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Everything posted by Cosmo_D41
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Did you even try both of the posts above? The jpeg-problem as well as the renaming of you caca back to maplegend.png? Otherwise your data does not help any further until you tried those things.
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Best combinations of map-settings can be found here: http://pmc.editing.wiki/doku.php?id=arma3:terrain:grid-cell-size And here in regard to the satellite map: http://pmc.editing.wiki/doku.php?id=arma3:terrain:satellite-image-resolution-size-explained The scale depends upon you and how much detail you want to have.
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Need help with the Layers.cfg file
Cosmo_D41 replied to Sir_Benton's topic in ARMA 3 - TERRAIN - (BUILDER)
Could it be something about adminrights and windows? This does not look like an error in your layers.cfg (at least i could not find one). It more seems to be the problem that terrainbuilder can not (or is not allowed to) open the file. Did you have look at this? E.g. by starting terrainbuilder as admin or look at the folders and files wether they are protected or something? Wrong colors usually doesnt stop terrainbuilder, it will just create the maps anyway (and you will see the wrong result in A3 or bulldozer). Edit: One thing i noticed in your rvmats: Your paths are not the same, as they should be (depending on where your data lays, but usually layers rvmat and paa are in the same data-folder): Rvmat: texture="SirB\data\SirB_Rangmore_beach_nopx.paa"; Layers.cfg: material="SirB\Rangmore\data\SirB_Rangmore_beach.rvmat" You are missing one \Rangmore behind your "SirB...". Maybe that leads to the problem? Check all your layer rvmats for thoses paths and compare them to the data.- 3 replies
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That may be, yes. I included my clutter-configs directly in my config.cpp. In my case the DefaultClutter was defined together with rest in the CAWorld, like you showed above. I am not sure how detailed it has to be if you do this in your clutter.hpp. Maybe try out both, pboproject will tell you when something is wrong
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You are referring to "DefaultClutter", therefor this class has to be defined in the beginning, so it can be found. Something like this: class Clutter { class DefaultClutter; class santry_BigFallenBranches_pine: DefaultClutter { etc....
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Black Sky Problem with New Terrain
Cosmo_D41 replied to gonzai's topic in ARMA 3 - TERRAIN - (BUILDER)
Without english you will have a very hard time here, as nearly all the documentation and tutorials are in english. How do you change it? Well, learn english, i would suggest. As all the relevant things are listed and pretty well explained in the PMC-Wiki. And no i wont arrange anything. -
Black Sky Problem with New Terrain
Cosmo_D41 replied to gonzai's topic in ARMA 3 - TERRAIN - (BUILDER)
You have to fix your config.cpp to fit the lightning-update from Apex, especially the class HDRNewPars Best to look for samples-configs here: http://pmc.editing.wiki/doku.php?id=arma3:terrain:v1-60-visual-upgrade-lighting-config Or here for some older discussions around the topic: -
Placing Roads & Applying textures
Cosmo_D41 replied to MrBohannon_'s topic in ARMA 3 - TERRAIN - (BUILDER)
Did you change your rasters (sat, height, normal) accordinglingy? Rightclick on each of them shows their coordinates. They all have to be the same. If that is not the problem, try to open your scource-heightmap-data with some texteditor, L3DT etc because there are coordinates too, that have to be adjusted: Here an example from my heightfield.asc, the xllcorner and yllcorner are the same as East/North ncols 4096 nrows 4096 xllcorner 200000.000000 yllcorner 0.000000 cellsize 4.000000 NODATA_value -9999 -89.46 -90.88 -92.31 -93.86 -95.41 -96.95 -98.50 - After editing, you can try to reimport/reload your heightfield in terrainbuilder and see if the problem is solved. -
Photoshop? If this is not the answer you want, please be more specific (or at least try to read the only sticky post in this thread, where there are severall tools listeted for different purposes: https://forums.bistudio.com/forums/topic/151620-resources-how-to-make-a-terrain/)
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Heightfield is not working properly in Buldozer
Cosmo_D41 replied to KokaKolaA3's topic in ARMA 3 - TERRAIN - (BUILDER)
From which scource did you import your heightfield? Sometimes it has to be adjusted to fit into terrain builder. I would suggest to load/export your heightfield into L3DT (FreeVersion is available) or simillar tools and see how it behaves there. If those peaks still exist you have the options to set maximum values and automatically adjust your map. Afterwards you can export the new heightfield and bring it back into terrain builder. In L3DT it would be this option: http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:hf:v_scale -
Bulldozer crash on startup
Cosmo_D41 replied to MrBohannon_'s topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Did you have any mapobjects on your map? In my case sometimes buldozer crashes when i load certain objects to the map (especially from mods like CUP-Terrain etc.) Some of those objects may be broken and therefor make buldozer crash. Had this issue so far with some wastebins as well as one of the bridge-objects from CUP-A1. After deleting them, everything worked fine. Therefor perhaps try to hide all your objects on the map, safe your wrp and try starting bulldozer with your blank map. If it works, you might have the same problem with some objects. -
[Resources] How to make a Terrain
Cosmo_D41 replied to PepinKr's topic in ARMA 3 - TERRAIN - (BUILDER)
No one will give you a complete overview as the topic is, like you mentioned, pretty complex... especially no "PLEASE DO LOL" (dont know anyway, why this makes you laugh out loud...) The best thing to do is read through the Atlas Guide, take some of the maps with their scource version released (like Lakeside etc), look how they did their stuff. Then begin step by step with just a very small map to get used to all the necessary things (normal map, sat map, roads, shapes, configs etc.) And afterwards you can beginn selecting and planning on your own mapproject. And regarding your question for help: You are most likely to receive help and answers, when you ask specific questions, where you have a problem. Best way to ask with detailed description of your problem, perhaps screenshots or snippets from your configfiles etc. depending on the problem. -
WRP and Picturemap seem to be linked in the right way. Strange that it cannot find those files... Perhaps try to delete your Temp-Folder in the P-Drive before trying to pack again? Maybe the pboProject is not able (for whatever reason) to overwrite older files? Dont have any other ideas about this problem, sorry
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As the error-message states: some files are missing (from your clutter config). That means either you did not set up you P-Drive properly (meaning unpacking all A3-Data) or your config has some errors, Be carefull, sometimes the config needs those adresses in small letters. Best to look in your config in the lines named above and check for each missing p3d if the path in your P-Drive is correct (and the data is all there).
