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elthefrank

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About elthefrank

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    Corporal
  1. Has someone found the solution to this?
  2. HAFM NAVY v1.5 Release

    It is beautiful: o
  3. hello to all friends, I wanted to ask a question, is there the possibility of using an image and placing it on an advertising poster, which can be read from the path of an addons?
  4. unit not editable in zeus

    ok friend and I put false where it says true?
  5. unit not editable in zeus

    that is, I need the unit not to be zeus
  6. unit not editable in zeus

    I am trying to eliminate from zeus, that the unit is on the map, but when I am in the zeus I can not see it because it is not a zeus object
  7. unit not editable in zeus

    nothing friend does not work, place it in the init of the unit and even place it in the init of the mission laming it with the variable name and it still appears as a zeus object: /
  8. unit not editable in zeus

    thanks mate i'm going to do it
  9. unit not editable in zeus

    Thanks mate, use that command but I think I did it wrong, should that place it in the init of the unit or object that I want to remove from the zeus or elsewhere? curatorModule removeCuratorEditableObjects [[cursorTarget],true]
  10. HAFM NAVY v1.5 Release

    OH MY GOD :o
  11. HAFM NAVY v1.5 Release

    ohhh excellent
  12. HAFM NAVY v1.5 Release

    good morning to all, a question to the creators, guys the boats are going to have a torpedo system to fight the submarines?
  13. good afternoon to all guys, I would like to ask a question, is there the possibility of making a unit not editable in zeus? that is, it can not be edited? but nome I mean that he does not have insufficient resources, if not that he does not appear in zeus as objecto de zeus
  14. HAFM Submarines V1.0

    wao are fast, excellent, thanks Mr. Aplion
  15. HAFM Submarines V1.0

    good afternoon to all guys, I wanted to ask you how much is the maximum speed reached by the torpedoes?
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