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elthefrank

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About elthefrank

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    Corporal
  1. HAFM NAVY v1.5 Release

    ohh that sounds wonderful Mr. Aplion, I would like to add something that although it is very complicated would be the maximum, in the future you could add this function to the boats? if you do it I think it would totally change the way people see the arma 3
  2. HAFM NAVY v1.5 Release

    that sounds wonderful
  3. HAFM NAVY v1.5 Release

    that same thing was going to ask me hehe
  4. stopwatch in percentage

    I worked friend, thank you very much, it took me a bit to adapt but I could, thanks really, my friend: D
  5. HAFM Submarines V1.0

    ahh I understand I did not give that mistake friend
  6. HAFM Submarines V1.0

    I am the boy who had reported the torpedoes that sank to the seabed :)
  7. HAFM Submarines V1.0

    your submarines are working 100% without errors, this is extraordinary: D
  8. HAFM Submarines V1.0

    while I test I leave here a cut of my favorite movies
  9. HAFM Submarines V1.0

    received, I'll just try them: D
  10. HAFM Submarines V1.0

    excellent Mr. Aplion thank you for continuing to improve the submarines, I am in love with your mod, a question the SDV are now attacked by torpedoes only?
  11. stopwatch in percentage

    good afternoon friend pierremgi, Sorry to bother you again, but I would like to know how I can put the bets of several players, call it oxygena.sqf, and place it at the beginning of the mission, and call it as follows: 0 = [] execVM "scripts \ Oxygen.sqf" call BIS_fnc_MP; but it did not work, I do not know why, help please
  12. HAFM Submarines V1.0

    use the altis map, I think it is the one that has the greatest depth of arma 3
  13. good afternoon guys I come asking for help around here, I do not know how to delete all the editable objects of zeus when entering the map, is there a command that already eliminates all zeus objects when entering? I just found this I think that it only eliminates the objects and not the units curatorModule removeCuratorEditableObjects [[this],true]
  14. good afternoon guys I come asking for help around here, I do not know how to delete all the editable objects of zeus when entering the map, is there a command that already eliminates all zeus objects when entering? I just found this I think that it only eliminates the objects and not the units curatorModule removeCuratorEditableObjects [[this],true]
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