Jump to content

HeadPop

Member
  • Content Count

    126
  • Joined

  • Last visited

  • Medals

Everything posted by HeadPop

  1. HeadPop

    Cloaking

    I noticed when the cloak is acive again after the first use, the cloak action in the menu duplicates. I fixed it. And now only appears once everytime after using it. THIS IS THE CLOAK.SQF _Unit = _this select 0; _id = _this select 2; _Unit removeAction _id; UsableUniforms = ["U_O_CombatUniform_ocamo","U_I_G_resistanceLeader_F","U_C_Soldier_VR","U_I_Protagonist_VR","U_I_Soldier_VR","U_O_Protagonist_VR","U_O_Soldier_VR"]; If ((uniform _Unit) in UsableUniforms) then { // You can change these and it'll do the rest woooo timer = 30; cooldown = 1000; _source = "#particlesource" createVehiclelocal getpos _Unit; _source setParticleCircle [0, [0.1, 0.1, 0.1]]; _source setParticleRandom [0, [0, 0.1, 1], [0.1, 0, 0.1], 0, 0.1, [0, 0, 0, 0.1], 0, 0]; _source setParticleParams [["\A3\data_f\ParticleEffects\Universal\Refract", 1, 0, 1], "", "Billboard", 1, 4, [0, 0, 0], [0, 0, 0.5], 9, 10, 7.9, 0.1, [0.6, 1, 0.9, 0.8], [[0.1, 0.1, 0.1, 1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0, 0.1, 0.2, 0.5, 0.1, 0.1], 0, 0, "", "", _Unit]; _source setDropInterval 0.1; _source attachto [_Unit,[0,0,0]]; sleep 1; _Unit hideObjectGlobal true; SystemChat "Cloak Active"; _Unit setCaptive true; [timer] spawn { disableSerialization; number = _this select 0; _Display = uiNamespace getVariable "TAG_CLOAKBAR"; _setProgress = _display displayCtrl -1; _setProgress progressSetPosition 1; _number = (1/number); BarTimer = 1; for "_i" from 0 to number do { _setProgress progressSetPosition BarTimer; BarTimer = BarTimer - (_number); sleep 1; }; }; while {!(timer == -1)} do { SystemChat format ["%1 seconds left",timer]; timer = timer -1; sleep 1; }; deleteVehicle _source; sleep 1; _Unit hideObjectGlobal false; SystemChat "Cloak Deactivated"; _Unit setCaptive false; [cooldown] spawn { disableSerialization; number = _this select 0; _Display = uiNamespace getVariable "TAG_CLOAKBAR"; _setProgress = _display displayCtrl -1; _setProgress progressSetPosition 1; _number = (1/number); BarTimer = 0; for "_i" from 0 to number do { _setProgress progressSetPosition BarTimer; BarTimer = BarTimer + (_number); sleep 1; }; }; timer = 0; while {!(timer == cooldown)} do { timer = timer +1; sleep 1; }; _Unit addAction ["Cloak", "cloak.sqf", [], 6, false, true, "",""]; playsound3d ["a3\missions_f_beta\data\sounds\firing_drills\drill_finish.wss",_Unit,false,getPosASL _unit,1,1,100]; systemChat "Your cloak has recharged"; _Unit removeAction ["Cloak", "cloak.sqf", [], 6, false, true, "",""]; // I added this line // _Unit addaction ["Cloak", "Cloak.sqf", [], 6, false, true]; } else { // If you're not wearing the correct uniform SystemChat "Your suit is not equipped with the Cloaking Technology"; sleep 1; _Unit addAction ["Cloak", "cloak.sqf", [], 6, false, true, "",""]; };
  2. HeadPop

    ARMA 3 Addon Request Thread

    Firts of all.. this is not a correct place to post this. Im almost sure that this cannot work with only a mod. Sincerely, im not agree with you. that screen is a bit tiny to see clearly all the things you should or must see with that cam. It would be better showing the UAV image in a secondary screen (Monitor).
  3. HeadPop

