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Everything posted by DSabre
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I have noticed some random behaviour with rvmats across different addons/pbos: My planes all receive their glass from my aircraft library addon (rvmat and paa). A few updates ago I noticed that the rvmat seems to get stored inside the p3d though when i build the p3d of the plane addon. is this correct? Now whenever I update my aircraft library addon sometimes it works, some other times it seems to magically get an old rvmat stored inside one of the p3ds? I thought that if I put the newest definition / my aircraft library in top of loading order it would help. but it seems it is totally random? any ideas? what I want - and sometimes it works too. what I often get instead, same addons!
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ty, can anyone confirm engine issues on the T28? will i add plane x,y,z? All planes I may add I usually mention or post screenshots of.
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************************************************************ This addon is now part of a larger mod. See my signature. ************************************************************
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Secret Weapons (old version - discontinued)
DSabre replied to DSabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
they will go in to mil aviation. that is one of the reasons for the split. That one ain't very extensive right now -
well easy, I never intended to make a WWII themed addon pack in the first place. Didn't really want to mess with jets either. But here they both are and it does not make sense to bundle them all up together due to size
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yea I don't know how to make it animate all 4 necessary animations yet
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Secret Weapons (old version - discontinued)
DSabre replied to DSabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
finished mostly, but the textures and rvmats are pretty simple so it does not look good : / that is why I havn't added it. it won't be part of the WWII addon in any case though, maybe in mil avi -
Secret Weapons (old version - discontinued)
DSabre replied to DSabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the An-22 is now part of the military aviation. it was in civil aviation before. I managed to fix it's rudder and it is able to turn finally. at a super slow rate though but still : ) I have an Il-76 coming too -
1.28 fixed factions by removing them new canopy glass shiny new canopy glass make sure the aircraft library is at the top of the load order list in you arma 3 launcher. Otherwise the glass will look dull like in the 2nd picture. ((Found out it depends on which plane is placed first. If it was pboed with an old ugly definition, all other planes placed after will have ugly glass. If the first placed plane has the new version, all placed after will have transparent glass))
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Now available again on steam. this is the jet part of the former military aviation. all WWII aircraft have moved into my Secret Weapons addon.
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Secret Weapons (old version - discontinued)
DSabre replied to DSabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll split it into -Secret weapons (WWII), this thread and -Military Aviation (post war) with the jets and support like the C-2a etc. Some transporters may follow. And i plan to put the An-12 in it too and add some features. -
did you try open an old mission or start in editor from scratch? I may have removed some old classnames : )
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Thanks for feedback. that is odd. Works fine on my machine (without any other mods). I removed the cannon proxy completely since I utilize the new pylon thing. Can anyone else confirm an issue?
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Secret Weapons (old version - discontinued)
DSabre replied to DSabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BTW, I am going to split the Modern Aircraft/Jets and the WWII planes into two addons finally sometime soon. More coming and addon size is getting rather large. Also I will remove the many versions and give each side one version of a plane. Then make liveries available from eden. it just clutters my configs and editor too much. Factions will go out of the window too.- 241 replies
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Jet DLC brought us this new proxy/pylon dynamic loadout system. I can now allow you to put any kind of weapon on a hardpoint by simply adding its name to my pylon config. for instance: class components etc..... .... class Pylons { class Pylons1 { hardpoints[] = {O_MISSILE_PYLON,B_MISSILE_PYLON, O_R77, O_R73, FIR_F16_Combined_HP, FIR_MISC}; attachment = "PylonMissile_Missile_AA_R73_x1"; priority = 5; maxweight = 300; UIposition[] = {0.35, 0.0}; }; ... }; This will add the vanilla O and B missiles, the R 77 and 73 and Firewills AWS by adding the names to the hardpoints array. I hope people will develop some more and some east side specific loadouts which I can then simply add by adding their names : )
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found the reason. one of the recent updates must have changed the default getInRadius value to a very low one. Since I just inherited from air/plane class many of my aircraft got hit by this...
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1.5 is out, but I am not happy yet, will update again as soon as I manage to enable getting in and out of the seaplane version
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Secret Weapons (old version - discontinued)
DSabre replied to DSabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New radar thingy Playin around with the new pylon setups. Thanks go to Firewill for his AWS Liveries can be selected, wings can be folded in Eden, ***moving all the jets into another mod pack *** -
Still flying. V 1.2 cleaned up the mod, too many versions to maintain added some jet dlc features (damage) liveries now selectable from eden seats, skis, tanks etc selectable from eden
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Yes for time being. I may add any community hardpoint names i get my hands on. Only limitation I use is max allowed weight on the hardpoint. What is realistic or not, what should be allowed and what not, that's all your problem now : )
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V 1.2 out added some jet dlc features (work in progress) liveries and loadouts can be changed in Eden editor
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Thank you, it works!
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I am playing around with this right now. Some planes work, some others won't reach the speed necessary for takeoff: With my Alphajet and T-28 I can't go past 70 km/h and 100 km/h. Up to that speed it looks fine. Any idea what is wrong?
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Anyone know the hardpoint names I need to put the jet dlc R77,R73 and KH25 on my SU-34? O_MISSILE_PYLON, O_BOMB_PYLON gives me some other stuff : )
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Dropping a live grenade from drone
DSabre replied to shelldrake's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
config a small bomb that has the model of a grenade. That is what I did in my addons (biplanes etc.)- 4 replies
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- createvehicle
- grenade
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(and 2 more)
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