

dauhaanh
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Everything posted by dauhaanh
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Sorry but noob question here. Does this mod need to be installed on the server and the mission maker or everyone have to install this?
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Thanks a lot lads, Will take a look at these. Quick question @bardosy, I see you're using "vedok" array for list of unit which will be unload. May I ask how do you assign those unit to the array? I'm guessing that you are spawning the evac group at the start of the mission.
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ohhh.... That's mission sound coool. May I ask how did you do the AI Squad to get in your heli and order them out when back to base?
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Hi, may I ask how did you do NBC protected vehicles? Thank you very much.
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ai mod [Release] Vcom AI 3 - Dangerous AI
dauhaanh replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does anyone know if Vcom is compatible with LAMBS? Love this script so far 🙂 -
Hi, wonder if anyone try this mod together with Vcom AI script?
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Hi, I'm trying to make a laser designate target to pop up on other player screen like in king of the hill mission. I know how to make it appear on the map, however would be better if it can appear on player screen as well. Does anyone know how to do that? Thanks in advance.
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Advanced Combat Radio Environment 2 (ACRE2)
dauhaanh replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone know how to get the rack ID from the vehicle?- 891 replies
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Advanced Combat Radio Environment 2 (ACRE2)
dauhaanh replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the reply :). I have no idea where and how to use the config in the mission. Sorry, very new to the config stuffs Also anyone know how to edit the radio rack? Try to made the MRAP radio rack available to access from outside the vehicle.- 891 replies
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Advanced Combat Radio Environment 2 (ACRE2)
dauhaanh replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice update man !! How do you add radio rack to other vehicle? Try to use acre_api_fnc_addRackToVehicle on RHS humvee without any result.- 891 replies
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(SMA) Specialist Military Arms
dauhaanh replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice mod man, Love your SCARs so far. Just wonder is there any way to just use the SCAR from this mod? I also use RHS and there is just too many M4s in the Arsernal -
And also, does the unit class names have to be from a same faction? I tried to add some ZSU tank to "middle east militia" but I can't see them spawn at all.
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Thank you for your quick reply !! I tried it but stilll have the same error :(. I have some things like this : case (_p_en == 10 && isClass (configfile >> "CfgVehicles" >> "OPTRE_Ins_URF_Rifleman_AR")) : { btc_hq = btc_hq_red; btc_enemy_side = east; btc_type_units = ["OPTRE_Ins_URF_Rifleman_AR","OPTRE_Ins_URF_Assist_Autorifleman","OPTRE_Ins_URF_AT_Specialist","OPTRE_Ins_URF_Autorifleman","OPTRE_Ins_URF_Breacher","OPTRE_Ins_URF_Demolitions"]; btc_type_divers = ["O_T_Diver_F","O_T_Diver_TL_F","O_T_Diver_Exp_F"]; btc_type_crewmen = "OPTRE_Ins_URF_Rifleman_AR"; btc_type_vehicles = ["OPTRE_m1015_mule_ins","OPTRE_M12_FAV_ins","OPTRE_M12_LRV_ins","OPTRE_M12A1_LRV_ins","OPTRE_M12R_AA_ins"]; btc_type_boats = ["O_T_Boat_Armed_01_hmg_F","O_T_Boat_Transport_01_F","0_SDV_01_F","I_G_Boat_Transport_01_F"]; btc_type_motorized = ["OPTRE_M12_FAV_ins","OPTRE_M12_LRV_ins","OPTRE_M12A1_LRV_ins","OPTRE_M12R_AA_ins","OPTRE_m1015_mule_ins"]; btc_type_mg = ["O_HMG_01_F","O_HMG_01_high_F"]; btc_type_gl = ["O_GMG_01_F","O_GMG_01_high_F"]; Is this correct? Ps: I tried to use unit class name from Operation Trebuche mod :)
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Hi, love your missions so far, I tried to change your mission for difference AI unit. May I ask how to do it? I tried to change some enemy class name and I got this:( Thank you very much!!
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Authentic Gameplay Modification
dauhaanh replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I remove AGM_AI.pbo, does it effect the ability of the AI to use medical system in the mod? -
Authentic Gameplay Modification
dauhaanh replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, Does anyone know if I can use this mod with ASR AI? Best mod I ever have so far. :) -
Community Upgrade Project - Weapon Pack
dauhaanh replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, Is anyone try this with LEA yet? The weapons look and sound amazing so far :D -
LEA - Loadout Editor for ArmA 3
dauhaanh replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi guys, have anyone try to add RHS Escalation mod weapons to LEA yet? It's just me or the LEA stop update all the new weapons from the difference mods? -
LEA - Loadout Editor for ArmA 3
dauhaanh replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi, I wonder if LEA still update new versions of the addons? The NATO & Russian SF addon is already on 1.4 version but on LEA it still only 1.2 :confused: Sorry for bad grammar. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
dauhaanh replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you, finally work after a fresh install of the mod. I was install the mod with playwithsix before, they somehow forget the userconflig file :p- 5737 replies
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- single player
- realism
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
dauhaanh replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for your reply, I tried in the editor, place a rifleman and give him a black tactical glass by "this addgoggles "G_Tactical_Black"" but nothing happened. I use first person mode all the time when i tried.:confused:- 5737 replies
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- single player
- realism
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
dauhaanh replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, how do you activate the HUD? I try to put on tactical glasses but nothing happen.- 5737 replies
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- single player
- realism
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