Barba-negra 117 Posted September 19, 2020 Hello friends, greetings to all, I come here to ask for help, I am trying to create an object that serves as a monitor and helps me transmit images and videos, but I do not know what I will be missing because the object does not give me an image screen, I have the object created, and the configuration script like this: this is the created object that acts as a screen: this is the configuration in the config.cpp: class CfgPatches { class Barba_Bama_Config { units[]= { "" }; weapons[]={}; requiredAddons[]={}; requiredVersion=1; }; }; class CfgVehicleClasses { class Barba_Bama_Config { displayName="Barba_Bama_Config"; }; }; class CfgVehicles { class NonStrategic; class Leaflet_base_Fd: NonStrategic { mapSize=0.20999999; _generalMacro="Leaflet_base_Fd"; scope=0; scopeCurator=0; displayName=""; model="\Barba_Bama_Config\emptyd.p3d"; icon=""; vehicleClass="Small_items"; destrType="DestructNo"; cost=100; }; class Poster_base_Fd: Leaflet_base_Fd { mapSize=0.41999999; _generalMacro="Poster_base_Fd"; }; class Land_Poster_01_Fd: Poster_base_Fd { mapSize=1.1900001; class SimpleObject { eden=0; animate[]={}; hide[]={}; verticalOffset=0.0049999999; verticalOffsetWorld=0; init="''"; }; editorPreview=""; _generalMacro="Land_Poster_01_Fd"; scope=1; displayName=""; model="\Barba_Bama_Config\Poster_01_Fd.p3d"; icon=""; posterSize=2; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "\Barba_Bama_Config\Textures\negra.paa" }; }; then I put the object in the editor and try to make it reproduce an image: Monitor1 setObjectTextureGlobal [0, 'Medidor0.paa']; but it doesn't show me the picture, what is missing? please help Share this post Link to post Share on other sites
Walkero0 15 Posted October 31, 2020 Does your placed object have the name Monitor1? any issues showing up in rpt? 1 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted November 1, 2020 hiddenselection textures require the changing texture mesh selections to be defined in the sections list of model.cfg for that object 1 Share this post Link to post Share on other sites
Barba-negra 117 Posted November 6, 2020 On 1/11/2020 at 12:13, HorribleGoat said: Las texturas hiddenselection requieren que las selecciones de malla de textura cambiante se definan en la lista de secciones de model.cfg para ese objeto ah ok friend I understand, excuse me, could you give me a graphic example? is that I do not have much knowledge in this please Share this post Link to post Share on other sites
Barba-negra 117 Posted November 6, 2020 On 10/31/2020 at 8:41 AM, Walkero0 said: Does your placed object have the name Monitor1? any issues showing up in rpt? if friend the name of the object is correct, I think it is a problem in the configuration of the creation of the object as such Share this post Link to post Share on other sites