TWRoach
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Everything posted by TWRoach
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Advanced Combat Radio Environment 2 (ACRE2)
TWRoach replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We have some problems My friend he can not hear from the front and rear players exchange voice He can only hear the player through the left and right sides to communicate In addition, we have some people in the use of radio will cause fps low Is there any solution?- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
TWRoach replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi acre team We still have a radio problem But after this update the problem is not obvious Some player use the radio we can not hear either near or far away- 896 replies
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How to solve Player effect the AI spawn unit
TWRoach posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello guys I used this script to spawn ai for my mission but We found the player will effect the number of AI spawn For example 1 palyer he spawn 1 Group A total of 12 AI 2 player he spawn 2 Group A total of 24 AI script: RED = [getMarkerPos "mgru", EAST, 12] call BIS_fnc_spawnGroup; { removeAllWeapons _x; removeAllItems _x; removeAllAssignedItems _x; removeUniform _x; removeVest _x; removeBackpack _x; removeHeadgear _x; removeGoggles _x; _x removeItem "NVGoggles"; _x unassignItem "NVGoggles"; _x forceAddUniform "MNP_CombatUniform_China"; _x addVest "MNP_Vest_ChinaH_T2"; for "_i" from 1 to 17 do {_x addItemToVest "30Rnd_580x42_Mag_Tracer_F";}; _x addBackpack "MNP_B_FieldPack_PLA_Basic"; for "_i" from 1 to 4 do {_x addItemToBackpack "rhs_mag_rdg2_white";}; for "_i" from 1 to 4 do {_x addItemToBackpack "rhs_mag_rgd5";}; _x addHeadgear "MNP_Helmet_PAGST_CN"; _x addWeapon "arifle_CTAR_blk_F"; _x addPrimaryWeaponItem "acc_flashlight"; _x enableGunLights "forceOn"; _x linkItem "ItemMap"; _x linkItem "ItemCompass"; _x linkItem "ItemWatch"; _x linkItem "ItemGPS"; } foreach units RED; _waypoint0a = RED addwaypoint[getmarkerpos"wp1",0]; _waypoint0a setwaypointtype"Move"; _waypoint0a setWaypointSpeed "FULL"; _waypoint0a setWaypointFormation "NO CHANGE"; _waypoint1a = RED addwaypoint[getmarkerpos"wp2",0]; _waypoint1a setwaypointtype"Move"; _waypoint1a setWaypointSpeed "FULL"; _waypoint1a setWaypointFormation "NO CHANGE"; _waypoint2a = RED addwaypoint[getmarkerpos"wp3",0]; _waypoint2a setwaypointtype"Move"; _waypoint2a setWaypointSpeed "FULL"; _waypoint2a setWaypointFormation "NO CHANGE"; _waypoint3a = RED addwaypoint[getmarkerpos"wp4",0]; _waypoint3a setwaypointtype"Move"; _waypoint3a setWaypointSpeed "FULL"; _waypoint3a setWaypointFormation "NO CHANGE"; _waypoint4a = RED addwaypoint[getmarkerpos"wp5",0]; _waypoint4a setwaypointtype"SAD"; _waypoint4a setWaypointSpeed "FULL"; _waypoint4a setWaypointFormation "NO CHANGE"; [RED, 1] setWaypointCombatMode "RED"; [RED, 1] setWaypointBehaviour "AWARE"; [RED, 1] setWaypointTimeout [1, 1, 1]; anyone can help me?? or Provide better scripting I would appreciate it sorry Bad English -
How to solve Player effect the AI spawn unit
TWRoach replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks this script work now! :) I customize the sqf file and use Triggers used to trigger just Ask a question how to let spawn AI get in vehicle and go to waypoint? -
server has issue No entry 'bin\config.bin/CfgPatches.cup_terrains'. how to fix?
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Advanced Combat Radio Environment 2 (ACRE2)
TWRoach replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
so Have any ideas to solve the players can not hear the radio solution between players?- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
TWRoach replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@crow we use ACRE + CBA is still a problem You can guide me?- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
TWRoach replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@snippers we setting the "lgnore Antenna Direction" to Enabled The same problem still occurs- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
TWRoach replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is Server RPT here This is a test when we play, we regret that we speak Chinese language But you can still see the problem https://www.youtube.com/watch?v=7tjwwBrIoxM&feature=youtu.be- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
TWRoach replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey I with my community use acre two weeks We found that players can not hear the radio The same channel, frequency, no matter how far how close they can not hear each other Sometimes you can hear sometimes fails We mainly use the module ACE3 CBA3 ACRE RHS cup_terrains_maps We did not use mcc This is my setup Any solutions? kind regards- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
TWRoach replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sometimes in game , I can't hear anyone's direct speaking or radio , any solution?- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
TWRoach replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ask some questions 1.dead player can talk? 2.can the player already dead can heard the players still alive talking through spectator? thanks :)- 896 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
TWRoach replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How to use ACEX Headless Client? Any teaching Description? -
RHS Escalation (AFRF and USAF)
TWRoach replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Withsix Still unable to update to the latest?- 16577 replies
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- Weapons
- Accessories
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MICH 2000 we have a chance to see it?
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any CH46 chance? good work!
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- United States
- Navy
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ACE3 - A collaborative merger between AGM, CSE, and ACE
TWRoach replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I mean CPR In basic medical How to work? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
TWRoach replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi ACETeam! good work! Just Ask 1.I've put a module for spectator , And it isn't working . How to make it work? 2.When should I use CPR on other players? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
TWRoach replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How to make players won't die in multiplayer? -
[MELB] Mission Enhanced Little Bird
TWRoach replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just ask withsix It has been updated? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
TWRoach replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New 3.1.0 Updates in the Pws and armaholic? -
RHS Escalation (AFRF and USAF)
TWRoach replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
SPC Still no bags- 16577 replies
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- Weapons
- Accessories
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[MELB] Mission Enhanced Little Bird
TWRoach replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
GAU19 sound broken with ARMA3 update -
ACE3 - A collaborative merger between AGM, CSE, and ACE
TWRoach replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
HI ACE3 Team Good Work! Quick question any guide for Advanced medical system? Like what is the "surgical kit" for. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
TWRoach replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
so ACE3 since 1.44 delayed? Can not wait release 3.0.0 :yay: