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Unresponsive Windows After Closing Arma 3
HeadPop replied to iLLcAtTiViSsiMo's topic in ARMA 3 - TROUBLESHOOTING
Norton is a virus, not an antivirus. :404: -
ACE3 - A collaborative merger between AGM, CSE, and ACE
HeadPop replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
have you planned something about changing vanilla animations?? i mean, weapon switching while moving, primary weapon in the chest and not in the back while holding a pistol, running with a pistol only with one hand holding it.. etc xDD ---------- Post added at 09:05 ---------- Previous post was at 08:58 ---------- you cant live with this mod? this works as your heroine? xDD ---------- Post added at 09:08 ---------- Previous post was at 09:05 ---------- holly fuck guys... you cant wait??? whats wrong with all of you?? you want the mod NOW?? help them and they will release faster. -
WIP - Esseker - post apocalyptic map
HeadPop replied to ronhillultra's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If im not wrong, the WS wasteland team is working in this moment with this map, the same as breaking Point team. Wait for that. thats all. xD -
Veteran mod (VTN) - announcement and WIP
HeadPop replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
where is the changelog?? -
How to report hackers/scripters in official servers?
HeadPop replied to 1911shields's topic in ARMA 3 - QUESTIONS & ANSWERS
And what if you playing for example.. wasteland, king of the hill or something like that?? :raisebrow::raisebrow: -
Something that is bothering me about Altis + Stratis. No sewage plants?
HeadPop replied to jakeplissken's topic in ARMA 3 - GENERAL
:jump_clap::jump_clap::jump_clap::jump_clap: -
Real Light V5 - ReShade Preset
HeadPop replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ty :) -
have they ever think about the idea of switch the weapon while running or walking?? Its a bit ridicullous stop running to take of the handgun :raisebrow: