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Tom Rattler

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About Tom Rattler

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    Germany
  1. Tom Rattler

    Task Force Arrowhead Radio

    mhhh.... it's a good question. I think it's a misstake. normaly i would reinizialize TFAR system only on the curator unit. the line TFAR_fnc_isForcedCurator can't work... I will check the curator player if you take over a KI with TFAR-speak location on the KI unit.
  2. Tom Rattler

    Task Force Arrowhead Radio

    create a blank text file in the main folder of your mission folder and rename the file into initPlayerServer.sqf. Than copy & paste the script into it. done. Please see also BIS-wiki: https://community.bistudio.com/wiki/Event_Scripts
  3. Here an additional code for problems with TFAR and controlled AI with Zeus: InitPlayerServer.sqf: { if (!isnull (getassignedcuratorunit _x)) then { _unit = getassignedcuratorunit _x; if (isnull (getassignedcuratorlogic _unit)) then { unassignCurator _x; sleep 1; _unit assignCurator _x; if (isClass (configFile >> "CfgPatches" >> "task_force_radio")) then { _unit call TFAR_fnc_isForcedCurator; }; }; }; } foreach allcurators;
  4. Tom Rattler

    Task Force Arrowhead Radio

    Hi. We have solve this problem with code at initPlayerServer.sqf: { if (!isnull (getassignedcuratorunit _x)) then { _unit = getassignedcuratorunit _x; if (isnull (getassignedcuratorlogic _unit)) then { unassignCurator _x; sleep 1; _unit assignCurator _x; if (isClass (configFile >> "CfgPatches" >> "task_force_radio")) then { _unit call TFAR_fnc_isForcedCurator; }; }; }; } foreach allcurators; Also solve the problem, if you are curator and you disconnect and reconnect the server you get a black screen instead of zeus interface. Maybe it's helpfull.
  5. Try this at initPlayerServer.sqf: { if (!isnull (getassignedcuratorunit _x)) then { _unit = getassignedcuratorunit _x; if (isnull (getassignedcuratorlogic _unit)) then { unassignCurator _x; sleep 1; _unit assignCurator _x; }; }; } foreach allcurators;
  6. My solution for this problem: Create a text file called initPlayerServer.sqf at Mission main folder and put the following code inside. gm1-4 is the name of a playable unit and Zeus1-4 is the name of the Game Master module. This is only an example. Works fine :) if (!isnil("gm1")) then { if (isnull(getassignedcuratorlogic gm1)) then { unassignCurator Zeus1; sleep 2; gm1 assignCurator Zeus1; }; }; if (!isnil("gm2")) then { if (isnull(getassignedcuratorlogic gm2)) then { unassignCurator Zeus2; sleep 2; gm2 assignCurator Zeus2; }; }; if (!isnil("gm3")) then { if (isnull(getassignedcuratorlogic gm3)) then { unassignCurator Zeus3; sleep 2; gm3 assignCurator Zeus3; }; }; if (!isnil("gm4")) then { if (isnull(getassignedcuratorlogic gm4)) then { unassignCurator Zeus4; sleep 2; gm4 assignCurator Zeus4; }; };
  7. Tom Rattler

    BMR Insurgency

    I don't know it's an APEX issue or your BMR. The compass and the map disappear after helo jump and/or after some minutes.
  8. Tom Rattler

    BMR Insurgency

    I understood. Nice. It's not a bug, it's a feature :)
  9. Tom Rattler

    BMR Insurgency

    Hi jigsor. First great work for the BMR Insurgency. Many fun on many maps. I had downloaded your latest version. At the first start of the mission the spawed KI for a sidemission are hidden. You can only see the groupleader. I could not explain in english, i made a short video. https://youtu.be/O2u8bH5vqg4 I hope you can see what i mean.
  10. I have the same problem. This probleme exists since Eden3D. Has nobody a solution or the same problem?
  11. Tom Rattler

    BMR Insurgency

    You can change the time directly in the game. Open debug console, write the command skiptime 2 and click on global execute button for 2 hours plus (for example). or similar -2 for 2 hours back. I create a Zeus game master module into the mission and put #adminlogged at owner and change the forced interface to disable. Login as admin and you can use Zeus.
  12. Tom Rattler

    BMR Insurgency

    Hi jigsor. Thanks for your replay. I had download the new mission from your dopbox and try the Altis map with following mods on our server: @CBA_A3;@ace;@BWA3;@BWA3_comp_ace;@task_force_radio;@Ares;@sthud_a3 The major point is TFAR. At the mission start, while camera flight the TFAR flight works, TFAR seems running for a moment(connecting sound) but a few seconds the TFAR disconnect sound appears and TFAR isnt working anymore. I tried to activate the whitelist at file ASORVS\config.sqf Line 20: ASORVS_Whitelist ["ItemRadio"]; Nothing happens. The other maps not checked. Anyone the same problem?
  13. Tom Rattler

    BMR Insurgency

    on my opinion you don't need comment this lines. Check the line number 130 in file init_player.sqf of BMR_Insurgency_v1.45alpha.Altis and delete the last _ in the command "BIS_stackedEventHandlers" than TFAR works. The correct line: _namespaceId = "BIS_stackedEventHandlers";
  14. The raven sound have a problem with the localation of sound for Zeus and if the player are at arsenal box. You hear the sound permanently with maximum volume. I think it's a problem with the localization of the sound. Please check mavSoundOn.sqf and cba_fnc_globalSay2D. Note: CBA has an update. Could you fix it? Thanks
  15. Tom Rattler

    UAVs: Feedback and wishes

    In the current version of Arma3 (1.40.129533) and AGM 0.95.3 the drone camera cannot be sterred. Not possible to turn the camera.
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