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Barba-negra

create monitor object

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Hello friends, greetings to all, I come here to ask for help, I am trying to create an object that serves as a monitor and helps me transmit images and videos, but I do not know what I will be missing because the object does not give me an image screen, I have the object created, and the configuration script like this:

 

this is the created object that acts as a screen:

 

imagen-objeto.png

 

this is the configuration in the config.cpp:

 

class CfgPatches
{
    class Barba_Bama_Config
    {
        units[]=
        {
            ""
        };
        weapons[]={};
        requiredAddons[]={};
        requiredVersion=1;
    };
};
class CfgVehicleClasses
{
    class Barba_Bama_Config
    {
        displayName="Barba_Bama_Config";
    };
};

 

class CfgVehicles
{

 

class NonStrategic;

 

class Leaflet_base_Fd: NonStrategic
    {
        mapSize=0.20999999;
        _generalMacro="Leaflet_base_Fd";
        scope=0;
        scopeCurator=0;
        displayName="";
        model="\Barba_Bama_Config\emptyd.p3d";
        icon="";
        vehicleClass="Small_items";
        destrType="DestructNo";
        cost=100;
    };
    
     class Poster_base_Fd: Leaflet_base_Fd
    {
        mapSize=0.41999999;
        _generalMacro="Poster_base_Fd";
    };
    
     class Land_Poster_01_Fd: Poster_base_Fd
    {
        mapSize=1.1900001;
        class SimpleObject
        {
            eden=0;
            animate[]={};
            hide[]={};
            verticalOffset=0.0049999999;
            verticalOffsetWorld=0;
            init="''";
        };
        editorPreview="";
        _generalMacro="Land_Poster_01_Fd";
        scope=1;
        displayName="";
        model="\Barba_Bama_Config\Poster_01_Fd.p3d";
        icon="";
        posterSize=2;
        hiddenSelections[]=
        {
            "camo"
        };
        hiddenSelectionsTextures[]=
        {
            "\Barba_Bama_Config\Textures\negra.paa"
        };

};

 

then I put the object in the editor and try to make it reproduce an image:

 

Monitor1 setObjectTextureGlobal [0, 'Medidor0.paa'];

 

but it doesn't show me the picture, what is missing? please help

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Does your placed object have the name Monitor1? any issues showing up in rpt?

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hiddenselection textures require the changing texture mesh selections to be defined in the sections list of model.cfg for that object

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On 1/11/2020 at 12:13, HorribleGoat said:

Las texturas hiddenselection requieren que las selecciones de malla de textura cambiante se definan en la lista de secciones de model.cfg para ese objeto

ah ok friend I understand, excuse me, could you give me a graphic example? is that I do not have much knowledge in this please

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On 10/31/2020 at 8:41 AM, Walkero0 said:

Does your placed object have the name Monitor1? any issues showing up in rpt?

if friend the name of the object is correct, I think it is a problem in the configuration of the creation of the object as such

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