Tom Rattler
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mhhh.... it's a good question. I think it's a misstake. normaly i would reinizialize TFAR system only on the curator unit. the line TFAR_fnc_isForcedCurator can't work... I will check the curator player if you take over a KI with TFAR-speak location on the KI unit.
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create a blank text file in the main folder of your mission folder and rename the file into initPlayerServer.sqf. Than copy & paste the script into it. done. Please see also BIS-wiki: https://community.bistudio.com/wiki/Event_Scripts
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Zeus - Black screen bug / No interface after reconnect
Tom Rattler replied to Meiestrix's topic in ARMA 3 - TROUBLESHOOTING
Here an additional code for problems with TFAR and controlled AI with Zeus: InitPlayerServer.sqf: { if (!isnull (getassignedcuratorunit _x)) then { _unit = getassignedcuratorunit _x; if (isnull (getassignedcuratorlogic _unit)) then { unassignCurator _x; sleep 1; _unit assignCurator _x; if (isClass (configFile >> "CfgPatches" >> "task_force_radio")) then { _unit call TFAR_fnc_isForcedCurator; }; }; }; } foreach allcurators; -
Hi. We have solve this problem with code at initPlayerServer.sqf: { if (!isnull (getassignedcuratorunit _x)) then { _unit = getassignedcuratorunit _x; if (isnull (getassignedcuratorlogic _unit)) then { unassignCurator _x; sleep 1; _unit assignCurator _x; if (isClass (configFile >> "CfgPatches" >> "task_force_radio")) then { _unit call TFAR_fnc_isForcedCurator; }; }; }; } foreach allcurators; Also solve the problem, if you are curator and you disconnect and reconnect the server you get a black screen instead of zeus interface. Maybe it's helpfull.
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Zeus - Black screen bug / No interface after reconnect
Tom Rattler replied to Meiestrix's topic in ARMA 3 - TROUBLESHOOTING
Try this at initPlayerServer.sqf: { if (!isnull (getassignedcuratorunit _x)) then { _unit = getassignedcuratorunit _x; if (isnull (getassignedcuratorlogic _unit)) then { unassignCurator _x; sleep 1; _unit assignCurator _x; }; }; } foreach allcurators; -
Zeus - Black screen bug / No interface after reconnect
Tom Rattler replied to Meiestrix's topic in ARMA 3 - TROUBLESHOOTING
My solution for this problem: Create a text file called initPlayerServer.sqf at Mission main folder and put the following code inside. gm1-4 is the name of a playable unit and Zeus1-4 is the name of the Game Master module. This is only an example. Works fine :) if (!isnil("gm1")) then { if (isnull(getassignedcuratorlogic gm1)) then { unassignCurator Zeus1; sleep 2; gm1 assignCurator Zeus1; }; }; if (!isnil("gm2")) then { if (isnull(getassignedcuratorlogic gm2)) then { unassignCurator Zeus2; sleep 2; gm2 assignCurator Zeus2; }; }; if (!isnil("gm3")) then { if (isnull(getassignedcuratorlogic gm3)) then { unassignCurator Zeus3; sleep 2; gm3 assignCurator Zeus3; }; }; if (!isnil("gm4")) then { if (isnull(getassignedcuratorlogic gm4)) then { unassignCurator Zeus4; sleep 2; gm4 assignCurator Zeus4; }; }; -
I don't know it's an APEX issue or your BMR. The compass and the map disappear after helo jump and/or after some minutes.
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I understood. Nice. It's not a bug, it's a feature :)
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Hi jigsor. First great work for the BMR Insurgency. Many fun on many maps. I had downloaded your latest version. At the first start of the mission the spawed KI for a sidemission are hidden. You can only see the groupleader. I could not explain in english, i made a short video. https://youtu.be/O2u8bH5vqg4 I hope you can see what i mean.
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Zeus - Black screen bug / No interface after reconnect
Tom Rattler replied to Meiestrix's topic in ARMA 3 - TROUBLESHOOTING
I have the same problem. This probleme exists since Eden3D. Has nobody a solution or the same problem? -
Tom Rattler started following BMR Insurgency
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You can change the time directly in the game. Open debug console, write the command skiptime 2 and click on global execute button for 2 hours plus (for example). or similar -2 for 2 hours back. I create a Zeus game master module into the mission and put #adminlogged at owner and change the forced interface to disable. Login as admin and you can use Zeus.
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Hi jigsor. Thanks for your replay. I had download the new mission from your dopbox and try the Altis map with following mods on our server: @CBA_A3;@ace;@BWA3;@BWA3_comp_ace;@task_force_radio;@Ares;@sthud_a3 The major point is TFAR. At the mission start, while camera flight the TFAR flight works, TFAR seems running for a moment(connecting sound) but a few seconds the TFAR disconnect sound appears and TFAR isnt working anymore. I tried to activate the whitelist at file ASORVS\config.sqf Line 20: ASORVS_Whitelist ["ItemRadio"]; Nothing happens. The other maps not checked. Anyone the same problem?
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on my opinion you don't need comment this lines. Check the line number 130 in file init_player.sqf of BMR_Insurgency_v1.45alpha.Altis and delete the last _ in the command "BIS_stackedEventHandlers" than TFAR works. The correct line: _namespaceId = "BIS_stackedEventHandlers";
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RQ-11B RAVEN for Arma 3 - RELEASED!
Tom Rattler replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The raven sound have a problem with the localation of sound for Zeus and if the player are at arsenal box. You hear the sound permanently with maximum volume. I think it's a problem with the localization of the sound. Please check mavSoundOn.sqf and cba_fnc_globalSay2D. Note: CBA has an update. Could you fix it? Thanks -
In the current version of Arma3 (1.40.129533) and AGM 0.95.3 the drone camera cannot be sterred. Not possible to turn the camera.