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Sat Image and Terrain are not aligned
Cosmo_D41 replied to bullseyeonline's topic in ARMA 3 - TERRAIN - (BUILDER)
Try double clicking on you raster layers and look for the coordinates of each layer, as they have to be the same. If thats not the problem, perhaps you have to adjust you satmap. Another option might be to use the heightmap in L3DT and generate a Satmap from this (and blend it with your real world terrain in Photoshop or something). -
Camp Pendleton Terrain
Cosmo_D41 replied to First Sea Lord Kiwi's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great that it did help you in your work. -
Camp Pendleton Terrain
Cosmo_D41 replied to First Sea Lord Kiwi's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Unfortunatelly i dont know anymore which program i used for my satmap, so i cannot tell you. But as this or a similar program helped me a lot, it might be worth trying out. Especially as there are trail versions. With some google there are also some other simillar tools. The big advantage is, that they ususally recognize shapes on the boarders and fit the tiles accordingly, even with overlapping pictures. And yes the tool i used made a whole satmap for me with 16K x 16K from my pictures. -
Camp Pendleton Terrain
Cosmo_D41 replied to First Sea Lord Kiwi's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Perhaps try out something like Autostitch or PTGUI It automatically combines pictures or maptiles. There are also some simillar tools, but i lost the links. Might be an easier way to get the whole map. Adjustments can still be done later. (It worked pretty well for my map project and saved a lot of time) Otherwhise you have to resize your sattiles bit by bit manually. -
What about doing some good old "search the forum for my error-message" or even google it up? Just like this:
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Otherwise just look in this forum, especially the pinned post: https://forums.bistudio.com/forums/topic/151620-resources-how-to-make-a-terrain/ There you can find a lot of basic infos and helpfull tools additional to the Atlas-Guide. But be carefull, there is no "easy" way, terrain creation is a lot of work (and even more to read, try and look up) ;)
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XCAM to Terrain Builder problem
Cosmo_D41 replied to fonzieboss's topic in ARMA 3 - TERRAIN - (BUILDER)
You can try other objects or other fences. Not all of them have this slopelandcontact (especially the vanilla A3-Objects usually work well or you use some from CUP). Its just a metter of finding out which object has this attribute and which not. No there is no list about it. I suggest: just place different fences/walls on the bridge, compare the results and select those that stay aligned. (Or use the regular bridges available like the ones from tanoa))- 7 replies
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solved Surface texture blending issue
Cosmo_D41 replied to BobTheHunted's topic in ARMA 3 - TERRAIN - (BUILDER)
Then i think you have to look for additional colours that shouldn't be on you map (or swich to indexed color-mode in Photoshop, so only your mask-colours can be used on the picture). The tool posted from .kju is great and a lot of help to find those pixels that might be in different colours (or too many). It even selects and gives the detailed tiles that have problems, so you dont have to check the whole map (as well as it lists the colours present in that tile)- 19 replies
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buldozer Error #BCFG001 - Drive P doesn't exist (You need to run DevP)
Cosmo_D41 replied to AzEdt's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Perhaps a silly question, but did you actually mount your Project Drive via A3Tools? Because this message above states that he ist not able to find your virtual drive. Did you try running Diagnostics or the Project Drive Management? -
solved Surface texture blending issue
Cosmo_D41 replied to BobTheHunted's topic in ARMA 3 - TERRAIN - (BUILDER)
Oh that looks like a great tool, i will give it a try. Thanks for the link .kju!- 19 replies
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solved Surface texture blending issue
Cosmo_D41 replied to BobTheHunted's topic in ARMA 3 - TERRAIN - (BUILDER)
Unfortunately its not that easy having 6 textures in one square, because they overlap and therefore this applies to the adjustance squares too. The basic idea behind this, can be found here (also it referes to the old Visitor): https://community.bistudio.com/wiki/Making_Satellite_Texture_and_Mask But have not yet found a way to show these borders in terrainbuilder or so to make it easier for planing your mask. Until now i just to my masks, look into the game and where ever i so those problems, i adjust my map till it fits. Maybe you could manually make a grid in photoshop or something (or have a look at the layers folder), but i would be thankfull too, if anyone knows an easier way to handle this.- 19 replies
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