    AI Jet flying

    You are playing a mission maded by someone. It depends in the mission. If the guy who made that mission didnt give to the plane the attack order, and only give it the follow action or something like that, the plane will never attack you. First, you should think that this game is fully customizable, as you can see in the custom mission you played. (Sorry for my bad english. im from spain and here the languages...like a shit.)
  4. have you got gameplay vids or something? simple curiosity :P ---------- Post added at 07:50 ---------- Previous post was at 07:48 ---------- and.. what about stratis? IMO Altis is a bit huge for only 40 players.. BUT GOOD LUCK!
  5. lower the volume. :dancehead: ---------- Post added at 07:29 ---------- Previous post was at 07:26 ---------- you could use script instead of mods. http://www.armaholic.com/page.php?id=26624 ---------- Post added at 07:30 ---------- Previous post was at 07:29 ---------- But try standing near helicopter or a plane in the real life while they have its engine at max. Is it loud? That´s it.
  6. HeadPop

    Summit RPG life server

    And thats why Arma3 Life is ruining Arma3.. ---------- Post added at 07:24 ---------- Previous post was at 07:21 ---------- And I repeat, this is not the correct place to post this. Read the BI forum rules and respect them.
  7. HeadPop

    Summit RPG life server

    This is not the correct place to post this.
  8. Dont worry! take all the time you need :) We will be waiting! :pet11:
  9. HeadPop

    Armata T-14 WIP

    He is free to create whatever he likes. And if he wanna add two giant penises throwing goats, he´s free to do that. :party:
  10. lag when accesing the menu? :confused: can you provide your system specs?
  11. any news about this??? i´ve been since the Alpha waiting for this! The models and textures are amazing!
  12. IMO the fps drop depends on the server in wich you play. Not the same playing SP as playing in a 80 slot server. And depends too in the proccessor. Horrible performance with AMD as everyone says.. :391:
  13. As classic said, go to steam and try changing the language in the game properties. I personally dont reccomend you the game in Spanish. xD Lo puse una vez en castellano y casi se me funden los ojos tio. La opción de "curarse" se llamaba "regalarse". Si no consigues cambiarlo, acostumbrate al ingles, te vendrá incluso mejor, si en un futuro te da por editar misiones y todo ese rollo. Y oye, asi se aprende inglés. De lo malo malo... Ten en cuenta que al final, si utilizas mods, o te metes a modos de juegos en el multi, la mayoría están en inglés, así que, lo único que cambiarías a castellano seria los menús del juego, que al final, lo único que vas a tocar es las config de video y poco mas.. (I told him in spanish that I prefer the game in English)
  14. I´ve got the same GPU and works fine in the game. With 8GB ram, perfect. and the same for the proccesor. You should play 60 stable fps. BUT, take a look to the game settings first. max object and terrain view, antialiasing, PiP... Apart from that. The FPS not only depends in your PC. The GM and the server optimization is very important in this game.
  15. HeadPop

    seelenlos Markierungsdienst

    Nice! but the mod name is a bit difficult for me! hahahahah
  16. HeadPop

    Unresponsive Windows After Closing Arma 3

    Norton is a virus, not an antivirus. :404:
  17. have you planned something about changing vanilla animations?? i mean, weapon switching while moving, primary weapon in the chest and not in the back while holding a pistol, running with a pistol only with one hand holding it.. etc xDD ---------- Post added at 09:05 ---------- Previous post was at 08:58 ---------- you cant live with this mod? this works as your heroine? xDD ---------- Post added at 09:08 ---------- Previous post was at 09:05 ---------- holly fuck guys... you cant wait??? whats wrong with all of you?? you want the mod NOW?? help them and they will release faster.
  18. If im not wrong, the WS wasteland team is working in this moment with this map, the same as breaking Point team. Wait for that. thats all. xD
  19. where is the changelog??
  20. And what if you playing for example.. wasteland, king of the hill or something like that?? :raisebrow::raisebrow:
  21. :jump_clap::jump_clap::jump_clap::jump_clap:
  22. have they ever think about the idea of switch the weapon while running or walking?? Its a bit ridicullous stop running to take of the handgun :raisebrow:
×