TWRoach
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Everything posted by TWRoach
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Advanced Combat Radio Environment 2 (ACRE2)
TWRoach replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello developers, My friend tried to install ACRE2 the first time but the automatic installation method failed as it didn't pop out of any notification of successful install. Then we tried to install it manually, it works but later when he entered the game and shows an error message of “ACRE IS NOT CONNECTED TO TEAMSPEAK!” We also tried both arma3 and teamspeak3 run as system administrator but the error message keeps popping out. Then we found that the his ts3 keep showing the message of “Insufficient client permissions”. No matter how we reinstall windows, ts3 and ARMA3, the problem still exists.- 896 replies
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hi can I execute these wp commands when I spawn ai ?
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[Release] fn_taskRush/Hunt/Creep by nkenny
TWRoach replied to nkenny's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi can I execute these wp commands when I spawn ai ? -
help holdActionAdd and triggerActivated
TWRoach posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello guys... sorry grammar newbie I try to make holdActionAdd and triggerActivated work together But obviously not effective [This, "", "", "", "_this distance _target < 2","_caller distance _target < 2", {}, {}, {triggerActivated trg;},{},[], 1, nil, false, false] call BIS_fnc_holdActionAdd; No error message triggerActivated The content is not triggered so... how can I get him to work? -
help holdActionAdd and triggerActivated
TWRoach replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@wogz187 hi I solved the hiddenobject sync problem I use sqf to hide the specified object Like this object init action.sqf trigACT Can be used in the editor But can't on a multiplayer. what should I do? -
help holdActionAdd and triggerActivated
TWRoach replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@wogz187 Ask a little question... How do you use holdaction and hideobject to synchronize all players to hide objects? -
help holdActionAdd and triggerActivated
TWRoach replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@wogz187 He is working! Thank you! If I want more holdActionAdd and triggerActivated work together How can I change this code? trigACT=1; Is there any wiki for instructions? -
help holdActionAdd and triggerActivated
TWRoach replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@wogz187 Sorry, he still doesn't work, there is no holdaction. No trigger content but thank you for help! I really appreciate that. -
help holdActionAdd and triggerActivated
TWRoach replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@wogz187 Still not work triggering content... No error message this is my holdaction and this is trigger -
help holdActionAdd and triggerActivated
TWRoach replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry for Google translation I mean, I want to trigger the contents of the trigger through holdaction. -
a.i. Tactical Combat Link - TypeX
TWRoach replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, is there any way to force the ai weapon to use fully automatic? -
Force AI AutoFire and no gun sound need help
TWRoach posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
hi guys sorry my English is very bad I use google translation I was having trouble making the module. I forced ai automatic shooting very good effect But their guns don’t have any sound. Can anyone help me? this is code macros.hpp -
Hello guys bad english sorry I use google translation how can i use script set ai skill? I want Zeus or other spawn ai will use these skills this is my ai script AISkill.sqf //skillia { _x allowFleeing 0; _x setskill ["courage",1]; _x disableAI "AUTOCOMBAT"; _x disableAI "SUPPRESSION"; _x disableAI "FSM"; _x setskill ["aimingAccuracy",0.06]; _x setskill ["commanding",1]; _x setskill ["aimingShake",0.2]; _x setskill ["aimingSpeed",0.2]; _x setskill ["spotDistance",1]; _x setskill ["spotTime",1]; _x setskill ["endurance",1]; _x setskill ["general",1]; _x setskill ["reloadSpeed",1]; } forEach allUnits; init.sqf [] execVM "AISkill.sqf"; But he didn't have any use Can anyone help me? I will be very grateful...
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How can i set AI Skill in script?
TWRoach replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It looks like they show 0 for each skill -
How can i set AI Skill in script?
TWRoach replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
my bad sorry He seems to be working I'm not sure because i use ai general skill in 1 but in game he only have 40% Is this normal? -
How can i set AI Skill in script?
TWRoach replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
shit I see the problem my bad I'm trying -
How can i set AI Skill in script?
TWRoach replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Um... like this in Description.ext? class Extended_Init_Eventhandlers { class CAManBase { bb_applyLoadout = "_this call bb_fnc_applyLoadout"; init = "_this execVM 'WhatEverFolder\AISkill.sqf;"; }; }; -
How can i set AI Skill in script?
TWRoach replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes I will try thanks -
How can i set AI Skill in script?
TWRoach replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I put it in I put it in Description.ext ,But still not working... btw this is mission script -
[RELEASE] Ragdolling on player ACE unconsciousness
TWRoach replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great work! I want to ask questions Is there any way to keep the doll in a coma? Until the player wakes up Because it will return to the ace coma Sorry for bad English -
Advanced Combat Radio Environment 2 (ACRE2)
TWRoach replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
After the game opened nothing :(- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
TWRoach replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys just ask question i use steam workshop Update New 2.4.1 version But only update the module How do I update the TS3 plugin together? Ts3 still shows the old version I also opened the game after the update sorry english not good- 896 replies
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Nice work! just ask Any MICH2000 Chance?
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Advanced Combat Radio Environment 2 (ACRE2)
TWRoach replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry he set Always set clients 3D positions after the problem is still there He still can not hear from the front and rear of the players to speak She can only let the body diagonally hear from the front of the sound- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
TWRoach replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you very much for the solution I will ask him to test But we have a problem Is there any workaround for using radio to cause low fps? Or after the version will be resolved?- 896 replies